
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (- (* y (+ 1.0 (log z))) (* y z))))
double code(double x, double y, double z) {
return (x * 0.5) + ((y * (1.0 + log(z))) - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + ((y * (1.0d0 + log(z))) - (y * z))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + ((y * (1.0 + Math.log(z))) - (y * z));
}
def code(x, y, z): return (x * 0.5) + ((y * (1.0 + math.log(z))) - (y * z))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(Float64(y * Float64(1.0 + log(z))) - Float64(y * z))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + ((y * (1.0 + log(z))) - (y * z)); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(N[(y * N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + \left(y \cdot \left(1 + \log z\right) - y \cdot z\right)
\end{array}
Initial program 99.9%
Taylor expanded in z around 0 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(if (or (<= (* x 0.5) -2e+58)
(not
(or (<= (* x 0.5) -1e-19)
(and (not (<= (* x 0.5) -2e-75)) (<= (* x 0.5) 5e+32)))))
(- (* x 0.5) (* y z))
(+ y (* y (- (log z) z)))))
double code(double x, double y, double z) {
double tmp;
if (((x * 0.5) <= -2e+58) || !(((x * 0.5) <= -1e-19) || (!((x * 0.5) <= -2e-75) && ((x * 0.5) <= 5e+32)))) {
tmp = (x * 0.5) - (y * z);
} else {
tmp = y + (y * (log(z) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((x * 0.5d0) <= (-2d+58)) .or. (.not. ((x * 0.5d0) <= (-1d-19)) .or. (.not. ((x * 0.5d0) <= (-2d-75))) .and. ((x * 0.5d0) <= 5d+32))) then
tmp = (x * 0.5d0) - (y * z)
else
tmp = y + (y * (log(z) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((x * 0.5) <= -2e+58) || !(((x * 0.5) <= -1e-19) || (!((x * 0.5) <= -2e-75) && ((x * 0.5) <= 5e+32)))) {
tmp = (x * 0.5) - (y * z);
} else {
tmp = y + (y * (Math.log(z) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((x * 0.5) <= -2e+58) or not (((x * 0.5) <= -1e-19) or (not ((x * 0.5) <= -2e-75) and ((x * 0.5) <= 5e+32))): tmp = (x * 0.5) - (y * z) else: tmp = y + (y * (math.log(z) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(x * 0.5) <= -2e+58) || !((Float64(x * 0.5) <= -1e-19) || (!(Float64(x * 0.5) <= -2e-75) && (Float64(x * 0.5) <= 5e+32)))) tmp = Float64(Float64(x * 0.5) - Float64(y * z)); else tmp = Float64(y + Float64(y * Float64(log(z) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((x * 0.5) <= -2e+58) || ~((((x * 0.5) <= -1e-19) || (~(((x * 0.5) <= -2e-75)) && ((x * 0.5) <= 5e+32))))) tmp = (x * 0.5) - (y * z); else tmp = y + (y * (log(z) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(x * 0.5), $MachinePrecision], -2e+58], N[Not[Or[LessEqual[N[(x * 0.5), $MachinePrecision], -1e-19], And[N[Not[LessEqual[N[(x * 0.5), $MachinePrecision], -2e-75]], $MachinePrecision], LessEqual[N[(x * 0.5), $MachinePrecision], 5e+32]]]], $MachinePrecision]], N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision], N[(y + N[(y * N[(N[Log[z], $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot 0.5 \leq -2 \cdot 10^{+58} \lor \neg \left(x \cdot 0.5 \leq -1 \cdot 10^{-19} \lor \neg \left(x \cdot 0.5 \leq -2 \cdot 10^{-75}\right) \land x \cdot 0.5 \leq 5 \cdot 10^{+32}\right):\\
\;\;\;\;x \cdot 0.5 - y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y + y \cdot \left(\log z - z\right)\\
\end{array}
\end{array}
if (*.f64 x 1/2) < -1.99999999999999989e58 or -9.9999999999999998e-20 < (*.f64 x 1/2) < -1.9999999999999999e-75 or 4.9999999999999997e32 < (*.f64 x 1/2) Initial program 100.0%
Taylor expanded in z around inf 92.6%
associate-*r*92.6%
neg-mul-192.6%
Simplified92.6%
distribute-lft-neg-out92.6%
unsub-neg92.6%
add-sqr-sqrt39.9%
sqrt-prod79.0%
sqr-neg79.0%
sqrt-unprod42.3%
add-sqr-sqrt70.3%
*-commutative70.3%
add-sqr-sqrt42.3%
sqrt-unprod79.0%
sqr-neg79.0%
sqrt-prod39.9%
add-sqr-sqrt92.6%
Applied egg-rr92.6%
