
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 88.5%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (+ 1.0 (/ (+ x -1.0) y)) (* x (+ 1.0 (- (/ x y) x)))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x * (1.0 + ((x / y) - x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = 1.0d0 + ((x + (-1.0d0)) / y)
else
tmp = x * (1.0d0 + ((x / y) - x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x * (1.0 + ((x / y) - x));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = 1.0 + ((x + -1.0) / y) else: tmp = x * (1.0 + ((x / y) - x)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(1.0 + Float64(Float64(x + -1.0) / y)); else tmp = Float64(x * Float64(1.0 + Float64(Float64(x / y) - x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = 1.0 + ((x + -1.0) / y); else tmp = x * (1.0 + ((x / y) - x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;1 + \frac{x + -1}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + \left(\frac{x}{y} - x\right)\right)\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 78.6%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 97.6%
Taylor expanded in y around -inf 97.6%
mul-1-neg97.6%
unsub-neg97.6%
neg-mul-197.6%
sub-neg97.6%
Simplified97.6%
if -1 < x < 1Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 93.5%
unpow293.5%
sub-neg93.5%
metadata-eval93.5%
Simplified93.5%
Taylor expanded in y around 0 93.5%
+-commutative93.5%
unpow293.5%
unpow293.5%
neg-mul-193.5%
unsub-neg93.5%
associate-/l*99.2%
associate-/r/99.2%
distribute-rgt-out--99.2%
Simplified99.2%
*-commutative99.2%
distribute-rgt1-in99.2%
Applied egg-rr99.2%
Final simplification98.3%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (+ (+ 1.0 (/ x y)) (/ -1.0 y)) (if (<= x 1.0) (* x (+ 1.0 (- (/ x y) x))) (+ 1.0 (/ (+ x -1.0) y)))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = (1.0 + (x / y)) + (-1.0 / y);
} else if (x <= 1.0) {
tmp = x * (1.0 + ((x / y) - x));
} else {
tmp = 1.0 + ((x + -1.0) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = (1.0d0 + (x / y)) + ((-1.0d0) / y)
else if (x <= 1.0d0) then
tmp = x * (1.0d0 + ((x / y) - x))
else
tmp = 1.0d0 + ((x + (-1.0d0)) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = (1.0 + (x / y)) + (-1.0 / y);
} else if (x <= 1.0) {
tmp = x * (1.0 + ((x / y) - x));
} else {
tmp = 1.0 + ((x + -1.0) / y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = (1.0 + (x / y)) + (-1.0 / y) elif x <= 1.0: tmp = x * (1.0 + ((x / y) - x)) else: tmp = 1.0 + ((x + -1.0) / y) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(1.0 + Float64(x / y)) + Float64(-1.0 / y)); elseif (x <= 1.0) tmp = Float64(x * Float64(1.0 + Float64(Float64(x / y) - x))); else tmp = Float64(1.0 + Float64(Float64(x + -1.0) / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = (1.0 + (x / y)) + (-1.0 / y); elseif (x <= 1.0) tmp = x * (1.0 + ((x / y) - x)); else tmp = 1.0 + ((x + -1.0) / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], N[(x * N[(1.0 + N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\left(1 + \frac{x}{y}\right) + \frac{-1}{y}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x \cdot \left(1 + \left(\frac{x}{y} - x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;1 + \frac{x + -1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 75.5%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 97.8%
if -1 < x < 1Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 93.5%
unpow293.5%
sub-neg93.5%
metadata-eval93.5%
Simplified93.5%
Taylor expanded in y around 0 93.5%
+-commutative93.5%
unpow293.5%
unpow293.5%
neg-mul-193.5%
unsub-neg93.5%
associate-/l*99.2%
associate-/r/99.2%
distribute-rgt-out--99.2%
Simplified99.2%
*-commutative99.2%
distribute-rgt1-in99.2%
Applied egg-rr99.2%
if 1 < x Initial program 81.2%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 97.4%
Taylor expanded in y around -inf 97.4%
mul-1-neg97.4%
unsub-neg97.4%
neg-mul-197.4%
sub-neg97.4%
Simplified97.4%
Final simplification98.3%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ 1.0 (/ x y)))) (if (or (<= x -1.0) (not (<= x 1.0))) t_0 (* x t_0))))
double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = t_0;
} else {
tmp = x * t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + (x / y)
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = t_0
else
tmp = x * t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = t_0;
} else {
tmp = x * t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + (x / y) tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = t_0 else: tmp = x * t_0 return tmp
