
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y): return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y) return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) end
function tmp = code(x, y) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y): return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y) return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) end
function tmp = code(x, y) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (/ (/ (- x y) (hypot x y)) (/ (hypot x y) (+ x y))))
y = abs(y);
double code(double x, double y) {
return ((x - y) / hypot(x, y)) / (hypot(x, y) / (x + y));
}
y = Math.abs(y);
public static double code(double x, double y) {
return ((x - y) / Math.hypot(x, y)) / (Math.hypot(x, y) / (x + y));
}
y = abs(y) def code(x, y): return ((x - y) / math.hypot(x, y)) / (math.hypot(x, y) / (x + y))
y = abs(y) function code(x, y) return Float64(Float64(Float64(x - y) / hypot(x, y)) / Float64(hypot(x, y) / Float64(x + y))) end
y = abs(y) function tmp = code(x, y) tmp = ((x - y) / hypot(x, y)) / (hypot(x, y) / (x + y)); end
NOTE: y should be positive before calling this function code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] / N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision] / N[(N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y = |y|\\
\\
\frac{\frac{x - y}{\mathsf{hypot}\left(x, y\right)}}{\frac{\mathsf{hypot}\left(x, y\right)}{x + y}}
\end{array}
Initial program 70.9%
fma-def70.9%
associate-/l*70.5%
*-un-lft-identity70.5%
add-sqr-sqrt40.9%
times-frac40.9%
sqrt-div41.1%
fma-def41.1%
hypot-def41.1%
sqrt-div40.9%
fma-def40.9%
hypot-def51.1%
Applied egg-rr51.1%
frac-times51.0%
*-un-lft-identity51.0%
pow251.0%
Applied egg-rr99.9%
Final simplification99.9%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (* (+ x y) (/ (/ (- x y) (hypot x y)) (hypot x y))))
y = abs(y);
double code(double x, double y) {
return (x + y) * (((x - y) / hypot(x, y)) / hypot(x, y));
}
y = Math.abs(y);
public static double code(double x, double y) {
return (x + y) * (((x - y) / Math.hypot(x, y)) / Math.hypot(x, y));
}
y = abs(y) def code(x, y): return (x + y) * (((x - y) / math.hypot(x, y)) / math.hypot(x, y))
y = abs(y) function code(x, y) return Float64(Float64(x + y) * Float64(Float64(Float64(x - y) / hypot(x, y)) / hypot(x, y))) end
y = abs(y) function tmp = code(x, y) tmp = (x + y) * (((x - y) / hypot(x, y)) / hypot(x, y)); end
NOTE: y should be positive before calling this function code[x_, y_] := N[(N[(x + y), $MachinePrecision] * N[(N[(N[(x - y), $MachinePrecision] / N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision] / N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y = |y|\\
\\
\left(x + y\right) \cdot \frac{\frac{x - y}{\mathsf{hypot}\left(x, y\right)}}{\mathsf{hypot}\left(x, y\right)}
\end{array}
Initial program 70.9%
+-commutative70.9%
+-commutative70.9%
associate-*l/70.4%
+-commutative70.4%
+-commutative70.4%
fma-def70.4%
Simplified70.4%
*-un-lft-identity70.4%
add-sqr-sqrt70.4%
times-frac70.5%
fma-def70.5%
hypot-def70.5%
fma-def70.5%
hypot-def99.7%
Applied egg-rr99.7%
associate-*l/99.7%
*-lft-identity99.7%
Simplified99.7%
Final simplification99.7%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))) (if (<= t_0 2.0) t_0 (/ (- x y) (+ y (* x (+ (/ x y) -1.0)))))))
y = abs(y);
double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = (x - y) / (y + (x * ((x / y) + -1.0)));
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y))
if (t_0 <= 2.0d0) then
tmp = t_0
else
tmp = (x - y) / (y + (x * ((x / y) + (-1.0d0))))
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = (x - y) / (y + (x * ((x / y) + -1.0)));
