
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (* (sqrt (* x 9.0)) (+ y (+ (/ 0.1111111111111111 x) -1.0))))
double code(double x, double y) {
return sqrt((x * 9.0)) * (y + ((0.1111111111111111 / x) + -1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt((x * 9.0d0)) * (y + ((0.1111111111111111d0 / x) + (-1.0d0)))
end function
public static double code(double x, double y) {
return Math.sqrt((x * 9.0)) * (y + ((0.1111111111111111 / x) + -1.0));
}
def code(x, y): return math.sqrt((x * 9.0)) * (y + ((0.1111111111111111 / x) + -1.0))
function code(x, y) return Float64(sqrt(Float64(x * 9.0)) * Float64(y + Float64(Float64(0.1111111111111111 / x) + -1.0))) end
function tmp = code(x, y) tmp = sqrt((x * 9.0)) * (y + ((0.1111111111111111 / x) + -1.0)); end
code[x_, y_] := N[(N[Sqrt[N[(x * 9.0), $MachinePrecision]], $MachinePrecision] * N[(y + N[(N[(0.1111111111111111 / x), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot 9} \cdot \left(y + \left(\frac{0.1111111111111111}{x} + -1\right)\right)
\end{array}
Initial program 99.4%
associate--l+99.4%
sub-neg99.4%
*-commutative99.4%
associate-/r*99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
expm1-log1p-u96.3%
expm1-udef52.1%
Applied egg-rr52.1%
expm1-def96.3%
expm1-log1p99.4%
rem-square-sqrt99.0%
fabs-sqr99.0%
rem-square-sqrt99.4%
rem-sqrt-square99.4%
swap-sqr99.3%
metadata-eval99.3%
rem-square-sqrt99.5%
*-commutative99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (if (<= x 4.7e-8) (sqrt (+ (* 2.0 (+ y -1.0)) (* 0.1111111111111111 (/ 1.0 x)))) (* (sqrt (* x 9.0)) (+ y -1.0))))
double code(double x, double y) {
double tmp;
if (x <= 4.7e-8) {
tmp = sqrt(((2.0 * (y + -1.0)) + (0.1111111111111111 * (1.0 / x))));
} else {
tmp = sqrt((x * 9.0)) * (y + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 4.7d-8) then
tmp = sqrt(((2.0d0 * (y + (-1.0d0))) + (0.1111111111111111d0 * (1.0d0 / x))))
else
tmp = sqrt((x * 9.0d0)) * (y + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 4.7e-8) {
tmp = Math.sqrt(((2.0 * (y + -1.0)) + (0.1111111111111111 * (1.0 / x))));
} else {
tmp = Math.sqrt((x * 9.0)) * (y + -1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 4.7e-8: tmp = math.sqrt(((2.0 * (y + -1.0)) + (0.1111111111111111 * (1.0 / x)))) else: tmp = math.sqrt((x * 9.0)) * (y + -1.0) return tmp
function code(x, y) tmp = 0.0 if (x <= 4.7e-8) tmp = sqrt(Float64(Float64(2.0 * Float64(y + -1.0)) + Float64(0.1111111111111111 * Float64(1.0 / x)))); else tmp = Float64(sqrt(Float64(x * 9.0)) * Float64(y + -1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 4.7e-8) tmp = sqrt(((2.0 * (y + -1.0)) + (0.1111111111111111 * (1.0 / x)))); else tmp = sqrt((x * 9.0)) * (y + -1.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 4.7e-8], N[Sqrt[N[(N[(2.0 * N[(y + -1.0), $MachinePrecision]), $MachinePrecision] + N[(0.1111111111111111 * N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], N[(N[Sqrt[N[(x * 9.0), $MachinePrecision]], $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4.7 \cdot 10^{-8}:\\
\;\;\;\;\sqrt{2 \cdot \left(y + -1\right) + 0.1111111111111111 \cdot \frac{1}{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 9} \cdot \left(y + -1\right)\\