if -1.99999999999999989e58 < (*.f64 x 1/2) < -9.9999999999999998e-20 or -1.9999999999999999e-75 < (*.f64 x 1/2) < 4.9999999999999997e32Initial program 99.7%
sub-neg99.7%
associate-+l+99.7%
distribute-rgt-in99.7%
*-lft-identity99.7%
associate-+r+99.7%
neg-sub099.7%
associate-+l-99.7%
neg-sub099.7%
distribute-lft-neg-out99.7%
unsub-neg99.7%
fma-def99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 85.6%
Final simplification88.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (+ 1.0 (log z)))) (t_1 (- (* x 0.5) (* y z))))
(if (<= z 1.15e-211)
t_1
(if (<= z 2.5e-103)
t_0
(if (<= z 8e-50)
t_1
(if (<= z 1.35e-13) t_0 (fma y (- z) (* x 0.5))))))))
double code(double x, double y, double z) {
double t_0 = y * (1.0 + log(z));
double t_1 = (x * 0.5) - (y * z);
double tmp;
if (z <= 1.15e-211) {
tmp = t_1;
} else if (z <= 2.5e-103) {
tmp = t_0;
} else if (z <= 8e-50) {
tmp = t_1;
} else if (z <= 1.35e-13) {
tmp = t_0;
} else {
tmp = fma(y, -z, (x * 0.5));
}
return tmp;
}
function code(x, y, z) t_0 = Float64(y * Float64(1.0 + log(z))) t_1 = Float64(Float64(x * 0.5) - Float64(y * z)) tmp = 0.0 if (z <= 1.15e-211) tmp = t_1; elseif (z <= 2.5e-103) tmp = t_0; elseif (z <= 8e-50) tmp = t_1; elseif (z <= 1.35e-13) tmp = t_0; else tmp = fma(y, Float64(-z), Float64(x * 0.5)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, 1.15e-211], t$95$1, If[LessEqual[z, 2.5e-103], t$95$0, If[LessEqual[z, 8e-50], t$95$1, If[LessEqual[z, 1.35e-13], t$95$0, N[(y * (-z) + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 + \log z\right)\\
t_1 := x \cdot 0.5 - y \cdot z\\
\mathbf{if}\;z \leq 1.15 \cdot 10^{-211}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 2.5 \cdot 10^{-103}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 8 \cdot 10^{-50}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 1.35 \cdot 10^{-13}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, -z, x \cdot 0.5\right)\\
\end{array}
\end{array}
if z < 1.14999999999999994e-211 or 2.49999999999999983e-103 < z < 8.00000000000000006e-50Initial program 99.9%
Taylor expanded in z around inf 72.3%
associate-*r*72.3%
neg-mul-172.3%
Simplified72.3%
distribute-lft-neg-out72.3%
unsub-neg72.3%
add-sqr-sqrt36.0%
sqrt-prod70.4%
sqr-neg70.4%
sqrt-unprod35.9%
add-sqr-sqrt71.7%
*-commutative71.7%
add-sqr-sqrt35.9%
sqrt-unprod70.4%
sqr-neg70.4%
sqrt-prod36.0%
add-sqr-sqrt72.3%
Applied egg-rr72.3%
if 1.14999999999999994e-211 < z < 2.49999999999999983e-103 or 8.00000000000000006e-50 < z < 1.35000000000000005e-13Initial program 99.7%
Taylor expanded in z around 0 99.7%
Taylor expanded in x around 0 67.7%
Taylor expanded in z around 0 67.6%
if 1.35000000000000005e-13 < z Initial program 99.9%
+-commutative99.9%
fma-def100.0%
Simplified100.0%
Taylor expanded in z around inf 98.6%
mul-1-neg98.6%
Simplified98.6%
Final simplification83.9%
(FPCore (x y z)
:precision binary64
(if (or (<= z 4.6e-211)
(and (not (<= z 8.4e-103)) (or (<= z 1.02e-50) (not (<= z 5.7e-14)))))
(- (* x 0.5) (* y z))
(* y (+ 1.0 (log z)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= 4.6e-211) || (!(z <= 8.4e-103) && ((z <= 1.02e-50) || !(z <= 5.7e-14)))) {
tmp = (x * 0.5) - (y * z);
} else {
tmp = y * (1.0 + log(z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= 4.6d-211) .or. (.not. (z <= 8.4d-103)) .and. (z <= 1.02d-50) .or. (.not. (z <= 5.7d-14))) then
tmp = (x * 0.5d0) - (y * z)
else
tmp = y * (1.0d0 + log(z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= 4.6e-211) || (!(z <= 8.4e-103) && ((z <= 1.02e-50) || !(z <= 5.7e-14)))) {
tmp = (x * 0.5) - (y * z);
} else {