}
return tmp;
}
y = abs(y) def code(x, y): t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)) tmp = 0 if t_0 <= 2.0: tmp = t_0 else: tmp = (x - y) / (y + (x * ((x / y) + -1.0))) return tmp
y = abs(y) function code(x, y) t_0 = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) tmp = 0.0 if (t_0 <= 2.0) tmp = t_0; else tmp = Float64(Float64(x - y) / Float64(y + Float64(x * Float64(Float64(x / y) + -1.0)))); end return tmp end
y = abs(y) function tmp_2 = code(x, y) t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)); tmp = 0.0; if (t_0 <= 2.0) tmp = t_0; else tmp = (x - y) / (y + (x * ((x / y) + -1.0))); end tmp_2 = tmp; end
NOTE: y should be positive before calling this function
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2.0], t$95$0, N[(N[(x - y), $MachinePrecision] / N[(y + N[(x * N[(N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{if}\;t_0 \leq 2:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{y + x \cdot \left(\frac{x}{y} + -1\right)}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 99.8%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
associate-/l*3.1%
+-commutative3.1%
remove-double-neg3.1%
sub-neg3.1%
+-commutative3.1%
fma-def3.1%
sub-neg3.1%
remove-double-neg3.1%
Simplified3.1%
Taylor expanded in x around 0 3.1%
unpow23.1%
Simplified3.1%
Taylor expanded in y around inf 78.2%
unpow278.2%
associate-*l/79.3%
distribute-rgt-out79.3%
Simplified79.3%
Final simplification93.9%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))) (if (<= t_0 2.0) t_0 (/ (- x y) (+ (* (* x 2.0) (/ x y)) (- y x))))))
y = abs(y);
double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = (x - y) / (((x * 2.0) * (x / y)) + (y - x));
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y))
if (t_0 <= 2.0d0) then
tmp = t_0
else
tmp = (x - y) / (((x * 2.0d0) * (x / y)) + (y - x))
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = (x - y) / (((x * 2.0) * (x / y)) + (y - x));
}
return tmp;
}
y = abs(y) def code(x, y): t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)) tmp = 0 if t_0 <= 2.0: tmp = t_0 else: tmp = (x - y) / (((x * 2.0) * (x / y)) + (y - x)) return tmp
y = abs(y) function code(x, y) t_0 = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) tmp = 0.0 if (t_0 <= 2.0) tmp = t_0; else tmp = Float64(Float64(x - y) / Float64(Float64(Float64(x * 2.0) * Float64(x / y)) + Float64(y - x))); end return tmp end
y = abs(y) function tmp_2 = code(x, y) t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)); tmp = 0.0; if (t_0 <= 2.0) tmp = t_0; else tmp = (x - y) / (((x * 2.0) * (x / y)) + (y - x)); end tmp_2 = tmp; end
NOTE: y should be positive before calling this function
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2.0], t$95$0, N[(N[(x - y), $MachinePrecision] / N[(N[(N[(x * 2.0), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{if}\;t_0 \leq 2:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{\left(x \cdot 2\right) \cdot \frac{x}{y} + \left(y - x\right)}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 99.8%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
associate-/l*3.1%
+-commutative3.1%
remove-double-neg3.1%
sub-neg3.1%
+-commutative3.1%
fma-def3.1%
sub-neg3.1%
remove-double-neg3.1%
Simplified3.1%
fma-def3.1%
+-commutative3.1%
Applied egg-rr3.1%
Taylor expanded in y around -inf 78.2%
+-commutative78.2%
neg-mul-178.2%
+-commutative78.2%
associate-+l+78.2%
Simplified80.0%
Final simplification94.0%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= y 5.5e-167) (+ 1.0 (* (/ y x) (/ (* y -2.0) x))) (if (<= y 4e-18) (* (+ x y) (/ (- x y) (+ (* x x) (* y y)))) -1.0)))
