
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* b (+ 1.0 (* 2.0 a)))) 16.0)))
0.4)
(*
(* x (cos (/ (* z (fma y 2.0 1.0)) (/ 16.0 t))))
(cos (* (cbrt t) (* (* (fma 2.0 a 1.0) (* b 0.0625)) (pow (cbrt t) 2.0)))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0))) <= 0.4) {
tmp = (x * cos(((z * fma(y, 2.0, 1.0)) / (16.0 / t)))) * cos((cbrt(t) * ((fma(2.0, a, 1.0) * (b * 0.0625)) * pow(cbrt(t), 2.0))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(b * Float64(1.0 + Float64(2.0 * a)))) / 16.0))) <= 0.4) tmp = Float64(Float64(x * cos(Float64(Float64(z * fma(y, 2.0, 1.0)) / Float64(16.0 / t)))) * cos(Float64(cbrt(t) * Float64(Float64(fma(2.0, a, 1.0) * Float64(b * 0.0625)) * (cbrt(t) ^ 2.0))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(b * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 0.4], N[(N[(x * N[Cos[N[(N[(z * N[(y * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision] / N[(16.0 / t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[Power[t, 1/3], $MachinePrecision] * N[(N[(N[(2.0 * a + 1.0), $MachinePrecision] * N[(b * 0.0625), $MachinePrecision]), $MachinePrecision] * N[Power[N[Power[t, 1/3], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(b \cdot \left(1 + 2 \cdot a\right)\right)}{16}\right) \leq 0.4:\\
\;\;\;\;\left(x \cdot \cos \left(\frac{z \cdot \mathsf{fma}\left(y, 2, 1\right)}{\frac{16}{t}}\right)\right) \cdot \cos \left(\sqrt[3]{t} \cdot \left(\left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot 0.0625\right)\right) \cdot {\left(\sqrt[3]{t}\right)}^{2}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 0.40000000000000002Initial program 53.9%
*-commutative53.9%
associate-*l*53.9%
cos-neg53.9%
distribute-frac-neg53.9%
distribute-lft-neg-in53.9%
distribute-rgt-neg-out53.9%
associate-*l*53.9%
*-commutative53.9%
Simplified54.1%
associate-/r/54.3%
fma-def54.3%
*-commutative54.3%
fma-udef54.3%
add-cube-cbrt54.7%
associate-*r*54.9%
div-inv54.9%
fma-udef54.9%
*-commutative54.9%
associate-*l*54.9%
*-commutative54.9%
fma-udef54.9%
metadata-eval54.9%
pow254.9%
Applied egg-rr54.9%
if 0.40000000000000002 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 8.7%
associate-*l*8.7%
*-commutative8.7%
*-commutative8.7%
associate-*l/8.7%
fma-def8.7%
associate-*l/8.7%
*-commutative8.7%
fma-def8.7%
Simplified8.7%
Taylor expanded in a around 0 11.1%
*-commutative11.1%
Simplified11.1%
Taylor expanded in t around 0 17.6%
Final simplification33.8%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* b (+ 1.0 (* 2.0 a)))) 16.0)))
1e+305)
(*
x
(*
(cos (pow (cbrt (* z (* (fma y 2.0 1.0) (* t 0.0625)))) 3.0))
(cos (* t (/ (* b (fma 2.0 a 1.0)) 16.0)))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0))) <= 1e+305) {
tmp = x * (cos(pow(cbrt((z * (fma(y, 2.0, 1.0) * (t * 0.0625)))), 3.0)) * cos((t * ((b * fma(2.0, a, 1.0)) / 16.0))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(b * Float64(1.0 + Float64(2.0 * a)))) / 16.0))) <= 1e+305) tmp = Float64(x * Float64(cos((cbrt(Float64(z * Float64(fma(y, 2.0, 1.0) * Float64(t * 0.0625)))) ^ 3.0)) * cos(Float64(t * Float64(Float64(b * fma(2.0, a, 1.0)) / 16.0))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(b * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+305], N[(x * N[(N[Cos[N[Power[N[Power[N[(z * N[(N[(y * 2.0 + 1.0), $MachinePrecision] * N[(t * 0.0625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision] * N[Cos[N[(t * N[(N[(b * N[(2.0 * a + 1.0), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(b \cdot \left(1 + 2 \cdot a\right)\right)}{16}\right) \leq 10^{+305}:\\
