
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (cast (! :precision binary64 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))))
float code(float u, float v) {
double tmp = 1.0 + (((double) v) * log((((double) u) + ((1.0 - ((double) u)) * exp((-2.0 / ((double) v)))))));
return (float) tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(8) :: tmp
tmp = 1.0d0 + (real(v, 8) * log((real(u, 8) + ((1.0d0 - real(u, 8)) * exp(((-2.0d0) / real(v, 8)))))))
code = real(tmp, 4)
end function
function code(u, v) tmp = Float64(1.0 + Float64(Float64(v) * log(Float64(Float64(u) + Float64(Float64(1.0 - Float64(u)) * exp(Float64(-2.0 / Float64(v)))))))) return Float32(tmp) end
function tmp_2 = code(u, v) tmp = 1.0 + (double(v) * log((double(u) + ((1.0 - double(u)) * exp((-2.0 / double(v))))))); tmp_2 = single(tmp); end
\begin{array}{l}
\\
\langle \left( 1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right) \right)_{\text{binary64}} \rangle_{\text{binary32}}
\end{array}
Initial program 99.5%
rewrite-binary32/binary64100.0%
Applied rewrite-once100.0%
Final simplification100.0%
(FPCore (u v) :precision binary32 (+ 1.0 (cast (! :precision binary64 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))))
float code(float u, float v) {
double tmp = ((double) v) * log((((double) u) + ((1.0 - ((double) u)) * exp((-2.0 / ((double) v))))));
return 1.0f + ((float) tmp);
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(8) :: tmp
tmp = real(v, 8) * log((real(u, 8) + ((1.0d0 - real(u, 8)) * exp(((-2.0d0) / real(v, 8))))))
code = 1.0e0 + real(tmp, 4)
end function
function code(u, v) tmp = Float64(Float64(v) * log(Float64(Float64(u) + Float64(Float64(1.0 - Float64(u)) * exp(Float64(-2.0 / Float64(v))))))) return Float32(Float32(1.0) + Float32(tmp)) end
function tmp_2 = code(u, v) tmp = double(v) * log((double(u) + ((1.0 - double(u)) * exp((-2.0 / double(v)))))); tmp_2 = single((double(single(1.0)) + single(tmp))); end
\begin{array}{l}
\\
1 + \langle \left( v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right) \right)_{\text{binary64}} \rangle_{\text{binary32}}
\end{array}
Initial program 99.5%
rewrite-binary32/binary6499.9%
Applied rewrite-once99.9%
Final simplification99.9%
(FPCore (u v) :precision binary32 (fma v (cast (! :precision binary64 (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))) 1.0))
float code(float u, float v) {
double tmp = log((((double) u) + ((1.0 - ((double) u)) * exp((-2.0 / ((double) v))))));
return fmaf(v, ((float) tmp), 1.0f);
}
function code(u, v) tmp = log(Float64(Float64(u) + Float64(Float64(1.0 - Float64(u)) * exp(Float64(-2.0 / Float64(v)))))) return fma(v, Float32(tmp), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \langle \left( \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right) \right)_{\text{binary64}} \rangle_{\text{binary32}}, 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-def99.5%
+-commutative99.5%
fma-def99.5%
Simplified99.5%
fma-udef99.5%
Applied egg-rr99.5%
rewrite-binary32/binary6499.9%
Applied rewrite-once99.9%
Final simplification99.9%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (cast (! :precision binary64 (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))))
float code(float u, float v) {
double tmp = log((((double) u) + ((1.0 - ((double) u)) * exp((-2.0 / ((double) v))))));
return 1.0f + (v * ((float) tmp));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(8) :: tmp
tmp = log((real(u, 8) + ((1.0d0 - real(u, 8)) * exp(((-2.0d0) / real(v, 8))))))
code = 1.0e0 + (v * real(tmp, 4))
end function
function code(u, v) tmp = log(Float64(Float64(u) + Float64(Float64(1.0 - Float64(u)) * exp(Float64(-2.0 / Float64(v)))))) return Float32(Float32(1.0) + Float32(v * Float32(tmp))) end
function tmp_2 = code(u, v) tmp = log((double(u) + ((1.0 - double(u)) * exp((-2.0 / double(v)))))); tmp_2 = single(1.0) + single((double(v) * single(tmp))); end
\begin{array}{l}
\\
1 + v \cdot \langle \left( \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right) \right)_{\text{binary64}} \rangle_{\text{binary32}}
\end{array}
Initial program 99.5%
rewrite-binary32/binary6499.8%
Applied rewrite-once99.8%
Final simplification99.8%
(FPCore (u v) :precision binary32 (fma v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf((1.0f - u), expf((-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-def99.5%
+-commutative99.5%
fma-def99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf((1.0f - u), expf((-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-def99.5%
+-commutative99.5%
fma-def99.5%
Simplified99.5%
fma-udef99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(+
(* -2.0 (- 1.0 u))
(+
(* 0.16666666666666666 (/ (* u (+ (* u -24.0) 8.0)) (* v v)))