y = abs(y);
double code(double x, double y) {
double tmp;
if (y <= 5.5e-167) {
tmp = 1.0 + ((y / x) * ((y * -2.0) / x));
} else if (y <= 4e-18) {
tmp = (x + y) * ((x - y) / ((x * x) + (y * y)));
} else {
tmp = -1.0;
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 5.5d-167) then
tmp = 1.0d0 + ((y / x) * ((y * (-2.0d0)) / x))
else if (y <= 4d-18) then
tmp = (x + y) * ((x - y) / ((x * x) + (y * y)))
else
tmp = -1.0d0
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if (y <= 5.5e-167) {
tmp = 1.0 + ((y / x) * ((y * -2.0) / x));
} else if (y <= 4e-18) {
tmp = (x + y) * ((x - y) / ((x * x) + (y * y)));
} else {
tmp = -1.0;
}
return tmp;
}
y = abs(y) def code(x, y): tmp = 0 if y <= 5.5e-167: tmp = 1.0 + ((y / x) * ((y * -2.0) / x)) elif y <= 4e-18: tmp = (x + y) * ((x - y) / ((x * x) + (y * y))) else: tmp = -1.0 return tmp
y = abs(y) function code(x, y) tmp = 0.0 if (y <= 5.5e-167) tmp = Float64(1.0 + Float64(Float64(y / x) * Float64(Float64(y * -2.0) / x))); elseif (y <= 4e-18) tmp = Float64(Float64(x + y) * Float64(Float64(x - y) / Float64(Float64(x * x) + Float64(y * y)))); else tmp = -1.0; end return tmp end
y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if (y <= 5.5e-167) tmp = 1.0 + ((y / x) * ((y * -2.0) / x)); elseif (y <= 4e-18) tmp = (x + y) * ((x - y) / ((x * x) + (y * y))); else tmp = -1.0; end tmp_2 = tmp; end
NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[y, 5.5e-167], N[(1.0 + N[(N[(y / x), $MachinePrecision] * N[(N[(y * -2.0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 4e-18], N[(N[(x + y), $MachinePrecision] * N[(N[(x - y), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.5 \cdot 10^{-167}:\\
\;\;\;\;1 + \frac{y}{x} \cdot \frac{y \cdot -2}{x}\\
\mathbf{elif}\;y \leq 4 \cdot 10^{-18}:\\
\;\;\;\;\left(x + y\right) \cdot \frac{x - y}{x \cdot x + y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 5.5000000000000003e-167Initial program 64.6%
+-commutative64.6%
+-commutative64.6%
associate-*l/64.8%
+-commutative64.8%
+-commutative64.8%
fma-def64.8%
Simplified64.8%
Taylor expanded in x around -inf 30.6%
associate-+r+30.6%
+-commutative30.6%
associate-+r+30.6%
associate-+r+30.6%
distribute-lft1-in30.6%
metadata-eval30.6%
mul0-lft31.2%
metadata-eval31.2%
unpow231.2%
associate-*r/31.2%
Simplified31.2%
Taylor expanded in y around 0 31.2%
associate-*r/31.2%
*-commutative31.2%
unpow231.2%
associate-*r*31.2%
unpow231.2%
times-frac38.7%
Simplified38.7%
if 5.5000000000000003e-167 < y < 4.0000000000000003e-18Initial program 99.9%
+-commutative99.9%
+-commutative99.9%
associate-*l/95.5%
+-commutative95.5%
+-commutative95.5%
fma-def95.5%
Simplified95.5%
fma-def95.5%
+-commutative95.5%
Applied egg-rr95.5%
if 4.0000000000000003e-18 < y Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
associate-*l/99.5%
+-commutative99.5%
+-commutative99.5%
fma-def99.5%
Simplified99.5%
Taylor expanded in x around 0 100.0%
Final simplification49.0%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= y 2.5e-137) (+ 1.0 (* (/ y x) (/ (* y -2.0) x))) (/ (- x y) (+ y (* x (+ (/ x y) -1.0))))))
y = abs(y);
double code(double x, double y) {
double tmp;
if (y <= 2.5e-137) {
tmp = 1.0 + ((y / x) * ((y * -2.0) / x));
} else {
tmp = (x - y) / (y + (x * ((x / y) + -1.0)));
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 2.5d-137) then
tmp = 1.0d0 + ((y / x) * ((y * (-2.0d0)) / x))
else
tmp = (x - y) / (y + (x * ((x / y) + (-1.0d0))))
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if (y <= 2.5e-137) {
tmp = 1.0 + ((y / x) * ((y * -2.0) / x));
} else {
tmp = (x - y) / (y + (x * ((x / y) + -1.0)));
}
return tmp;
}