\;\;\;\;x \cdot \left(\cos \left({\left(\sqrt[3]{z \cdot \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(t \cdot 0.0625\right)\right)}\right)}^{3}\right) \cdot \cos \left(t \cdot \frac{b \cdot \mathsf{fma}\left(2, a, 1\right)}{16}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 9.9999999999999994e304Initial program 50.3%
associate-*l*50.3%
*-commutative50.3%
*-commutative50.3%
associate-*l/50.3%
fma-def50.3%
associate-*l/50.3%
*-commutative50.3%
fma-def50.3%
Simplified50.3%
associate-/r/50.5%
add-cube-cbrt51.0%
pow351.0%
Applied egg-rr50.9%
if 9.9999999999999994e304 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
associate-*l*0.0%
*-commutative0.0%
*-commutative0.0%
associate-*l/0.0%
fma-def0.0%
associate-*l/0.0%
*-commutative0.0%
fma-def0.0%
Simplified0.0%
Taylor expanded in a around 0 2.7%
*-commutative2.7%
Simplified2.7%
Taylor expanded in t around 0 11.5%
Final simplification33.7%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* b (+ 1.0 (* 2.0 a)))) 16.0)))
5e-33)
(*
(* x (cos (/ (* z (fma y 2.0 1.0)) (/ 16.0 t))))
(cos (* (* t (* b (- -1.0 (* 2.0 a)))) -0.0625)))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0))) <= 5e-33) {
tmp = (x * cos(((z * fma(y, 2.0, 1.0)) / (16.0 / t)))) * cos(((t * (b * (-1.0 - (2.0 * a)))) * -0.0625));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(b * Float64(1.0 + Float64(2.0 * a)))) / 16.0))) <= 5e-33) tmp = Float64(Float64(x * cos(Float64(Float64(z * fma(y, 2.0, 1.0)) / Float64(16.0 / t)))) * cos(Float64(Float64(t * Float64(b * Float64(-1.0 - Float64(2.0 * a)))) * -0.0625))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(b * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 5e-33], N[(N[(x * N[Cos[N[(N[(z * N[(y * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision] / N[(16.0 / t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(b * N[(-1.0 - N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * -0.0625), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(b \cdot \left(1 + 2 \cdot a\right)\right)}{16}\right) \leq 5 \cdot 10^{-33}:\\
\;\;\;\;\left(x \cdot \cos \left(\frac{z \cdot \mathsf{fma}\left(y, 2, 1\right)}{\frac{16}{t}}\right)\right) \cdot \cos \left(\left(t \cdot \left(b \cdot \left(-1 - 2 \cdot a\right)\right)\right) \cdot -0.0625\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 5.00000000000000028e-33Initial program 54.7%
*-commutative54.7%
associate-*l*54.7%
cos-neg54.7%
distribute-frac-neg54.7%
distribute-lft-neg-in54.7%
distribute-rgt-neg-out54.7%
associate-*l*54.7%
*-commutative54.7%
Simplified55.1%
fma-def55.1%
associate-/l*55.1%
frac-2neg55.1%
div-inv55.1%
*-commutative55.1%
*-commutative55.1%
fma-udef55.1%
distribute-rgt-neg-in55.1%
fma-udef55.1%
*-commutative55.1%
distribute-rgt-neg-in55.1%
*-commutative55.1%
fma-udef55.1%
metadata-eval55.1%
metadata-eval55.1%
Applied egg-rr55.1%
distribute-rgt-neg-out55.1%
*-commutative55.1%
distribute-rgt-neg-in55.1%
neg-sub055.1%
fma-udef55.1%
+-commutative55.1%
associate--r+55.1%
metadata-eval55.1%
Simplified55.1%
if 5.00000000000000028e-33 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 8.7%
associate-*l*8.7%
*-commutative8.7%
*-commutative8.7%
associate-*l/8.7%
fma-def8.7%
associate-*l/8.7%
*-commutative8.7%
fma-def8.7%
Simplified8.7%
Taylor expanded in a around 0 11.1%
*-commutative11.1%
Simplified11.1%
Taylor expanded in t around 0 17.5%
Final simplification33.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (cos (/ (* t (* b (+ 1.0 (* 2.0 a)))) 16.0))))
(if (<= (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) t_1) 1e+305)
(* t_1 (* x (cos (/ (* (fma y 2.0 1.0) (* z t)) 16.0))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0));
