
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (* 3.0 s) (- (log1p (/ (- 0.25 u) 0.75)))))
float code(float s, float u) {
return (3.0f * s) * -log1pf(((0.25f - u) / 0.75f));
}
function code(s, u) return Float32(Float32(Float32(3.0) * s) * Float32(-log1p(Float32(Float32(Float32(0.25) - u) / Float32(0.75))))) end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \left(-\mathsf{log1p}\left(\frac{0.25 - u}{0.75}\right)\right)
\end{array}
Initial program 95.8%
log-rec96.8%
sub-neg96.8%
log1p-def98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (s u) :precision binary32 (* -3.0 (* s (log (- 1.3333333333333333 (* u 1.3333333333333333))))))
float code(float s, float u) {
return -3.0f * (s * logf((1.3333333333333333f - (u * 1.3333333333333333f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (-3.0e0) * (s * log((1.3333333333333333e0 - (u * 1.3333333333333333e0))))
end function
function code(s, u) return Float32(Float32(-3.0) * Float32(s * log(Float32(Float32(1.3333333333333333) - Float32(u * Float32(1.3333333333333333)))))) end
function tmp = code(s, u) tmp = single(-3.0) * (s * log((single(1.3333333333333333) - (u * single(1.3333333333333333))))); end
\begin{array}{l}
\\
-3 \cdot \left(s \cdot \log \left(1.3333333333333333 - u \cdot 1.3333333333333333\right)\right)
\end{array}
Initial program 95.8%
log-rec96.8%
div-sub95.8%
metadata-eval95.8%
Simplified95.8%
Taylor expanded in s around 0 96.1%
Final simplification96.1%
(FPCore (s u) :precision binary32 (* s (* -3.0 (log1p (+ (* u -1.3333333333333333) 0.3333333333333333)))))
float code(float s, float u) {
return s * (-3.0f * log1pf(((u * -1.3333333333333333f) + 0.3333333333333333f)));
}
function code(s, u) return Float32(s * Float32(Float32(-3.0) * log1p(Float32(Float32(u * Float32(-1.3333333333333333)) + Float32(0.3333333333333333))))) end
\begin{array}{l}
\\
s \cdot \left(-3 \cdot \mathsf{log1p}\left(u \cdot -1.3333333333333333 + 0.3333333333333333\right)\right)
\end{array}
Initial program 95.8%
*-commutative95.8%
associate-*l*95.8%
log-rec96.8%
neg-mul-196.8%
associate-*r*96.8%
metadata-eval96.8%
sub-neg96.8%
log1p-def98.4%
neg-mul-198.4%
associate-*r/98.4%
associate-/l*97.9%
associate-/r/97.9%
sub-neg97.9%
distribute-lft-in96.8%
metadata-eval96.8%
metadata-eval96.8%
metadata-eval96.8%
metadata-eval96.8%
Simplified96.8%
Final simplification96.8%
(FPCore (s u) :precision binary32 (* -3.0 (* s (log 0.75))))
float code(float s, float u) {
return -3.0f * (s * logf(0.75f));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (-3.0e0) * (s * log(0.75e0))
end function
function code(s, u) return Float32(Float32(-3.0) * Float32(s * log(Float32(0.75)))) end
function tmp = code(s, u) tmp = single(-3.0) * (s * log(single(0.75))); end
\begin{array}{l}
\\
-3 \cdot \left(s \cdot \log 0.75\right)
\end{array}
Initial program 95.8%
Taylor expanded in u around 0 7.8%
add-log-exp10.3%
*-commutative10.3%
exp-to-pow10.3%
add-sqr-sqrt10.3%
sqrt-unprod10.3%
swap-sqr10.3%
metadata-eval10.3%
metadata-eval10.3%
swap-sqr10.3%
sqrt-unprod-0.0%
add-sqr-sqrt15.3%
Applied egg-rr15.3%
log-pow27.9%
associate-*l*27.9%
Simplified27.9%
Final simplification27.9%
(FPCore (s u) :precision binary32 (* s (log 0.421875)))
float code(float s, float u) {
return s * logf(0.421875f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log(0.421875e0)
end function
function code(s, u) return Float32(s * log(Float32(0.421875))) end
function tmp = code(s, u) tmp = s * log(single(0.421875)); end
\begin{array}{l}
\\
s \cdot \log 0.421875
\end{array}
Initial program 95.8%
associate-*l*95.6%
*-commutative95.6%
associate-*l*95.8%
log-rec96.8%
distribute-lft-neg-out96.8%
distribute-rgt-neg-in96.8%
Simplified96.7%
add-log-exp96.3%
exp-to-pow96.4%
Applied egg-rr96.4%
Taylor expanded in u around 0 7.8%
Final simplification7.8%
herbie shell --seed 2023293
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, upper"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0)))
(* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))