tmp = y * (1.0 + Math.log(z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= 4.6e-211) or (not (z <= 8.4e-103) and ((z <= 1.02e-50) or not (z <= 5.7e-14))): tmp = (x * 0.5) - (y * z) else: tmp = y * (1.0 + math.log(z)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= 4.6e-211) || (!(z <= 8.4e-103) && ((z <= 1.02e-50) || !(z <= 5.7e-14)))) tmp = Float64(Float64(x * 0.5) - Float64(y * z)); else tmp = Float64(y * Float64(1.0 + log(z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= 4.6e-211) || (~((z <= 8.4e-103)) && ((z <= 1.02e-50) || ~((z <= 5.7e-14))))) tmp = (x * 0.5) - (y * z); else tmp = y * (1.0 + log(z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, 4.6e-211], And[N[Not[LessEqual[z, 8.4e-103]], $MachinePrecision], Or[LessEqual[z, 1.02e-50], N[Not[LessEqual[z, 5.7e-14]], $MachinePrecision]]]], N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 4.6 \cdot 10^{-211} \lor \neg \left(z \leq 8.4 \cdot 10^{-103}\right) \land \left(z \leq 1.02 \cdot 10^{-50} \lor \neg \left(z \leq 5.7 \cdot 10^{-14}\right)\right):\\
\;\;\;\;x \cdot 0.5 - y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 + \log z\right)\\
\end{array}
\end{array}
if z < 4.59999999999999976e-211 or 8.40000000000000019e-103 < z < 1.0199999999999999e-50 or 5.69999999999999969e-14 < z Initial program 99.9%
Taylor expanded in z around inf 89.2%
associate-*r*89.2%
neg-mul-189.2%
Simplified89.2%
distribute-lft-neg-out89.2%
unsub-neg89.2%
add-sqr-sqrt43.0%
sqrt-prod61.9%
sqr-neg61.9%
sqrt-unprod22.4%
add-sqr-sqrt41.6%
*-commutative41.6%
add-sqr-sqrt22.4%
sqrt-unprod61.9%
sqr-neg61.9%
sqrt-prod43.0%
add-sqr-sqrt89.2%
Applied egg-rr89.2%
if 4.59999999999999976e-211 < z < 8.40000000000000019e-103 or 1.0199999999999999e-50 < z < 5.69999999999999969e-14Initial program 99.7%
Taylor expanded in z around 0 99.7%
Taylor expanded in x around 0 67.7%
Taylor expanded in z around 0 67.6%
Final simplification83.9%
(FPCore (x y z) :precision binary64 (if (<= z 0.0045) (+ (* x 0.5) (* y (+ 1.0 (log z)))) (fma y (- z) (* x 0.5))))
double code(double x, double y, double z) {
double tmp;
if (z <= 0.0045) {
tmp = (x * 0.5) + (y * (1.0 + log(z)));
} else {
tmp = fma(y, -z, (x * 0.5));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= 0.0045) tmp = Float64(Float64(x * 0.5) + Float64(y * Float64(1.0 + log(z)))); else tmp = fma(y, Float64(-z), Float64(x * 0.5)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, 0.0045], N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * (-z) + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 0.0045:\\
\;\;\;\;x \cdot 0.5 + y \cdot \left(1 + \log z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, -z, x \cdot 0.5\right)\\
\end{array}
\end{array}
if z < 0.00449999999999999966Initial program 99.8%
Taylor expanded in z around 0 99.4%
if 0.00449999999999999966 < z Initial program 100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in z around inf 99.3%
mul-1-neg99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (log z) (- 1.0 z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * (log(z) + (1.0 - z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * (log(z) + (1.0d0 - z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * (Math.log(z) + (1.0 - z)));
}
def code(x, y, z): return (x * 0.5) + (y * (math.log(z) + (1.0 - z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(log(z) + Float64(1.0 - z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * (log(z) + (1.0 - z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[Log[z], $MachinePrecision] + N[(1.0 - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\log z + \left(1 - z\right)\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (- (* x 0.5) (* y z)))
double code(double x, double y, double z) {
return (x * 0.5) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) - (y * z)
end function
public static double code(double x, double y, double z) {
return (x * 0.5) - (y * z);
}
def code(x, y, z): return (x * 0.5) - (y * z)
