
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(cast
(!
:precision
binary64
(/
(+
(* n0_i (sin (- normAngle (* normAngle u))))
(* n1_i (sin (* normAngle u))))
(sin normAngle)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
double tmp = ((((double) n0_i) * sin((((double) normAngle) - (((double) normAngle) * ((double) u))))) + (((double) n1_i) * sin((((double) normAngle) * ((double) u))))) / sin(normAngle);
return (float) tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(8) :: tmp
tmp = ((real(n0_i, 8) * sin((real(normangle, 8) - (real(normangle, 8) * real(u, 8))))) + (real(n1_i, 8) * sin((real(normangle, 8) * real(u, 8))))) / sin(normangle)
code = real(tmp, 4)
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float64(Float64(Float64(Float64(n0_i) * sin(Float64(Float64(normAngle) - Float64(Float64(normAngle) * Float64(u))))) + Float64(Float64(n1_i) * sin(Float64(Float64(normAngle) * Float64(u))))) / sin(normAngle)) return Float32(tmp) end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = ((double(n0_i) * sin((double(normAngle) - (double(normAngle) * double(u))))) + (double(n1_i) * sin((double(normAngle) * double(u))))) / sin(normAngle); tmp_2 = single(tmp); end
\begin{array}{l}
\\
\langle \left( \frac{n0_i \cdot \sin \left(normAngle - normAngle \cdot u\right) + n1_i \cdot \sin \left(normAngle \cdot u\right)}{\sin normAngle} \right)_{\text{binary64}} \rangle_{\text{binary32}}
\end{array}
Initial program 100.0%
Taylor expanded in normAngle around 0 100.0%
Final simplification100.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(*
n0_i
(-
1.0
(+
u
(*
(* normAngle normAngle)
(* -0.16666666666666666 (- (- 1.0 u) (pow (- 1.0 u) 3.0)))))))
(*
n1_i
(+
u
(* (* normAngle normAngle) (* -0.16666666666666666 (- (pow u 3.0) u)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - (u + ((normAngle * normAngle) * (-0.16666666666666666f * ((1.0f - u) - powf((1.0f - u), 3.0f))))))) + (n1_i * (u + ((normAngle * normAngle) * (-0.16666666666666666f * (powf(u, 3.0f) - u)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - (u + ((normangle * normangle) * ((-0.16666666666666666e0) * ((1.0e0 - u) - ((1.0e0 - u) ** 3.0e0))))))) + (n1_i * (u + ((normangle * normangle) * ((-0.16666666666666666e0) * ((u ** 3.0e0) - u)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - Float32(u + Float32(Float32(normAngle * normAngle) * Float32(Float32(-0.16666666666666666) * Float32(Float32(Float32(1.0) - u) - (Float32(Float32(1.0) - u) ^ Float32(3.0)))))))) + Float32(n1_i * Float32(u + Float32(Float32(normAngle * normAngle) * Float32(Float32(-0.16666666666666666) * Float32((u ^ Float32(3.0)) - u)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - (u + ((normAngle * normAngle) * (single(-0.16666666666666666) * ((single(1.0) - u) - ((single(1.0) - u) ^ single(3.0)))))))) + (n1_i * (u + ((normAngle * normAngle) * (single(-0.16666666666666666) * ((u ^ single(3.0)) - u))))); end
\begin{array}{l}
\\
n0_i \cdot \left(1 - \left(u + \left(normAngle \cdot normAngle\right) \cdot \left(-0.16666666666666666 \cdot \left(\left(1 - u\right) - {\left(1 - u\right)}^{3}\right)\right)\right)\right) + n1_i \cdot \left(u + \left(normAngle \cdot normAngle\right) \cdot \left(-0.16666666666666666 \cdot \left({u}^{3} - u\right)\right)\right)
\end{array}
Initial program 96.9%
Taylor expanded in normAngle around 0 97.8%
unpow297.8%
distribute-lft-out--97.8%
Simplified97.8%
Taylor expanded in normAngle around 0 98.5%
associate--l+98.5%
unpow298.5%
distribute-lft-out--98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(*
n0_i
(-
1.0
(+
u
(*
(* normAngle normAngle)
(* -0.16666666666666666 (- (- 1.0 u) (pow (- 1.0 u) 3.0)))))))
