Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A

Percentage Accurate: 87.9% → 99.5%
Time: 4.7s
Alternatives: 9
Speedup: 0.3×

Specification

?
\[\begin{array}{l} \\ \frac{x + y}{1 - \frac{y}{z}} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
	return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
	return (x + y) / (1.0 - (y / z));
}
def code(x, y, z):
	return (x + y) / (1.0 - (y / z))
function code(x, y, z)
	return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z)))
end
function tmp = code(x, y, z)
	tmp = (x + y) / (1.0 - (y / z));
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 87.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x + y}{1 - \frac{y}{z}} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
	return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
	return (x + y) / (1.0 - (y / z));
}
def code(x, y, z):
	return (x + y) / (1.0 - (y / z))
function code(x, y, z)
	return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z)))
end
function tmp = code(x, y, z)
	tmp = (x + y) / (1.0 - (y / z));
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}

Alternative 1: 99.5% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x + y}{1 - \frac{y}{z}}\\ \mathbf{if}\;t_0 \leq -2 \cdot 10^{-261} \lor \neg \left(t_0 \leq 0\right):\\ \;\;\;\;t_0\\ \mathbf{else}:\\ \;\;\;\;\left(-z\right) - \frac{z \cdot \left(x + z\right)}{y}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (+ x y) (- 1.0 (/ y z)))))
   (if (or (<= t_0 -2e-261) (not (<= t_0 0.0)))
     t_0
     (- (- z) (/ (* z (+ x z)) y)))))
double code(double x, double y, double z) {
	double t_0 = (x + y) / (1.0 - (y / z));
	double tmp;
	if ((t_0 <= -2e-261) || !(t_0 <= 0.0)) {
		tmp = t_0;
	} else {
		tmp = -z - ((z * (x + z)) / y);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (x + y) / (1.0d0 - (y / z))
    if ((t_0 <= (-2d-261)) .or. (.not. (t_0 <= 0.0d0))) then
        tmp = t_0
    else
        tmp = -z - ((z * (x + z)) / y)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (x + y) / (1.0 - (y / z));
	double tmp;
	if ((t_0 <= -2e-261) || !(t_0 <= 0.0)) {
		tmp = t_0;
	} else {
		tmp = -z - ((z * (x + z)) / y);
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (x + y) / (1.0 - (y / z))
	tmp = 0
	if (t_0 <= -2e-261) or not (t_0 <= 0.0):
		tmp = t_0
	else:
		tmp = -z - ((z * (x + z)) / y)
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z)))
	tmp = 0.0
	if ((t_0 <= -2e-261) || !(t_0 <= 0.0))
		tmp = t_0;
	else
		tmp = Float64(Float64(-z) - Float64(Float64(z * Float64(x + z)) / y));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (x + y) / (1.0 - (y / z));
	tmp = 0.0;
	if ((t_0 <= -2e-261) || ~((t_0 <= 0.0)))
		tmp = t_0;
	else
		tmp = -z - ((z * (x + z)) / y);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e-261], N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision]], t$95$0, N[((-z) - N[(N[(z * N[(x + z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{if}\;t_0 \leq -2 \cdot 10^{-261} \lor \neg \left(t_0 \leq 0\right):\\
\;\;\;\;t_0\\

\mathbf{else}:\\
\;\;\;\;\left(-z\right) - \frac{z \cdot \left(x + z\right)}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -1.99999999999999997e-261 or -0.0 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z)))

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]

    if -1.99999999999999997e-261 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -0.0

    1. Initial program 15.5%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in y around inf 100.0%

      \[\leadsto \color{blue}{\left(-1 \cdot z + -1 \cdot \frac{x \cdot z}{y}\right) - \frac{{z}^{2}}{y}} \]
    3. Step-by-step derivation
      1. sub-neg100.0%

        \[\leadsto \color{blue}{\left(-1 \cdot z + -1 \cdot \frac{x \cdot z}{y}\right) + \left(-\frac{{z}^{2}}{y}\right)} \]
      2. mul-1-neg100.0%

        \[\leadsto \left(-1 \cdot z + \color{blue}{\left(-\frac{x \cdot z}{y}\right)}\right) + \left(-\frac{{z}^{2}}{y}\right) \]
      3. unsub-neg100.0%

        \[\leadsto \color{blue}{\left(-1 \cdot z - \frac{x \cdot z}{y}\right)} + \left(-\frac{{z}^{2}}{y}\right) \]
      4. associate-+l-100.0%

        \[\leadsto \color{blue}{-1 \cdot z - \left(\frac{x \cdot z}{y} - \left(-\frac{{z}^{2}}{y}\right)\right)} \]
      5. distribute-frac-neg100.0%

        \[\leadsto -1 \cdot z - \left(\frac{x \cdot z}{y} - \color{blue}{\frac{-{z}^{2}}{y}}\right) \]
      6. mul-1-neg100.0%