\end{array}
\end{array}
if x < 4.6999999999999997e-8Initial program 99.3%
associate--l+99.3%
sub-neg99.3%
*-commutative99.3%
associate-/r*99.3%
metadata-eval99.3%
metadata-eval99.3%
Simplified99.3%
expm1-log1p-u99.3%
expm1-udef6.4%
Applied egg-rr6.4%
expm1-def99.3%
expm1-log1p99.3%
rem-square-sqrt98.8%
fabs-sqr98.8%
rem-square-sqrt99.3%
rem-sqrt-square99.3%
swap-sqr99.2%
metadata-eval99.2%
rem-square-sqrt99.3%
*-commutative99.3%
Simplified99.3%
add-sqr-sqrt88.4%
sqrt-unprod84.9%
swap-sqr35.8%
add-sqr-sqrt35.9%
pow235.9%
associate-+r+35.9%
+-commutative35.9%
associate-+l+35.9%
Applied egg-rr35.9%
Taylor expanded in x around 0 78.4%
if 4.6999999999999997e-8 < x Initial program 99.5%
Taylor expanded in y around inf 98.6%
expm1-log1p-u93.7%
expm1-udef93.7%
Applied egg-rr92.7%
expm1-def93.7%
expm1-log1p99.5%
rem-square-sqrt99.2%
fabs-sqr99.2%
rem-square-sqrt99.5%
rem-sqrt-square99.5%
swap-sqr99.4%
metadata-eval99.4%
rem-square-sqrt99.7%
*-commutative99.7%
Simplified98.8%
Final simplification89.1%
(FPCore (x y)
:precision binary64
(if (<= x 2.1e-47)
(* (sqrt x) (/ 0.3333333333333333 x))
(if (<= x 3.9e+150)
(* 3.0 (* y (sqrt x)))
(if (<= x 3.6e+249) (* (sqrt x) -3.0) (* (sqrt x) (* y 3.0))))))
double code(double x, double y) {
double tmp;
if (x <= 2.1e-47) {
tmp = sqrt(x) * (0.3333333333333333 / x);
} else if (x <= 3.9e+150) {
tmp = 3.0 * (y * sqrt(x));
} else if (x <= 3.6e+249) {
tmp = sqrt(x) * -3.0;
} else {
tmp = sqrt(x) * (y * 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 2.1d-47) then
tmp = sqrt(x) * (0.3333333333333333d0 / x)
else if (x <= 3.9d+150) then
tmp = 3.0d0 * (y * sqrt(x))
else if (x <= 3.6d+249) then
tmp = sqrt(x) * (-3.0d0)
else
tmp = sqrt(x) * (y * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 2.1e-47) {
tmp = Math.sqrt(x) * (0.3333333333333333 / x);
} else if (x <= 3.9e+150) {
tmp = 3.0 * (y * Math.sqrt(x));
} else if (x <= 3.6e+249) {
tmp = Math.sqrt(x) * -3.0;
} else {
tmp = Math.sqrt(x) * (y * 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 2.1e-47: tmp = math.sqrt(x) * (0.3333333333333333 / x) elif x <= 3.9e+150: tmp = 3.0 * (y * math.sqrt(x)) elif x <= 3.6e+249: tmp = math.sqrt(x) * -3.0 else: tmp = math.sqrt(x) * (y * 3.0) return tmp
function code(x, y) tmp = 0.0 if (x <= 2.1e-47) tmp = Float64(sqrt(x) * Float64(0.3333333333333333 / x)); elseif (x <= 3.9e+150) tmp = Float64(3.0 * Float64(y * sqrt(x))); elseif (x <= 3.6e+249) tmp = Float64(sqrt(x) * -3.0); else tmp = Float64(sqrt(x) * Float64(y * 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 2.1e-47) tmp = sqrt(x) * (0.3333333333333333 / x); elseif (x <= 3.9e+150) tmp = 3.0 * (y * sqrt(x)); elseif (x <= 3.6e+249) tmp = sqrt(x) * -3.0; else tmp = sqrt(x) * (y * 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 2.1e-47], N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.9e+150], N[(3.0 * N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.6e+249], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(y * 3.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.1 \cdot 10^{-47}:\\
\;\;\;\;\sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{elif}\;x \leq 3.9 \cdot 10^{+150}:\\