y = abs(y) def code(x, y): tmp = 0 if y <= 2.5e-137: tmp = 1.0 + ((y / x) * ((y * -2.0) / x)) else: tmp = (x - y) / (y + (x * ((x / y) + -1.0))) return tmp
y = abs(y) function code(x, y) tmp = 0.0 if (y <= 2.5e-137) tmp = Float64(1.0 + Float64(Float64(y / x) * Float64(Float64(y * -2.0) / x))); else tmp = Float64(Float64(x - y) / Float64(y + Float64(x * Float64(Float64(x / y) + -1.0)))); end return tmp end
y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if (y <= 2.5e-137) tmp = 1.0 + ((y / x) * ((y * -2.0) / x)); else tmp = (x - y) / (y + (x * ((x / y) + -1.0))); end tmp_2 = tmp; end
NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[y, 2.5e-137], N[(1.0 + N[(N[(y / x), $MachinePrecision] * N[(N[(y * -2.0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / N[(y + N[(x * N[(N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.5 \cdot 10^{-137}:\\
\;\;\;\;1 + \frac{y}{x} \cdot \frac{y \cdot -2}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{y + x \cdot \left(\frac{x}{y} + -1\right)}\\
\end{array}
\end{array}
if y < 2.5e-137Initial program 66.0%
+-commutative66.0%
+-commutative66.0%
associate-*l/65.5%
+-commutative65.5%
+-commutative65.5%
fma-def65.5%
Simplified65.5%
Taylor expanded in x around -inf 31.2%
associate-+r+31.2%
+-commutative31.2%
associate-+r+31.2%
associate-+r+31.2%
distribute-lft1-in31.2%
metadata-eval31.2%
mul0-lft31.8%
metadata-eval31.8%
unpow231.8%
associate-*r/31.8%
Simplified31.8%
Taylor expanded in y around 0 31.8%
associate-*r/31.8%
*-commutative31.8%
unpow231.8%
associate-*r*31.8%
unpow231.8%
times-frac39.1%
Simplified39.1%
if 2.5e-137 < y Initial program 99.9%
associate-/l*99.8%
+-commutative99.8%
remove-double-neg99.8%
sub-neg99.8%
+-commutative99.8%
fma-def99.8%
sub-neg99.8%
remove-double-neg99.8%
Simplified99.8%
Taylor expanded in x around 0 86.7%
unpow286.7%
Simplified86.7%
Taylor expanded in y around inf 87.0%
unpow287.0%
associate-*l/87.0%
distribute-rgt-out87.0%
Simplified87.0%
Final simplification46.0%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= y 3.45e-137) (+ 1.0 (* (/ y x) (/ (* y -2.0) x))) (+ -1.0 (* (/ x y) (/ x y)))))
y = abs(y);
double code(double x, double y) {
double tmp;
if (y <= 3.45e-137) {
tmp = 1.0 + ((y / x) * ((y * -2.0) / x));
} else {
tmp = -1.0 + ((x / y) * (x / y));
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.45d-137) then
tmp = 1.0d0 + ((y / x) * ((y * (-2.0d0)) / x))
else
tmp = (-1.0d0) + ((x / y) * (x / y))
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if (y <= 3.45e-137) {
tmp = 1.0 + ((y / x) * ((y * -2.0) / x));
} else {
tmp = -1.0 + ((x / y) * (x / y));
}
return tmp;
}
y = abs(y) def code(x, y): tmp = 0 if y <= 3.45e-137: tmp = 1.0 + ((y / x) * ((y * -2.0) / x)) else: tmp = -1.0 + ((x / y) * (x / y)) return tmp
y = abs(y) function code(x, y) tmp = 0.0 if (y <= 3.45e-137) tmp = Float64(1.0 + Float64(Float64(y / x) * Float64(Float64(y * -2.0) / x))); else tmp = Float64(-1.0 + Float64(Float64(x / y) * Float64(x / y))); end return tmp end
y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.45e-137) tmp = 1.0 + ((y / x) * ((y * -2.0) / x)); else tmp = -1.0 + ((x / y) * (x / y)); end tmp_2 = tmp; end
NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[y, 3.45e-137], N[(1.0 + N[(N[(y / x), $MachinePrecision] * N[(N[(y * -2.0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.45 \cdot 10^{-137}:\\
\;\;\;\;1 + \frac{y}{x} \cdot \frac{y \cdot -2}{x}\\
\mathbf{else}:\\
\;\;\;\;-1 + \frac{x}{y} \cdot \frac{x}{y}\\
\end{array}
\end{array}
if y < 3.44999999999999988e-137Initial program 66.0%
+-commutative66.0%
+-commutative66.0%
associate-*l/65.5%
+-commutative65.5%
+-commutative65.5%
fma-def65.5%