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+305) {
tmp = t_1 * (x * cos(((fma(y, 2.0, 1.0) * (z * t)) / 16.0)));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = cos(Float64(Float64(t * Float64(b * Float64(1.0 + Float64(2.0 * a)))) / 16.0)) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+305) tmp = Float64(t_1 * Float64(x * cos(Float64(Float64(fma(y, 2.0, 1.0) * Float64(z * t)) / 16.0)))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Cos[N[(N[(t * N[(b * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision], 1e+305], N[(t$95$1 * N[(x * N[Cos[N[(N[(N[(y * 2.0 + 1.0), $MachinePrecision] * N[(z * t), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \cos \left(\frac{t \cdot \left(b \cdot \left(1 + 2 \cdot a\right)\right)}{16}\right)\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t_1 \leq 10^{+305}:\\
\;\;\;\;t_1 \cdot \left(x \cdot \cos \left(\frac{\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot t\right)}{16}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 9.9999999999999994e304Initial program 50.3%
Taylor expanded in z around 0 50.3%
*-commutative50.3%
*-commutative50.3%
+-commutative50.3%
*-commutative50.3%
fma-udef50.3%
associate-*r*50.8%
*-commutative50.8%
Simplified50.8%
if 9.9999999999999994e304 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
associate-*l*0.0%
*-commutative0.0%
*-commutative0.0%
associate-*l/0.0%
fma-def0.0%
associate-*l/0.0%
*-commutative0.0%
fma-def0.0%
Simplified0.0%
Taylor expanded in a around 0 2.7%
*-commutative2.7%
Simplified2.7%
Taylor expanded in t around 0 11.5%
Final simplification33.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))))
(if (<= (* t_1 (cos (/ (* t (* b (+ 1.0 (* 2.0 a)))) 16.0))) 1e+305)
(* t_1 (cos (/ (+ (* t b) (* 2.0 (* a (* t b)))) 16.0)))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
double tmp;
if ((t_1 * cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0))) <= 1e+305) {
tmp = t_1 * cos((((t * b) + (2.0 * (a * (t * b)))) / 16.0));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))
if ((t_1 * cos(((t * (b * (1.0d0 + (2.0d0 * a)))) / 16.0d0))) <= 1d+305) then
tmp = t_1 * cos((((t * b) + (2.0d0 * (a * (t * b)))) / 16.0d0))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
double tmp;
if ((t_1 * Math.cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0))) <= 1e+305) {
tmp = t_1 * Math.cos((((t * b) + (2.0 * (a * (t * b)))) / 16.0));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0)) tmp = 0 if (t_1 * math.cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0))) <= 1e+305: tmp = t_1 * math.cos((((t * b) + (2.0 * (a * (t * b)))) / 16.0)) else: tmp = x return tmp
function code(x, y, z, t, a, b) t_1 = Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) tmp = 0.0 if (Float64(t_1 * cos(Float64(Float64(t * Float64(b * Float64(1.0 + Float64(2.0 * a)))) / 16.0))) <= 1e+305) tmp = Float64(t_1 * cos(Float64(Float64(Float64(t * b) + Float64(2.0 * Float64(a * Float64(t * b)))) / 16.0))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0)); tmp = 0.0; if ((t_1 * cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0))) <= 1e+305) tmp = t_1 * cos((((t * b) + (2.0 * (a * (t * b)))) / 16.0)); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(N[(t * N[(b * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+305], N[(t$95$1 * N[Cos[N[(N[(N[(t * b), $MachinePrecision] + N[(2.0 * N[(a * N[(t * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\
\mathbf{if}\;t_1 \cdot \cos \left(\frac{t \cdot \left(b \cdot \left(1 + 2 \cdot a\right)\right)}{16}\right) \leq 10^{+305}:\\
