
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma x y (* z t)))
double code(double x, double y, double z, double t) {
return fma(x, y, (z * t));
}
function code(x, y, z, t) return fma(x, y, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot t\right)
\end{array}
Initial program 98.0%
fma-def99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (* x y) (* z t)))) (if (<= t_1 INFINITY) t_1 (* z t))))
double code(double x, double y, double z, double t) {
double t_1 = (x * y) + (z * t);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = z * t;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * y) + (z * t);
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * y) + (z * t) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = z * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * y) + Float64(z * t)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * y) + (z * t); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(z * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot y + z \cdot t\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (+.f64 (*.f64 x y) (*.f64 z t)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (*.f64 x y) (*.f64 z t)) Initial program 0.0%
Taylor expanded in x around 0 80.0%
Final simplification99.6%
(FPCore (x y z t) :precision binary64 (if (<= z -1.4e+39) (* z t) (if (<= z 5e-51) (* x y) (* z t))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -1.4e+39) {
tmp = z * t;
} else if (z <= 5e-51) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-1.4d+39)) then
tmp = z * t
else if (z <= 5d-51) then
tmp = x * y
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -1.4e+39) {
tmp = z * t;
} else if (z <= 5e-51) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -1.4e+39: tmp = z * t elif z <= 5e-51: tmp = x * y else: tmp = z * t return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -1.4e+39) tmp = Float64(z * t); elseif (z <= 5e-51) tmp = Float64(x * y); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -1.4e+39) tmp = z * t; elseif (z <= 5e-51) tmp = x * y; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -1.4e+39], N[(z * t), $MachinePrecision], If[LessEqual[z, 5e-51], N[(x * y), $MachinePrecision], N[(z * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.4 \cdot 10^{+39}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;z \leq 5 \cdot 10^{-51}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if z < -1.40000000000000001e39 or 5.00000000000000004e-51 < z Initial program 96.1%
Taylor expanded in x around 0 71.0%
if -1.40000000000000001e39 < z < 5.00000000000000004e-51Initial program 100.0%
Taylor expanded in x around inf 75.7%
Final simplification73.4%
(FPCore (x y z t) :precision binary64 (* z t))
double code(double x, double y, double z, double t) {
return z * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * t
end function
public static double code(double x, double y, double z, double t) {
return z * t;
}
def code(x, y, z, t): return z * t
function code(x, y, z, t) return Float64(z * t) end
function tmp = code(x, y, z, t) tmp = z * t; end
code[x_, y_, z_, t_] := N[(z * t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t
\end{array}
Initial program 98.0%
Taylor expanded in x around 0 50.4%
Final simplification50.4%
herbie shell --seed 2023293
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))