
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (fma y (pow z 0.5) x)))
double code(double x, double y, double z) {
return 0.5 * fma(y, pow(z, 0.5), x);
}
function code(x, y, z) return Float64(0.5 * fma(y, (z ^ 0.5), x)) end
code[x_, y_, z_] := N[(0.5 * N[(y * N[Power[z, 0.5], $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{fma}\left(y, {z}^{0.5}, x\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
+-commutative99.8%
*-commutative99.8%
add-sqr-sqrt99.6%
associate-*l*99.6%
fma-def99.6%
pow1/299.6%
sqrt-pow199.7%
metadata-eval99.7%
pow1/299.7%
sqrt-pow199.7%
metadata-eval99.7%
Applied egg-rr99.7%
fma-udef99.6%
*-commutative99.6%
*-commutative99.6%
associate-*l*99.7%
fma-def99.7%
pow-sqr99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (sqrt z))))
(if (or (<= t_0 -1e-35)
(and (not (<= t_0 5e-105))
(or (<= t_0 5e+21) (not (<= t_0 2e+44)))))
(* 0.5 t_0)
(* 0.5 x))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double tmp;
if ((t_0 <= -1e-35) || (!(t_0 <= 5e-105) && ((t_0 <= 5e+21) || !(t_0 <= 2e+44)))) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(z)
if ((t_0 <= (-1d-35)) .or. (.not. (t_0 <= 5d-105)) .and. (t_0 <= 5d+21) .or. (.not. (t_0 <= 2d+44))) then
tmp = 0.5d0 * t_0
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double tmp;
if ((t_0 <= -1e-35) || (!(t_0 <= 5e-105) && ((t_0 <= 5e+21) || !(t_0 <= 2e+44)))) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) tmp = 0 if (t_0 <= -1e-35) or (not (t_0 <= 5e-105) and ((t_0 <= 5e+21) or not (t_0 <= 2e+44))): tmp = 0.5 * t_0 else: tmp = 0.5 * x return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) tmp = 0.0 if ((t_0 <= -1e-35) || (!(t_0 <= 5e-105) && ((t_0 <= 5e+21) || !(t_0 <= 2e+44)))) tmp = Float64(0.5 * t_0); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); tmp = 0.0; if ((t_0 <= -1e-35) || (~((t_0 <= 5e-105)) && ((t_0 <= 5e+21) || ~((t_0 <= 2e+44))))) tmp = 0.5 * t_0; else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1e-35], And[N[Not[LessEqual[t$95$0, 5e-105]], $MachinePrecision], Or[LessEqual[t$95$0, 5e+21], N[Not[LessEqual[t$95$0, 2e+44]], $MachinePrecision]]]], N[(0.5 * t$95$0), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
\mathbf{if}\;t_0 \leq -1 \cdot 10^{-35} \lor \neg \left(t_0 \leq 5 \cdot 10^{-105}\right) \land \left(t_0 \leq 5 \cdot 10^{+21} \lor \neg \left(t_0 \leq 2 \cdot 10^{+44}\right)\right):\\
\;\;\;\;0.5 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -1.00000000000000001e-35 or 4.99999999999999963e-105 < (*.f64 y (sqrt.f64 z)) < 5e21 or 2.0000000000000002e44 < (*.f64 y (sqrt.f64 z)) Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 76.9%
if -1.00000000000000001e-35 < (*.f64 y (sqrt.f64 z)) < 4.99999999999999963e-105 or 5e21 < (*.f64 y (sqrt.f64 z)) < 2.0000000000000002e44Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 85.2%
Final simplification80.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (sqrt z))) (t_1 (* 0.5 t_0)))
(if (<= t_0 -1e-35)
t_1
(if (<= t_0 5e-105)
(* 0.5 x)
(if (<= t_0 5e+21)
(* 0.5 (sqrt (* y (* y z))))
(if (<= t_0 2e+44) (* 0.5 x) t_1))))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double t_1 = 0.5 * t_0;
double tmp;
if (t_0 <= -1e-35) {
tmp = t_1;
} else if (t_0 <= 5e-105) {
tmp = 0.5 * x;
} else if (t_0 <= 5e+21) {
tmp = 0.5 * sqrt((y * (y * z)));
} else if (t_0 <= 2e+44) {
tmp = 0.5 * x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * sqrt(z)
t_1 = 0.5d0 * t_0
if (t_0 <= (-1d-35)) then
tmp = t_1
else if (t_0 <= 5d-105) then
tmp = 0.5d0 * x
else if (t_0 <= 5d+21) then
tmp = 0.5d0 * sqrt((y * (y * z)))
else if (t_0 <= 2d+44) then
tmp = 0.5d0 * x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double t_1 = 0.5 * t_0;
double tmp;
if (t_0 <= -1e-35) {
tmp = t_1;
} else if (t_0 <= 5e-105) {
tmp = 0.5 * x;
} else if (t_0 <= 5e+21) {
tmp = 0.5 * Math.sqrt((y * (y * z)));
} else if (t_0 <= 2e+44) {
