
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= (- 1.0 z) -10000000000.0)
t_0
(if (<= (- 1.0 z) 1.00005)
(+ x y)
(if (or (<= (- 1.0 z) 1e+192) (not (<= (- 1.0 z) 6e+242)))
(* y (- 1.0 z))
t_0)))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if ((1.0 - z) <= -10000000000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 1.00005) {
tmp = x + y;
} else if (((1.0 - z) <= 1e+192) || !((1.0 - z) <= 6e+242)) {
tmp = y * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if ((1.0d0 - z) <= (-10000000000.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 1.00005d0) then
tmp = x + y
else if (((1.0d0 - z) <= 1d+192) .or. (.not. ((1.0d0 - z) <= 6d+242))) then
tmp = y * (1.0d0 - z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if ((1.0 - z) <= -10000000000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 1.00005) {
tmp = x + y;
} else if (((1.0 - z) <= 1e+192) || !((1.0 - z) <= 6e+242)) {
tmp = y * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if (1.0 - z) <= -10000000000.0: tmp = t_0 elif (1.0 - z) <= 1.00005: tmp = x + y elif ((1.0 - z) <= 1e+192) or not ((1.0 - z) <= 6e+242): tmp = y * (1.0 - z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (Float64(1.0 - z) <= -10000000000.0) tmp = t_0; elseif (Float64(1.0 - z) <= 1.00005) tmp = Float64(x + y); elseif ((Float64(1.0 - z) <= 1e+192) || !(Float64(1.0 - z) <= 6e+242)) tmp = Float64(y * Float64(1.0 - z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if ((1.0 - z) <= -10000000000.0) tmp = t_0; elseif ((1.0 - z) <= 1.00005) tmp = x + y; elseif (((1.0 - z) <= 1e+192) || ~(((1.0 - z) <= 6e+242))) tmp = y * (1.0 - z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -10000000000.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 1.00005], N[(x + y), $MachinePrecision], If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], 1e+192], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 6e+242]], $MachinePrecision]], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;1 - z \leq -10000000000:\\
\;\;\;\;t_0\\
\mathbf{elif}\;1 - z \leq 1.00005:\\
\;\;\;\;x + y\\
\mathbf{elif}\;1 - z \leq 10^{+192} \lor \neg \left(1 - z \leq 6 \cdot 10^{+242}\right):\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (-.f64 1 z) < -1e10 or 1.00000000000000004e192 < (-.f64 1 z) < 6.0000000000000001e242Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in100.0%
Applied egg-rr100.0%
Taylor expanded in z around inf 99.5%
associate-*r*99.5%
mul-1-neg99.5%
Simplified99.5%
Taylor expanded in y around 0 58.1%
mul-1-neg58.1%
*-commutative58.1%
distribute-rgt-neg-in58.1%
Simplified58.1%
if -1e10 < (-.f64 1 z) < 1.00005000000000011Initial program 100.0%
Taylor expanded in z around 0 98.7%
+-commutative98.7%
Simplified98.7%
if 1.00005000000000011 < (-.f64 1 z) < 1.00000000000000004e192 or 6.0000000000000001e242 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in x around 0 37.4%
Final simplification73.4%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -10000000000.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -10000000000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-10000000000.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -10000000000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -10000000000.0) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -10000000000.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -10000000000.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -10000000000.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -10000000000 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -1e10 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 97.1%
mul-1-neg97.1%
distribute-lft-neg-out97.1%
*-commutative97.1%
+-commutative97.1%
Simplified97.1%
if -1e10 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 98.2%
+-commutative98.2%
Simplified98.2%
Final simplification97.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -48.0) (not (<= z 1.0))) (* x (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -48.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-48.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -48.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -48.0) or not (z <= 1.0): tmp = x * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -48.0) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -48.0) || ~((z <= 1.0))) tmp = x * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -48.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -48 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -48 or 1 < z Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in96.8%
Applied egg-rr96.8%
Taylor expanded in z around inf 95.2%
associate-*r*95.2%
mul-1-neg95.2%
Simplified95.2%
Taylor expanded in y around 0 60.7%
mul-1-neg60.7%
*-commutative60.7%
distribute-rgt-neg-in60.7%
Simplified60.7%
if -48 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.0%
+-commutative97.0%
Simplified97.0%
Final simplification79.4%
(FPCore (x y z) :precision binary64 (if (<= x -4e-45) (- x (* x z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4e-45) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4d-45)) then
tmp = x - (x * z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4e-45) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4e-45: tmp = x - (x * z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4e-45) tmp = Float64(x - Float64(x * z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4e-45) tmp = x - (x * z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4e-45], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-45}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if x < -3.99999999999999994e-45Initial program 100.0%
Taylor expanded in x around inf 75.1%
sub-neg75.1%
distribute-rgt-in75.1%
distribute-lft-neg-out75.1%
unsub-neg75.1%
*-lft-identity75.1%
Simplified75.1%
if -3.99999999999999994e-45 < x Initial program 100.0%
Taylor expanded in x around 0 55.5%
Final simplification62.1%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 52.0%
+-commutative52.0%
Simplified52.0%
Final simplification52.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in98.4%
Applied egg-rr98.4%
Taylor expanded in z around inf 72.6%
associate-*r*72.6%
mul-1-neg72.6%
Simplified72.6%
Taylor expanded in z around 0 26.8%
Final simplification26.8%
herbie shell --seed 2023293
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))