(* n1_i (+ u (* (* normAngle normAngle) (* u 0.16666666666666666))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - (u + ((normAngle * normAngle) * (-0.16666666666666666f * ((1.0f - u) - powf((1.0f - u), 3.0f))))))) + (n1_i * (u + ((normAngle * normAngle) * (u * 0.16666666666666666f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - (u + ((normangle * normangle) * ((-0.16666666666666666e0) * ((1.0e0 - u) - ((1.0e0 - u) ** 3.0e0))))))) + (n1_i * (u + ((normangle * normangle) * (u * 0.16666666666666666e0))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - Float32(u + Float32(Float32(normAngle * normAngle) * Float32(Float32(-0.16666666666666666) * Float32(Float32(Float32(1.0) - u) - (Float32(Float32(1.0) - u) ^ Float32(3.0)))))))) + Float32(n1_i * Float32(u + Float32(Float32(normAngle * normAngle) * Float32(u * Float32(0.16666666666666666)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - (u + ((normAngle * normAngle) * (single(-0.16666666666666666) * ((single(1.0) - u) - ((single(1.0) - u) ^ single(3.0)))))))) + (n1_i * (u + ((normAngle * normAngle) * (u * single(0.16666666666666666))))); end
\begin{array}{l}
\\
n0_i \cdot \left(1 - \left(u + \left(normAngle \cdot normAngle\right) \cdot \left(-0.16666666666666666 \cdot \left(\left(1 - u\right) - {\left(1 - u\right)}^{3}\right)\right)\right)\right) + n1_i \cdot \left(u + \left(normAngle \cdot normAngle\right) \cdot \left(u \cdot 0.16666666666666666\right)\right)
\end{array}
Initial program 96.9%
Taylor expanded in normAngle around 0 97.8%
unpow297.8%
distribute-lft-out--97.8%
Simplified97.8%
Taylor expanded in normAngle around 0 98.5%
associate--l+98.5%
unpow298.5%
distribute-lft-out--98.5%
Simplified98.5%
Taylor expanded in u around 0 98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(*
n1_i
(+
u
(* (* normAngle normAngle) (* -0.16666666666666666 (- (pow u 3.0) u)))))
(* n0_i (- 1.0 (- u (* (* normAngle normAngle) (* u 0.3333333333333333)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * (u + ((normAngle * normAngle) * (-0.16666666666666666f * (powf(u, 3.0f) - u))))) + (n0_i * (1.0f - (u - ((normAngle * normAngle) * (u * 0.3333333333333333f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * (u + ((normangle * normangle) * ((-0.16666666666666666e0) * ((u ** 3.0e0) - u))))) + (n0_i * (1.0e0 - (u - ((normangle * normangle) * (u * 0.3333333333333333e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * Float32(u + Float32(Float32(normAngle * normAngle) * Float32(Float32(-0.16666666666666666) * Float32((u ^ Float32(3.0)) - u))))) + Float32(n0_i * Float32(Float32(1.0) - Float32(u - Float32(Float32(normAngle * normAngle) * Float32(u * Float32(0.3333333333333333))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * (u + ((normAngle * normAngle) * (single(-0.16666666666666666) * ((u ^ single(3.0)) - u))))) + (n0_i * (single(1.0) - (u - ((normAngle * normAngle) * (u * single(0.3333333333333333)))))); end
\begin{array}{l}
\\
n1_i \cdot \left(u + \left(normAngle \cdot normAngle\right) \cdot \left(-0.16666666666666666 \cdot \left({u}^{3} - u\right)\right)\right) + n0_i \cdot \left(1 - \left(u - \left(normAngle \cdot normAngle\right) \cdot \left(u \cdot 0.3333333333333333\right)\right)\right)
\end{array}
Initial program 96.9%
Taylor expanded in normAngle around 0 97.8%
unpow297.8%
distribute-lft-out--97.8%
Simplified97.8%
Taylor expanded in normAngle around 0 98.5%
associate--l+98.5%
unpow298.5%
distribute-lft-out--98.5%
Simplified98.5%
Taylor expanded in u around 0 98.3%
*-commutative98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(*
n1_i
(+
u
(* (* normAngle normAngle) (* -0.16666666666666666 (- (pow u 3.0) u)))))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * (u + ((normAngle * normAngle) * (-0.16666666666666666f * (powf(u, 3.0f) - u))))) + (n0_i * (1.0f - u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * (u + ((normangle * normangle) * ((-0.16666666666666666e0) * ((u ** 3.0e0) - u))))) + (n0_i * (1.0e0 - u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * Float32(u + Float32(Float32(normAngle * normAngle) * Float32(Float32(-0.16666666666666666) * Float32((u ^ Float32(3.0)) - u))))) + Float32(n0_i * Float32(Float32(1.0) - u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * (u + ((normAngle * normAngle) * (single(-0.16666666666666666) * ((u ^ single(3.0)) - u))))) + (n0_i * (single(1.0) - u)); end