function code(x, y, z) return Float64(Float64(x * 0.5) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (x * 0.5) - (y * z); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 - y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in z around inf 76.0%
associate-*r*76.0%
neg-mul-176.0%
Simplified76.0%
distribute-lft-neg-out76.0%
unsub-neg76.0%
add-sqr-sqrt36.0%
sqrt-prod54.5%
sqr-neg54.5%
sqrt-unprod21.8%
add-sqr-sqrt39.6%
*-commutative39.6%
add-sqr-sqrt21.8%
sqrt-unprod54.5%
sqr-neg54.5%
sqrt-prod36.0%
add-sqr-sqrt76.0%
Applied egg-rr76.0%
Final simplification76.0%
(FPCore (x y z) :precision binary64 (if (<= z 1.02e+16) (* x 0.5) (* z (- y))))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.02e+16) {
tmp = x * 0.5;
} else {
tmp = z * -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.02d+16) then
tmp = x * 0.5d0
else
tmp = z * -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.02e+16) {
tmp = x * 0.5;
} else {
tmp = z * -y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.02e+16: tmp = x * 0.5 else: tmp = z * -y return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.02e+16) tmp = Float64(x * 0.5); else tmp = Float64(z * Float64(-y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.02e+16) tmp = x * 0.5; else tmp = z * -y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.02e+16], N[(x * 0.5), $MachinePrecision], N[(z * (-y)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.02 \cdot 10^{+16}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\end{array}
\end{array}
if z < 1.02e16Initial program 99.8%
Taylor expanded in x around inf 55.3%
if 1.02e16 < z Initial program 100.0%
Taylor expanded in z around 0 100.0%
Taylor expanded in x around 0 78.8%
Taylor expanded in z around inf 78.7%
associate-*r*78.7%
neg-mul-178.7%
Simplified78.7%
Final simplification65.6%
(FPCore (x y z) :precision binary64 (* x 0.5))
double code(double x, double y, double z) {
return x * 0.5;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 0.5d0
end function
public static double code(double x, double y, double z) {
return x * 0.5;
}
def code(x, y, z): return x * 0.5
function code(x, y, z) return Float64(x * 0.5) end
function tmp = code(x, y, z) tmp = x * 0.5; end
code[x_, y_, z_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 40.5%
Final simplification40.5%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 99.9%
sub-neg99.9%
associate-+l+99.9%
distribute-rgt-in99.8%
*-lft-identity99.8%
associate-+r+99.8%
neg-sub099.8%
associate-+l-99.8%
neg-sub099.8%
distribute-lft-neg-out99.8%
unsub-neg99.8%
fma-def99.8%
*-commutative99.8%
Simplified99.8%
add-sqr-sqrt99.5%
pow299.5%
Applied egg-rr99.5%
add-cube-cbrt99.0%
pow399.0%
unpow299.0%
add-sqr-sqrt99.0%
*-commutative99.0%
Applied egg-rr99.0%
Taylor expanded in y around inf 2.0%
Final simplification2.0%
(FPCore (x y z) :precision binary64 (- (+ y (* 0.5 x)) (* y (- z (log z)))))
double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (0.5d0 * x)) - (y * (z - log(z)))
end function
public static double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - Math.log(z)));
}
def code(x, y, z): return (y + (0.5 * x)) - (y * (z - math.log(z)))
function code(x, y, z) return Float64(Float64(y + Float64(0.5 * x)) - Float64(y * Float64(z - log(z)))) end
function tmp = code(x, y, z) tmp = (y + (0.5 * x)) - (y * (z - log(z))); end
code[x_, y_, z_] := N[(N[(y + N[(0.5 * x), $MachinePrecision]), $MachinePrecision] - N[(y * N[(z - N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + 0.5 \cdot x\right) - y \cdot \left(z - \log z\right)
\end{array}
herbie shell --seed 2023293
(FPCore (x y z)
:name "System.Random.MWC.Distributions:gamma from mwc-random-0.13.3.2"
:precision binary64
:herbie-target
(- (+ y (* 0.5 x)) (* y (- z (log z))))
(+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))