
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor h) dX.v))
(t_3 (* (floor d) dY.w))
(t_4 (* (floor d) dX.w))
(t_5 (* (floor w) dX.u)))
(log2
(sqrt
(fmax
(+ (+ (* t_5 t_5) (* t_2 t_2)) (* t_4 t_4))
(+ (+ (* t_0 t_0) (* t_1 t_1)) (* t_3 t_3)))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(h) * dX_46_v;
float t_3 = floorf(d) * dY_46_w;
float t_4 = floorf(d) * dX_46_w;
float t_5 = floorf(w) * dX_46_u;
return log2f(sqrtf(fmaxf((((t_5 * t_5) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3)))));
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32(floor(d) * dY_46_w) t_4 = Float32(floor(d) * dX_46_w) t_5 = Float32(floor(w) * dX_46_u) return log2(sqrt(((Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)) != Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4))) ? Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3)) : ((Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3)) != Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3))) ? Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)) : max(Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)), Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3))))))) end
function tmp = code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = floor(h) * dX_46_v; t_3 = floor(d) * dY_46_w; t_4 = floor(d) * dX_46_w; t_5 = floor(w) * dX_46_u; tmp = log2(sqrt(max((((t_5 * t_5) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := \left\lfloord\right\rfloor \cdot dY.w\\
t_4 := \left\lfloord\right\rfloor \cdot dX.w\\
t_5 := \left\lfloorw\right\rfloor \cdot dX.u\\
\log_{2} \left(\sqrt{\mathsf{max}\left(\left(t_5 \cdot t_5 + t_2 \cdot t_2\right) + t_4 \cdot t_4, \left(t_0 \cdot t_0 + t_1 \cdot t_1\right) + t_3 \cdot t_3\right)}\right)
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor h) dX.v))
(t_3 (* (floor d) dY.w))
(t_4 (* (floor d) dX.w))
(t_5 (* (floor w) dX.u)))
(log2
(sqrt
(fmax
(+ (+ (* t_5 t_5) (* t_2 t_2)) (* t_4 t_4))
(+ (+ (* t_0 t_0) (* t_1 t_1)) (* t_3 t_3)))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(h) * dX_46_v;
float t_3 = floorf(d) * dY_46_w;
float t_4 = floorf(d) * dX_46_w;
float t_5 = floorf(w) * dX_46_u;
return log2f(sqrtf(fmaxf((((t_5 * t_5) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3)))));
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32(floor(d) * dY_46_w) t_4 = Float32(floor(d) * dX_46_w) t_5 = Float32(floor(w) * dX_46_u) return log2(sqrt(((Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)) != Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4))) ? Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3)) : ((Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3)) != Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3))) ? Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)) : max(Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)), Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3))))))) end
function tmp = code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = floor(h) * dX_46_v; t_3 = floor(d) * dY_46_w; t_4 = floor(d) * dX_46_w; t_5 = floor(w) * dX_46_u; tmp = log2(sqrt(max((((t_5 * t_5) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := \left\lfloord\right\rfloor \cdot dY.w\\
t_4 := \left\lfloord\right\rfloor \cdot dX.w\\
t_5 := \left\lfloorw\right\rfloor \cdot dX.u\\
\log_{2} \left(\sqrt{\mathsf{max}\left(\left(t_5 \cdot t_5 + t_2 \cdot t_2\right) + t_4 \cdot t_4, \left(t_0 \cdot t_0 + t_1 \cdot t_1\right) + t_3 \cdot t_3\right)}\right)
\end{array}
\end{array}
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(cast
(!
