
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 97.6%
*-commutative97.6%
distribute-lft-out--97.6%
*-rgt-identity97.6%
cancel-sign-sub-inv97.6%
+-commutative97.6%
+-commutative97.6%
associate-+l+97.6%
+-commutative97.6%
*-commutative97.6%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -1.82e+208)
(* x z)
(if (<= x -1.6e+113)
(* x (- y))
(if (<= x -1.9e-39)
(* x z)
(if (<= x 1.7e-158)
y
(if (<= x 5.7e-105) (* x z) (if (<= x 1.6e-15) y (* x z))))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.82e+208) {
tmp = x * z;
} else if (x <= -1.6e+113) {
tmp = x * -y;
} else if (x <= -1.9e-39) {
tmp = x * z;
} else if (x <= 1.7e-158) {
tmp = y;
} else if (x <= 5.7e-105) {
tmp = x * z;
} else if (x <= 1.6e-15) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.82d+208)) then
tmp = x * z
else if (x <= (-1.6d+113)) then
tmp = x * -y
else if (x <= (-1.9d-39)) then
tmp = x * z
else if (x <= 1.7d-158) then
tmp = y
else if (x <= 5.7d-105) then
tmp = x * z
else if (x <= 1.6d-15) then
tmp = y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.82e+208) {
tmp = x * z;
} else if (x <= -1.6e+113) {
tmp = x * -y;
} else if (x <= -1.9e-39) {
tmp = x * z;
} else if (x <= 1.7e-158) {
tmp = y;
} else if (x <= 5.7e-105) {
tmp = x * z;
} else if (x <= 1.6e-15) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.82e+208: tmp = x * z elif x <= -1.6e+113: tmp = x * -y elif x <= -1.9e-39: tmp = x * z elif x <= 1.7e-158: tmp = y elif x <= 5.7e-105: tmp = x * z elif x <= 1.6e-15: tmp = y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.82e+208) tmp = Float64(x * z); elseif (x <= -1.6e+113) tmp = Float64(x * Float64(-y)); elseif (x <= -1.9e-39) tmp = Float64(x * z); elseif (x <= 1.7e-158) tmp = y; elseif (x <= 5.7e-105) tmp = Float64(x * z); elseif (x <= 1.6e-15) tmp = y; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.82e+208) tmp = x * z; elseif (x <= -1.6e+113) tmp = x * -y; elseif (x <= -1.9e-39) tmp = x * z; elseif (x <= 1.7e-158) tmp = y; elseif (x <= 5.7e-105) tmp = x * z; elseif (x <= 1.6e-15) tmp = y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.82e+208], N[(x * z), $MachinePrecision], If[LessEqual[x, -1.6e+113], N[(x * (-y)), $MachinePrecision], If[LessEqual[x, -1.9e-39], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.7e-158], y, If[LessEqual[x, 5.7e-105], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.6e-15], y, N[(x * z), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.82 \cdot 10^{+208}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq -1.6 \cdot 10^{+113}:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{elif}\;x \leq -1.9 \cdot 10^{-39}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1.7 \cdot 10^{-158}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 5.7 \cdot 10^{-105}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1.6 \cdot 10^{-15}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -1.81999999999999999e208 or -1.5999999999999999e113 < x < -1.9000000000000001e-39 or 1.7e-158 < x < 5.69999999999999963e-105 or 1.6e-15 < x Initial program 95.6%
Taylor expanded in y around 0 61.1%
if -1.81999999999999999e208 < x < -1.5999999999999999e113Initial program 100.0%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
sub-neg100.0%
Simplified100.0%
Taylor expanded in z around 0 73.7%
mul-1-neg73.7%
distribute-rgt-neg-out73.7%
Simplified73.7%
if -1.9000000000000001e-39 < x < 1.7e-158 or 5.69999999999999963e-105 < x < 1.6e-15Initial program 100.0%
Taylor expanded in x around 0 80.0%
Final simplification69.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z y))))
(if (<= x -9.8e-39)
t_0
(if (<= x 1.7e-158)
y
(if (<= x 5.2e-105) (* x z) (if (<= x 1.65e-15) y t_0))))))
double code(double x, double y, double z) {
double t_0 = x * (z - y);
double tmp;
if (x <= -9.8e-39) {
tmp = t_0;
} else if (x <= 1.7e-158) {
