
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b) :precision binary64 (- (* (sqrt x) (* 2.0 (cos y))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (sqrt(x) * (2.0 * cos(y))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sqrt(x) * (2.0d0 * cos(y))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.sqrt(x) * (2.0 * Math.cos(y))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return (math.sqrt(x) * (2.0 * math.cos(y))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(sqrt(x) * Float64(2.0 * cos(y))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (sqrt(x) * (2.0 * cos(y))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Sqrt[x], $MachinePrecision] * N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \left(2 \cdot \cos y\right) - \frac{a}{b \cdot 3}
\end{array}
Initial program 70.4%
Taylor expanded in z around 0 77.4%
associate-*r*77.4%
*-commutative77.4%
associate-*l*77.4%
Simplified77.4%
Final simplification77.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* b 3.0))))
(if (or (<= t_1 -1e-21) (not (<= t_1 0.005)))
(- (* (sqrt x) 2.0) t_1)
(* (sqrt x) (* 2.0 (cos y))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double tmp;
if ((t_1 <= -1e-21) || !(t_1 <= 0.005)) {
tmp = (sqrt(x) * 2.0) - t_1;
} else {
tmp = sqrt(x) * (2.0 * cos(y));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (b * 3.0d0)
if ((t_1 <= (-1d-21)) .or. (.not. (t_1 <= 0.005d0))) then
tmp = (sqrt(x) * 2.0d0) - t_1
else
tmp = sqrt(x) * (2.0d0 * cos(y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double tmp;
if ((t_1 <= -1e-21) || !(t_1 <= 0.005)) {
tmp = (Math.sqrt(x) * 2.0) - t_1;
} else {
tmp = Math.sqrt(x) * (2.0 * Math.cos(y));
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (b * 3.0) tmp = 0 if (t_1 <= -1e-21) or not (t_1 <= 0.005): tmp = (math.sqrt(x) * 2.0) - t_1 else: tmp = math.sqrt(x) * (2.0 * math.cos(y)) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(b * 3.0)) tmp = 0.0 if ((t_1 <= -1e-21) || !(t_1 <= 0.005)) tmp = Float64(Float64(sqrt(x) * 2.0) - t_1); else tmp = Float64(sqrt(x) * Float64(2.0 * cos(y))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (b * 3.0); tmp = 0.0; if ((t_1 <= -1e-21) || ~((t_1 <= 0.005))) tmp = (sqrt(x) * 2.0) - t_1; else tmp = sqrt(x) * (2.0 * cos(y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e-21], N[Not[LessEqual[t$95$1, 0.005]], $MachinePrecision]], N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
\mathbf{if}\;t_1 \leq -1 \cdot 10^{-21} \lor \neg \left(t_1 \leq 0.005\right):\\
\;\;\;\;\sqrt{x} \cdot 2 - t_1\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(2 \cdot \cos y\right)\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b 3)) < -9.99999999999999908e-22 or 0.0050000000000000001 < (/.f64 a (*.f64 b 3)) Initial program 84.2%
Taylor expanded in z around 0 94.0%
associate-*r*94.0%
*-commutative94.0%
associate-*l*94.0%
Simplified94.0%
Taylor expanded in y around 0 90.6%
if -9.99999999999999908e-22 < (/.f64 a (*.f64 b 3)) < 0.0050000000000000001Initial program 54.6%
fma-neg54.6%
distribute-frac-neg54.6%
*-commutative54.6%
Simplified54.6%
Taylor expanded in z around 0 58.3%
associate-*r/58.3%
Applied egg-rr58.3%
div-inv58.3%
Applied egg-rr58.3%
Taylor expanded in a around 0 54.5%
*-commutative54.5%
associate-*l*54.5%
*-commutative54.5%
Simplified54.5%
Final simplification73.8%
(FPCore (x y z t a b) :precision binary64 (+ (* 2.0 (* (sqrt x) (cos y))) (* -0.3333333333333333 (/ a b))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * (sqrt(x) * cos(y))) + (-0.3333333333333333 * (a / b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * (sqrt(x) * cos(y))) + ((-0.3333333333333333d0) * (a / b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * (Math.sqrt(x) * Math.cos(y))) + (-0.3333333333333333 * (a / b));
}
def code(x, y, z, t, a, b): return (2.0 * (math.sqrt(x) * math.cos(y))) + (-0.3333333333333333 * (a / b))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * Float64(sqrt(x) * cos(y))) + Float64(-0.3333333333333333 * Float64(a / b))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * (sqrt(x) * cos(y))) + (-0.3333333333333333 * (a / b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\sqrt{x} \cdot \cos y\right) + -0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 70.4%
fma-neg70.4%
distribute-frac-neg70.4%
*-commutative70.4%
Simplified70.4%
Taylor expanded in z around 0 77.3%
Final simplification77.3%
(FPCore (x y z t a b) :precision binary64 (+ (/ (* a -0.3333333333333333) b) (* 2.0 (* (sqrt x) (cos y)))))
double code(double x, double y, double z, double t, double a, double b) {
return ((a * -0.3333333333333333) / b) + (2.0 * (sqrt(x) * cos(y)));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((a * (-0.3333333333333333d0)) / b) + (2.0d0 * (sqrt(x) * cos(y)))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((a * -0.3333333333333333) / b) + (2.0 * (Math.sqrt(x) * Math.cos(y)));
