
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
(FPCore (s u) :precision binary32 (cast (! :precision binary64 (* s (* -3.0 (log1p (+ (* -1.3333333333333333 u) 0.3333333333333333)))))))
float code(float s, float u) {
double tmp = ((double) s) * (-3.0 * log1p(((-1.3333333333333333 * ((double) u)) + 0.3333333333333333)));
return (float) tmp;
}
function code(s, u) tmp = Float64(Float64(s) * Float64(-3.0 * log1p(Float64(Float64(-1.3333333333333333 * Float64(u)) + 0.3333333333333333)))) return Float32(tmp) end
\begin{array}{l}
\\
\langle \left( s \cdot \left(-3 \cdot \mathsf{log1p}\left(-1.3333333333333333 \cdot u + 0.3333333333333333\right)\right) \right)_{\text{binary64}} \rangle_{\text{binary32}}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (s u)
:precision binary32
(*
s
(cast
(!
:precision
binary64
(* -3.0 (log1p (+ (* -1.3333333333333333 u) 0.3333333333333333)))))))
float code(float s, float u) {
double tmp = -3.0 * log1p(((-1.3333333333333333 * ((double) u)) + 0.3333333333333333));
return s * ((float) tmp);
}
function code(s, u) tmp = Float64(-3.0 * log1p(Float64(Float64(-1.3333333333333333 * Float64(u)) + 0.3333333333333333))) return Float32(s * Float32(tmp)) end
\begin{array}{l}
\\
s \cdot \langle \left( \left(-3 \cdot \mathsf{log1p}\left(-1.3333333333333333 \cdot u + 0.3333333333333333\right)\right) \right)_{\text{binary64}} \rangle_{\text{binary32}}
\end{array}
Initial program 95.9%
*-commutative95.9%
associate-*l*95.9%
log-rec96.9%
neg-mul-196.9%
associate-*r*96.9%
metadata-eval96.9%
sub-neg96.9%
log1p-def98.5%
distribute-neg-frac98.5%
neg-mul-198.5%
associate-/l*98.0%
associate-/r/98.1%
sub-neg98.1%
distribute-lft-in97.0%
metadata-eval97.0%
metadata-eval97.0%
metadata-eval97.0%
metadata-eval97.0%
Simplified97.0%
rewrite-binary32/binary6499.3%
Applied rewrite-once99.3%
Final simplification99.3%
(FPCore (s u)
:precision binary32
(*
s
(*
-3.0
(cast
(!
:precision
binary64
(log1p (+ (* -1.3333333333333333 u) 0.3333333333333333)))))))
float code(float s, float u) {
double tmp = log1p(((-1.3333333333333333 * ((double) u)) + 0.3333333333333333));
return s * (-3.0f * ((float) tmp));
}
function code(s, u) tmp = log1p(Float64(Float64(-1.3333333333333333 * Float64(u)) + 0.3333333333333333)) return Float32(s * Float32(Float32(-3.0) * Float32(tmp))) end
\begin{array}{l}
\\
s \cdot \left(-3 \cdot \langle \left( \mathsf{log1p}\left(-1.3333333333333333 \cdot u + 0.3333333333333333\right) \right)_{\text{binary64}} \rangle_{\text{binary32}}\right)
\end{array}
Initial program 95.9%
*-commutative95.9%
associate-*l*95.9%
log-rec96.9%
neg-mul-196.9%
associate-*r*96.9%
metadata-eval96.9%
sub-neg96.9%
log1p-def98.5%
distribute-neg-frac98.5%
neg-mul-198.5%
associate-/l*98.0%
associate-/r/98.1%
sub-neg98.1%
distribute-lft-in97.0%
metadata-eval97.0%
metadata-eval97.0%
metadata-eval97.0%
metadata-eval97.0%
Simplified97.0%
rewrite-binary32/binary6498.9%
Applied rewrite-once98.9%
Final simplification98.9%
(FPCore (s u) :precision binary32 (* -3.0 (* s (log (- 1.3333333333333333 (* u 1.3333333333333333))))))
float code(float s, float u) {
return -3.0f * (s * logf((1.3333333333333333f - (u * 1.3333333333333333f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (-3.0e0) * (s * log((1.3333333333333333e0 - (u * 1.3333333333333333e0))))
end function
function code(s, u) return Float32(Float32(-3.0) * Float32(s * log(Float32(Float32(1.3333333333333333) - Float32(u * Float32(1.3333333333333333)))))) end
function tmp = code(s, u) tmp = single(-3.0) * (s * log((single(1.3333333333333333) - (u * single(1.3333333333333333))))); end
\begin{array}{l}
\\
-3 \cdot \left(s \cdot \log \left(1.3333333333333333 - u \cdot 1.3333333333333333\right)\right)
\end{array}
Initial program 95.9%
remove-double-neg95.9%
distribute-rgt-neg-in95.9%
distribute-rgt-neg-in95.9%
log-rec96.8%
remove-double-neg96.8%
div-sub95.8%
metadata-eval95.8%
Simplified95.8%
Taylor expanded in s around 0 96.4%
Final simplification96.4%
(FPCore (s u) :precision binary32 (* -3.0 (* s (log1p (* (- 0.25 u) 1.3333333333333333)))))
float code(float s, float u) {
return -3.0f * (s * log1pf(((0.25f - u) * 1.3333333333333333f)));
}