        \[\leadsto -1 \cdot z - \left(\frac{x \cdot z}{y} - \frac{\color{blue}{-1 \cdot {z}^{2}}}{y}\right) \]
      7. div-sub100.0%

        \[\leadsto -1 \cdot z - \color{blue}{\frac{x \cdot z - -1 \cdot {z}^{2}}{y}} \]
      8. mul-1-neg100.0%

        \[\leadsto \color{blue}{\left(-z\right)} - \frac{x \cdot z - -1 \cdot {z}^{2}}{y} \]
      9. cancel-sign-sub-inv100.0%

        \[\leadsto \left(-z\right) - \frac{\color{blue}{x \cdot z + \left(--1\right) \cdot {z}^{2}}}{y} \]
      10. metadata-eval100.0%

        \[\leadsto \left(-z\right) - \frac{x \cdot z + \color{blue}{1} \cdot {z}^{2}}{y} \]
      11. *-lft-identity100.0%

        \[\leadsto \left(-z\right) - \frac{x \cdot z + \color{blue}{{z}^{2}}}{y} \]
      12. +-commutative100.0%

        \[\leadsto \left(-z\right) - \frac{\color{blue}{{z}^{2} + x \cdot z}}{y} \]
      13. unpow2100.0%

        \[\leadsto \left(-z\right) - \frac{\color{blue}{z \cdot z} + x \cdot z}{y} \]
      14. distribute-rgt-out100.0%

        \[\leadsto \left(-z\right) - \frac{\color{blue}{z \cdot \left(z + x\right)}}{y} \]
    4. Simplified100.0%

      \[\leadsto \color{blue}{\left(-z\right) - \frac{z \cdot \left(z + x\right)}{y}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification99.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + y}{1 - \frac{y}{z}} \leq -2 \cdot 10^{-261} \lor \neg \left(\frac{x + y}{1 - \frac{y}{z}} \leq 0\right):\\ \;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\ \mathbf{else}:\\ \;\;\;\;\left(-z\right) - \frac{z \cdot \left(x + z\right)}{y}\\ \end{array} \]

Alternative 2: 99.6% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x + y}{1 - \frac{y}{z}}\\ \mathbf{if}\;t_0 \leq -2 \cdot 10^{-261} \lor \neg \left(t_0 \leq 0\right):\\ \;\;\;\;t_0\\ \mathbf{else}:\\ \;\;\;\;\frac{-z}{\frac{y}{x + y}}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (+ x y) (- 1.0 (/ y z)))))
   (if (or (<= t_0 -2e-261) (not (<= t_0 0.0))) t_0 (/ (- z) (/ y (+ x y))))))
double code(double x, double y, double z) {
	double t_0 = (x + y) / (1.0 - (y / z));
	double tmp;
	if ((t_0 <= -2e-261) || !(t_0 <= 0.0)) {
		tmp = t_0;
	} else {
		tmp = -z / (y / (x + y));
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (x + y) / (1.0d0 - (y / z))
    if ((t_0 <= (-2d-261)) .or. (.not. (t_0 <= 0.0d0))) then
        tmp = t_0
    else
        tmp = -z / (y / (x + y))
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (x + y) / (1.0 - (y / z));
	double tmp;
	if ((t_0 <= -2e-261) || !(t_0 <= 0.0)) {
		tmp = t_0;
	} else {
		tmp = -z / (y / (x + y));
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (x + y) / (1.0 - (y / z))
	tmp = 0
	if (t_0 <= -2e-261) or not (t_0 <= 0.0):
		tmp = t_0
	else:
		tmp = -z / (y / (x + y))
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z)))
	tmp = 0.0
	if ((t_0 <= -2e-261) || !(t_0 <= 0.0))
		tmp = t_0;
	else
		tmp = Float64(Float64(-z) / Float64(y / Float64(x + y)));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (x + y) / (1.0 - (y / z));
	tmp = 0.0;
	if ((t_0 <= -2e-261) || ~((t_0 <= 0.0)))
		tmp = t_0;
	else
		tmp = -z / (y / (x + y));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e-261], N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision]], t$95$0, N[((-z) / N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{if}\;t_0 \leq -2 \cdot 10^{-261} \lor \neg \left(t_0 \leq 0\right):\\
\;\;\;\;t_0\\

\mathbf{else}:\\
\;\;\;\;\frac{-z}{\frac{y}{x + y}}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -1.99999999999999997e-261 or -0.0 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z)))

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]

    if -1.99999999999999997e-261 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -0.0

