
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (fma x y (fma z t (fma a b (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(x, y, fma(z, t, fma(a, b, (c * i))));
}
function code(x, y, z, t, a, b, c, i) return fma(x, y, fma(z, t, fma(a, b, Float64(c * i)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(x * y + N[(z * t + N[(a * b + N[(c * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, \mathsf{fma}\left(a, b, c \cdot i\right)\right)\right)
\end{array}
Initial program 94.9%
associate-+l+94.9%
associate-+l+94.9%
fma-def95.7%
fma-def97.6%
fma-def98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (x y z t a b c i) :precision binary64 (fma c i (fma x y (fma z t (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, fma(x, y, fma(z, t, (a * b))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, fma(x, y, fma(z, t, Float64(a * b)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(x * y + N[(z * t + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, \mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, a \cdot b\right)\right)\right)
\end{array}
Initial program 94.9%
+-commutative94.9%
fma-def96.5%
associate-+l+96.5%
fma-def97.3%
fma-def98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (x y z t a b c i) :precision binary64 (fma x y (fma z t (+ (* c i) (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(x, y, fma(z, t, ((c * i) + (a * b))));
}
function code(x, y, z, t, a, b, c, i) return fma(x, y, fma(z, t, Float64(Float64(c * i) + Float64(a * b)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(x * y + N[(z * t + N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, c \cdot i + a \cdot b\right)\right)
\end{array}
Initial program 94.9%
associate-+l+94.9%
associate-+l+94.9%
fma-def95.7%
fma-def97.6%
fma-def98.4%
Simplified98.4%
fma-udef97.6%
+-commutative97.6%
Applied egg-rr97.6%
Final simplification97.6%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (+ (* c i) (+ (* a b) (+ (* x y) (* z t)))) INFINITY) (+ (+ (fma a b (* c i)) (* x y)) (* z t)) (fma c i (+ (* a b) (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) + ((a * b) + ((x * y) + (z * t)))) <= ((double) INFINITY)) {
tmp = (fma(a, b, (c * i)) + (x * y)) + (z * t);
} else {
tmp = fma(c, i, ((a * b) + (x * y)));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t)))) <= Inf) tmp = Float64(Float64(fma(a, b, Float64(c * i)) + Float64(x * y)) + Float64(z * t)); else tmp = fma(c, i, Float64(Float64(a * b) + Float64(x * y))); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(N[(a * b + N[(c * i), $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(c * i + N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i + \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right) \leq \infty:\\
\;\;\;\;\left(\mathsf{fma}\left(a, b, c \cdot i\right) + x \cdot y\right) + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(c, i, a \cdot b + x \cdot y\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
+-commutative100.0%
fma-def100.0%
associate-+l+100.0%
fma-def100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
fma-udef100.0%
fma-udef100.0%
associate-+l+100.0%
+-commutative100.0%
associate-+l+100.0%
+-commutative100.0%
fma-udef100.0%
associate-+l+100.0%
Applied egg-rr100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
+-commutative0.0%
fma-def30.8%
associate-+l+30.8%
fma-def46.2%
fma-def69.2%
Simplified69.2%
fma-udef53.8%
fma-udef30.8%
associate-+l+30.8%
+-commutative30.8%
associate-+r+30.8%
Applied egg-rr30.8%
Taylor expanded in z around 0 69.2%
Final simplification98.4%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* x y) (* z t)))))) (if (<= t_1 INFINITY) t_1 (fma c i (+ (* a b) (* x y))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((x * y) + (z * t)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(c, i, ((a * b) + (x * y)));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(c, i, Float64(Float64(a * b) + Float64(x * y))); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(c * i + N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(c, i, a \cdot b + x \cdot y\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
+-commutative0.0%
fma-def30.8%
associate-+l+30.8%
fma-def46.2%
fma-def69.2%
Simplified69.2%
fma-udef53.8%
fma-udef30.8%
associate-+l+30.8%