:precision
binary64
(log2
(sqrt
(fmax
(+
(+ (pow (* (floor h) dX.v) 2.0) (pow (* (floor w) dX.u) 2.0))
(pow (* (floor d) dX.w) 2.0))
(+
(pow (* (floor w) dY.u) 2.0)
(+ (pow (* (floor h) dY.v) 2.0) (pow (* (floor d) dY.w) 2.0)))))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
double tmp = log2(sqrt(fmax(((pow((floor(h) * ((double) dX_46_v)), 2.0) + pow((floor(w) * ((double) dX_46_u)), 2.0)) + pow((floor(d) * ((double) dX_46_w)), 2.0)), (pow((floor(w) * ((double) dY_46_u)), 2.0) + (pow((floor(h) * ((double) dY_46_v)), 2.0) + pow((floor(d) * ((double) dY_46_w)), 2.0))))));
return (float) tmp;
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) tmp = log2(sqrt(((Float64(Float64((Float64(floor(h) * Float64(dX_46_v)) ^ 2.0) + (Float64(floor(w) * Float64(dX_46_u)) ^ 2.0)) + (Float64(floor(d) * Float64(dX_46_w)) ^ 2.0)) != Float64(Float64((Float64(floor(h) * Float64(dX_46_v)) ^ 2.0) + (Float64(floor(w) * Float64(dX_46_u)) ^ 2.0)) + (Float64(floor(d) * Float64(dX_46_w)) ^ 2.0))) ? Float64((Float64(floor(w) * Float64(dY_46_u)) ^ 2.0) + Float64((Float64(floor(h) * Float64(dY_46_v)) ^ 2.0) + (Float64(floor(d) * Float64(dY_46_w)) ^ 2.0))) : ((Float64((Float64(floor(w) * Float64(dY_46_u)) ^ 2.0) + Float64((Float64(floor(h) * Float64(dY_46_v)) ^ 2.0) + (Float64(floor(d) * Float64(dY_46_w)) ^ 2.0))) != Float64((Float64(floor(w) * Float64(dY_46_u)) ^ 2.0) + Float64((Float64(floor(h) * Float64(dY_46_v)) ^ 2.0) + (Float64(floor(d) * Float64(dY_46_w)) ^ 2.0)))) ? Float64(Float64((Float64(floor(h) * Float64(dX_46_v)) ^ 2.0) + (Float64(floor(w) * Float64(dX_46_u)) ^ 2.0)) + (Float64(floor(d) * Float64(dX_46_w)) ^ 2.0)) : max(Float64(Float64((Float64(floor(h) * Float64(dX_46_v)) ^ 2.0) + (Float64(floor(w) * Float64(dX_46_u)) ^ 2.0)) + (Float64(floor(d) * Float64(dX_46_w)) ^ 2.0)), Float64((Float64(floor(w) * Float64(dY_46_u)) ^ 2.0) + Float64((Float64(floor(h) * Float64(dY_46_v)) ^ 2.0) + (Float64(floor(d) * Float64(dY_46_w)) ^ 2.0)))))))) return Float32(tmp) end
function tmp_2 = code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) tmp = log2(sqrt(max(((((floor(h) * double(dX_46_v)) ^ 2.0) + ((floor(w) * double(dX_46_u)) ^ 2.0)) + ((floor(d) * double(dX_46_w)) ^ 2.0)), (((floor(w) * double(dY_46_u)) ^ 2.0) + (((floor(h) * double(dY_46_v)) ^ 2.0) + ((floor(d) * double(dY_46_w)) ^ 2.0)))))); tmp_2 = single(tmp); end
\begin{array}{l}
\\
\langle \left( \log_{2} \left(\sqrt{\mathsf{max}\left(\left({\left(\left\lfloorh\right\rfloor \cdot dX.v\right)}^{2} + {\left(\left\lfloorw\right\rfloor \cdot dX.u\right)}^{2}\right) + {\left(\left\lfloord\right\rfloor \cdot dX.w\right)}^{2}, {\left(\left\lfloorw\right\rfloor \cdot dY.u\right)}^{2} + \left({\left(\left\lfloorh\right\rfloor \cdot dY.v\right)}^{2} + {\left(\left\lfloord\right\rfloor \cdot dY.w\right)}^{2}\right)\right)}\right) \right)_{\text{binary64}} \rangle_{\text{binary32}}
\end{array}
Initial program 66.7%
rewrite-binary32/binary64100.0%
Applied rewrite-once100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(log2
(cast
(!
