
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
NOTE: angle should be positive before calling this function
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (exp (log1p (* angle (* PI 0.005555555555555556))))))
(+
(pow (* a (sin (* angle (/ PI 180.0)))) 2.0)
(pow (* b (+ (* (cos t_0) (cos 1.0)) (* (sin t_0) (sin 1.0)))) 2.0))))angle = abs(angle);
double code(double a, double b, double angle) {
double t_0 = exp(log1p((angle * (((double) M_PI) * 0.005555555555555556))));
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((b * ((cos(t_0) * cos(1.0)) + (sin(t_0) * sin(1.0)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
double t_0 = Math.exp(Math.log1p((angle * (Math.PI * 0.005555555555555556))));
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((b * ((Math.cos(t_0) * Math.cos(1.0)) + (Math.sin(t_0) * Math.sin(1.0)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): t_0 = math.exp(math.log1p((angle * (math.pi * 0.005555555555555556)))) return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow((b * ((math.cos(t_0) * math.cos(1.0)) + (math.sin(t_0) * math.sin(1.0)))), 2.0)
angle = abs(angle) function code(a, b, angle) t_0 = exp(log1p(Float64(angle * Float64(pi * 0.005555555555555556)))) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(b * Float64(Float64(cos(t_0) * cos(1.0)) + Float64(sin(t_0) * sin(1.0)))) ^ 2.0)) end
NOTE: angle should be positive before calling this function
code[a_, b_, angle_] := Block[{t$95$0 = N[Exp[N[Log[1 + N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[(N[(N[Cos[t$95$0], $MachinePrecision] * N[Cos[1.0], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[t$95$0], $MachinePrecision] * N[Sin[1.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle = |angle|\\
\\
\begin{array}{l}
t_0 := e^{\mathsf{log1p}\left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)}\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(b \cdot \left(\cos t_0 \cdot \cos 1 + \sin t_0 \cdot \sin 1\right)\right)}^{2}
\end{array}
\end{array}
Initial program 77.0%
associate-*l/77.1%
associate-*r/77.1%
associate-*l/77.1%
associate-*r/77.1%
Simplified77.1%
expm1-log1p-u61.0%
expm1-udef61.0%
cos-diff61.1%
div-inv61.1%
metadata-eval61.1%
div-inv61.1%
metadata-eval61.1%
Applied egg-rr61.1%
Final simplification61.1%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (- (sin (* (* angle PI) (cbrt -1.7146776406035666e-7))))) 2.0) (pow b 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * -sin(((angle * ((double) M_PI)) * cbrt(-1.7146776406035666e-7)))), 2.0) + pow(b, 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * -Math.sin(((angle * Math.PI) * Math.cbrt(-1.7146776406035666e-7)))), 2.0) + Math.pow(b, 2.0);
}
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * Float64(-sin(Float64(Float64(angle * pi) * cbrt(-1.7146776406035666e-7))))) ^ 2.0) + (b ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * (-N[Sin[N[(N[(angle * Pi), $MachinePrecision] * N[Power[-1.7146776406035666e-7, 1/3], $MachinePrecision]), $MachinePrecision]], $MachinePrecision])), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \left(-\sin \left(\left(angle \cdot \pi\right) \cdot \sqrt[3]{-1.7146776406035666 \cdot 10^{-7}}\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 77.0%
associate-*l/77.1%
associate-*r/77.1%
associate-*l/77.1%
associate-*r/77.1%
Simplified77.1%
Taylor expanded in angle around 0 77.3%
div-inv77.3%
metadata-eval77.3%
add-cbrt-cube52.3%
pow352.3%
Applied egg-rr52.3%
Taylor expanded in angle around -inf 77.1%
mul-1-neg77.1%
sin-neg77.1%
associate-*r*77.3%
Simplified77.3%
Final simplification77.3%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow b 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 77.0%
associate-*l/77.1%
associate-*r/77.1%
associate-*l/77.1%
associate-*r/77.1%
Simplified77.1%
Taylor expanded in angle around 0 77.3%
Final simplification77.3%
NOTE: angle should be positive before calling this function
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (* PI (* a angle))))
(if (<= a 1.1e-65)
(+ (pow b 2.0) (pow (* a 0.0) 2.0))
(+
(pow b 2.0)
(* 0.005555555555555556 (* t_0 (* 0.005555555555555556 t_0)))))))angle = abs(angle);
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (a * angle);
double tmp;
if (a <= 1.1e-65) {
tmp = pow(b, 2.0) + pow((a * 0.0), 2.0);
