
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (fma 0.125 x (fma (/ y -2.0) z t)))
double code(double x, double y, double z, double t) {
return fma(0.125, x, fma((y / -2.0), z, t));
}
function code(x, y, z, t) return fma(0.125, x, fma(Float64(y / -2.0), z, t)) end
code[x_, y_, z_, t_] := N[(0.125 * x + N[(N[(y / -2.0), $MachinePrecision] * z + t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0.125, x, \mathsf{fma}\left(\frac{y}{-2}, z, t\right)\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
associate-+l+100.0%
fma-def100.0%
metadata-eval100.0%
distribute-frac-neg100.0%
distribute-lft-neg-out100.0%
associate-*l/100.0%
fma-def100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (* y z) -0.5)))
(if (<= x -5e+79)
(* 0.125 x)
(if (<= x -1.2e-92)
t
(if (<= x -9.2e-265)
t_1
(if (<= x -2.5e-300) t (if (<= x 1.15e+154) t_1 (* 0.125 x))))))))
double code(double x, double y, double z, double t) {
double t_1 = (y * z) * -0.5;
double tmp;
if (x <= -5e+79) {
tmp = 0.125 * x;
} else if (x <= -1.2e-92) {
tmp = t;
} else if (x <= -9.2e-265) {
tmp = t_1;
} else if (x <= -2.5e-300) {
tmp = t;
} else if (x <= 1.15e+154) {
tmp = t_1;
} else {
tmp = 0.125 * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y * z) * (-0.5d0)
if (x <= (-5d+79)) then
tmp = 0.125d0 * x
else if (x <= (-1.2d-92)) then
tmp = t
else if (x <= (-9.2d-265)) then
tmp = t_1
else if (x <= (-2.5d-300)) then
tmp = t
else if (x <= 1.15d+154) then
tmp = t_1
else
tmp = 0.125d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y * z) * -0.5;
double tmp;
if (x <= -5e+79) {
tmp = 0.125 * x;
} else if (x <= -1.2e-92) {
tmp = t;
} else if (x <= -9.2e-265) {
tmp = t_1;
} else if (x <= -2.5e-300) {
tmp = t;
} else if (x <= 1.15e+154) {
tmp = t_1;
} else {
tmp = 0.125 * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y * z) * -0.5 tmp = 0 if x <= -5e+79: tmp = 0.125 * x elif x <= -1.2e-92: tmp = t elif x <= -9.2e-265: tmp = t_1 elif x <= -2.5e-300: tmp = t elif x <= 1.15e+154: tmp = t_1 else: tmp = 0.125 * x return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y * z) * -0.5) tmp = 0.0 if (x <= -5e+79) tmp = Float64(0.125 * x); elseif (x <= -1.2e-92) tmp = t; elseif (x <= -9.2e-265) tmp = t_1; elseif (x <= -2.5e-300) tmp = t; elseif (x <= 1.15e+154) tmp = t_1; else tmp = Float64(0.125 * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y * z) * -0.5; tmp = 0.0; if (x <= -5e+79) tmp = 0.125 * x; elseif (x <= -1.2e-92) tmp = t; elseif (x <= -9.2e-265) tmp = t_1; elseif (x <= -2.5e-300) tmp = t; elseif (x <= 1.15e+154) tmp = t_1; else tmp = 0.125 * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * z), $MachinePrecision] * -0.5), $MachinePrecision]}, If[LessEqual[x, -5e+79], N[(0.125 * x), $MachinePrecision], If[LessEqual[x, -1.2e-92], t, If[LessEqual[x, -9.2e-265], t$95$1, If[LessEqual[x, -2.5e-300], t, If[LessEqual[x, 1.15e+154], t$95$1, N[(0.125 * x), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y \cdot z\right) \cdot -0.5\\
\mathbf{if}\;x \leq -5 \cdot 10^{+79}:\\
\;\;\;\;0.125 \cdot x\\
\mathbf{elif}\;x \leq -1.2 \cdot 10^{-92}:\\
\;\;\;\;t\\
\mathbf{elif}\;x \leq -9.2 \cdot 10^{-265}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq -2.5 \cdot 10^{-300}:\\
\;\;\;\;t\\
\mathbf{elif}\;x \leq 1.15 \cdot 10^{+154}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;0.125 \cdot x\\
\end{array}
\end{array}
if x < -5e79 or 1.15e154 < x Initial program 100.0%
Taylor expanded in x around inf 69.7%
if -5e79 < x < -1.2000000000000001e-92 or -9.1999999999999996e-265 < x < -2.49999999999999998e-300Initial program 100.0%
Taylor expanded in t around inf 58.1%