\;\;\;\;3 \cdot \left(y \cdot \sqrt{x}\right)\\
\mathbf{elif}\;x \leq 3.6 \cdot 10^{+249}:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(y \cdot 3\right)\\
\end{array}
\end{array}
if x < 2.1000000000000001e-47Initial program 99.3%
*-commutative99.3%
associate-*l*99.3%
+-commutative99.3%
associate--l+99.3%
+-commutative99.3%
distribute-rgt-in99.3%
*-commutative99.3%
fma-def99.3%
sub-neg99.3%
metadata-eval99.3%
associate-*l/99.3%
metadata-eval99.3%
*-commutative99.3%
associate-/r*99.3%
metadata-eval99.3%
Simplified99.3%
Taylor expanded in x around 0 80.6%
if 2.1000000000000001e-47 < x < 3.89999999999999991e150Initial program 99.4%
associate-*l*99.6%
associate--l+99.6%
Simplified99.6%
Taylor expanded in y around inf 61.8%
if 3.89999999999999991e150 < x < 3.5999999999999997e249Initial program 99.4%
Taylor expanded in y around inf 99.4%
Taylor expanded in y around 0 66.2%
*-commutative66.2%
Simplified66.2%
if 3.5999999999999997e249 < x Initial program 99.6%
*-commutative99.6%
associate-*l*99.7%
+-commutative99.7%
associate--l+99.7%
+-commutative99.7%
distribute-rgt-in99.7%
*-commutative99.7%
fma-def99.7%
sub-neg99.7%
metadata-eval99.7%
associate-*l/99.7%
metadata-eval99.7%
*-commutative99.7%
associate-/r*99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in y around inf 68.4%
Final simplification71.1%
(FPCore (x y) :precision binary64 (if (or (<= y -4.4e+82) (not (<= y 5.3e+16))) (* 3.0 (* y (sqrt x))) (* (sqrt x) (+ (/ 0.3333333333333333 x) -3.0))))
double code(double x, double y) {
double tmp;
if ((y <= -4.4e+82) || !(y <= 5.3e+16)) {
tmp = 3.0 * (y * sqrt(x));
} else {
tmp = sqrt(x) * ((0.3333333333333333 / x) + -3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-4.4d+82)) .or. (.not. (y <= 5.3d+16))) then
tmp = 3.0d0 * (y * sqrt(x))
else
tmp = sqrt(x) * ((0.3333333333333333d0 / x) + (-3.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -4.4e+82) || !(y <= 5.3e+16)) {
tmp = 3.0 * (y * Math.sqrt(x));
} else {
tmp = Math.sqrt(x) * ((0.3333333333333333 / x) + -3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -4.4e+82) or not (y <= 5.3e+16): tmp = 3.0 * (y * math.sqrt(x)) else: tmp = math.sqrt(x) * ((0.3333333333333333 / x) + -3.0) return tmp
function code(x, y) tmp = 0.0 if ((y <= -4.4e+82) || !(y <= 5.3e+16)) tmp = Float64(3.0 * Float64(y * sqrt(x))); else tmp = Float64(sqrt(x) * Float64(Float64(0.3333333333333333 / x) + -3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -4.4e+82) || ~((y <= 5.3e+16))) tmp = 3.0 * (y * sqrt(x)); else tmp = sqrt(x) * ((0.3333333333333333 / x) + -3.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -4.4e+82], N[Not[LessEqual[y, 5.3e+16]], $MachinePrecision]], N[(3.0 * N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(N[(0.3333333333333333 / x), $MachinePrecision] + -3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.4 \cdot 10^{+82} \lor \neg \left(y \leq 5.3 \cdot 10^{+16}\right):\\
\;\;\;\;3 \cdot \left(y \cdot \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(\frac{0.3333333333333333}{x} + -3\right)\\
\end{array}
\end{array}
if y < -4.4000000000000002e82 or 5.3e16 < y Initial program 99.5%
associate-*l*99.6%
associate--l+99.6%
Simplified99.6%