function code(x, y) t_0 = Float64(1.0 + Float64(x / y)) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = t_0; else tmp = Float64(x * t_0); end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + (x / y); tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = t_0; else tmp = x * t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], t$95$0, N[(x * t$95$0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x}{y}\\
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot t_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 78.6%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 97.6%
Taylor expanded in y around -inf 97.6%
mul-1-neg97.6%
unsub-neg97.6%
neg-mul-197.6%
sub-neg97.6%
Simplified97.6%
Taylor expanded in x around inf 96.8%
neg-mul-196.8%
distribute-neg-frac96.8%
Simplified96.8%
if -1 < x < 1Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 93.5%
unpow293.5%
sub-neg93.5%
metadata-eval93.5%
Simplified93.5%
Taylor expanded in y around 0 93.5%
+-commutative93.5%
unpow293.5%
unpow293.5%
neg-mul-193.5%
unsub-neg93.5%
associate-/l*99.2%
associate-/r/99.2%
distribute-rgt-out--99.2%
Simplified99.2%
Taylor expanded in y around 0 92.5%
unpow292.5%
associate-*r/98.2%
Simplified98.2%
*-commutative98.2%
distribute-rgt1-in98.2%
Applied egg-rr98.2%
Final simplification97.4%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.1))) (+ 1.0 (/ (+ x -1.0) y)) (* x (+ 1.0 (/ x y)))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.1)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x * (1.0 + (x / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.1d0))) then
tmp = 1.0d0 + ((x + (-1.0d0)) / y)
else
tmp = x * (1.0d0 + (x / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.1)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x * (1.0 + (x / y));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.1): tmp = 1.0 + ((x + -1.0) / y) else: tmp = x * (1.0 + (x / y)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.1)) tmp = Float64(1.0 + Float64(Float64(x + -1.0) / y)); else tmp = Float64(x * Float64(1.0 + Float64(x / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.1))) tmp = 1.0 + ((x + -1.0) / y); else tmp = x * (1.0 + (x / y)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.1]], $MachinePrecision]], N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1.1\right):\\
\;\;\;\;1 + \frac{x + -1}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + \frac{x}{y}\right)\\
\end{array}
\end{array}
if x < -1 or 1.1000000000000001 < x Initial program 78.6%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 97.6%
Taylor expanded in y around -inf 97.6%
mul-1-neg97.6%
unsub-neg97.6%
neg-mul-197.6%
sub-neg97.6%
Simplified97.6%
if -1 < x < 1.1000000000000001Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 93.5%
unpow293.5%
sub-neg93.5%
metadata-eval93.5%
Simplified93.5%
Taylor expanded in y around 0 93.5%
+-commutative93.5%
unpow293.5%
unpow293.5%
neg-mul-193.5%
unsub-neg93.5%
associate-/l*99.2%
associate-/r/99.2%
distribute-rgt-out--99.2%
Simplified99.2%
Taylor expanded in y around 0 92.5%
unpow292.5%
associate-*r/98.2%
Simplified98.2%
*-commutative98.2%
distribute-rgt1-in98.2%
Applied egg-rr98.2%
Final simplification97.9%
(FPCore (x y) :precision binary64 (if (or (<= x -3150.0) (not (<= x 195000000.0))) (/ (+ x -1.0) y) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -3150.0) || !(x <= 195000000.0)) {
tmp = (x + -1.0) / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3150.0d0)) .or. (.not. (x <= 195000000.0d0))) then
tmp = (x + (-1.0d0)) / y
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3150.0) || !(x <= 195000000.0)) {
tmp = (x + -1.0) / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3150.0) or not (x <= 195000000.0): tmp = (x + -1.0) / y else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3150.0) || !(x <= 195000000.0)) tmp = Float64(Float64(x + -1.0) / y); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3150.0) || ~((x <= 195000000.0))) tmp = (x + -1.0) / y; else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3150.0], N[Not[LessEqual[x, 195000000.0]], $MachinePrecision]], N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3150 \lor \neg \left(x \leq 195000000\right):\\
\;\;\;\;\frac{x + -1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -3150 or 1.95e8 < x Initial program 78.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 99.6%
Taylor expanded in y around 0 80.1%
if -3150 < x < 1.95e8Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 81.2%
Final simplification80.6%