+-commutative30.8%
associate-+r+30.8%
Applied egg-rr30.8%
Taylor expanded in z around 0 69.2%
Final simplification98.4%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* z t))) (t_2 (+ (* a b) (* x y))))
(if (<= (* c i) -3.7e+157)
(* c i)
(if (<= (* c i) -6.5e-196)
t_1
(if (<= (* c i) -1.35e-249)
t_2
(if (<= (* c i) 0.0)
t_1
(if (<= (* c i) 3.7e-60)
t_2
(if (<= (* c i) 2.3e+76) t_1 (* c i)))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (z * t);
double t_2 = (a * b) + (x * y);
double tmp;
if ((c * i) <= -3.7e+157) {
tmp = c * i;
} else if ((c * i) <= -6.5e-196) {
tmp = t_1;
} else if ((c * i) <= -1.35e-249) {
tmp = t_2;
} else if ((c * i) <= 0.0) {
tmp = t_1;
} else if ((c * i) <= 3.7e-60) {
tmp = t_2;
} else if ((c * i) <= 2.3e+76) {
tmp = t_1;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (a * b) + (z * t)
t_2 = (a * b) + (x * y)
if ((c * i) <= (-3.7d+157)) then
tmp = c * i
else if ((c * i) <= (-6.5d-196)) then
tmp = t_1
else if ((c * i) <= (-1.35d-249)) then
tmp = t_2
else if ((c * i) <= 0.0d0) then
tmp = t_1
else if ((c * i) <= 3.7d-60) then
tmp = t_2
else if ((c * i) <= 2.3d+76) then
tmp = t_1
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (z * t);
double t_2 = (a * b) + (x * y);
double tmp;
if ((c * i) <= -3.7e+157) {
tmp = c * i;
} else if ((c * i) <= -6.5e-196) {
tmp = t_1;
} else if ((c * i) <= -1.35e-249) {
tmp = t_2;
} else if ((c * i) <= 0.0) {
tmp = t_1;
} else if ((c * i) <= 3.7e-60) {
tmp = t_2;
} else if ((c * i) <= 2.3e+76) {
tmp = t_1;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (z * t) t_2 = (a * b) + (x * y) tmp = 0 if (c * i) <= -3.7e+157: tmp = c * i elif (c * i) <= -6.5e-196: tmp = t_1 elif (c * i) <= -1.35e-249: tmp = t_2 elif (c * i) <= 0.0: tmp = t_1 elif (c * i) <= 3.7e-60: tmp = t_2 elif (c * i) <= 2.3e+76: tmp = t_1 else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(z * t)) t_2 = Float64(Float64(a * b) + Float64(x * y)) tmp = 0.0 if (Float64(c * i) <= -3.7e+157) tmp = Float64(c * i); elseif (Float64(c * i) <= -6.5e-196) tmp = t_1; elseif (Float64(c * i) <= -1.35e-249) tmp = t_2; elseif (Float64(c * i) <= 0.0) tmp = t_1; elseif (Float64(c * i) <= 3.7e-60) tmp = t_2; elseif (Float64(c * i) <= 2.3e+76) tmp = t_1; else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (z * t); t_2 = (a * b) + (x * y); tmp = 0.0; if ((c * i) <= -3.7e+157) tmp = c * i; elseif ((c * i) <= -6.5e-196) tmp = t_1; elseif ((c * i) <= -1.35e-249) tmp = t_2; elseif ((c * i) <= 0.0) tmp = t_1; elseif ((c * i) <= 3.7e-60) tmp = t_2; elseif ((c * i) <= 2.3e+76) tmp = t_1; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -3.7e+157], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -6.5e-196], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], -1.35e-249], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], 0.0], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 3.7e-60], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], 2.3e+76], t$95$1, N[(c * i), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + z \cdot t\\
t_2 := a \cdot b + x \cdot y\\
\mathbf{if}\;c \cdot i \leq -3.7 \cdot 10^{+157}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -6.5 \cdot 10^{-196}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;c \cdot i \leq -1.35 \cdot 10^{-249}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;c \cdot i \leq 0:\\
\;\;\;\;t_1\\
\mathbf{elif}\;c \cdot i \leq 3.7 \cdot 10^{-60}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;c \cdot i \leq 2.3 \cdot 10^{+76}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -3.6999999999999999e157 or 2.30000000000000001e76 < (*.f64 c i) Initial program 88.6%
Taylor expanded in c around inf 67.1%
if -3.6999999999999999e157 < (*.f64 c i) < -6.5000000000000004e-196 or -1.35e-249 < (*.f64 c i) < 0.0 or 3.70000000000000025e-60 < (*.f64 c i) < 2.30000000000000001e76Initial program 100.0%
Taylor expanded in x around 0 83.4%
Taylor expanded in c around 0 72.2%
if -6.5000000000000004e-196 < (*.f64 c i) < -1.35e-249 or 0.0 < (*.f64 c i) < 3.70000000000000025e-60Initial program 96.6%
Taylor expanded in c around 0 95.0%
Taylor expanded in t around 0 84.5%