Taylor expanded in y around inf 84.2%
if -4.4000000000000002e82 < y < 5.3e16Initial program 99.3%
*-commutative99.3%
associate-*l*99.3%
+-commutative99.3%
associate--l+99.3%
+-commutative99.3%
distribute-rgt-in99.3%
*-commutative99.3%
fma-def99.3%
sub-neg99.3%
metadata-eval99.3%
associate-*l/99.3%
metadata-eval99.3%
*-commutative99.3%
associate-/r*99.3%
metadata-eval99.3%
Simplified99.3%
Taylor expanded in y around 0 93.9%
sub-neg93.9%
associate-*r/94.0%
metadata-eval94.0%
metadata-eval94.0%
Simplified94.0%
Final simplification89.6%
(FPCore (x y) :precision binary64 (* 3.0 (* (+ y (+ (/ 0.1111111111111111 x) -1.0)) (sqrt x))))
double code(double x, double y) {
return 3.0 * ((y + ((0.1111111111111111 / x) + -1.0)) * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y + ((0.1111111111111111d0 / x) + (-1.0d0))) * sqrt(x))
end function
public static double code(double x, double y) {
return 3.0 * ((y + ((0.1111111111111111 / x) + -1.0)) * Math.sqrt(x));
}
def code(x, y): return 3.0 * ((y + ((0.1111111111111111 / x) + -1.0)) * math.sqrt(x))
function code(x, y) return Float64(3.0 * Float64(Float64(y + Float64(Float64(0.1111111111111111 / x) + -1.0)) * sqrt(x))) end
function tmp = code(x, y) tmp = 3.0 * ((y + ((0.1111111111111111 / x) + -1.0)) * sqrt(x)); end
code[x_, y_] := N[(3.0 * N[(N[(y + N[(N[(0.1111111111111111 / x), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(\left(y + \left(\frac{0.1111111111111111}{x} + -1\right)\right) \cdot \sqrt{x}\right)
\end{array}
Initial program 99.4%
associate-*l*99.5%
associate--l+99.5%
sub-neg99.5%
*-commutative99.5%
associate-/r*99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 4e-9))) (* 3.0 (* y (sqrt x))) (* (sqrt x) -3.0)))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 4e-9)) {
tmp = 3.0 * (y * sqrt(x));
} else {
tmp = sqrt(x) * -3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 4d-9))) then
tmp = 3.0d0 * (y * sqrt(x))
else
tmp = sqrt(x) * (-3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 4e-9)) {
tmp = 3.0 * (y * Math.sqrt(x));
} else {
tmp = Math.sqrt(x) * -3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 4e-9): tmp = 3.0 * (y * math.sqrt(x)) else: tmp = math.sqrt(x) * -3.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 4e-9)) tmp = Float64(3.0 * Float64(y * sqrt(x))); else tmp = Float64(sqrt(x) * -3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 4e-9))) tmp = 3.0 * (y * sqrt(x)); else tmp = sqrt(x) * -3.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 4e-9]], $MachinePrecision]], N[(3.0 * N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 4 \cdot 10^{-9}\right):\\
\;\;\;\;3 \cdot \left(y \cdot \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\end{array}
\end{array}
if y < -1 or 4.00000000000000025e-9 < y Initial program 99.4%
associate-*l*99.5%
associate--l+99.5%
Simplified99.5%
Taylor expanded in y around inf 74.1%
if -1 < y < 4.00000000000000025e-9Initial program 99.3%
Taylor expanded in y around inf 48.3%
Taylor expanded in y around 0 46.5%
*-commutative46.5%
Simplified46.5%
Final simplification61.1%
(FPCore (x y) :precision binary64 (if (<= x 9.2e-7) (* (sqrt x) (+ (/ 0.3333333333333333 x) -3.0)) (* (sqrt (* x 9.0)) (+ y -1.0))))