(FPCore (x y) :precision binary64 (if (or (<= x -7000.0) (not (<= x 86000000.0))) (+ 1.0 (/ x y)) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -7000.0) || !(x <= 86000000.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-7000.0d0)) .or. (.not. (x <= 86000000.0d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -7000.0) || !(x <= 86000000.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -7000.0) or not (x <= 86000000.0): tmp = 1.0 + (x / y) else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -7000.0) || !(x <= 86000000.0)) tmp = Float64(1.0 + Float64(x / y)); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -7000.0) || ~((x <= 86000000.0))) tmp = 1.0 + (x / y); else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -7000.0], N[Not[LessEqual[x, 86000000.0]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7000 \lor \neg \left(x \leq 86000000\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -7e3 or 8.6e7 < x Initial program 78.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 99.6%
Taylor expanded in y around -inf 99.6%
mul-1-neg99.6%
unsub-neg99.6%
neg-mul-199.6%
sub-neg99.6%
Simplified99.6%
Taylor expanded in x around inf 98.8%
neg-mul-198.8%
distribute-neg-frac98.8%
Simplified98.8%
if -7e3 < x < 8.6e7Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 81.2%
Final simplification90.3%
(FPCore (x y) :precision binary64 (if (<= x -8000.0) (/ x y) (if (<= x 16500000000.0) (/ x (+ x 1.0)) (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -8000.0) {
tmp = x / y;
} else if (x <= 16500000000.0) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-8000.0d0)) then
tmp = x / y
else if (x <= 16500000000.0d0) then
tmp = x / (x + 1.0d0)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -8000.0) {
tmp = x / y;
} else if (x <= 16500000000.0) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -8000.0: tmp = x / y elif x <= 16500000000.0: tmp = x / (x + 1.0) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -8000.0) tmp = Float64(x / y); elseif (x <= 16500000000.0) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -8000.0) tmp = x / y; elseif (x <= 16500000000.0) tmp = x / (x + 1.0); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -8000.0], N[(x / y), $MachinePrecision], If[LessEqual[x, 16500000000.0], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8000:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 16500000000:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -8e3 or 1.65e10 < x Initial program 78.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 79.3%
if -8e3 < x < 1.65e10Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 81.2%
Final simplification80.2%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ x y) (if (<= x 1.9) x (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 1.9) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x / y
else if (x <= 1.9d0) then
tmp = x
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 1.9) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = x / y elif x <= 1.9: tmp = x else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(x / y); elseif (x <= 1.9) tmp = x; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = x / y; elseif (x <= 1.9) tmp = x; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[(x / y), $MachinePrecision], If[LessEqual[x, 1.9], x, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 1.9:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1 or 1.8999999999999999 < x Initial program 78.5%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 77.7%
if -1 < x < 1.8999999999999999Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 79.6%
Final simplification78.6%
(FPCore (x y) :precision binary64 (if (<= x -2.5e-13) 1.0 (if (<= x 1.0) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -2.5e-13) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.5d-13)) then
tmp = 1.0d0
else if (x <= 1.0d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.5e-13) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.5e-13: tmp = 1.0 elif x <= 1.0: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -2.5e-13) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.5e-13) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.5e-13], 1.0, If[LessEqual[x, 1.0], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.5 \cdot 10^{-13}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -2.49999999999999995e-13 or 1 < x Initial program 78.8%
distribute-lft-in78.8%
*-rgt-identity78.8%
Applied egg-rr78.8%
Taylor expanded in y around inf 21.8%
+-commutative21.8%
Simplified21.8%
Taylor expanded in x around inf 20.3%
if -2.49999999999999995e-13 < x < 1Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 80.8%
Final simplification48.2%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 88.5%
distribute-lft-in88.5%
*-rgt-identity88.5%
Applied egg-rr88.5%
Taylor expanded in y around inf 49.6%
+-commutative49.6%
Simplified49.6%
Taylor expanded in x around inf 12.7%
Final simplification12.7%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2023293
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))