Final simplification73.1%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* x y) (* z t)))))) (if (<= t_1 INFINITY) t_1 (+ (* a b) (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((x * y) + (z * t)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (a * b) + (x * y);
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((x * y) + (z * t)));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = (a * b) + (x * y);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + ((a * b) + ((x * y) + (z * t))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = (a * b) + (x * y) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(Float64(a * b) + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + ((a * b) + ((x * y) + (z * t))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = (a * b) + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in c around 0 30.8%
Taylor expanded in t around 0 54.9%
Final simplification97.7%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* c i) (* z t))))
(if (<= (* c i) -2.8e+149)
t_1
(if (<= (* c i) 0.0)
(+ (* a b) (* z t))
(if (<= (* c i) 9.2e-14) (+ (* a b) (* x y)) t_1)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (z * t);
double tmp;
if ((c * i) <= -2.8e+149) {
tmp = t_1;
} else if ((c * i) <= 0.0) {
tmp = (a * b) + (z * t);
} else if ((c * i) <= 9.2e-14) {
tmp = (a * b) + (x * y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (c * i) + (z * t)
if ((c * i) <= (-2.8d+149)) then
tmp = t_1
else if ((c * i) <= 0.0d0) then
tmp = (a * b) + (z * t)
else if ((c * i) <= 9.2d-14) then
tmp = (a * b) + (x * y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (z * t);
double tmp;
if ((c * i) <= -2.8e+149) {
tmp = t_1;
} else if ((c * i) <= 0.0) {
tmp = (a * b) + (z * t);
} else if ((c * i) <= 9.2e-14) {
tmp = (a * b) + (x * y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + (z * t) tmp = 0 if (c * i) <= -2.8e+149: tmp = t_1 elif (c * i) <= 0.0: tmp = (a * b) + (z * t) elif (c * i) <= 9.2e-14: tmp = (a * b) + (x * y) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(z * t)) tmp = 0.0 if (Float64(c * i) <= -2.8e+149) tmp = t_1; elseif (Float64(c * i) <= 0.0) tmp = Float64(Float64(a * b) + Float64(z * t)); elseif (Float64(c * i) <= 9.2e-14) tmp = Float64(Float64(a * b) + Float64(x * y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + (z * t); tmp = 0.0; if ((c * i) <= -2.8e+149) tmp = t_1; elseif ((c * i) <= 0.0) tmp = (a * b) + (z * t); elseif ((c * i) <= 9.2e-14) tmp = (a * b) + (x * y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -2.8e+149], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 0.0], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 9.2e-14], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + z \cdot t\\
\mathbf{if}\;c \cdot i \leq -2.8 \cdot 10^{+149}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;c \cdot i \leq 0:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 9.2 \cdot 10^{-14}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (*.f64 c i) < -2.7999999999999999e149 or 9.19999999999999993e-14 < (*.f64 c i) Initial program 90.1%
Taylor expanded in x around 0 85.1%
Taylor expanded in a around 0 76.1%
if -2.7999999999999999e149 < (*.f64 c i) < 0.0Initial program 98.9%
Taylor expanded in x around 0 76.7%
Taylor expanded in c around 0 70.1%
if 0.0 < (*.f64 c i) < 9.19999999999999993e-14Initial program 98.0%
Taylor expanded in c around 0 93.8%
Taylor expanded in t around 0 79.8%
Final simplification74.7%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* c i) -1.55e+44) (not (<= (* c i) 2.8e-45))) (+ (* c i) (+ (* a b) (* z t))) (+ (* a b) (+ (* x y) (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -1.55e+44) || !((c * i) <= 2.8e-45)) {
tmp = (c * i) + ((a * b) + (z * t));
} else {
tmp = (a * b) + ((x * y) + (z * t));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((c * i) <= (-1.55d+44)) .or. (.not. ((c * i) <= 2.8d-45))) then
tmp = (c * i) + ((a * b) + (z * t))
else
tmp = (a * b) + ((x * y) + (z * t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -1.55e+44) || !((c * i) <= 2.8e-45)) {
tmp = (c * i) + ((a * b) + (z * t));
} else {
