
(FPCore (x y) :precision binary64 (- x (* y y)))
double code(double x, double y) {
return x - (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y * y)
end function
public static double code(double x, double y) {
return x - (y * y);
}
def code(x, y): return x - (y * y)
function code(x, y) return Float64(x - Float64(y * y)) end
function tmp = code(x, y) tmp = x - (y * y); end
code[x_, y_] := N[(x - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- x (* y y)))
double code(double x, double y) {
return x - (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y * y)
end function
public static double code(double x, double y) {
return x - (y * y);
}
def code(x, y): return x - (y * y)
function code(x, y) return Float64(x - Float64(y * y)) end
function tmp = code(x, y) tmp = x - (y * y); end
code[x_, y_] := N[(x - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (- x (* y y)))
double code(double x, double y) {
return x - (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y * y)
end function
public static double code(double x, double y) {
return x - (y * y);
}
def code(x, y): return x - (y * y)
function code(x, y) return Float64(x - Float64(y * y)) end
function tmp = code(x, y) tmp = x - (y * y); end
code[x_, y_] := N[(x - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot y
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y 1.45e-24) x (if (or (<= y 10500000000.0) (not (<= y 4.2e+30))) (* y (- y)) x)))
double code(double x, double y) {
double tmp;
if (y <= 1.45e-24) {
tmp = x;
} else if ((y <= 10500000000.0) || !(y <= 4.2e+30)) {
tmp = y * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.45d-24) then
tmp = x
else if ((y <= 10500000000.0d0) .or. (.not. (y <= 4.2d+30))) then
tmp = y * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.45e-24) {
tmp = x;
} else if ((y <= 10500000000.0) || !(y <= 4.2e+30)) {
tmp = y * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.45e-24: tmp = x elif (y <= 10500000000.0) or not (y <= 4.2e+30): tmp = y * -y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (y <= 1.45e-24) tmp = x; elseif ((y <= 10500000000.0) || !(y <= 4.2e+30)) tmp = Float64(y * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.45e-24) tmp = x; elseif ((y <= 10500000000.0) || ~((y <= 4.2e+30))) tmp = y * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.45e-24], x, If[Or[LessEqual[y, 10500000000.0], N[Not[LessEqual[y, 4.2e+30]], $MachinePrecision]], N[(y * (-y)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.45 \cdot 10^{-24}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 10500000000 \lor \neg \left(y \leq 4.2 \cdot 10^{+30}\right):\\
\;\;\;\;y \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < 1.4499999999999999e-24 or 1.05e10 < y < 4.2e30Initial program 100.0%
Taylor expanded in x around inf 62.6%
if 1.4499999999999999e-24 < y < 1.05e10 or 4.2e30 < y Initial program 100.0%
Taylor expanded in x around 0 91.2%
unpow291.2%
neg-mul-191.2%
distribute-rgt-neg-in91.2%
Simplified91.2%
Final simplification69.9%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 49.6%
Final simplification49.6%
herbie shell --seed 2023293
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))