tmp = 0.5 * x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) t_1 = 0.5 * t_0 tmp = 0 if t_0 <= -1e-35: tmp = t_1 elif t_0 <= 5e-105: tmp = 0.5 * x elif t_0 <= 5e+21: tmp = 0.5 * math.sqrt((y * (y * z))) elif t_0 <= 2e+44: tmp = 0.5 * x else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) t_1 = Float64(0.5 * t_0) tmp = 0.0 if (t_0 <= -1e-35) tmp = t_1; elseif (t_0 <= 5e-105) tmp = Float64(0.5 * x); elseif (t_0 <= 5e+21) tmp = Float64(0.5 * sqrt(Float64(y * Float64(y * z)))); elseif (t_0 <= 2e+44) tmp = Float64(0.5 * x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); t_1 = 0.5 * t_0; tmp = 0.0; if (t_0 <= -1e-35) tmp = t_1; elseif (t_0 <= 5e-105) tmp = 0.5 * x; elseif (t_0 <= 5e+21) tmp = 0.5 * sqrt((y * (y * z))); elseif (t_0 <= 2e+44) tmp = 0.5 * x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(0.5 * t$95$0), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-35], t$95$1, If[LessEqual[t$95$0, 5e-105], N[(0.5 * x), $MachinePrecision], If[LessEqual[t$95$0, 5e+21], N[(0.5 * N[Sqrt[N[(y * N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2e+44], N[(0.5 * x), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
t_1 := 0.5 \cdot t_0\\
\mathbf{if}\;t_0 \leq -1 \cdot 10^{-35}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{-105}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{+21}:\\
\;\;\;\;0.5 \cdot \sqrt{y \cdot \left(y \cdot z\right)}\\
\mathbf{elif}\;t_0 \leq 2 \cdot 10^{+44}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -1.00000000000000001e-35 or 2.0000000000000002e44 < (*.f64 y (sqrt.f64 z)) Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 80.6%
if -1.00000000000000001e-35 < (*.f64 y (sqrt.f64 z)) < 4.99999999999999963e-105 or 5e21 < (*.f64 y (sqrt.f64 z)) < 2.0000000000000002e44Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 85.2%
if 4.99999999999999963e-105 < (*.f64 y (sqrt.f64 z)) < 5e21Initial program 99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around 0 60.1%
add-sqr-sqrt59.6%
sqrt-unprod60.1%
pow1/260.1%
*-commutative60.1%
*-commutative60.1%
swap-sqr52.4%
add-sqr-sqrt52.5%
Applied egg-rr52.5%
unpow1/252.5%
*-commutative52.5%
associate-*l*60.2%
Simplified60.2%
Final simplification80.7%
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (pow z 0.5)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * pow(z, 0.5)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * (z ** 0.5d0)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.pow(z, 0.5)));
}
def code(x, y, z): return 0.5 * (x + (y * math.pow(z, 0.5)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * (z ^ 0.5)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * (z ^ 0.5))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Power[z, 0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot {z}^{0.5}\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
+-commutative99.8%
*-commutative99.8%
add-sqr-sqrt99.6%
associate-*l*99.6%
fma-def99.6%
pow1/299.6%
sqrt-pow199.7%
metadata-eval99.7%
pow1/299.7%
sqrt-pow199.7%
metadata-eval99.7%
Applied egg-rr99.7%
fma-udef99.6%
*-commutative99.6%
*-commutative99.6%
associate-*l*99.7%
fma-def99.7%
pow-sqr99.9%
metadata-eval99.9%
Simplified99.9%
fma-udef99.8%
pow1/299.8%
+-commutative99.8%
flip-+52.9%
div-sub52.8%
sub-neg52.8%
distribute-rgt-neg-out52.8%
+-commutative52.8%
fma-udef52.8%
swap-sqr46.6%
add-sqr-sqrt46.7%
associate-*r*52.8%
sub-neg52.8%
distribute-rgt-neg-out52.8%
+-commutative52.8%
fma-udef52.8%
div-sub52.8%
Applied egg-rr99.7%
remove-double-div99.8%
fma-udef99.8%
*-commutative99.8%
fma-def99.8%
pow1/299.9%
metadata-eval99.9%
pow-prod-up99.7%
fma-def99.7%
associate-*r*99.6%
fma-def99.7%
*-commutative99.7%
Applied egg-rr99.7%
fma-udef99.6%
+-commutative99.6%
*-commutative99.6%
associate-*l*99.7%
pow-sqr99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 52.0%
Final simplification52.0%
herbie shell --seed 2023290
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))