tmp = y;
} else if (x <= 5.2e-105) {
tmp = x * z;
} else if (x <= 1.65e-15) {
tmp = y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (z - y)
if (x <= (-9.8d-39)) then
tmp = t_0
else if (x <= 1.7d-158) then
tmp = y
else if (x <= 5.2d-105) then
tmp = x * z
else if (x <= 1.65d-15) then
tmp = y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z - y);
double tmp;
if (x <= -9.8e-39) {
tmp = t_0;
} else if (x <= 1.7e-158) {
tmp = y;
} else if (x <= 5.2e-105) {
tmp = x * z;
} else if (x <= 1.65e-15) {
tmp = y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z - y) tmp = 0 if x <= -9.8e-39: tmp = t_0 elif x <= 1.7e-158: tmp = y elif x <= 5.2e-105: tmp = x * z elif x <= 1.65e-15: tmp = y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z - y)) tmp = 0.0 if (x <= -9.8e-39) tmp = t_0; elseif (x <= 1.7e-158) tmp = y; elseif (x <= 5.2e-105) tmp = Float64(x * z); elseif (x <= 1.65e-15) tmp = y; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z - y); tmp = 0.0; if (x <= -9.8e-39) tmp = t_0; elseif (x <= 1.7e-158) tmp = y; elseif (x <= 5.2e-105) tmp = x * z; elseif (x <= 1.65e-15) tmp = y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -9.8e-39], t$95$0, If[LessEqual[x, 1.7e-158], y, If[LessEqual[x, 5.2e-105], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.65e-15], y, t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z - y\right)\\
\mathbf{if}\;x \leq -9.8 \cdot 10^{-39}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 1.7 \cdot 10^{-158}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 5.2 \cdot 10^{-105}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1.65 \cdot 10^{-15}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -9.79999999999999947e-39 or 1.65e-15 < x Initial program 95.9%
Taylor expanded in x around inf 96.0%
mul-1-neg96.0%
sub-neg96.0%
Simplified96.0%
if -9.79999999999999947e-39 < x < 1.7e-158 or 5.1999999999999997e-105 < x < 1.65e-15Initial program 100.0%
Taylor expanded in x around 0 80.0%
if 1.7e-158 < x < 5.1999999999999997e-105Initial program 100.0%
Taylor expanded in y around 0 74.3%
Final simplification89.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z y))))
(if (<= x -1.32e-39)
t_0
(if (<= x 1.7e-158)
y
(if (<= x 4.7e-105) (* x z) (if (<= x 7400.0) (* y (- 1.0 x)) t_0))))))
double code(double x, double y, double z) {
double t_0 = x * (z - y);
double tmp;
if (x <= -1.32e-39) {
tmp = t_0;
} else if (x <= 1.7e-158) {
tmp = y;
} else if (x <= 4.7e-105) {
tmp = x * z;
} else if (x <= 7400.0) {
tmp = y * (1.0 - x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (z - y)
if (x <= (-1.32d-39)) then
tmp = t_0
else if (x <= 1.7d-158) then
tmp = y
else if (x <= 4.7d-105) then
tmp = x * z
else if (x <= 7400.0d0) then
tmp = y * (1.0d0 - x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z - y);
double tmp;
if (x <= -1.32e-39) {
tmp = t_0;
} else if (x <= 1.7e-158) {
tmp = y;
} else if (x <= 4.7e-105) {
tmp = x * z;
} else if (x <= 7400.0) {
tmp = y * (1.0 - x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z - y) tmp = 0 if x <= -1.32e-39: tmp = t_0 elif x <= 1.7e-158: tmp = y elif x <= 4.7e-105: tmp = x * z elif x <= 7400.0: tmp = y * (1.0 - x) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z - y)) tmp = 0.0 if (x <= -1.32e-39) tmp = t_0; elseif (x <= 1.7e-158) tmp = y; elseif (x <= 4.7e-105) tmp = Float64(x * z); elseif (x <= 7400.0) tmp = Float64(y * Float64(1.0 - x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z - y); tmp = 0.0; if (x <= -1.32e-39) tmp = t_0; elseif (x <= 1.7e-158) tmp = y; elseif (x <= 4.7e-105) tmp = x * z; elseif (x <= 7400.0) tmp = y * (1.0 - x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.32e-39], t$95$0, If[LessEqual[x, 1.7e-158], y, If[LessEqual[x, 4.7e-105], N[(x * z), $MachinePrecision], If[LessEqual[x, 7400.0], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z - y\right)\\