\begin{array}{l}
\\
n1_i \cdot \left(u + \left(normAngle \cdot normAngle\right) \cdot \left(-0.16666666666666666 \cdot \left({u}^{3} - u\right)\right)\right) + n0_i \cdot \left(1 - u\right)
\end{array}
Initial program 96.9%
Taylor expanded in normAngle around 0 97.8%
unpow297.8%
distribute-lft-out--97.8%
Simplified97.8%
Taylor expanded in normAngle around 0 98.1%
Final simplification98.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*r*77.5%
*-commutative77.5%
associate-*l*71.9%
*-commutative71.9%
distribute-rgt-out72.0%
associate-*l/72.2%
Simplified72.2%
Taylor expanded in normAngle around 0 97.1%
flip--96.8%
associate-*r/96.8%
metadata-eval96.8%
+-commutative96.8%
Applied egg-rr96.8%
associate-/l*96.7%
Simplified96.7%
Taylor expanded in u around 0 97.3%
+-commutative97.3%
sub-neg97.3%
neg-mul-197.3%
fma-def97.4%
neg-mul-197.4%
sub-neg97.4%
Simplified97.4%
Final simplification97.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -4.999999980020986e-13) (* u n1_i) (if (<= n1_i 7.199999872485958e-22) n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -4.999999980020986e-13f) {
tmp = u * n1_i;
} else if (n1_i <= 7.199999872485958e-22f) {
tmp = n0_i;
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-4.999999980020986e-13)) then
tmp = u * n1_i
else if (n1_i <= 7.199999872485958e-22) then
tmp = n0_i
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-4.999999980020986e-13)) tmp = Float32(u * n1_i); elseif (n1_i <= Float32(7.199999872485958e-22)) tmp = n0_i; else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-4.999999980020986e-13)) tmp = u * n1_i; elseif (n1_i <= single(7.199999872485958e-22)) tmp = n0_i; else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -4.999999980020986 \cdot 10^{-13}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{elif}\;n1_i \leq 7.199999872485958 \cdot 10^{-22}:\\
\;\;\;\;n0_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n1_i < -4.99999998e-13 or 7.19999987e-22 < n1_i Initial program 95.6%
*-commutative95.6%
associate-*r*87.6%
*-commutative87.6%
associate-*l*80.7%
*-commutative80.7%
distribute-rgt-out80.9%
associate-*l/81.0%
Simplified81.2%
Taylor expanded in normAngle around 0 96.7%
Taylor expanded in n0_i around 0 64.9%
*-commutative64.9%
Simplified64.9%
if -4.99999998e-13 < n1_i < 7.19999987e-22Initial program 97.7%
*-commutative97.7%
associate-*r*70.8%
*-commutative70.8%
associate-*l*66.1%
*-commutative66.1%
distribute-rgt-out66.1%
associate-*l/66.3%
Simplified66.2%
Taylor expanded in u around 0 62.5%
Final simplification63.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*r*77.5%
*-commutative77.5%
associate-*l*71.9%
*-commutative71.9%
distribute-rgt-out72.0%
associate-*l/72.2%
Simplified72.2%
Taylor expanded in normAngle around 0 97.1%
flip--96.8%
associate-*r/96.8%
metadata-eval96.8%
+-commutative96.8%
Applied egg-rr96.8%
associate-/l*96.7%
Simplified96.7%
Taylor expanded in u around 0 97.3%
Final simplification97.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0_i + u \cdot n1_i
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*r*77.5%
*-commutative77.5%
associate-*l*71.9%
*-commutative71.9%
distribute-rgt-out72.0%
associate-*l/72.2%
Simplified72.2%
Taylor expanded in normAngle around 0 97.1%
Taylor expanded in u around 0 80.3%
Final simplification80.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*r*77.5%
*-commutative77.5%
associate-*l*71.9%
*-commutative71.9%
distribute-rgt-out72.0%
associate-*l/72.2%
Simplified72.2%
Taylor expanded in u around 0 47.0%
Final simplification47.0%
herbie shell --seed 2023297
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))