(* 0.5 (/ (+ (* -4.0 (pow (- 1.0 u) 2.0)) (* (- 1.0 u) 4.0)) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((-2.0f * (1.0f - u)) + ((0.16666666666666666f * ((u * ((u * -24.0f) + 8.0f)) / (v * v))) + (0.5f * (((-4.0f * powf((1.0f - u), 2.0f)) + ((1.0f - u) * 4.0f)) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((-2.0e0) * (1.0e0 - u)) + ((0.16666666666666666e0 * ((u * ((u * (-24.0e0)) + 8.0e0)) / (v * v))) + (0.5e0 * ((((-4.0e0) * ((1.0e0 - u) ** 2.0e0)) + ((1.0e0 - u) * 4.0e0)) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(-2.0) * Float32(Float32(1.0) - u)) + Float32(Float32(Float32(0.16666666666666666) * Float32(Float32(u * Float32(Float32(u * Float32(-24.0)) + Float32(8.0))) / Float32(v * v))) + Float32(Float32(0.5) * Float32(Float32(Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0))) + Float32(Float32(Float32(1.0) - u) * Float32(4.0))) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((single(-2.0) * (single(1.0) - u)) + ((single(0.16666666666666666) * ((u * ((u * single(-24.0)) + single(8.0))) / (v * v))) + (single(0.5) * (((single(-4.0) * ((single(1.0) - u) ^ single(2.0))) + ((single(1.0) - u) * single(4.0))) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-2 \cdot \left(1 - u\right) + \left(0.16666666666666666 \cdot \frac{u \cdot \left(u \cdot -24 + 8\right)}{v \cdot v} + 0.5 \cdot \frac{-4 \cdot {\left(1 - u\right)}^{2} + \left(1 - u\right) \cdot 4}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.3%
if 0.100000001 < v Initial program 92.6%
Taylor expanded in v around inf 70.4%
Taylor expanded in u around 0 66.5%
fma-def66.5%
unpow266.5%
*-commutative66.5%
Simplified66.5%
Taylor expanded in v around 0 66.5%
unpow266.5%
associate-*l*66.5%
distribute-rgt-out66.5%
*-commutative66.5%
unpow266.5%
Simplified66.5%
Final simplification92.2%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ (* (expm1 (/ 2.0 v)) (* v u)) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = (expm1f((2.0f / v)) * (v * u)) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(expm1(Float32(Float32(2.0) / v)) * Float32(v * u)) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{expm1}\left(\frac{2}{v}\right) \cdot \left(v \cdot u\right) + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.9%
if 0.200000003 < v Initial program 92.4%
Taylor expanded in u around 0 69.4%
associate-*r*69.4%
sub-neg69.4%
distribute-lft-in69.4%
rec-exp69.4%
distribute-neg-frac69.4%
metadata-eval69.4%
metadata-eval69.4%
Applied egg-rr69.4%
metadata-eval69.4%
distribute-neg-frac69.4%
rec-exp69.4%
distribute-lft-in69.4%
metadata-eval69.4%
sub-neg69.4%
*-commutative69.4%
rec-exp69.4%
distribute-neg-frac69.4%
metadata-eval69.4%
metadata-eval69.4%
associate-*r/69.4%
expm1-def69.4%
associate-*r/69.4%
metadata-eval69.4%
*-commutative69.4%
Simplified69.4%
Final simplification92.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(+
(* -2.0 (- 1.0 u))
(* 0.5 (/ (+ (* (- 1.0 u) 4.0) (* -4.0 (* (- 1.0 u) (- 1.0 u)))) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((-2.0f * (1.0f - u)) + (0.5f * ((((1.0f - u) * 4.0f) + (-4.0f * ((1.0f - u) * (1.0f - u)))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((-2.0e0) * (1.0e0 - u)) + (0.5e0 * ((((1.0e0 - u) * 4.0e0) + ((-4.0e0) * ((1.0e0 - u) * (1.0e0 - u)))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(-2.0) * Float32(Float32(1.0) - u)) + Float32(Float32(0.5) * Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(4.0)) + Float32(Float32(-4.0) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((single(-2.0) * (single(1.0) - u)) + (single(0.5) * ((((single(1.0) - u) * single(4.0)) + (single(-4.0) * ((single(1.0) - u) * (single(1.0) - u)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-2 \cdot \left(1 - u\right) + 0.5 \cdot \frac{\left(1 - u\right) \cdot 4 + -4 \cdot \left(\left(1 - u\right) \cdot \left(1 - u\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.3%
if 0.100000001 < v Initial program 92.6%
Taylor expanded in v around inf 64.0%
unpow264.0%
Applied egg-rr64.0%
Final simplification92.0%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* 2.0 (+ u (/ u v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (2.0f * (u + (u / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (2.0e0 * (u + (u / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (single(2.0) * (u + (u / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(u + \frac{u}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.3%
if 0.100000001 < v Initial program 92.6%
Taylor expanded in u around 0 65.9%
Taylor expanded in v around inf 60.8%
distribute-lft-out60.8%
Simplified60.8%
Final simplification91.8%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (* -2.0 (- 1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (-2.0f * (1.0f - u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((-2.0e0) * (1.0e0 - u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) * Float32(Float32(1.0) - u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (single(-2.0) * (single(1.0) - u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + -2 \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.3%
if 0.100000001 < v Initial program 92.6%
Taylor expanded in v around inf 50.8%
Final simplification91.0%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* u 2.0) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (u * 2.0f) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (u * 2.0e0) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(2.0)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (u * single(2.0)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot 2 + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.3%
if 0.100000001 < v Initial program 92.6%
Taylor expanded in v around inf 50.8%
Taylor expanded in u around 0 50.7%
Final simplification91.0%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 6.0%
Final simplification6.0%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-def99.5%
+-commutative99.5%
fma-def99.5%
Simplified99.5%
fma-udef99.5%
Applied egg-rr99.5%
Taylor expanded in v around 0 87.8%
Final simplification87.8%
herbie shell --seed 2023297
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))