
(FPCore (x y z) :precision binary64 (sqrt (+ (* x x) (+ (* y y) (* z z)))))
double code(double x, double y, double z) {
return sqrt(((x * x) + ((y * y) + (z * z))));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt(((x * x) + ((y * y) + (z * z))))
end function
public static double code(double x, double y, double z) {
return Math.sqrt(((x * x) + ((y * y) + (z * z))));
}
def code(x, y, z): return math.sqrt(((x * x) + ((y * y) + (z * z))))
function code(x, y, z) return sqrt(Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = sqrt(((x * x) + ((y * y) + (z * z)))); end
code[x_, y_, z_] := N[Sqrt[N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot x + \left(y \cdot y + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (sqrt (+ (* x x) (+ (* y y) (* z z)))))
double code(double x, double y, double z) {
return sqrt(((x * x) + ((y * y) + (z * z))));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt(((x * x) + ((y * y) + (z * z))))
end function
public static double code(double x, double y, double z) {
return Math.sqrt(((x * x) + ((y * y) + (z * z))));
}
def code(x, y, z): return math.sqrt(((x * x) + ((y * y) + (z * z))))
function code(x, y, z) return sqrt(Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = sqrt(((x * x) + ((y * y) + (z * z)))); end
code[x_, y_, z_] := N[Sqrt[N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot x + \left(y \cdot y + z \cdot z\right)}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (hypot (hypot y x) z))
assert(x < y && y < z);
double code(double x, double y, double z) {
return hypot(hypot(y, x), z);
}
assert x < y && y < z;
public static double code(double x, double y, double z) {
return Math.hypot(Math.hypot(y, x), z);
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return math.hypot(math.hypot(y, x), z)
x, y, z = sort([x, y, z]) function code(x, y, z) return hypot(hypot(y, x), z) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = hypot(hypot(y, x), z);
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[Sqrt[N[Sqrt[y ^ 2 + x ^ 2], $MachinePrecision] ^ 2 + z ^ 2], $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{hypot}\left(\mathsf{hypot}\left(y, x\right), z\right)
\end{array}
Initial program 46.5%
associate-+r+46.5%
add-sqr-sqrt46.5%
hypot-def60.4%
hypot-def100.0%
Applied egg-rr100.0%
hypot-def60.4%
unpow260.4%
unpow260.4%
unpow260.4%
+-commutative60.4%
unpow260.4%
hypot-def100.0%
Simplified100.0%
Final simplification100.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (hypot y z))
assert(x < y && y < z);
double code(double x, double y, double z) {
return hypot(y, z);
}
assert x < y && y < z;
public static double code(double x, double y, double z) {
return Math.hypot(y, z);
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return math.hypot(y, z)
x, y, z = sort([x, y, z]) function code(x, y, z) return hypot(y, z) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = hypot(y, z);
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[Sqrt[y ^ 2 + z ^ 2], $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{hypot}\left(y, z\right)
\end{array}
Initial program 46.5%
Taylor expanded in x around 0 34.6%
unpow234.6%
unpow234.6%
hypot-def66.8%
Simplified66.8%
Final simplification66.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (+ z (* (/ y (/ z y)) 0.5)))
assert(x < y && y < z);
double code(double x, double y, double z) {
return z + ((y / (z / y)) * 0.5);
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + ((y / (z / y)) * 0.5d0)
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return z + ((y / (z / y)) * 0.5);
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return z + ((y / (z / y)) * 0.5)
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(z + Float64(Float64(y / Float64(z / y)) * 0.5)) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = z + ((y / (z / y)) * 0.5);
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(z + N[(N[(y / N[(z / y), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
z + \frac{y}{\frac{z}{y}} \cdot 0.5
\end{array}
Initial program 46.5%
Taylor expanded in z around inf 14.0%
unpow214.0%
unpow214.0%
Simplified14.0%
Taylor expanded in x around 0 15.0%
*-commutative15.0%
unpow215.0%
associate-/l*16.1%
Simplified16.1%
Final simplification16.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 z)
assert(x < y && y < z);
double code(double x, double y, double z) {
return z;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return z;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return z
x, y, z = sort([x, y, z]) function code(x, y, z) return z end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = z;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := z
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
z
\end{array}
Initial program 46.5%
Taylor expanded in z around inf 15.7%
Final simplification15.7%
(FPCore (x y z) :precision binary64 (hypot x (hypot y z)))
double code(double x, double y, double z) {
return hypot(x, hypot(y, z));
}
public static double code(double x, double y, double z) {
return Math.hypot(x, Math.hypot(y, z));
}
def code(x, y, z): return math.hypot(x, math.hypot(y, z))
function code(x, y, z) return hypot(x, hypot(y, z)) end
function tmp = code(x, y, z) tmp = hypot(x, hypot(y, z)); end
code[x_, y_, z_] := N[Sqrt[x ^ 2 + N[Sqrt[y ^ 2 + z ^ 2], $MachinePrecision] ^ 2], $MachinePrecision]
\begin{array}{l}
\\
\mathsf{hypot}\left(x, \mathsf{hypot}\left(y, z\right)\right)
\end{array}
herbie shell --seed 2023293
(FPCore (x y z)
:name "bug366 (missed optimization)"
:precision binary64
:herbie-target
(hypot x (hypot y z))
(sqrt (+ (* x x) (+ (* y y) (* z z)))))