    1. Initial program 15.5%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in z around 0 96.8%

      \[\leadsto \color{blue}{-1 \cdot \frac{z \cdot \left(x + y\right)}{y}} \]
    3. Step-by-step derivation
      1. mul-1-neg96.8%

        \[\leadsto \color{blue}{-\frac{z \cdot \left(x + y\right)}{y}} \]
      2. associate-/l*99.9%

        \[\leadsto -\color{blue}{\frac{z}{\frac{y}{x + y}}} \]
      3. distribute-neg-frac99.9%

        \[\leadsto \color{blue}{\frac{-z}{\frac{y}{x + y}}} \]
      4. +-commutative99.9%

        \[\leadsto \frac{-z}{\frac{y}{\color{blue}{y + x}}} \]
    4. Simplified99.9%

      \[\leadsto \color{blue}{\frac{-z}{\frac{y}{y + x}}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification99.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + y}{1 - \frac{y}{z}} \leq -2 \cdot 10^{-261} \lor \neg \left(\frac{x + y}{1 - \frac{y}{z}} \leq 0\right):\\ \;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\ \mathbf{else}:\\ \;\;\;\;\frac{-z}{\frac{y}{x + y}}\\ \end{array} \]

Alternative 3: 67.9% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x}{1 - \frac{y}{z}}\\ \mathbf{if}\;y \leq -4 \cdot 10^{+81}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq -8.2 \cdot 10^{+46}:\\ \;\;\;\;x + y\\ \mathbf{elif}\;y \leq -3.9 \cdot 10^{+46}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq 6.2 \cdot 10^{-142}:\\ \;\;\;\;t_0\\ \mathbf{elif}\;y \leq 1.7 \cdot 10^{-105}:\\ \;\;\;\;x + y\\ \mathbf{elif}\;y \leq 2.1 \cdot 10^{-31}:\\ \;\;\;\;t_0\\ \mathbf{elif}\;y \leq 2.12 \cdot 10^{+40}:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ x (- 1.0 (/ y z)))))
   (if (<= y -4e+81)
     (- z)
     (if (<= y -8.2e+46)
       (+ x y)
       (if (<= y -3.9e+46)
         (- z)
         (if (<= y 6.2e-142)
           t_0
           (if (<= y 1.7e-105)
             (+ x y)
             (if (<= y 2.1e-31) t_0 (if (<= y 2.12e+40) (+ x y) (- z))))))))))
double code(double x, double y, double z) {
	double t_0 = x / (1.0 - (y / z));
	double tmp;
	if (y <= -4e+81) {
		tmp = -z;
	} else if (y <= -8.2e+46) {
		tmp = x + y;
	} else if (y <= -3.9e+46) {
		tmp = -z;
	} else if (y <= 6.2e-142) {
		tmp = t_0;
	} else if (y <= 1.7e-105) {
		tmp = x + y;
	} else if (y <= 2.1e-31) {
		tmp = t_0;
	} else if (y <= 2.12e+40) {
		tmp = x + y;
	} else {
		tmp = -z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = x / (1.0d0 - (y / z))
    if (y <= (-4d+81)) then
        tmp = -z
    else if (y <= (-8.2d+46)) then
        tmp = x + y
    else if (y <= (-3.9d+46)) then
        tmp = -z
    else if (y <= 6.2d-142) then
        tmp = t_0
    else if (y <= 1.7d-105) then
        tmp = x + y
    else if (y <= 2.1d-31) then
        tmp = t_0
    else if (y <= 2.12d+40) then
        tmp = x + y
    else
        tmp = -z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = x / (1.0 - (y / z));
	double tmp;
	if (y <= -4e+81) {
		tmp = -z;
	} else if (y <= -8.2e+46) {
		tmp = x + y;
	} else if (y <= -3.9e+46) {
		tmp = -z;
	} else if (y <= 6.2e-142) {
		tmp = t_0;
	} else if (y <= 1.7e-105) {
		tmp = x + y;
	} else if (y <= 2.1e-31) {
		tmp = t_0;
	} else if (y <= 2.12e+40) {
		tmp = x + y;
	} else {
		tmp = -z;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = x / (1.0 - (y / z))
	tmp = 0
	if y <= -4e+81:
		tmp = -z
	elif y <= -8.2e+46:
		tmp = x + y
	elif y <= -3.9e+46:
		tmp = -z
	elif y <= 6.2e-142:
		tmp = t_0
	elif y <= 1.7e-105:
		tmp = x + y
	elif y <= 2.1e-31:
		tmp = t_0
	elif y <= 2.12e+40:
		tmp = x + y
	else:
		tmp = -z
	return tmp
function code(x, y, z)
	t_0 = Float64(x / Float64(1.0 - Float64(y / z)))
	tmp = 0.0
	if (y <= -4e+81)
		tmp = Float64(-z);
	elseif (y <= -8.2e+46)
		tmp = Float64(x + y);
	elseif (y <= -3.9e+46)
		tmp = Float64(-z);
	elseif (y <= 6.2e-142)
		tmp = t_0;
	elseif (y <= 1.7e-105)
		tmp = Float64(x + y);
	elseif (y <= 2.1e-31)
		tmp = t_0;
	elseif (y <= 2.12e+40)
		tmp = Float64(x + y);
	else
		tmp = Float64(-z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = x / (1.0 - (y / z));
	tmp = 0.0;
	if (y <= -4e+81)
		tmp = -z;
	elseif (y <= -8.2e+46)
		tmp = x + y;
	elseif (y <= -3.9e+46)
		tmp = -z;
	elseif (y <= 6.2e-142)
		tmp = t_0;
	elseif (y <= 1.7e-105)
		tmp = x + y;
	elseif (y <= 2.1e-31)
		tmp = t_0;
	elseif (y <= 2.12e+40)
		tmp = x + y;
	else
		tmp = -z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(x / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4e+81], (-z), If[LessEqual[y, -8.2e+46], N[(x + y), $MachinePrecision], If[LessEqual[y, -3.9e+46], (-z), If[LessEqual[y, 6.2e-142], t$95$0, If[LessEqual[y, 1.7e-105], N[(x + y), $MachinePrecision], If[LessEqual[y, 2.1e-31], t$95$0, If[LessEqual[y, 2.12e+40], N[(x + y), $MachinePrecision], (-z)]]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x}{1 - \frac{y}{z}}\\
\mathbf{if}\;y \leq -4 \cdot 10^{+81}:\\
\;\;\;\;-z\\