:precision
binary64
(sqrt
(fmax
(+
(+ (pow (* (floor h) dX.v) 2.0) (pow (* (floor w) dX.u) 2.0))
(pow (* (floor d) dX.w) 2.0))
(+
(pow (* (floor w) dY.u) 2.0)
(+ (pow (* (floor h) dY.v) 2.0) (pow (* (floor d) dY.w) 2.0)))))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
double tmp = sqrt(fmax(((pow((floor(h) * ((double) dX_46_v)), 2.0) + pow((floor(w) * ((double) dX_46_u)), 2.0)) + pow((floor(d) * ((double) dX_46_w)), 2.0)), (pow((floor(w) * ((double) dY_46_u)), 2.0) + (pow((floor(h) * ((double) dY_46_v)), 2.0) + pow((floor(d) * ((double) dY_46_w)), 2.0)))));
return log2f(((float) tmp));
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) tmp = sqrt(((Float64(Float64((Float64(floor(h) * Float64(dX_46_v)) ^ 2.0) + (Float64(floor(w) * Float64(dX_46_u)) ^ 2.0)) + (Float64(floor(d) * Float64(dX_46_w)) ^ 2.0)) != Float64(Float64((Float64(floor(h) * Float64(dX_46_v)) ^ 2.0) + (Float64(floor(w) * Float64(dX_46_u)) ^ 2.0)) + (Float64(floor(d) * Float64(dX_46_w)) ^ 2.0))) ? Float64((Float64(floor(w) * Float64(dY_46_u)) ^ 2.0) + Float64((Float64(floor(h) * Float64(dY_46_v)) ^ 2.0) + (Float64(floor(d) * Float64(dY_46_w)) ^ 2.0))) : ((Float64((Float64(floor(w) * Float64(dY_46_u)) ^ 2.0) + Float64((Float64(floor(h) * Float64(dY_46_v)) ^ 2.0) + (Float64(floor(d) * Float64(dY_46_w)) ^ 2.0))) != Float64((Float64(floor(w) * Float64(dY_46_u)) ^ 2.0) + Float64((Float64(floor(h) * Float64(dY_46_v)) ^ 2.0) + (Float64(floor(d) * Float64(dY_46_w)) ^ 2.0)))) ? Float64(Float64((Float64(floor(h) * Float64(dX_46_v)) ^ 2.0) + (Float64(floor(w) * Float64(dX_46_u)) ^ 2.0)) + (Float64(floor(d) * Float64(dX_46_w)) ^ 2.0)) : max(Float64(Float64((Float64(floor(h) * Float64(dX_46_v)) ^ 2.0) + (Float64(floor(w) * Float64(dX_46_u)) ^ 2.0)) + (Float64(floor(d) * Float64(dX_46_w)) ^ 2.0)), Float64((Float64(floor(w) * Float64(dY_46_u)) ^ 2.0) + Float64((Float64(floor(h) * Float64(dY_46_v)) ^ 2.0) + (Float64(floor(d) * Float64(dY_46_w)) ^ 2.0))))))) return log2(Float32(tmp)) end
function tmp_2 = code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) tmp = sqrt(max(((((floor(h) * double(dX_46_v)) ^ 2.0) + ((floor(w) * double(dX_46_u)) ^ 2.0)) + ((floor(d) * double(dX_46_w)) ^ 2.0)), (((floor(w) * double(dY_46_u)) ^ 2.0) + (((floor(h) * double(dY_46_v)) ^ 2.0) + ((floor(d) * double(dY_46_w)) ^ 2.0))))); tmp_2 = log2(single(tmp)); end
\begin{array}{l}
\\
\log_{2} \langle \left( \left(\sqrt{\mathsf{max}\left(\left({\left(\left\lfloorh\right\rfloor \cdot dX.v\right)}^{2} + {\left(\left\lfloorw\right\rfloor \cdot dX.u\right)}^{2}\right) + {\left(\left\lfloord\right\rfloor \cdot dX.w\right)}^{2}, {\left(\left\lfloorw\right\rfloor \cdot dY.u\right)}^{2} + \left({\left(\left\lfloorh\right\rfloor \cdot dY.v\right)}^{2} + {\left(\left\lfloord\right\rfloor \cdot dY.w\right)}^{2}\right)\right)}\right) \right)_{\text{binary64}} \rangle_{\text{binary32}}
\end{array}
Initial program 66.7%
rewrite-binary32/binary64100.0%
Applied rewrite-once100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(log2
(sqrt
(fmax
(+
(pow (* dX.w (floor d)) 2.0)
(+ (pow (* dX.u (floor w)) 2.0) (pow (* dX.v (floor h)) 2.0)))