if -1.2000000000000001e-92 < x < -9.1999999999999996e-265 or -2.49999999999999998e-300 < x < 1.15e154Initial program 100.0%
Taylor expanded in y around inf 62.6%
*-commutative62.6%
Simplified62.6%
Final simplification64.0%
(FPCore (x y z t) :precision binary64 (if (or (<= (* y z) -2.1e+104) (not (<= (* y z) 4.8e+195))) (* (* y z) -0.5) (+ t (* 0.125 x))))
double code(double x, double y, double z, double t) {
double tmp;
if (((y * z) <= -2.1e+104) || !((y * z) <= 4.8e+195)) {
tmp = (y * z) * -0.5;
} else {
tmp = t + (0.125 * x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((y * z) <= (-2.1d+104)) .or. (.not. ((y * z) <= 4.8d+195))) then
tmp = (y * z) * (-0.5d0)
else
tmp = t + (0.125d0 * x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((y * z) <= -2.1e+104) || !((y * z) <= 4.8e+195)) {
tmp = (y * z) * -0.5;
} else {
tmp = t + (0.125 * x);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((y * z) <= -2.1e+104) or not ((y * z) <= 4.8e+195): tmp = (y * z) * -0.5 else: tmp = t + (0.125 * x) return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(y * z) <= -2.1e+104) || !(Float64(y * z) <= 4.8e+195)) tmp = Float64(Float64(y * z) * -0.5); else tmp = Float64(t + Float64(0.125 * x)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((y * z) <= -2.1e+104) || ~(((y * z) <= 4.8e+195))) tmp = (y * z) * -0.5; else tmp = t + (0.125 * x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(y * z), $MachinePrecision], -2.1e+104], N[Not[LessEqual[N[(y * z), $MachinePrecision], 4.8e+195]], $MachinePrecision]], N[(N[(y * z), $MachinePrecision] * -0.5), $MachinePrecision], N[(t + N[(0.125 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -2.1 \cdot 10^{+104} \lor \neg \left(y \cdot z \leq 4.8 \cdot 10^{+195}\right):\\
\;\;\;\;\left(y \cdot z\right) \cdot -0.5\\
\mathbf{else}:\\
\;\;\;\;t + 0.125 \cdot x\\
\end{array}
\end{array}
if (*.f64 y z) < -2.0999999999999998e104 or 4.8000000000000005e195 < (*.f64 y z) Initial program 100.0%
Taylor expanded in y around inf 88.6%
*-commutative88.6%
Simplified88.6%
if -2.0999999999999998e104 < (*.f64 y z) < 4.8000000000000005e195Initial program 100.0%
Taylor expanded in y around 0 82.0%
Final simplification84.1%
(FPCore (x y z t) :precision binary64 (if (or (<= x -2.25e+119) (not (<= x 1.02e+154))) (+ t (* 0.125 x)) (- t (* (* y z) 0.5))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -2.25e+119) || !(x <= 1.02e+154)) {
tmp = t + (0.125 * x);
} else {
tmp = t - ((y * z) * 0.5);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-2.25d+119)) .or. (.not. (x <= 1.02d+154))) then
tmp = t + (0.125d0 * x)
else
tmp = t - ((y * z) * 0.5d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -2.25e+119) || !(x <= 1.02e+154)) {
tmp = t + (0.125 * x);
} else {
tmp = t - ((y * z) * 0.5);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -2.25e+119) or not (x <= 1.02e+154): tmp = t + (0.125 * x) else: tmp = t - ((y * z) * 0.5) return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -2.25e+119) || !(x <= 1.02e+154)) tmp = Float64(t + Float64(0.125 * x)); else tmp = Float64(t - Float64(Float64(y * z) * 0.5)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -2.25e+119) || ~((x <= 1.02e+154))) tmp = t + (0.125 * x); else tmp = t - ((y * z) * 0.5); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -2.25e+119], N[Not[LessEqual[x, 1.02e+154]], $MachinePrecision]], N[(t + N[(0.125 * x), $MachinePrecision]), $MachinePrecision], N[(t - N[(N[(y * z), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.25 \cdot 10^{+119} \lor \neg \left(x \leq 1.02 \cdot 10^{+154}\right):\\