\mathbf{if}\;x \leq -1.32 \cdot 10^{-39}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 1.7 \cdot 10^{-158}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 4.7 \cdot 10^{-105}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 7400:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -1.31999999999999997e-39 or 7400 < x Initial program 95.8%
Taylor expanded in x around inf 97.1%
mul-1-neg97.1%
sub-neg97.1%
Simplified97.1%
if -1.31999999999999997e-39 < x < 1.7e-158Initial program 100.0%
Taylor expanded in x around 0 80.2%
if 1.7e-158 < x < 4.69999999999999986e-105Initial program 100.0%
Taylor expanded in y around 0 74.3%
if 4.69999999999999986e-105 < x < 7400Initial program 100.0%
Taylor expanded in y around inf 78.0%
Final simplification89.3%
(FPCore (x y z)
:precision binary64
(if (<= x -4.7e-39)
(* x z)
(if (<= x 1.7e-158)
y
(if (<= x 4.7e-105) (* x z) (if (<= x 1.55e-15) y (* x z))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.7e-39) {
tmp = x * z;
} else if (x <= 1.7e-158) {
tmp = y;
} else if (x <= 4.7e-105) {
tmp = x * z;
} else if (x <= 1.55e-15) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.7d-39)) then
tmp = x * z
else if (x <= 1.7d-158) then
tmp = y
else if (x <= 4.7d-105) then
tmp = x * z
else if (x <= 1.55d-15) then
tmp = y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.7e-39) {
tmp = x * z;
} else if (x <= 1.7e-158) {
tmp = y;
} else if (x <= 4.7e-105) {
tmp = x * z;
} else if (x <= 1.55e-15) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.7e-39: tmp = x * z elif x <= 1.7e-158: tmp = y elif x <= 4.7e-105: tmp = x * z elif x <= 1.55e-15: tmp = y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.7e-39) tmp = Float64(x * z); elseif (x <= 1.7e-158) tmp = y; elseif (x <= 4.7e-105) tmp = Float64(x * z); elseif (x <= 1.55e-15) tmp = y; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.7e-39) tmp = x * z; elseif (x <= 1.7e-158) tmp = y; elseif (x <= 4.7e-105) tmp = x * z; elseif (x <= 1.55e-15) tmp = y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.7e-39], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.7e-158], y, If[LessEqual[x, 4.7e-105], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.55e-15], y, N[(x * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.7 \cdot 10^{-39}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1.7 \cdot 10^{-158}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 4.7 \cdot 10^{-105}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1.55 \cdot 10^{-15}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -4.7000000000000002e-39 or 1.7e-158 < x < 4.69999999999999986e-105 or 1.5499999999999999e-15 < x Initial program 96.2%
Taylor expanded in y around 0 56.8%
if -4.7000000000000002e-39 < x < 1.7e-158 or 4.69999999999999986e-105 < x < 1.5499999999999999e-15Initial program 100.0%
Taylor expanded in x around 0 80.0%
Final simplification65.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 95.7%
Taylor expanded in x around inf 98.4%
mul-1-neg98.4%
sub-neg98.4%
Simplified98.4%
if -1 < x < 1Initial program 100.0%
*-commutative100.0%
distribute-lft-out--100.0%
*-rgt-identity100.0%
cancel-sign-sub-inv100.0%
+-commutative100.0%
+-commutative100.0%
associate-+l+100.0%
+-commutative100.0%
*-commutative100.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in z around inf 98.5%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 97.6%
*-commutative97.6%
distribute-lft-out--97.6%
*-rgt-identity97.6%
cancel-sign-sub-inv97.6%
+-commutative97.6%
+-commutative97.6%
associate-+l+97.6%
+-commutative97.6%
*-commutative97.6%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 97.6%
Taylor expanded in x around 0 34.3%
Final simplification34.3%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2023293
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))