} else {
tmp = pow(b, 2.0) + (0.005555555555555556 * (t_0 * (0.005555555555555556 * t_0)));
}
return tmp;
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (a * angle);
double tmp;
if (a <= 1.1e-65) {
tmp = Math.pow(b, 2.0) + Math.pow((a * 0.0), 2.0);
} else {
tmp = Math.pow(b, 2.0) + (0.005555555555555556 * (t_0 * (0.005555555555555556 * t_0)));
}
return tmp;
}
angle = abs(angle) def code(a, b, angle): t_0 = math.pi * (a * angle) tmp = 0 if a <= 1.1e-65: tmp = math.pow(b, 2.0) + math.pow((a * 0.0), 2.0) else: tmp = math.pow(b, 2.0) + (0.005555555555555556 * (t_0 * (0.005555555555555556 * t_0))) return tmp
angle = abs(angle) function code(a, b, angle) t_0 = Float64(pi * Float64(a * angle)) tmp = 0.0 if (a <= 1.1e-65) tmp = Float64((b ^ 2.0) + (Float64(a * 0.0) ^ 2.0)); else tmp = Float64((b ^ 2.0) + Float64(0.005555555555555556 * Float64(t_0 * Float64(0.005555555555555556 * t_0)))); end return tmp end
angle = abs(angle) function tmp_2 = code(a, b, angle) t_0 = pi * (a * angle); tmp = 0.0; if (a <= 1.1e-65) tmp = (b ^ 2.0) + ((a * 0.0) ^ 2.0); else tmp = (b ^ 2.0) + (0.005555555555555556 * (t_0 * (0.005555555555555556 * t_0))); end tmp_2 = tmp; end
NOTE: angle should be positive before calling this function
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, 1.1e-65], N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[(0.005555555555555556 * N[(t$95$0 * N[(0.005555555555555556 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
angle = |angle|\\
\\
\begin{array}{l}
t_0 := \pi \cdot \left(a \cdot angle\right)\\
\mathbf{if}\;a \leq 1.1 \cdot 10^{-65}:\\
\;\;\;\;{b}^{2} + {\left(a \cdot 0\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + 0.005555555555555556 \cdot \left(t_0 \cdot \left(0.005555555555555556 \cdot t_0\right)\right)\\
\end{array}
\end{array}
if a < 1.10000000000000011e-65Initial program 76.4%
associate-*l/76.4%
associate-*r/76.5%
associate-*l/76.5%
associate-*r/76.6%
Simplified76.6%
Taylor expanded in angle around 0 76.7%
div-inv76.7%
metadata-eval76.7%
add-cube-cbrt76.6%
pow376.7%
Applied egg-rr76.7%
Taylor expanded in angle around 0 60.5%
if 1.10000000000000011e-65 < a Initial program 78.6%
associate-*l/78.7%
associate-*r/78.6%
associate-*l/78.6%
associate-*r/78.6%
Simplified78.6%
Taylor expanded in angle around 0 78.6%
Taylor expanded in angle around 0 75.1%
*-commutative75.1%
associate-*l*75.1%
Simplified75.1%
unpow275.1%
*-commutative75.1%
associate-*r*75.1%
*-commutative75.1%
associate-*r*75.2%
*-commutative75.2%
associate-*r*75.1%
Applied egg-rr75.1%
Final simplification64.7%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (if (<= a 1.4e-64) (+ (pow b 2.0) (pow (* a 0.0) 2.0)) (+ (pow b 2.0) (* 3.08641975308642e-5 (pow (* a (* angle PI)) 2.0)))))
angle = abs(angle);
double code(double a, double b, double angle) {
double tmp;
if (a <= 1.4e-64) {
tmp = pow(b, 2.0) + pow((a * 0.0), 2.0);
} else {
tmp = pow(b, 2.0) + (3.08641975308642e-5 * pow((a * (angle * ((double) M_PI))), 2.0));
}
return tmp;
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 1.4e-64) {
tmp = Math.pow(b, 2.0) + Math.pow((a * 0.0), 2.0);
} else {
tmp = Math.pow(b, 2.0) + (3.08641975308642e-5 * Math.pow((a * (angle * Math.PI)), 2.0));
}
return tmp;
}
angle = abs(angle) def code(a, b, angle): tmp = 0 if a <= 1.4e-64: tmp = math.pow(b, 2.0) + math.pow((a * 0.0), 2.0) else: tmp = math.pow(b, 2.0) + (3.08641975308642e-5 * math.pow((a * (angle * math.pi)), 2.0)) return tmp
angle = abs(angle) function code(a, b, angle) tmp = 0.0 if (a <= 1.4e-64) tmp = Float64((b ^ 2.0) + (Float64(a * 0.0) ^ 2.0)); else tmp = Float64((b ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(a * Float64(angle * pi)) ^ 2.0))); end return tmp end
angle = abs(angle) function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 1.4e-64) tmp = (b ^ 2.0) + ((a * 0.0) ^ 2.0); else tmp = (b ^ 2.0) + (3.08641975308642e-5 * ((a * (angle * pi)) ^ 2.0)); end tmp_2 = tmp; end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := If[LessEqual[a, 1.4e-64], N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(a * N[(angle * Pi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle = |angle|\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 1.4 \cdot 10^{-64}:\\