\mathbf{elif}\;y \leq -8.2 \cdot 10^{+46}:\\
\;\;\;\;x + y\\

\mathbf{elif}\;y \leq -3.9 \cdot 10^{+46}:\\
\;\;\;\;-z\\

\mathbf{elif}\;y \leq 6.2 \cdot 10^{-142}:\\
\;\;\;\;t_0\\

\mathbf{elif}\;y \leq 1.7 \cdot 10^{-105}:\\
\;\;\;\;x + y\\

\mathbf{elif}\;y \leq 2.1 \cdot 10^{-31}:\\
\;\;\;\;t_0\\

\mathbf{elif}\;y \leq 2.12 \cdot 10^{+40}:\\
\;\;\;\;x + y\\

\mathbf{else}:\\
\;\;\;\;-z\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if y < -3.99999999999999969e81 or -8.19999999999999999e46 < y < -3.89999999999999995e46 or 2.11999999999999991e40 < y

    1. Initial program 73.3%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in y around inf 70.7%

      \[\leadsto \color{blue}{-1 \cdot z} \]
    3. Step-by-step derivation
      1. mul-1-neg70.7%

        \[\leadsto \color{blue}{-z} \]
    4. Simplified70.7%

      \[\leadsto \color{blue}{-z} \]

    if -3.99999999999999969e81 < y < -8.19999999999999999e46 or 6.2e-142 < y < 1.69999999999999996e-105 or 2.09999999999999991e-31 < y < 2.11999999999999991e40

    1. Initial program 97.5%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in z around inf 78.2%

      \[\leadsto \color{blue}{x + y} \]
    3. Step-by-step derivation
      1. +-commutative78.2%

        \[\leadsto \color{blue}{y + x} \]
    4. Simplified78.2%

      \[\leadsto \color{blue}{y + x} \]

    if -3.89999999999999995e46 < y < 6.2e-142 or 1.69999999999999996e-105 < y < 2.09999999999999991e-31

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in x around inf 82.1%

      \[\leadsto \color{blue}{\frac{x}{1 - \frac{y}{z}}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification77.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -4 \cdot 10^{+81}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq -8.2 \cdot 10^{+46}:\\ \;\;\;\;x + y\\ \mathbf{elif}\;y \leq -3.9 \cdot 10^{+46}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq 6.2 \cdot 10^{-142}:\\ \;\;\;\;\frac{x}{1 - \frac{y}{z}}\\ \mathbf{elif}\;y \leq 1.7 \cdot 10^{-105}:\\ \;\;\;\;x + y\\ \mathbf{elif}\;y \leq 2.1 \cdot 10^{-31}:\\ \;\;\;\;\frac{x}{1 - \frac{y}{z}}\\ \mathbf{elif}\;y \leq 2.12 \cdot 10^{+40}:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \]