tmp = (a * b) + ((x * y) + (z * t));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((c * i) <= -1.55e+44) or not ((c * i) <= 2.8e-45): tmp = (c * i) + ((a * b) + (z * t)) else: tmp = (a * b) + ((x * y) + (z * t)) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(c * i) <= -1.55e+44) || !(Float64(c * i) <= 2.8e-45)) tmp = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(z * t))); else tmp = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((c * i) <= -1.55e+44) || ~(((c * i) <= 2.8e-45))) tmp = (c * i) + ((a * b) + (z * t)); else tmp = (a * b) + ((x * y) + (z * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(c * i), $MachinePrecision], -1.55e+44], N[Not[LessEqual[N[(c * i), $MachinePrecision], 2.8e-45]], $MachinePrecision]], N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1.55 \cdot 10^{+44} \lor \neg \left(c \cdot i \leq 2.8 \cdot 10^{-45}\right):\\
\;\;\;\;c \cdot i + \left(a \cdot b + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\end{array}
\end{array}
if (*.f64 c i) < -1.54999999999999998e44 or 2.8000000000000001e-45 < (*.f64 c i) Initial program 91.7%
Taylor expanded in x around 0 86.0%
if -1.54999999999999998e44 < (*.f64 c i) < 2.8000000000000001e-45Initial program 98.4%
Taylor expanded in c around 0 95.8%
Final simplification90.7%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -3.8e+150)
(+ (* c i) (* z t))
(if (<= (* c i) 2.7e+157)
(+ (* a b) (+ (* x y) (* z t)))
(+ (* c i) (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -3.8e+150) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= 2.7e+157) {
tmp = (a * b) + ((x * y) + (z * t));
} else {
tmp = (c * i) + (x * y);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-3.8d+150)) then
tmp = (c * i) + (z * t)
else if ((c * i) <= 2.7d+157) then
tmp = (a * b) + ((x * y) + (z * t))
else
tmp = (c * i) + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -3.8e+150) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= 2.7e+157) {
tmp = (a * b) + ((x * y) + (z * t));
} else {
tmp = (c * i) + (x * y);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -3.8e+150: tmp = (c * i) + (z * t) elif (c * i) <= 2.7e+157: tmp = (a * b) + ((x * y) + (z * t)) else: tmp = (c * i) + (x * y) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -3.8e+150) tmp = Float64(Float64(c * i) + Float64(z * t)); elseif (Float64(c * i) <= 2.7e+157) tmp = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))); else tmp = Float64(Float64(c * i) + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -3.8e+150) tmp = (c * i) + (z * t); elseif ((c * i) <= 2.7e+157) tmp = (a * b) + ((x * y) + (z * t)); else tmp = (c * i) + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -3.8e+150], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 2.7e+157], N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(c * i), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -3.8 \cdot 10^{+150}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 2.7 \cdot 10^{+157}:\\
\;\;\;\;a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + x \cdot y\\
\end{array}
\end{array}
if (*.f64 c i) < -3.79999999999999989e150Initial program 82.9%
Taylor expanded in x around 0 85.3%
Taylor expanded in a around 0 74.8%
if -3.79999999999999989e150 < (*.f64 c i) < 2.7e157Initial program 98.8%
Taylor expanded in c around 0 88.8%
if 2.7e157 < (*.f64 c i) Initial program 90.4%
Taylor expanded in z around 0 84.0%
Taylor expanded in a around 0 86.4%
Final simplification86.1%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -7.5e+122)
(* c i)
(if (<= (* c i) 2.75e-308)
(* z t)
(if (<= (* c i) 12000.0) (* x y) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -7.5e+122) {
tmp = c * i;
} else if ((c * i) <= 2.75e-308) {
tmp = z * t;
} else if ((c * i) <= 12000.0) {
tmp = x * y;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-7.5d+122)) then
tmp = c * i
else if ((c * i) <= 2.75d-308) then
tmp = z * t
else if ((c * i) <= 12000.0d0) then
tmp = x * y
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -7.5e+122) {
tmp = c * i;
} else if ((c * i) <= 2.75e-308) {
tmp = z * t;
} else if ((c * i) <= 12000.0) {