}
def code(x, y, z, t, a, b): return ((a * -0.3333333333333333) / b) + (2.0 * (math.sqrt(x) * math.cos(y)))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(a * -0.3333333333333333) / b) + Float64(2.0 * Float64(sqrt(x) * cos(y)))) end
function tmp = code(x, y, z, t, a, b) tmp = ((a * -0.3333333333333333) / b) + (2.0 * (sqrt(x) * cos(y))); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision] + N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a \cdot -0.3333333333333333}{b} + 2 \cdot \left(\sqrt{x} \cdot \cos y\right)
\end{array}
Initial program 70.4%
fma-neg70.4%
distribute-frac-neg70.4%
*-commutative70.4%
Simplified70.4%
Taylor expanded in z around 0 77.3%
associate-*r/77.3%
Applied egg-rr77.3%
Final simplification77.3%
(FPCore (x y z t a b) :precision binary64 (+ (* -0.3333333333333333 (/ a b)) (* (sqrt x) 2.0)))
double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 * (a / b)) + (sqrt(x) * 2.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((-0.3333333333333333d0) * (a / b)) + (sqrt(x) * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 * (a / b)) + (Math.sqrt(x) * 2.0);
}
def code(x, y, z, t, a, b): return (-0.3333333333333333 * (a / b)) + (math.sqrt(x) * 2.0)
function code(x, y, z, t, a, b) return Float64(Float64(-0.3333333333333333 * Float64(a / b)) + Float64(sqrt(x) * 2.0)) end
function tmp = code(x, y, z, t, a, b) tmp = (-0.3333333333333333 * (a / b)) + (sqrt(x) * 2.0); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.3333333333333333 \cdot \frac{a}{b} + \sqrt{x} \cdot 2
\end{array}
Initial program 70.4%
fma-neg70.4%
distribute-frac-neg70.4%
*-commutative70.4%
Simplified70.4%
Taylor expanded in z around 0 77.3%
Taylor expanded in y around 0 64.3%
Final simplification64.3%
(FPCore (x y z t a b) :precision binary64 (+ (/ (* a -0.3333333333333333) b) (* (sqrt x) 2.0)))
double code(double x, double y, double z, double t, double a, double b) {
return ((a * -0.3333333333333333) / b) + (sqrt(x) * 2.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((a * (-0.3333333333333333d0)) / b) + (sqrt(x) * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((a * -0.3333333333333333) / b) + (Math.sqrt(x) * 2.0);
}
def code(x, y, z, t, a, b): return ((a * -0.3333333333333333) / b) + (math.sqrt(x) * 2.0)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(a * -0.3333333333333333) / b) + Float64(sqrt(x) * 2.0)) end
function tmp = code(x, y, z, t, a, b) tmp = ((a * -0.3333333333333333) / b) + (sqrt(x) * 2.0); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision] + N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a \cdot -0.3333333333333333}{b} + \sqrt{x} \cdot 2
\end{array}
Initial program 70.4%
fma-neg70.4%
distribute-frac-neg70.4%
*-commutative70.4%
Simplified70.4%
Taylor expanded in z around 0 77.3%
associate-*r/77.3%
Applied egg-rr77.3%
Taylor expanded in y around 0 64.3%
Final simplification64.3%
(FPCore (x y z t a b) :precision binary64 (- (* (sqrt x) 2.0) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (sqrt(x) * 2.0) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sqrt(x) * 2.0d0) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.sqrt(x) * 2.0) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return (math.sqrt(x) * 2.0) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(sqrt(x) * 2.0) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (sqrt(x) * 2.0) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot 2 - \frac{a}{b \cdot 3}
\end{array}
Initial program 70.4%
Taylor expanded in z around 0 77.4%
associate-*r*77.4%
*-commutative77.4%
associate-*l*77.4%
Simplified77.4%
Taylor expanded in y around 0 64.3%
Final simplification64.3%
(FPCore (x y z t a b) :precision binary64 (* (sqrt x) 2.0))
double code(double x, double y, double z, double t, double a, double b) {
return sqrt(x) * 2.0;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = sqrt(x) * 2.0d0
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return Math.sqrt(x) * 2.0;
}
def code(x, y, z, t, a, b): return math.sqrt(x) * 2.0
function code(x, y, z, t, a, b) return Float64(sqrt(x) * 2.0) end
function tmp = code(x, y, z, t, a, b) tmp = sqrt(x) * 2.0; end
code[x_, y_, z_, t_, a_, b_] := N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot 2
\end{array}
Initial program 70.4%
fma-neg70.4%
distribute-frac-neg70.4%
*-commutative70.4%
Simplified70.4%
Taylor expanded in z around 0 77.3%
Taylor expanded in y around 0 64.3%
Taylor expanded in a around 0 17.8%
Final simplification17.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t_3 \cdot \cos \left(\frac{1}{y} - t_1\right) - t_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t_1\right) \cdot t_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2023293
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:herbie-target
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))