\;\;\;\;t_1 \cdot \cos \left(\frac{t \cdot b + 2 \cdot \left(a \cdot \left(t \cdot b\right)\right)}{16}\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 9.9999999999999994e304Initial program 50.3%
Taylor expanded in a around 0 50.5%
if 9.9999999999999994e304 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
associate-*l*0.0%
*-commutative0.0%
*-commutative0.0%
associate-*l/0.0%
fma-def0.0%
associate-*l/0.0%
*-commutative0.0%
fma-def0.0%
Simplified0.0%
Taylor expanded in a around 0 2.7%
*-commutative2.7%
Simplified2.7%
Taylor expanded in t around 0 11.5%
Final simplification33.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))))
(t_2 (+ 1.0 (* 2.0 a))))
(if (<= (* t_1 (cos (/ (* t (* b t_2)) 16.0))) 1e+305)
(* t_1 (cos (/ (* b (* t t_2)) 16.0)))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
double t_2 = 1.0 + (2.0 * a);
double tmp;
if ((t_1 * cos(((t * (b * t_2)) / 16.0))) <= 1e+305) {
tmp = t_1 * cos(((b * (t * t_2)) / 16.0));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))
t_2 = 1.0d0 + (2.0d0 * a)
if ((t_1 * cos(((t * (b * t_2)) / 16.0d0))) <= 1d+305) then
tmp = t_1 * cos(((b * (t * t_2)) / 16.0d0))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
double t_2 = 1.0 + (2.0 * a);
double tmp;
if ((t_1 * Math.cos(((t * (b * t_2)) / 16.0))) <= 1e+305) {
tmp = t_1 * Math.cos(((b * (t * t_2)) / 16.0));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0)) t_2 = 1.0 + (2.0 * a) tmp = 0 if (t_1 * math.cos(((t * (b * t_2)) / 16.0))) <= 1e+305: tmp = t_1 * math.cos(((b * (t * t_2)) / 16.0)) else: tmp = x return tmp
function code(x, y, z, t, a, b) t_1 = Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) t_2 = Float64(1.0 + Float64(2.0 * a)) tmp = 0.0 if (Float64(t_1 * cos(Float64(Float64(t * Float64(b * t_2)) / 16.0))) <= 1e+305) tmp = Float64(t_1 * cos(Float64(Float64(b * Float64(t * t_2)) / 16.0))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0)); t_2 = 1.0 + (2.0 * a); tmp = 0.0; if ((t_1 * cos(((t * (b * t_2)) / 16.0))) <= 1e+305) tmp = t_1 * cos(((b * (t * t_2)) / 16.0)); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(N[(t * N[(b * t$95$2), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+305], N[(t$95$1 * N[Cos[N[(N[(b * N[(t * t$95$2), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\
t_2 := 1 + 2 \cdot a\\
\mathbf{if}\;t_1 \cdot \cos \left(\frac{t \cdot \left(b \cdot t_2\right)}{16}\right) \leq 10^{+305}:\\
\;\;\;\;t_1 \cdot \cos \left(\frac{b \cdot \left(t \cdot t_2\right)}{16}\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 9.9999999999999994e304Initial program 50.3%
Taylor expanded in b around 0 50.4%
if 9.9999999999999994e304 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
associate-*l*0.0%
*-commutative0.0%
*-commutative0.0%
associate-*l/0.0%
fma-def0.0%
associate-*l/0.0%
*-commutative0.0%
fma-def0.0%
Simplified0.0%
Taylor expanded in a around 0 2.7%
*-commutative2.7%
Simplified2.7%
Taylor expanded in t around 0 11.5%
Final simplification33.4%
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
return x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x;
}
def code(x, y, z, t, a, b): return x
function code(x, y, z, t, a, b) return x end
function tmp = code(x, y, z, t, a, b) tmp = x; end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 28.3%
associate-*l*28.3%
*-commutative28.3%
*-commutative28.3%
associate-*l/28.3%
fma-def28.3%
associate-*l/28.3%
*-commutative28.3%
fma-def28.3%
Simplified28.3%
Taylor expanded in a around 0 29.3%
*-commutative29.3%
Simplified29.3%
Taylor expanded in t around 0 31.4%
Final simplification31.4%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2023293
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))