double code(double x, double y) {
double tmp;
if (x <= 9.2e-7) {
tmp = sqrt(x) * ((0.3333333333333333 / x) + -3.0);
} else {
tmp = sqrt((x * 9.0)) * (y + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 9.2d-7) then
tmp = sqrt(x) * ((0.3333333333333333d0 / x) + (-3.0d0))
else
tmp = sqrt((x * 9.0d0)) * (y + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 9.2e-7) {
tmp = Math.sqrt(x) * ((0.3333333333333333 / x) + -3.0);
} else {
tmp = Math.sqrt((x * 9.0)) * (y + -1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 9.2e-7: tmp = math.sqrt(x) * ((0.3333333333333333 / x) + -3.0) else: tmp = math.sqrt((x * 9.0)) * (y + -1.0) return tmp
function code(x, y) tmp = 0.0 if (x <= 9.2e-7) tmp = Float64(sqrt(x) * Float64(Float64(0.3333333333333333 / x) + -3.0)); else tmp = Float64(sqrt(Float64(x * 9.0)) * Float64(y + -1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 9.2e-7) tmp = sqrt(x) * ((0.3333333333333333 / x) + -3.0); else tmp = sqrt((x * 9.0)) * (y + -1.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 9.2e-7], N[(N[Sqrt[x], $MachinePrecision] * N[(N[(0.3333333333333333 / x), $MachinePrecision] + -3.0), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(x * 9.0), $MachinePrecision]], $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 9.2 \cdot 10^{-7}:\\
\;\;\;\;\sqrt{x} \cdot \left(\frac{0.3333333333333333}{x} + -3\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 9} \cdot \left(y + -1\right)\\
\end{array}
\end{array}
if x < 9.1999999999999998e-7Initial program 99.3%
*-commutative99.3%
associate-*l*99.3%
+-commutative99.3%
associate--l+99.3%
+-commutative99.3%
distribute-rgt-in99.3%
*-commutative99.3%
fma-def99.3%
sub-neg99.3%
metadata-eval99.3%
associate-*l/99.3%
metadata-eval99.3%
*-commutative99.3%
associate-/r*99.3%
metadata-eval99.3%
Simplified99.3%
Taylor expanded in y around 0 77.2%
sub-neg77.2%
associate-*r/77.2%
metadata-eval77.2%
metadata-eval77.2%
Simplified77.2%
if 9.1999999999999998e-7 < x Initial program 99.5%
Taylor expanded in y around inf 98.6%
expm1-log1p-u93.7%
expm1-udef93.7%
Applied egg-rr92.7%
expm1-def93.7%
expm1-log1p99.5%
rem-square-sqrt99.2%
fabs-sqr99.2%
rem-square-sqrt99.5%
rem-sqrt-square99.5%
swap-sqr99.4%
metadata-eval99.4%
rem-square-sqrt99.7%
*-commutative99.7%
Simplified98.8%
Final simplification88.5%
(FPCore (x y) :precision binary64 (* (sqrt x) -3.0))
double code(double x, double y) {
return sqrt(x) * -3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(x) * (-3.0d0)
end function
public static double code(double x, double y) {
return Math.sqrt(x) * -3.0;
}
def code(x, y): return math.sqrt(x) * -3.0
function code(x, y) return Float64(sqrt(x) * -3.0) end
function tmp = code(x, y) tmp = sqrt(x) * -3.0; end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot -3
\end{array}
Initial program 99.4%
Taylor expanded in y around inf 62.4%
Taylor expanded in y around 0 23.2%
*-commutative23.2%
Simplified23.2%
Final simplification23.2%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2023293
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:herbie-target
(* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))