
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= y -9.2e+56)
(* y -500.0)
(if (or (<= y 1.3e-24) (and (not (<= y 4100000000.0)) (<= y 4.5e+30)))
(* 500.0 x)
(* y -500.0))))
double code(double x, double y) {
double tmp;
if (y <= -9.2e+56) {
tmp = y * -500.0;
} else if ((y <= 1.3e-24) || (!(y <= 4100000000.0) && (y <= 4.5e+30))) {
tmp = 500.0 * x;
} else {
tmp = y * -500.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-9.2d+56)) then
tmp = y * (-500.0d0)
else if ((y <= 1.3d-24) .or. (.not. (y <= 4100000000.0d0)) .and. (y <= 4.5d+30)) then
tmp = 500.0d0 * x
else
tmp = y * (-500.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -9.2e+56) {
tmp = y * -500.0;
} else if ((y <= 1.3e-24) || (!(y <= 4100000000.0) && (y <= 4.5e+30))) {
tmp = 500.0 * x;
} else {
tmp = y * -500.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -9.2e+56: tmp = y * -500.0 elif (y <= 1.3e-24) or (not (y <= 4100000000.0) and (y <= 4.5e+30)): tmp = 500.0 * x else: tmp = y * -500.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -9.2e+56) tmp = Float64(y * -500.0); elseif ((y <= 1.3e-24) || (!(y <= 4100000000.0) && (y <= 4.5e+30))) tmp = Float64(500.0 * x); else tmp = Float64(y * -500.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -9.2e+56) tmp = y * -500.0; elseif ((y <= 1.3e-24) || (~((y <= 4100000000.0)) && (y <= 4.5e+30))) tmp = 500.0 * x; else tmp = y * -500.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -9.2e+56], N[(y * -500.0), $MachinePrecision], If[Or[LessEqual[y, 1.3e-24], And[N[Not[LessEqual[y, 4100000000.0]], $MachinePrecision], LessEqual[y, 4.5e+30]]], N[(500.0 * x), $MachinePrecision], N[(y * -500.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.2 \cdot 10^{+56}:\\
\;\;\;\;y \cdot -500\\
\mathbf{elif}\;y \leq 1.3 \cdot 10^{-24} \lor \neg \left(y \leq 4100000000\right) \land y \leq 4.5 \cdot 10^{+30}:\\
\;\;\;\;500 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot -500\\
\end{array}
\end{array}
if y < -9.20000000000000058e56 or 1.3e-24 < y < 4.1e9 or 4.49999999999999995e30 < y Initial program 100.0%
Taylor expanded in x around 0 86.6%
if -9.20000000000000058e56 < y < 1.3e-24 or 4.1e9 < y < 4.49999999999999995e30Initial program 100.0%
Taylor expanded in x around inf 77.9%
Final simplification82.1%
(FPCore (x y) :precision binary64 (* y -500.0))
double code(double x, double y) {
return y * -500.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (-500.0d0)
end function
public static double code(double x, double y) {
return y * -500.0;
}
def code(x, y): return y * -500.0
function code(x, y) return Float64(y * -500.0) end
function tmp = code(x, y) tmp = y * -500.0; end
code[x_, y_] := N[(y * -500.0), $MachinePrecision]
\begin{array}{l}
\\
y \cdot -500
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 53.9%
Final simplification53.9%
herbie shell --seed 2023293
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, B"
:precision binary64
(* 500.0 (- x y)))