
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (sin y) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, sin(y), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * N[Sin[y], $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, \sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.9%
fma-def99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -7.5e+91) (not (<= x 2.2e-7))) (* x (cos y)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -7.5e+91) || !(x <= 2.2e-7)) {
tmp = x * cos(y);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-7.5d+91)) .or. (.not. (x <= 2.2d-7))) then
tmp = x * cos(y)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -7.5e+91) || !(x <= 2.2e-7)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -7.5e+91) or not (x <= 2.2e-7): tmp = x * math.cos(y) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -7.5e+91) || !(x <= 2.2e-7)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -7.5e+91) || ~((x <= 2.2e-7))) tmp = x * cos(y); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -7.5e+91], N[Not[LessEqual[x, 2.2e-7]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.5 \cdot 10^{+91} \lor \neg \left(x \leq 2.2 \cdot 10^{-7}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -7.50000000000000033e91 or 2.2000000000000001e-7 < x Initial program 99.8%
Taylor expanded in x around inf 94.1%
if -7.50000000000000033e91 < x < 2.2000000000000001e-7Initial program 99.9%
Taylor expanded in y around 0 89.9%
Final simplification91.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -14500000000000.0) (not (<= y 6.25e-23))) (* x (cos y)) (+ x (* z y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -14500000000000.0) || !(y <= 6.25e-23)) {
tmp = x * cos(y);
} else {
tmp = x + (z * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-14500000000000.0d0)) .or. (.not. (y <= 6.25d-23))) then
tmp = x * cos(y)
else
tmp = x + (z * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -14500000000000.0) || !(y <= 6.25e-23)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (z * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -14500000000000.0) or not (y <= 6.25e-23): tmp = x * math.cos(y) else: tmp = x + (z * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -14500000000000.0) || !(y <= 6.25e-23)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(z * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -14500000000000.0) || ~((y <= 6.25e-23))) tmp = x * cos(y); else tmp = x + (z * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -14500000000000.0], N[Not[LessEqual[y, 6.25e-23]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(z * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -14500000000000 \lor \neg \left(y \leq 6.25 \cdot 10^{-23}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot y\\
\end{array}
\end{array}
if y < -1.45e13 or 6.24999999999999942e-23 < y Initial program 99.7%
Taylor expanded in x around inf 57.1%
if -1.45e13 < y < 6.24999999999999942e-23Initial program 100.0%
Taylor expanded in y around 0 98.9%
+-commutative98.9%
Simplified98.9%
Final simplification79.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.3e-192) (not (<= x 1e-15))) (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.3e-192) || !(x <= 1e-15)) {
tmp = x * cos(y);
} else {
tmp = z * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.3d-192)) .or. (.not. (x <= 1d-15))) then
tmp = x * cos(y)
else
tmp = z * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.3e-192) || !(x <= 1e-15)) {
tmp = x * Math.cos(y);
} else {
tmp = z * Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.3e-192) or not (x <= 1e-15): tmp = x * math.cos(y) else: tmp = z * math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.3e-192) || !(x <= 1e-15)) tmp = Float64(x * cos(y)); else tmp = Float64(z * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.3e-192) || ~((x <= 1e-15))) tmp = x * cos(y); else tmp = z * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.3e-192], N[Not[LessEqual[x, 1e-15]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3 \cdot 10^{-192} \lor \neg \left(x \leq 10^{-15}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \sin y\\
\end{array}
\end{array}
if x < -2.30000000000000018e-192 or 1.0000000000000001e-15 < x Initial program 99.9%
Taylor expanded in x around inf 84.1%
if -2.30000000000000018e-192 < x < 1.0000000000000001e-15Initial program 99.8%
Taylor expanded in x around 0 73.8%
Final simplification81.1%
(FPCore (x y z) :precision binary64 (+ x (* z y)))
double code(double x, double y, double z) {
return x + (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * y)
end function
public static double code(double x, double y, double z) {
return x + (z * y);
}
def code(x, y, z): return x + (z * y)
function code(x, y, z) return Float64(x + Float64(z * y)) end
function tmp = code(x, y, z) tmp = x + (z * y); end
code[x_, y_, z_] := N[(x + N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 58.3%
+-commutative58.3%
Simplified58.3%
Final simplification58.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
+-commutative99.9%
add-cube-cbrt99.4%
associate-*l*99.3%
fma-def99.3%
pow299.3%
Applied egg-rr99.3%
Taylor expanded in y around 0 46.8%
Final simplification46.8%
herbie shell --seed 2023293
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))