Alternative 4: 72.5% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{z \cdot \left(\left(-y\right) - x\right)}{y}\\ \mathbf{if}\;z \leq -5.8 \cdot 10^{-52}:\\ \;\;\;\;x + y\\ \mathbf{elif}\;z \leq 1.25 \cdot 10^{-148}:\\ \;\;\;\;t_0\\ \mathbf{elif}\;z \leq 5.8 \cdot 10^{-127}:\\ \;\;\;\;\frac{x}{1 - \frac{y}{z}}\\ \mathbf{elif}\;z \leq 5.2 \cdot 10^{-42}:\\ \;\;\;\;t_0\\ \mathbf{else}:\\ \;\;\;\;x + y\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (* z (- (- y) x)) y)))
   (if (<= z -5.8e-52)
     (+ x y)
     (if (<= z 1.25e-148)
       t_0
       (if (<= z 5.8e-127)
         (/ x (- 1.0 (/ y z)))
         (if (<= z 5.2e-42) t_0 (+ x y)))))))
double code(double x, double y, double z) {
	double t_0 = (z * (-y - x)) / y;
	double tmp;
	if (z <= -5.8e-52) {
		tmp = x + y;
	} else if (z <= 1.25e-148) {
		tmp = t_0;
	} else if (z <= 5.8e-127) {
		tmp = x / (1.0 - (y / z));
	} else if (z <= 5.2e-42) {
		tmp = t_0;
	} else {
		tmp = x + y;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (z * (-y - x)) / y
    if (z <= (-5.8d-52)) then
        tmp = x + y
    else if (z <= 1.25d-148) then
        tmp = t_0
    else if (z <= 5.8d-127) then
        tmp = x / (1.0d0 - (y / z))
    else if (z <= 5.2d-42) then
        tmp = t_0
    else
        tmp = x + y
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (z * (-y - x)) / y;
	double tmp;
	if (z <= -5.8e-52) {
		tmp = x + y;
	} else if (z <= 1.25e-148) {
		tmp = t_0;
	} else if (z <= 5.8e-127) {
		tmp = x / (1.0 - (y / z));
	} else if (z <= 5.2e-42) {
		tmp = t_0;
	} else {
		tmp = x + y;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (z * (-y - x)) / y
	tmp = 0
	if z <= -5.8e-52:
		tmp = x + y
	elif z <= 1.25e-148:
		tmp = t_0
	elif z <= 5.8e-127:
		tmp = x / (1.0 - (y / z))
	elif z <= 5.2e-42:
		tmp = t_0
	else:
		tmp = x + y
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(z * Float64(Float64(-y) - x)) / y)
	tmp = 0.0
	if (z <= -5.8e-52)
		tmp = Float64(x + y);
	elseif (z <= 1.25e-148)
		tmp = t_0;
	elseif (z <= 5.8e-127)
		tmp = Float64(x / Float64(1.0 - Float64(y / z)));
	elseif (z <= 5.2e-42)
		tmp = t_0;
	else
		tmp = Float64(x + y);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (z * (-y - x)) / y;
	tmp = 0.0;
	if (z <= -5.8e-52)
		tmp = x + y;
	elseif (z <= 1.25e-148)
		tmp = t_0;
	elseif (z <= 5.8e-127)
		tmp = x / (1.0 - (y / z));
	elseif (z <= 5.2e-42)
		tmp = t_0;
	else
		tmp = x + y;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z * N[((-y) - x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[z, -5.8e-52], N[(x + y), $MachinePrecision], If[LessEqual[z, 1.25e-148], t$95$0, If[LessEqual[z, 5.8e-127], N[(x / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 5.2e-42], t$95$0, N[(x + y), $MachinePrecision]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{z \cdot \left(\left(-y\right) - x\right)}{y}\\
\mathbf{if}\;z \leq -5.8 \cdot 10^{-52}:\\
\;\;\;\;x + y\\

\mathbf{elif}\;z \leq 1.25 \cdot 10^{-148}:\\
\;\;\;\;t_0\\

\mathbf{elif}\;z \leq 5.8 \cdot 10^{-127}:\\
\;\;\;\;\frac{x}{1 - \frac{y}{z}}\\

\mathbf{elif}\;z \leq 5.2 \cdot 10^{-42}:\\
\;\;\;\;t_0\\

\mathbf{else}:\\
\;\;\;\;x + y\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if z < -5.8000000000000003e-52 or 5.2e-42 < z

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in z around inf 77.6%

      \[\leadsto \color{blue}{x + y} \]
    3. Step-by-step derivation
      1. +-commutative77.6%

        \[\leadsto \color{blue}{y + x} \]
    4. Simplified77.6%

      \[\leadsto \color{blue}{y + x} \]

    if -5.8000000000000003e-52 < z < 1.25e-148 or 5.8000000000000001e-127 < z < 5.2e-42

