
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (+ (* x x) (fma y (* y 2.0) (* y y))))
double code(double x, double y) {
return (x * x) + fma(y, (y * 2.0), (y * y));
}
function code(x, y) return Float64(Float64(x * x) + fma(y, Float64(y * 2.0), Float64(y * y))) end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y * 2.0), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \mathsf{fma}\left(y, y \cdot 2, y \cdot y\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-def100.0%
associate-+l+100.0%
fma-def100.0%
count-2100.0%
Simplified100.0%
fma-udef99.9%
+-commutative99.9%
count-299.9%
fma-def99.9%
associate-+l+99.9%
count-299.9%
associate-*r*99.9%
*-commutative99.9%
fma-def100.0%
*-commutative100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (fma (* y y) 3.0 (* x x)))
double code(double x, double y) {
return fma((y * y), 3.0, (x * x));
}
function code(x, y) return fma(Float64(y * y), 3.0, Float64(x * x)) end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] * 3.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y \cdot y, 3, x \cdot x\right)
\end{array}
Initial program 99.9%
associate-+l+99.9%
+-commutative99.9%
+-commutative99.9%
associate-+r+99.9%
count-299.9%
distribute-lft1-in99.9%
metadata-eval99.9%
*-commutative99.9%
fma-def99.9%
metadata-eval99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= (* x x) 1.24e+30) (* (* y y) 3.0) (* x x)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 1.24e+30) {
tmp = (y * y) * 3.0;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 1.24d+30) then
tmp = (y * y) * 3.0d0
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 1.24e+30) {
tmp = (y * y) * 3.0;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 1.24e+30: tmp = (y * y) * 3.0 else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 1.24e+30) tmp = Float64(Float64(y * y) * 3.0); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 1.24e+30) tmp = (y * y) * 3.0; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 1.24e+30], N[(N[(y * y), $MachinePrecision] * 3.0), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 1.24 \cdot 10^{+30}:\\
\;\;\;\;\left(y \cdot y\right) \cdot 3\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 1.24e30Initial program 99.8%
Taylor expanded in x around 0 82.9%
unpow282.9%
unpow282.9%
distribute-lft1-in82.9%
metadata-eval82.9%
*-commutative82.9%
associate-*r*82.9%
Simplified82.9%
Taylor expanded in y around 0 82.9%
unpow282.9%
Simplified82.9%
if 1.24e30 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf 88.4%
unpow288.4%
Simplified88.4%
Final simplification85.1%
(FPCore (x y) :precision binary64 (if (<= (* x x) 7.2e+28) (* y (* y 3.0)) (* x x)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 7.2e+28) {
tmp = y * (y * 3.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 7.2d+28) then
tmp = y * (y * 3.0d0)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 7.2e+28) {
tmp = y * (y * 3.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 7.2e+28: tmp = y * (y * 3.0) else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 7.2e+28) tmp = Float64(y * Float64(y * 3.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 7.2e+28) tmp = y * (y * 3.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 7.2e+28], N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 7.2 \cdot 10^{+28}:\\
\;\;\;\;y \cdot \left(y \cdot 3\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 7.1999999999999999e28Initial program 99.8%
Taylor expanded in x around 0 82.9%
unpow282.9%
unpow282.9%
distribute-lft1-in82.9%
metadata-eval82.9%
*-commutative82.9%
associate-*r*82.9%
Simplified82.9%
if 7.1999999999999999e28 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf 88.4%
unpow288.4%
Simplified88.4%
Final simplification85.1%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (* y 3.0))))
double code(double x, double y) {
return (x * x) + (y * (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y * 3.0d0))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y * 3.0));
}
def code(x, y): return (x * x) + (y * (y * 3.0))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y * 3.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y \cdot 3\right)
\end{array}
Initial program 99.9%
associate-+l+99.9%
+-commutative99.9%
+-commutative99.9%
associate-+r+99.9%
count-299.9%
distribute-lft1-in99.9%
metadata-eval99.9%
*-commutative99.9%
fma-def99.9%
metadata-eval99.9%
metadata-eval99.9%
Simplified99.9%
fma-udef99.9%
associate-*l*99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 54.8%
unpow254.8%
Simplified54.8%
Final simplification54.8%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (+ y (+ y y)))))
double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y + (y + y)))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
def code(x, y): return (x * x) + (y * (y + (y + y)))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y + Float64(y + y)))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y + (y + y))); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y + N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y + \left(y + y\right)\right)
\end{array}
herbie shell --seed 2023293
(FPCore (x y)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, E"
:precision binary64
:herbie-target
(+ (* x x) (* y (+ y (+ y y))))
(+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))