tmp = x * y;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -7.5e+122: tmp = c * i elif (c * i) <= 2.75e-308: tmp = z * t elif (c * i) <= 12000.0: tmp = x * y else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -7.5e+122) tmp = Float64(c * i); elseif (Float64(c * i) <= 2.75e-308) tmp = Float64(z * t); elseif (Float64(c * i) <= 12000.0) tmp = Float64(x * y); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -7.5e+122) tmp = c * i; elseif ((c * i) <= 2.75e-308) tmp = z * t; elseif ((c * i) <= 12000.0) tmp = x * y; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -7.5e+122], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 2.75e-308], N[(z * t), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 12000.0], N[(x * y), $MachinePrecision], N[(c * i), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -7.5 \cdot 10^{+122}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 2.75 \cdot 10^{-308}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 12000:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -7.5000000000000002e122 or 12000 < (*.f64 c i) Initial program 90.4%
Taylor expanded in c around inf 61.6%
if -7.5000000000000002e122 < (*.f64 c i) < 2.75e-308Initial program 98.9%
Taylor expanded in z around inf 39.3%
if 2.75e-308 < (*.f64 c i) < 12000Initial program 98.0%
Taylor expanded in x around inf 46.2%
Final simplification50.7%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -2.1e+117) (* c i) (if (<= (* c i) 6.5e+74) (* a b) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.1e+117) {
tmp = c * i;
} else if ((c * i) <= 6.5e+74) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-2.1d+117)) then
tmp = c * i
else if ((c * i) <= 6.5d+74) then
tmp = a * b
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.1e+117) {
tmp = c * i;
} else if ((c * i) <= 6.5e+74) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -2.1e+117: tmp = c * i elif (c * i) <= 6.5e+74: tmp = a * b else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -2.1e+117) tmp = Float64(c * i); elseif (Float64(c * i) <= 6.5e+74) tmp = Float64(a * b); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -2.1e+117) tmp = c * i; elseif ((c * i) <= 6.5e+74) tmp = a * b; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -2.1e+117], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 6.5e+74], N[(a * b), $MachinePrecision], N[(c * i), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -2.1 \cdot 10^{+117}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 6.5 \cdot 10^{+74}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -2.1000000000000001e117 or 6.49999999999999962e74 < (*.f64 c i) Initial program 89.5%
Taylor expanded in c around inf 64.5%
if -2.1000000000000001e117 < (*.f64 c i) < 6.49999999999999962e74Initial program 98.7%
Taylor expanded in a around inf 36.7%
Final simplification48.1%
(FPCore (x y z t a b c i) :precision binary64 (if (<= i -1.65e+58) (* c i) (if (<= i 5.8e+179) (+ (* a b) (* z t)) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (i <= -1.65e+58) {
tmp = c * i;
} else if (i <= 5.8e+179) {
tmp = (a * b) + (z * t);
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (i <= (-1.65d+58)) then
tmp = c * i
else if (i <= 5.8d+179) then
tmp = (a * b) + (z * t)
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (i <= -1.65e+58) {
tmp = c * i;
} else if (i <= 5.8e+179) {
tmp = (a * b) + (z * t);
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if i <= -1.65e+58: tmp = c * i elif i <= 5.8e+179: tmp = (a * b) + (z * t) else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (i <= -1.65e+58) tmp = Float64(c * i); elseif (i <= 5.8e+179) tmp = Float64(Float64(a * b) + Float64(z * t)); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (i <= -1.65e+58) tmp = c * i; elseif (i <= 5.8e+179) tmp = (a * b) + (z * t); else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[i, -1.65e+58], N[(c * i), $MachinePrecision], If[LessEqual[i, 5.8e+179], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(c * i), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;i \leq -1.65 \cdot 10^{+58}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;i \leq 5.8 \cdot 10^{+179}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if i < -1.64999999999999991e58 or 5.80000000000000038e179 < i Initial program 89.2%
Taylor expanded in c around inf 62.1%
if -1.64999999999999991e58 < i < 5.80000000000000038e179Initial program 97.7%
Taylor expanded in x around 0 72.4%
Taylor expanded in c around 0 59.7%
Final simplification60.5%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 94.9%
Taylor expanded in a around inf 28.2%
Final simplification28.2%
herbie shell --seed 2023290
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))