Simplified65.5%
Taylor expanded in x around -inf 31.2%
associate-+r+31.2%
+-commutative31.2%
associate-+r+31.2%
associate-+r+31.2%
distribute-lft1-in31.2%
metadata-eval31.2%
mul0-lft31.8%
metadata-eval31.8%
unpow231.8%
associate-*r/31.8%
Simplified31.8%
Taylor expanded in y around 0 31.8%
associate-*r/31.8%
*-commutative31.8%
unpow231.8%
associate-*r*31.8%
unpow231.8%
times-frac39.1%
Simplified39.1%
if 3.44999999999999988e-137 < y Initial program 99.9%
associate-/l*99.8%
+-commutative99.8%
remove-double-neg99.8%
sub-neg99.8%
+-commutative99.8%
fma-def99.8%
sub-neg99.8%
remove-double-neg99.8%
Simplified99.8%
Taylor expanded in x around 0 86.7%
unpow286.7%
Simplified86.7%
Taylor expanded in x around 0 86.8%
sub-neg86.8%
remove-double-neg86.8%
mul-1-neg86.8%
distribute-neg-in86.8%
+-commutative86.8%
distribute-neg-in86.8%
metadata-eval86.8%
mul-1-neg86.8%
remove-double-neg86.8%
unpow286.8%
unpow286.8%
times-frac86.8%
Simplified86.8%
Final simplification46.0%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= y 1.55e-137) 1.0 (+ -1.0 (* (/ x y) (/ x y)))))
y = abs(y);
double code(double x, double y) {
double tmp;
if (y <= 1.55e-137) {
tmp = 1.0;
} else {
tmp = -1.0 + ((x / y) * (x / y));
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.55d-137) then
tmp = 1.0d0
else
tmp = (-1.0d0) + ((x / y) * (x / y))
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if (y <= 1.55e-137) {
tmp = 1.0;
} else {
tmp = -1.0 + ((x / y) * (x / y));
}
return tmp;
}
y = abs(y) def code(x, y): tmp = 0 if y <= 1.55e-137: tmp = 1.0 else: tmp = -1.0 + ((x / y) * (x / y)) return tmp
y = abs(y) function code(x, y) tmp = 0.0 if (y <= 1.55e-137) tmp = 1.0; else tmp = Float64(-1.0 + Float64(Float64(x / y) * Float64(x / y))); end return tmp end
y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.55e-137) tmp = 1.0; else tmp = -1.0 + ((x / y) * (x / y)); end tmp_2 = tmp; end
NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[y, 1.55e-137], 1.0, N[(-1.0 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.55 \cdot 10^{-137}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \frac{x}{y} \cdot \frac{x}{y}\\
\end{array}
\end{array}
if y < 1.54999999999999989e-137Initial program 66.0%
+-commutative66.0%
+-commutative66.0%
associate-*l/65.5%
+-commutative65.5%
+-commutative65.5%
fma-def65.5%
Simplified65.5%
Taylor expanded in x around inf 36.7%
if 1.54999999999999989e-137 < y Initial program 99.9%
associate-/l*99.8%
+-commutative99.8%
remove-double-neg99.8%
sub-neg99.8%
+-commutative99.8%
fma-def99.8%
sub-neg99.8%
remove-double-neg99.8%
Simplified99.8%
Taylor expanded in x around 0 86.7%
unpow286.7%
Simplified86.7%
Taylor expanded in x around 0 86.8%
sub-neg86.8%
remove-double-neg86.8%
mul-1-neg86.8%
distribute-neg-in86.8%
+-commutative86.8%
distribute-neg-in86.8%
metadata-eval86.8%
mul-1-neg86.8%
remove-double-neg86.8%
unpow286.8%
unpow286.8%
times-frac86.8%
Simplified86.8%
Final simplification44.0%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= y 2e-137) 1.0 -1.0))
y = abs(y);
double code(double x, double y) {
double tmp;
if (y <= 2e-137) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 2d-137) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if (y <= 2e-137) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
y = abs(y) def code(x, y): tmp = 0 if y <= 2e-137: tmp = 1.0 else: tmp = -1.0 return tmp
y = abs(y) function code(x, y) tmp = 0.0 if (y <= 2e-137) tmp = 1.0; else tmp = -1.0; end return tmp end
y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if (y <= 2e-137) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[y, 2e-137], 1.0, -1.0]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2 \cdot 10^{-137}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 1.99999999999999996e-137Initial program 66.0%