\;\;\;\;t + 0.125 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t - \left(y \cdot z\right) \cdot 0.5\\
\end{array}
\end{array}
if x < -2.2500000000000001e119 or 1.02000000000000007e154 < x Initial program 100.0%
Taylor expanded in y around 0 85.9%
if -2.2500000000000001e119 < x < 1.02000000000000007e154Initial program 100.0%
Taylor expanded in x around 0 88.5%
Final simplification87.7%
(FPCore (x y z t) :precision binary64 (+ t (- (* 0.125 x) (/ (* y z) 2.0))))
double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - ((y * z) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + ((0.125d0 * x) - ((y * z) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - ((y * z) / 2.0));
}
def code(x, y, z, t): return t + ((0.125 * x) - ((y * z) / 2.0))
function code(x, y, z, t) return Float64(t + Float64(Float64(0.125 * x) - Float64(Float64(y * z) / 2.0))) end
function tmp = code(x, y, z, t) tmp = t + ((0.125 * x) - ((y * z) / 2.0)); end
code[x_, y_, z_, t_] := N[(t + N[(N[(0.125 * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \left(0.125 \cdot x - \frac{y \cdot z}{2}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (<= x -2.4e+79) (* 0.125 x) (if (<= x 3e+43) t (* 0.125 x))))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -2.4e+79) {
tmp = 0.125 * x;
} else if (x <= 3e+43) {
tmp = t;
} else {
tmp = 0.125 * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-2.4d+79)) then
tmp = 0.125d0 * x
else if (x <= 3d+43) then
tmp = t
else
tmp = 0.125d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -2.4e+79) {
tmp = 0.125 * x;
} else if (x <= 3e+43) {
tmp = t;
} else {
tmp = 0.125 * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -2.4e+79: tmp = 0.125 * x elif x <= 3e+43: tmp = t else: tmp = 0.125 * x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -2.4e+79) tmp = Float64(0.125 * x); elseif (x <= 3e+43) tmp = t; else tmp = Float64(0.125 * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -2.4e+79) tmp = 0.125 * x; elseif (x <= 3e+43) tmp = t; else tmp = 0.125 * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -2.4e+79], N[(0.125 * x), $MachinePrecision], If[LessEqual[x, 3e+43], t, N[(0.125 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \cdot 10^{+79}:\\
\;\;\;\;0.125 \cdot x\\
\mathbf{elif}\;x \leq 3 \cdot 10^{+43}:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;0.125 \cdot x\\
\end{array}
\end{array}
if x < -2.39999999999999986e79 or 3.00000000000000017e43 < x Initial program 100.0%
Taylor expanded in x around inf 63.4%
if -2.39999999999999986e79 < x < 3.00000000000000017e43Initial program 100.0%
Taylor expanded in t around inf 43.0%
Final simplification51.1%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 100.0%
Taylor expanded in t around inf 30.8%
Final simplification30.8%
(FPCore (x y z t) :precision binary64 (- (+ (/ x 8.0) t) (* (/ z 2.0) y)))
double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / 8.0d0) + t) - ((z / 2.0d0) * y)
end function
public static double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
def code(x, y, z, t): return ((x / 8.0) + t) - ((z / 2.0) * y)
function code(x, y, z, t) return Float64(Float64(Float64(x / 8.0) + t) - Float64(Float64(z / 2.0) * y)) end
function tmp = code(x, y, z, t) tmp = ((x / 8.0) + t) - ((z / 2.0) * y); end
code[x_, y_, z_, t_] := N[(N[(N[(x / 8.0), $MachinePrecision] + t), $MachinePrecision] - N[(N[(z / 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{8} + t\right) - \frac{z}{2} \cdot y
\end{array}
herbie shell --seed 2023293
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(- (+ (/ x 8.0) t) (* (/ z 2.0) y))
(+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))