
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-def99.5%
+-commutative99.5%
fma-def99.4%
Simplified99.4%
fma-udef99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (/ (exp (/ -2.0 v)) (+ 1.0 u)) (- 1.0 (* u u))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((expf((-2.0f / v)) / (1.0f + u)) * (1.0f - (u * u))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((exp(((-2.0e0) / v)) / (1.0e0 + u)) * (1.0e0 - (u * u))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(exp(Float32(Float32(-2.0) / v)) / Float32(Float32(1.0) + u)) * Float32(Float32(1.0) - Float32(u * u))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((exp((single(-2.0) / v)) / (single(1.0) + u)) * (single(1.0) - (u * u)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \frac{e^{\frac{-2}{v}}}{1 + u} \cdot \left(1 - u \cdot u\right)\right)
\end{array}
Initial program 99.4%
*-commutative99.4%
flip--99.4%
associate-*r/99.4%
metadata-eval99.4%
+-commutative99.4%
Applied egg-rr99.4%
associate-/l*99.4%
associate-/r/99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
Taylor expanded in u around 0 96.2%
Final simplification96.2%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ (* u (* v (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = (u * (v * ((1.0f / expf((-2.0f / v))) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (u * (v * ((1.0e0 / exp(((-2.0e0) / v))) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(v * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = (u * (v * ((single(1.0) / exp((single(-2.0) / v))) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around 0 93.4%
if 0.200000003 < v Initial program 92.5%
Taylor expanded in u around 0 82.9%
Final simplification92.7%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ (* (* v u) (expm1 (/ 2.0 v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = ((v * u) * expm1f((2.0f / v))) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(v * u) * expm1(Float32(Float32(2.0) / v))) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(v \cdot u\right) \cdot \mathsf{expm1}\left(\frac{2}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around 0 93.4%
if 0.200000003 < v Initial program 92.5%
Taylor expanded in u around 0 82.9%
expm1-log1p-u82.9%
expm1-udef82.1%
rec-exp82.1%
expm1-def82.1%
Applied egg-rr82.1%
expm1-def82.9%
expm1-log1p82.9%
associate-*r*82.9%
*-commutative82.9%
distribute-neg-frac82.9%
metadata-eval82.9%
Simplified82.9%
Final simplification92.7%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ (* u (+ (/ 2.0 v) (+ 2.0 (/ 1.3333333333333333 (* v v))))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = (u * ((2.0f / v) + (2.0f + (1.3333333333333333f / (v * v))))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (u * ((2.0e0 / v) + (2.0e0 + (1.3333333333333333e0 / (v * v))))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(Float32(2.0) / v) + Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / Float32(v * v))))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = (u * ((single(2.0) / v) + (single(2.0) + (single(1.3333333333333333) / (v * v))))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(\frac{2}{v} + \left(2 + \frac{1.3333333333333333}{v \cdot v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around 0 93.4%
if 0.200000003 < v Initial program 92.5%
Taylor expanded in u around 0 82.9%
Taylor expanded in v around inf 78.2%
associate-+r+78.2%
associate-*r/78.2%
metadata-eval78.2%
unpow278.2%
associate-*r/78.2%
metadata-eval78.2%
Simplified78.2%
Final simplification92.3%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ (* u (- 2.0 (/ -2.0 v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = (u * (2.0f - (-2.0f / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (u * (2.0e0 - ((-2.0e0) / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(2.0) - Float32(Float32(-2.0) / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = (u * (single(2.0) - (single(-2.0) / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 - \frac{-2}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around 0 93.4%
if 0.200000003 < v Initial program 92.5%
Taylor expanded in u around 0 82.9%
Taylor expanded in v around inf 72.3%
associate-*r/72.3%
metadata-eval72.3%
metadata-eval72.3%
distribute-neg-frac72.3%
unsub-neg72.3%
Simplified72.3%
Final simplification91.9%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ (* u 2.0) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = (u * 2.0f) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (u * 2.0e0) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(2.0)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = (u * single(2.0)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot 2 + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around 0 93.4%
if 0.200000003 < v Initial program 92.5%
Taylor expanded in v around inf 61.3%
Taylor expanded in u around 0 61.3%
Final simplification91.0%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 -1.0))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = -1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(-1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in v around 0 93.4%
if 0.200000003 < v Initial program 92.5%
Taylor expanded in u around 0 52.0%
Final simplification90.4%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
Taylor expanded in u around 0 6.8%
Final simplification6.8%
herbie shell --seed 2023293
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))