
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) (+ (* a2 a2) (* a1 a1))) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (cos(th) * ((a2 * a2) + (a1 * a1))) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * ((a2 * a2) + (a1 * a1))) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * ((a2 * a2) + (a1 * a1))) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (math.cos(th) * ((a2 * a2) + (a1 * a1))) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(cos(th) * Float64(Float64(a2 * a2) + Float64(a1 * a1))) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (cos(th) * ((a2 * a2) + (a1 * a1))) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
fma-udef99.6%
+-commutative99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) (/ (cos th) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (Math.cos(th) / Math.sqrt(2.0));
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * (math.cos(th) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * Float64(cos(th) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (* (cos th) (sqrt 0.5)))))
double code(double a1, double a2, double th) {
return a2 * (a2 * (cos(th) * sqrt(0.5)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (cos(th) * sqrt(0.5d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * (Math.cos(th) * Math.sqrt(0.5)));
}
def code(a1, a2, th): return a2 * (a2 * (math.cos(th) * math.sqrt(0.5)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(cos(th) * sqrt(0.5)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * (cos(th) * sqrt(0.5))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \left(\cos th \cdot \sqrt{0.5}\right)\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
div-inv99.6%
fma-udef99.6%
+-commutative99.6%
associate-*l*99.6%
add-sqr-sqrt99.6%
pow299.6%
hypot-def99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in a2 around inf 55.4%
unpow255.4%
associate-*l*55.4%
Simplified55.4%
Final simplification55.4%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* (cos th) (* a2 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
return a2 * (cos(th) * (a2 * sqrt(0.5)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (cos(th) * (a2 * sqrt(0.5d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (Math.cos(th) * (a2 * Math.sqrt(0.5)));
}
def code(a1, a2, th): return a2 * (math.cos(th) * (a2 * math.sqrt(0.5)))
function code(a1, a2, th) return Float64(a2 * Float64(cos(th) * Float64(a2 * sqrt(0.5)))) end
function tmp = code(a1, a2, th) tmp = a2 * (cos(th) * (a2 * sqrt(0.5))); end
code[a1_, a2_, th_] := N[(a2 * N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(\cos th \cdot \left(a2 \cdot \sqrt{0.5}\right)\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 55.4%
unpow255.4%
*-commutative55.4%
Simplified55.4%
expm1-log1p-u44.8%
expm1-udef35.4%
div-inv35.4%
associate-*l*35.4%
add-sqr-sqrt35.4%
sqrt-unprod35.4%
frac-times35.4%
metadata-eval35.4%
add-sqr-sqrt35.4%
metadata-eval35.4%
associate-*r*35.4%
Applied egg-rr35.4%
expm1-def44.7%
expm1-log1p55.3%
*-commutative55.3%
associate-*l*55.4%
Simplified55.4%
Final simplification55.4%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ a2 (/ (sqrt 2.0) a2))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 / (sqrt(2.0) / a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 / (sqrt(2.0d0) / a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 / (Math.sqrt(2.0) / a2));
}
def code(a1, a2, th): return math.cos(th) * (a2 / (math.sqrt(2.0) / a2))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 / Float64(sqrt(2.0) / a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 / (sqrt(2.0) / a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in a2 around inf 55.4%
unpow255.4%
associate-*l/55.4%
Simplified55.4%
associate-/l*55.4%
div-inv55.4%
Applied egg-rr55.4%
associate-*r/55.4%
*-rgt-identity55.4%
Simplified55.4%
Final simplification55.4%
(FPCore (a1 a2 th) :precision binary64 (if (<= (* a1 a1) 5e+24) (* a2 (/ a2 (sqrt 2.0))) (* (sqrt 0.5) (* (* a2 a2) (+ 1.0 (* -0.5 (* th th)))))))
double code(double a1, double a2, double th) {
double tmp;
if ((a1 * a1) <= 5e+24) {
tmp = a2 * (a2 / sqrt(2.0));
} else {
tmp = sqrt(0.5) * ((a2 * a2) * (1.0 + (-0.5 * (th * th))));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if ((a1 * a1) <= 5d+24) then
tmp = a2 * (a2 / sqrt(2.0d0))
else
tmp = sqrt(0.5d0) * ((a2 * a2) * (1.0d0 + ((-0.5d0) * (th * th))))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if ((a1 * a1) <= 5e+24) {
tmp = a2 * (a2 / Math.sqrt(2.0));
} else {
tmp = Math.sqrt(0.5) * ((a2 * a2) * (1.0 + (-0.5 * (th * th))));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if (a1 * a1) <= 5e+24: tmp = a2 * (a2 / math.sqrt(2.0)) else: tmp = math.sqrt(0.5) * ((a2 * a2) * (1.0 + (-0.5 * (th * th)))) return tmp
function code(a1, a2, th) tmp = 0.0 if (Float64(a1 * a1) <= 5e+24) tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); else tmp = Float64(sqrt(0.5) * Float64(Float64(a2 * a2) * Float64(1.0 + Float64(-0.5 * Float64(th * th))))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if ((a1 * a1) <= 5e+24) tmp = a2 * (a2 / sqrt(2.0)); else tmp = sqrt(0.5) * ((a2 * a2) * (1.0 + (-0.5 * (th * th)))); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[(a1 * a1), $MachinePrecision], 5e+24], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] * N[(1.0 + N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a1 \cdot a1 \leq 5 \cdot 10^{+24}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(\left(a2 \cdot a2\right) \cdot \left(1 + -0.5 \cdot \left(th \cdot th\right)\right)\right)\\
\end{array}
\end{array}
if (*.f64 a1 a1) < 5.00000000000000045e24Initial program 99.5%
+-commutative99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 61.4%
Taylor expanded in a2 around inf 51.2%
unpow251.2%
associate-*r/51.2%
Simplified51.2%
if 5.00000000000000045e24 < (*.f64 a1 a1) Initial program 99.7%
distribute-lft-out99.7%
cos-neg99.7%
associate-*l/99.7%
cos-neg99.7%
fma-def99.7%
Simplified99.7%
div-inv99.7%
fma-udef99.7%
+-commutative99.7%
associate-*l*99.6%
add-sqr-sqrt99.6%
pow299.6%
hypot-def99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in a2 around inf 32.8%
unpow232.8%
associate-*r*32.8%
*-commutative32.8%
Simplified32.8%
Taylor expanded in th around 0 28.3%
unpow228.3%
Simplified28.3%
Final simplification39.5%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 65.9%
Taylor expanded in a2 around inf 37.1%
unpow237.1%
associate-*r/37.1%
Simplified37.1%
div-inv37.1%
*-commutative37.1%
add-sqr-sqrt37.1%
sqrt-unprod37.1%
frac-times37.1%
metadata-eval37.1%
add-sqr-sqrt37.1%
metadata-eval37.1%
Applied egg-rr37.1%
Final simplification37.1%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 65.9%
Taylor expanded in a2 around inf 37.1%
unpow237.1%
associate-*r/37.1%
Simplified37.1%
Final simplification37.1%
herbie shell --seed 2023292
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))