
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.8e+91) (not (<= x 2.2e-7))) (* x (cos y)) (- x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.8e+91) || !(x <= 2.2e-7)) {
tmp = x * cos(y);
} else {
tmp = x - (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.8d+91)) .or. (.not. (x <= 2.2d-7))) then
tmp = x * cos(y)
else
tmp = x - (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.8e+91) || !(x <= 2.2e-7)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.8e+91) or not (x <= 2.2e-7): tmp = x * math.cos(y) else: tmp = x - (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.8e+91) || !(x <= 2.2e-7)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.8e+91) || ~((x <= 2.2e-7))) tmp = x * cos(y); else tmp = x - (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.8e+91], N[Not[LessEqual[x, 2.2e-7]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \cdot 10^{+91} \lor \neg \left(x \leq 2.2 \cdot 10^{-7}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \sin y\\
\end{array}
\end{array}
if x < -3.7999999999999998e91 or 2.2000000000000001e-7 < x Initial program 99.9%
Taylor expanded in x around inf 94.1%
if -3.7999999999999998e91 < x < 2.2000000000000001e-7Initial program 99.9%
Taylor expanded in y around 0 89.9%
Final simplification91.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -8.2e-176) (not (<= x 1.7e-15))) (* x (cos y)) (* z (- (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -8.2e-176) || !(x <= 1.7e-15)) {
tmp = x * cos(y);
} else {
tmp = z * -sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-8.2d-176)) .or. (.not. (x <= 1.7d-15))) then
tmp = x * cos(y)
else
tmp = z * -sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -8.2e-176) || !(x <= 1.7e-15)) {
tmp = x * Math.cos(y);
} else {
tmp = z * -Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -8.2e-176) or not (x <= 1.7e-15): tmp = x * math.cos(y) else: tmp = z * -math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -8.2e-176) || !(x <= 1.7e-15)) tmp = Float64(x * cos(y)); else tmp = Float64(z * Float64(-sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -8.2e-176) || ~((x <= 1.7e-15))) tmp = x * cos(y); else tmp = z * -sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -8.2e-176], N[Not[LessEqual[x, 1.7e-15]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.2 \cdot 10^{-176} \lor \neg \left(x \leq 1.7 \cdot 10^{-15}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\end{array}
\end{array}
if x < -8.2000000000000005e-176 or 1.7e-15 < x Initial program 99.9%
Taylor expanded in x around inf 84.9%
if -8.2000000000000005e-176 < x < 1.7e-15Initial program 99.8%
Taylor expanded in x around 0 72.8%
neg-mul-172.8%
distribute-rgt-neg-in72.8%
Simplified72.8%
Final simplification81.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -14500000000000.0) (not (<= y 6.25e-23))) (* x (cos y)) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -14500000000000.0) || !(y <= 6.25e-23)) {
tmp = x * cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-14500000000000.0d0)) .or. (.not. (y <= 6.25d-23))) then
tmp = x * cos(y)
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -14500000000000.0) || !(y <= 6.25e-23)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -14500000000000.0) or not (y <= 6.25e-23): tmp = x * math.cos(y) else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -14500000000000.0) || !(y <= 6.25e-23)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -14500000000000.0) || ~((y <= 6.25e-23))) tmp = x * cos(y); else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -14500000000000.0], N[Not[LessEqual[y, 6.25e-23]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -14500000000000 \lor \neg \left(y \leq 6.25 \cdot 10^{-23}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
if y < -1.45e13 or 6.24999999999999942e-23 < y Initial program 99.7%
Taylor expanded in x around inf 57.0%
if -1.45e13 < y < 6.24999999999999942e-23Initial program 100.0%
Taylor expanded in y around 0 98.9%
mul-1-neg98.9%
unsub-neg98.9%
Simplified98.9%
Final simplification79.7%
(FPCore (x y z) :precision binary64 (if (<= x -1.7e-228) x (if (<= x 1.55e-119) (* y (- z)) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.7e-228) {
tmp = x;
} else if (x <= 1.55e-119) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.7d-228)) then
tmp = x
else if (x <= 1.55d-119) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.7e-228) {
tmp = x;
} else if (x <= 1.55e-119) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.7e-228: tmp = x elif x <= 1.55e-119: tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.7e-228) tmp = x; elseif (x <= 1.55e-119) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.7e-228) tmp = x; elseif (x <= 1.55e-119) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.7e-228], x, If[LessEqual[x, 1.55e-119], N[(y * (-z)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7 \cdot 10^{-228}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.55 \cdot 10^{-119}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1.69999999999999995e-228 or 1.54999999999999989e-119 < x Initial program 99.9%
Taylor expanded in y around 0 74.3%
Taylor expanded in x around inf 53.4%
if -1.69999999999999995e-228 < x < 1.54999999999999989e-119Initial program 99.9%
Taylor expanded in x around 0 80.1%
neg-mul-180.1%
distribute-rgt-neg-in80.1%
Simplified80.1%
Taylor expanded in y around 0 38.8%
mul-1-neg38.8%
distribute-rgt-neg-in38.8%
Simplified38.8%
Final simplification50.6%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 58.2%
mul-1-neg58.2%
unsub-neg58.2%
Simplified58.2%
Final simplification58.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 78.8%
Taylor expanded in x around inf 46.8%
Final simplification46.8%
herbie shell --seed 2023293
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))