\;\;\;\;{b}^{2} + {\left(a \cdot 0\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(a \cdot \left(angle \cdot \pi\right)\right)}^{2}\\
\end{array}
\end{array}
if a < 1.40000000000000002e-64Initial program 76.4%
associate-*l/76.4%
associate-*r/76.5%
associate-*l/76.5%
associate-*r/76.6%
Simplified76.6%
Taylor expanded in angle around 0 76.7%
div-inv76.7%
metadata-eval76.7%
add-cube-cbrt76.6%
pow376.7%
Applied egg-rr76.7%
Taylor expanded in angle around 0 60.5%
if 1.40000000000000002e-64 < a Initial program 78.6%
associate-*l/78.7%
associate-*r/78.6%
associate-*l/78.6%
associate-*r/78.6%
Simplified78.6%
Taylor expanded in angle around 0 78.6%
Taylor expanded in angle around 0 75.1%
*-commutative75.1%
associate-*l*75.1%
Simplified75.1%
Taylor expanded in angle around 0 58.0%
associate-*r*58.0%
unpow258.0%
unpow258.0%
unswap-sqr75.1%
*-commutative75.1%
*-commutative75.1%
unpow275.1%
swap-sqr75.1%
unpow275.1%
*-commutative75.1%
associate-*r*75.2%
Simplified75.2%
Final simplification64.7%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (if (<= a 9.2e-63) (+ (pow b 2.0) (pow (* a 0.0) 2.0)) (+ (pow b 2.0) (pow (* a (* 0.005555555555555556 (* angle PI))) 2.0))))
angle = abs(angle);
double code(double a, double b, double angle) {
double tmp;
if (a <= 9.2e-63) {
tmp = pow(b, 2.0) + pow((a * 0.0), 2.0);
} else {
tmp = pow(b, 2.0) + pow((a * (0.005555555555555556 * (angle * ((double) M_PI)))), 2.0);
}
return tmp;
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 9.2e-63) {
tmp = Math.pow(b, 2.0) + Math.pow((a * 0.0), 2.0);
} else {
tmp = Math.pow(b, 2.0) + Math.pow((a * (0.005555555555555556 * (angle * Math.PI))), 2.0);
}
return tmp;
}
angle = abs(angle) def code(a, b, angle): tmp = 0 if a <= 9.2e-63: tmp = math.pow(b, 2.0) + math.pow((a * 0.0), 2.0) else: tmp = math.pow(b, 2.0) + math.pow((a * (0.005555555555555556 * (angle * math.pi))), 2.0) return tmp
angle = abs(angle) function code(a, b, angle) tmp = 0.0 if (a <= 9.2e-63) tmp = Float64((b ^ 2.0) + (Float64(a * 0.0) ^ 2.0)); else tmp = Float64((b ^ 2.0) + (Float64(a * Float64(0.005555555555555556 * Float64(angle * pi))) ^ 2.0)); end return tmp end
angle = abs(angle) function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 9.2e-63) tmp = (b ^ 2.0) + ((a * 0.0) ^ 2.0); else tmp = (b ^ 2.0) + ((a * (0.005555555555555556 * (angle * pi))) ^ 2.0); end tmp_2 = tmp; end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := If[LessEqual[a, 9.2e-63], N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle = |angle|\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 9.2 \cdot 10^{-63}:\\
\;\;\;\;{b}^{2} + {\left(a \cdot 0\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + {\left(a \cdot \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}\\
\end{array}
\end{array}
if a < 9.2e-63Initial program 76.4%
associate-*l/76.4%
associate-*r/76.5%
associate-*l/76.5%
associate-*r/76.6%
Simplified76.6%
Taylor expanded in angle around 0 76.7%
div-inv76.7%
metadata-eval76.7%
add-cube-cbrt76.6%
pow376.7%
Applied egg-rr76.7%
Taylor expanded in angle around 0 60.5%
if 9.2e-63 < a Initial program 78.6%
associate-*l/78.7%
associate-*r/78.6%
associate-*l/78.6%
associate-*r/78.6%
Simplified78.6%
Taylor expanded in angle around 0 78.6%
Taylor expanded in angle around 0 75.2%
Final simplification64.7%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a 0.0) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * 0.0), 2.0);
}
NOTE: angle should be positive before calling this function
real(8) function code(a, b, angle)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
code = (b ** 2.0d0) + ((a * 0.0d0) ** 2.0d0)
end function
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * 0.0), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * 0.0), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * 0.0) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * 0.0) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + {\left(a \cdot 0\right)}^{2}
\end{array}
Initial program 77.0%
associate-*l/77.1%
associate-*r/77.1%
associate-*l/77.1%
associate-*r/77.1%
Simplified77.1%
Taylor expanded in angle around 0 77.3%
div-inv77.3%
metadata-eval77.3%
add-cube-cbrt77.1%
pow377.1%
Applied egg-rr77.1%
Taylor expanded in angle around 0 57.3%
Final simplification57.3%
herbie shell --seed 2023290
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))