(+
(pow (* dY.v (floor h)) 2.0)
(+ (pow (* dY.w (floor d)) 2.0) (pow (* dY.u (floor w)) 2.0)))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
return log2f(sqrtf(fmaxf((powf((dX_46_w * floorf(d)), 2.0f) + (powf((dX_46_u * floorf(w)), 2.0f) + powf((dX_46_v * floorf(h)), 2.0f))), (powf((dY_46_v * floorf(h)), 2.0f) + (powf((dY_46_w * floorf(d)), 2.0f) + powf((dY_46_u * floorf(w)), 2.0f))))));
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) return log2(sqrt(((Float32((Float32(dX_46_w * floor(d)) ^ Float32(2.0)) + Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0)))) != Float32((Float32(dX_46_w * floor(d)) ^ Float32(2.0)) + Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0))))) ? Float32((Float32(dY_46_v * floor(h)) ^ Float32(2.0)) + Float32((Float32(dY_46_w * floor(d)) ^ Float32(2.0)) + (Float32(dY_46_u * floor(w)) ^ Float32(2.0)))) : ((Float32((Float32(dY_46_v * floor(h)) ^ Float32(2.0)) + Float32((Float32(dY_46_w * floor(d)) ^ Float32(2.0)) + (Float32(dY_46_u * floor(w)) ^ Float32(2.0)))) != Float32((Float32(dY_46_v * floor(h)) ^ Float32(2.0)) + Float32((Float32(dY_46_w * floor(d)) ^ Float32(2.0)) + (Float32(dY_46_u * floor(w)) ^ Float32(2.0))))) ? Float32((Float32(dX_46_w * floor(d)) ^ Float32(2.0)) + Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0)))) : max(Float32((Float32(dX_46_w * floor(d)) ^ Float32(2.0)) + Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0)))), Float32((Float32(dY_46_v * floor(h)) ^ Float32(2.0)) + Float32((Float32(dY_46_w * floor(d)) ^ Float32(2.0)) + (Float32(dY_46_u * floor(w)) ^ Float32(2.0))))))))) end
function tmp = code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) tmp = log2(sqrt(max((((dX_46_w * floor(d)) ^ single(2.0)) + (((dX_46_u * floor(w)) ^ single(2.0)) + ((dX_46_v * floor(h)) ^ single(2.0)))), (((dY_46_v * floor(h)) ^ single(2.0)) + (((dY_46_w * floor(d)) ^ single(2.0)) + ((dY_46_u * floor(w)) ^ single(2.0))))))); end
\begin{array}{l}
\\
\log_{2} \left(\sqrt{\mathsf{max}\left({\left(dX.w \cdot \left\lfloord\right\rfloor\right)}^{2} + \left({\left(dX.u \cdot \left\lfloorw\right\rfloor\right)}^{2} + {\left(dX.v \cdot \left\lfloorh\right\rfloor\right)}^{2}\right), {\left(dY.v \cdot \left\lfloorh\right\rfloor\right)}^{2} + \left({\left(dY.w \cdot \left\lfloord\right\rfloor\right)}^{2} + {\left(dY.u \cdot \left\lfloorw\right\rfloor\right)}^{2}\right)\right)}\right)
\end{array}
Initial program 66.7%
Taylor expanded in w around 0 66.7%
Simplified66.7%
Final simplification66.7%
herbie shell --seed 2023297
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:name "Isotropic LOD (LOD)"
:precision binary32
:pre (and (and (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1.0 d) (<= d 4096.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dX.w)) (<= (fabs dX.w) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (and (<= 1e-20 (fabs dY.w)) (<= (fabs dY.w) 1e+20)))
(log2 (sqrt (fmax (+ (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (* (* (floor d) dX.w) (* (floor d) dX.w))) (+ (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v))) (* (* (floor d) dY.w) (* (floor d) dY.w)))))))