    1. Initial program 72.8%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in z around 0 87.5%

      \[\leadsto \color{blue}{-1 \cdot \frac{z \cdot \left(x + y\right)}{y}} \]
    3. Step-by-step derivation
      1. mul-1-neg87.5%

        \[\leadsto \color{blue}{-\frac{z \cdot \left(x + y\right)}{y}} \]
      2. +-commutative87.5%

        \[\leadsto -\frac{z \cdot \color{blue}{\left(y + x\right)}}{y} \]
    4. Simplified87.5%

      \[\leadsto \color{blue}{-\frac{z \cdot \left(y + x\right)}{y}} \]

    if 1.25e-148 < z < 5.8000000000000001e-127

    1. Initial program 100.0%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in x around inf 79.7%

      \[\leadsto \color{blue}{\frac{x}{1 - \frac{y}{z}}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification81.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -5.8 \cdot 10^{-52}:\\ \;\;\;\;x + y\\ \mathbf{elif}\;z \leq 1.25 \cdot 10^{-148}:\\ \;\;\;\;\frac{z \cdot \left(\left(-y\right) - x\right)}{y}\\ \mathbf{elif}\;z \leq 5.8 \cdot 10^{-127}:\\ \;\;\;\;\frac{x}{1 - \frac{y}{z}}\\ \mathbf{elif}\;z \leq 5.2 \cdot 10^{-42}:\\ \;\;\;\;\frac{z \cdot \left(\left(-y\right) - x\right)}{y}\\ \mathbf{else}:\\ \;\;\;\;x + y\\ \end{array} \]

Alternative 5: 66.8% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 - \frac{y}{z}\\ \mathbf{if}\;x \leq -8.5 \cdot 10^{-26} \lor \neg \left(x \leq 7.2 \cdot 10^{+21}\right):\\ \;\;\;\;\frac{x}{t_0}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{t_0}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (- 1.0 (/ y z))))
   (if (or (<= x -8.5e-26) (not (<= x 7.2e+21))) (/ x t_0) (/ y t_0))))
double code(double x, double y, double z) {
	double t_0 = 1.0 - (y / z);
	double tmp;
	if ((x <= -8.5e-26) || !(x <= 7.2e+21)) {
		tmp = x / t_0;
	} else {
		tmp = y / t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = 1.0d0 - (y / z)
    if ((x <= (-8.5d-26)) .or. (.not. (x <= 7.2d+21))) then
        tmp = x / t_0
    else
        tmp = y / t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = 1.0 - (y / z);
	double tmp;
	if ((x <= -8.5e-26) || !(x <= 7.2e+21)) {
		tmp = x / t_0;
	} else {
		tmp = y / t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = 1.0 - (y / z)
	tmp = 0
	if (x <= -8.5e-26) or not (x <= 7.2e+21):
		tmp = x / t_0
	else:
		tmp = y / t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(1.0 - Float64(y / z))
	tmp = 0.0
	if ((x <= -8.5e-26) || !(x <= 7.2e+21))
		tmp = Float64(x / t_0);
	else
		tmp = Float64(y / t_0);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = 1.0 - (y / z);
	tmp = 0.0;
	if ((x <= -8.5e-26) || ~((x <= 7.2e+21)))
		tmp = x / t_0;
	else
		tmp = y / t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[x, -8.5e-26], N[Not[LessEqual[x, 7.2e+21]], $MachinePrecision]], N[(x / t$95$0), $MachinePrecision], N[(y / t$95$0), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
\mathbf{if}\;x \leq -8.5 \cdot 10^{-26} \lor \neg \left(x \leq 7.2 \cdot 10^{+21}\right):\\
\;\;\;\;\frac{x}{t_0}\\

\mathbf{else}:\\
\;\;\;\;\frac{y}{t_0}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -8.50000000000000004e-26 or 7.2e21 < x

    1. Initial program 88.0%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in x around inf 78.1%

      \[\leadsto \color{blue}{\frac{x}{1 - \frac{y}{z}}} \]

    if -8.50000000000000004e-26 < x < 7.2e21

    1. Initial program 91.5%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in x around 0 72.0%

      \[\leadsto \color{blue}{\frac{y}{1 - \frac{y}{z}}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification75.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -8.5 \cdot 10^{-26} \lor \neg \left(x \leq 7.2 \cdot 10^{+21}\right):\\ \;\;\;\;\frac{x}{1 - \frac{y}{z}}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{1 - \frac{y}{z}}\\ \end{array} \]

