
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- x (* 4.0 (* z y))))
double code(double x, double y, double z) {
return x - (4.0 * (z * y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (4.0d0 * (z * y))
end function
public static double code(double x, double y, double z) {
return x - (4.0 * (z * y));
}
def code(x, y, z): return x - (4.0 * (z * y))
function code(x, y, z) return Float64(x - Float64(4.0 * Float64(z * y))) end
function tmp = code(x, y, z) tmp = x - (4.0 * (z * y)); end
code[x_, y_, z_] := N[(x - N[(4.0 * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - 4 \cdot \left(z \cdot y\right)
\end{array}
Initial program 99.2%
associate-*l*100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.18e-48) (not (<= y 1.4e-160))) (* -4.0 (* z y)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.18e-48) || !(y <= 1.4e-160)) {
tmp = -4.0 * (z * y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.18d-48)) .or. (.not. (y <= 1.4d-160))) then
tmp = (-4.0d0) * (z * y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.18e-48) || !(y <= 1.4e-160)) {
tmp = -4.0 * (z * y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.18e-48) or not (y <= 1.4e-160): tmp = -4.0 * (z * y) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.18e-48) || !(y <= 1.4e-160)) tmp = Float64(-4.0 * Float64(z * y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.18e-48) || ~((y <= 1.4e-160))) tmp = -4.0 * (z * y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.18e-48], N[Not[LessEqual[y, 1.4e-160]], $MachinePrecision]], N[(-4.0 * N[(z * y), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.18 \cdot 10^{-48} \lor \neg \left(y \leq 1.4 \cdot 10^{-160}\right):\\
\;\;\;\;-4 \cdot \left(z \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1.18000000000000007e-48 or 1.40000000000000008e-160 < y Initial program 98.9%
associate-*l*100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around 0 68.5%
if -1.18000000000000007e-48 < y < 1.40000000000000008e-160Initial program 100.0%
associate-*l*100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around inf 78.0%
Final simplification71.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.2%
associate-*l*100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around inf 45.4%
Final simplification45.4%
herbie shell --seed 2023290
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4.0) z)))