+-commutative66.0%
+-commutative66.0%
associate-*l/65.5%
+-commutative65.5%
+-commutative65.5%
fma-def65.5%
Simplified65.5%
Taylor expanded in x around inf 36.7%
if 1.99999999999999996e-137 < y Initial program 99.9%
+-commutative99.9%
+-commutative99.9%
associate-*l/99.5%
+-commutative99.5%
+-commutative99.5%
fma-def99.5%
Simplified99.5%
Taylor expanded in x around 0 85.9%
Final simplification43.8%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 -1.0)
y = abs(y);
double code(double x, double y) {
return -1.0;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
y = Math.abs(y);
public static double code(double x, double y) {
return -1.0;
}
y = abs(y) def code(x, y): return -1.0
y = abs(y) function code(x, y) return -1.0 end
y = abs(y) function tmp = code(x, y) tmp = -1.0; end
NOTE: y should be positive before calling this function code[x_, y_] := -1.0
\begin{array}{l}
y = |y|\\
\\
-1
\end{array}
Initial program 70.9%
+-commutative70.9%
+-commutative70.9%
associate-*l/70.4%
+-commutative70.4%
+-commutative70.4%
fma-def70.4%
Simplified70.4%
Taylor expanded in x around 0 66.1%
Final simplification66.1%
(FPCore (x y)
:precision binary64
(let* ((t_0 (fabs (/ x y))))
(if (and (< 0.5 t_0) (< t_0 2.0))
(/ (* (- x y) (+ x y)) (+ (* x x) (* y y)))
(- 1.0 (/ 2.0 (+ 1.0 (* (/ x y) (/ x y))))))))
double code(double x, double y) {
double t_0 = fabs((x / y));
double tmp;
if ((0.5 < t_0) && (t_0 < 2.0)) {
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
} else {
tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = abs((x / y))
if ((0.5d0 < t_0) .and. (t_0 < 2.0d0)) then
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y))
else
tmp = 1.0d0 - (2.0d0 / (1.0d0 + ((x / y) * (x / y))))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.abs((x / y));
double tmp;
if ((0.5 < t_0) && (t_0 < 2.0)) {
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
} else {
tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
}
return tmp;
}
def code(x, y): t_0 = math.fabs((x / y)) tmp = 0 if (0.5 < t_0) and (t_0 < 2.0): tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)) else: tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y)))) return tmp
function code(x, y) t_0 = abs(Float64(x / y)) tmp = 0.0 if ((0.5 < t_0) && (t_0 < 2.0)) tmp = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))); else tmp = Float64(1.0 - Float64(2.0 / Float64(1.0 + Float64(Float64(x / y) * Float64(x / y))))); end return tmp end
function tmp_2 = code(x, y) t_0 = abs((x / y)); tmp = 0.0; if ((0.5 < t_0) && (t_0 < 2.0)) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); else tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y)))); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[Abs[N[(x / y), $MachinePrecision]], $MachinePrecision]}, If[And[Less[0.5, t$95$0], Less[t$95$0, 2.0]], N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(2.0 / N[(1.0 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left|\frac{x}{y}\right|\\
\mathbf{if}\;0.5 < t_0 \land t_0 < 2:\\
\;\;\;\;\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{2}{1 + \frac{x}{y} \cdot \frac{x}{y}}\\
\end{array}
\end{array}
herbie shell --seed 2023293
(FPCore (x y)
:name "Kahan p9 Example"
:precision binary64
:pre (and (and (< 0.0 x) (< x 1.0)) (< y 1.0))
:herbie-target
(if (and (< 0.5 (fabs (/ x y))) (< (fabs (/ x y)) 2.0)) (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))) (- 1.0 (/ 2.0 (+ 1.0 (* (/ x y) (/ x y))))))
(/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))