Alternative 6: 67.7% accurate, 1.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -8.8 \cdot 10^{+77}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq 1.65 \cdot 10^{+40}:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= y -8.8e+77) (- z) (if (<= y 1.65e+40) (+ x y) (- z))))
double code(double x, double y, double z) {
	double tmp;
	if (y <= -8.8e+77) {
		tmp = -z;
	} else if (y <= 1.65e+40) {
		tmp = x + y;
	} else {
		tmp = -z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= (-8.8d+77)) then
        tmp = -z
    else if (y <= 1.65d+40) then
        tmp = x + y
    else
        tmp = -z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= -8.8e+77) {
		tmp = -z;
	} else if (y <= 1.65e+40) {
		tmp = x + y;
	} else {
		tmp = -z;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if y <= -8.8e+77:
		tmp = -z
	elif y <= 1.65e+40:
		tmp = x + y
	else:
		tmp = -z
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (y <= -8.8e+77)
		tmp = Float64(-z);
	elseif (y <= 1.65e+40)
		tmp = Float64(x + y);
	else
		tmp = Float64(-z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= -8.8e+77)
		tmp = -z;
	elseif (y <= 1.65e+40)
		tmp = x + y;
	else
		tmp = -z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[y, -8.8e+77], (-z), If[LessEqual[y, 1.65e+40], N[(x + y), $MachinePrecision], (-z)]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.8 \cdot 10^{+77}:\\
\;\;\;\;-z\\

\mathbf{elif}\;y \leq 1.65 \cdot 10^{+40}:\\
\;\;\;\;x + y\\

\mathbf{else}:\\
\;\;\;\;-z\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -8.8000000000000002e77 or 1.6499999999999999e40 < y

    1. Initial program 72.8%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in y around inf 70.1%

      \[\leadsto \color{blue}{-1 \cdot z} \]
    3. Step-by-step derivation
      1. mul-1-neg70.1%

        \[\leadsto \color{blue}{-z} \]
    4. Simplified70.1%

      \[\leadsto \color{blue}{-z} \]

    if -8.8000000000000002e77 < y < 1.6499999999999999e40

    1. Initial program 99.3%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in z around inf 70.0%

      \[\leadsto \color{blue}{x + y} \]
    3. Step-by-step derivation
      1. +-commutative70.0%

        \[\leadsto \color{blue}{y + x} \]
    4. Simplified70.0%

      \[\leadsto \color{blue}{y + x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification70.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -8.8 \cdot 10^{+77}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq 1.65 \cdot 10^{+40}:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \]

Alternative 7: 58.2% accurate, 1.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -2.3 \cdot 10^{+53}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq 0.00014:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= y -2.3e+53) (- z) (if (<= y 0.00014) x (- z))))
double code(double x, double y, double z) {
	double tmp;
	if (y <= -2.3e+53) {
		tmp = -z;
	} else if (y <= 0.00014) {
		tmp = x;
	} else {
		tmp = -z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= (-2.3d+53)) then
        tmp = -z
    else if (y <= 0.00014d0) then
        tmp = x
    else
        tmp = -z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= -2.3e+53) {
		tmp = -z;
	} else if (y <= 0.00014) {
		tmp = x;
	} else {
		tmp = -z;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if y <= -2.3e+53:
		tmp = -z
	elif y <= 0.00014:
		tmp = x
	else:
		tmp = -z
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (y <= -2.3e+53)
		tmp = Float64(-z);
	elseif (y <= 0.00014)
		tmp = x;
	else
		tmp = Float64(-z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= -2.3e+53)
		tmp = -z;
	elseif (y <= 0.00014)
		tmp = x;
	else
		tmp = -z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[y, -2.3e+53], (-z), If[LessEqual[y, 0.00014], x, (-z)]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{+53}:\\
\;\;\;\;-z\\

\mathbf{elif}\;y \leq 0.00014:\\
\;\;\;\;x\\

\mathbf{else}:\\
\;\;\;\;-z\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -2.3000000000000002e53 or 1.3999999999999999e-4 < y

    1. Initial program 76.5%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in y around inf 62.3%

      \[\leadsto \color{blue}{-1 \cdot z} \]
    3. Step-by-step derivation
      1. mul-1-neg62.3%

        \[\leadsto \color{blue}{-z} \]
    4. Simplified62.3%

      \[\leadsto \color{blue}{-z} \]

    if -2.3000000000000002e53 < y < 1.3999999999999999e-4

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in y around 0 55.4%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification58.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -2.3 \cdot 10^{+53}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq 0.00014:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \]

Alternative 8: 39.7% accurate, 1.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -8.2 \cdot 10^{-26}:\\ \;\;\;\;x\\ \mathbf{elif}\;x \leq 1.76 \cdot 10^{-171}:\\ \;\;\;\;y\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= x -8.2e-26) x (if (<= x 1.76e-171) y x)))
double code(double x, double y, double z) {
	double tmp;
	if (x <= -8.2e-26) {
		tmp = x;
	} else if (x <= 1.76e-171) {
		tmp = y;
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (x <= (-8.2d-26)) then
        tmp = x
    else if (x <= 1.76d-171) then
        tmp = y
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (x <= -8.2e-26) {
		tmp = x;
	} else if (x <= 1.76e-171) {
		tmp = y;
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if x <= -8.2e-26:
		tmp = x
	elif x <= 1.76e-171:
		tmp = y
	else:
		tmp = x
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (x <= -8.2e-26)
		tmp = x;
	elseif (x <= 1.76e-171)
		tmp = y;
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (x <= -8.2e-26)
		tmp = x;
	elseif (x <= 1.76e-171)
		tmp = y;
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[x, -8.2e-26], x, If[LessEqual[x, 1.76e-171], y, x]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.2 \cdot 10^{-26}:\\
\;\;\;\;x\\