function code(s, u) return Float32(Float32(-3.0) * Float32(s * log1p(Float32(Float32(Float32(0.25) - u) * Float32(1.3333333333333333))))) end
\begin{array}{l}
\\
-3 \cdot \left(s \cdot \mathsf{log1p}\left(\left(0.25 - u\right) \cdot 1.3333333333333333\right)\right)
\end{array}
Initial program 95.9%
*-commutative95.9%
associate-*l*95.9%
log-rec96.9%
neg-mul-196.9%
associate-*r*96.9%
metadata-eval96.9%
sub-neg96.9%
log1p-def98.5%
distribute-neg-frac98.5%
neg-mul-198.5%
associate-/l*98.0%
associate-/r/98.1%
sub-neg98.1%
distribute-lft-in97.0%
metadata-eval97.0%
metadata-eval97.0%
metadata-eval97.0%
metadata-eval97.0%
Simplified97.0%
metadata-eval97.0%
metadata-eval97.0%
distribute-lft-neg-in97.0%
*-commutative97.0%
div-inv96.7%
metadata-eval96.7%
metadata-eval96.7%
distribute-neg-in96.7%
sub-neg96.7%
metadata-eval96.7%
div-sub98.5%
distribute-frac-neg98.5%
sub-neg98.5%
+-commutative98.5%
distribute-neg-in98.5%
metadata-eval98.5%
metadata-eval98.5%
Applied egg-rr98.5%
sub-neg98.5%
Simplified98.5%
Taylor expanded in s around 0 96.5%
log1p-def97.9%
Simplified97.9%
Final simplification97.9%
(FPCore (s u) :precision binary32 (* -3.0 (* s (log1p (/ (- 0.25 u) 0.75)))))
float code(float s, float u) {
return -3.0f * (s * log1pf(((0.25f - u) / 0.75f)));
}
function code(s, u) return Float32(Float32(-3.0) * Float32(s * log1p(Float32(Float32(Float32(0.25) - u) / Float32(0.75))))) end
\begin{array}{l}
\\
-3 \cdot \left(s \cdot \mathsf{log1p}\left(\frac{0.25 - u}{0.75}\right)\right)
\end{array}
Initial program 95.9%
remove-double-neg95.9%
distribute-rgt-neg-in95.9%
distribute-rgt-neg-in95.9%
log-rec96.8%
remove-double-neg96.8%
sub-neg96.8%
log1p-def98.5%
distribute-neg-frac98.5%
Simplified98.5%
add-exp-log_binary3290.7%
Applied rewrite-once90.7%
rem-exp-log98.5%
distribute-rgt-neg-out98.5%
distribute-lft-neg-in98.5%
log1p-expm198.4%
log1p-def96.8%
expm1-log1p96.8%
distribute-frac-neg96.8%
div-sub95.8%
metadata-eval95.8%
sub-neg95.8%
distribute-lft-neg-in95.8%
metadata-eval95.8%
sub-neg95.8%
metadata-eval95.8%
div-sub96.8%
distribute-frac-neg96.8%
expm1-log1p96.8%
Simplified98.5%
add-exp-log_binary3290.7%
Applied rewrite-once90.7%
rem-exp-log98.5%
associate-*l*98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (s u) :precision binary32 (* s (* -3.0 (log1p (/ (- 0.25 u) 0.75)))))
float code(float s, float u) {
return s * (-3.0f * log1pf(((0.25f - u) / 0.75f)));
}
function code(s, u) return Float32(s * Float32(Float32(-3.0) * log1p(Float32(Float32(Float32(0.25) - u) / Float32(0.75))))) end
\begin{array}{l}
\\
s \cdot \left(-3 \cdot \mathsf{log1p}\left(\frac{0.25 - u}{0.75}\right)\right)
\end{array}
Initial program 95.9%
*-commutative95.9%
associate-*l*95.9%
log-rec96.9%
neg-mul-196.9%
associate-*r*96.9%
metadata-eval96.9%
sub-neg96.9%
log1p-def98.5%
distribute-neg-frac98.5%
neg-mul-198.5%
associate-/l*98.0%
associate-/r/98.1%
sub-neg98.1%
distribute-lft-in97.0%
metadata-eval97.0%
metadata-eval97.0%
metadata-eval97.0%
metadata-eval97.0%
Simplified97.0%
metadata-eval97.0%
metadata-eval97.0%
distribute-lft-neg-in97.0%
*-commutative97.0%
div-inv96.7%
metadata-eval96.7%
metadata-eval96.7%
distribute-neg-in96.7%
sub-neg96.7%
metadata-eval96.7%
div-sub98.5%
distribute-frac-neg98.5%
sub-neg98.5%
+-commutative98.5%
distribute-neg-in98.5%
metadata-eval98.5%
metadata-eval98.5%
Applied egg-rr98.5%
sub-neg98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (s u) :precision binary32 (* 3.0 (* s u)))
float code(float s, float u) {
return 3.0f * (s * u);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 3.0e0 * (s * u)
end function
function code(s, u) return Float32(Float32(3.0) * Float32(s * u)) end
function tmp = code(s, u) tmp = single(3.0) * (s * u); end
\begin{array}{l}
\\
3 \cdot \left(s \cdot u\right)
\end{array}
Initial program 95.9%
Taylor expanded in u around 0 26.2%
distribute-lft-out26.2%
distribute-lft-out26.2%
Simplified26.2%
Taylor expanded in u around inf 30.2%
Final simplification30.2%
herbie shell --seed 2023297
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, upper"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0)))
(* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))