\mathbf{elif}\;x \leq 1.76 \cdot 10^{-171}:\\
\;\;\;\;y\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -8.1999999999999997e-26 or 1.76000000000000007e-171 < x

    1. Initial program 88.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in y around 0 46.2%

      \[\leadsto \color{blue}{x} \]

    if -8.1999999999999997e-26 < x < 1.76000000000000007e-171

    1. Initial program 91.2%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in x around 0 77.9%

      \[\leadsto \color{blue}{\frac{y}{1 - \frac{y}{z}}} \]
    3. Taylor expanded in y around 0 42.2%

      \[\leadsto \color{blue}{y} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification44.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -8.2 \cdot 10^{-26}:\\ \;\;\;\;x\\ \mathbf{elif}\;x \leq 1.76 \cdot 10^{-171}:\\ \;\;\;\;y\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]

Alternative 9: 35.0% accurate, 9.0× speedup?

\[\begin{array}{l} \\ x \end{array} \]
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
	return x;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x
end function
public static double code(double x, double y, double z) {
	return x;
}
def code(x, y, z):
	return x
function code(x, y, z)
	return x
end
function tmp = code(x, y, z)
	tmp = x;
end
code[x_, y_, z_] := x
\begin{array}{l}

\\
x
\end{array}
Derivation
  1. Initial program 89.6%

    \[\frac{x + y}{1 - \frac{y}{z}} \]
  2. Taylor expanded in y around 0 35.2%

    \[\leadsto \color{blue}{x} \]
  3. Final simplification35.2%

    \[\leadsto x \]

Developer target: 93.8% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y + x}{-y} \cdot z\\ \mathbf{if}\;y < -3.7429310762689856 \cdot 10^{+171}:\\ \;\;\;\;t_0\\ \mathbf{elif}\;y < 3.5534662456086734 \cdot 10^{+168}:\\ \;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\ \mathbf{else}:\\ \;\;\;\;t_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* (/ (+ y x) (- y)) z)))
   (if (< y -3.7429310762689856e+171)
     t_0
     (if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) t_0))))
double code(double x, double y, double z) {
	double t_0 = ((y + x) / -y) * z;
	double tmp;
	if (y < -3.7429310762689856e+171) {
		tmp = t_0;
	} else if (y < 3.5534662456086734e+168) {
		tmp = (x + y) / (1.0 - (y / z));
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = ((y + x) / -y) * z
    if (y < (-3.7429310762689856d+171)) then
        tmp = t_0
    else if (y < 3.5534662456086734d+168) then
        tmp = (x + y) / (1.0d0 - (y / z))
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = ((y + x) / -y) * z;
	double tmp;
	if (y < -3.7429310762689856e+171) {
		tmp = t_0;
	} else if (y < 3.5534662456086734e+168) {
		tmp = (x + y) / (1.0 - (y / z));
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = ((y + x) / -y) * z
	tmp = 0
	if y < -3.7429310762689856e+171:
		tmp = t_0
	elif y < 3.5534662456086734e+168:
		tmp = (x + y) / (1.0 - (y / z))
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(Float64(y + x) / Float64(-y)) * z)
	tmp = 0.0
	if (y < -3.7429310762689856e+171)
		tmp = t_0;
	elseif (y < 3.5534662456086734e+168)
		tmp = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z)));
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = ((y + x) / -y) * z;
	tmp = 0.0;
	if (y < -3.7429310762689856e+171)
		tmp = t_0;
	elseif (y < 3.5534662456086734e+168)
		tmp = (x + y) / (1.0 - (y / z));
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y + x), $MachinePrecision] / (-y)), $MachinePrecision] * z), $MachinePrecision]}, If[Less[y, -3.7429310762689856e+171], t$95$0, If[Less[y, 3.5534662456086734e+168], N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{y + x}{-y} \cdot z\\
\mathbf{if}\;y < -3.7429310762689856 \cdot 10^{+171}:\\
\;\;\;\;t_0\\

\mathbf{elif}\;y < 3.5534662456086734 \cdot 10^{+168}:\\
\;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\

\mathbf{else}:\\
\;\;\;\;t_0\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2023293 
(FPCore (x y z)
  :name "Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A"
  :precision binary64

  :herbie-target
  (if (< y -3.7429310762689856e+171) (* (/ (+ y x) (- y)) z) (if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) (* (/ (+ y x) (- y)) z)))

  (/ (+ x y) (- 1.0 (/ y z))))