
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))))
(if (<= (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) t_1) 5e+281)
(*
t_1
(* x (cos (/ (pow (* (cbrt (fma 2.0 y 1.0)) (cbrt (* z t))) 3.0) 16.0))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+281) {
tmp = t_1 * (x * cos((pow((cbrt(fma(2.0, y, 1.0)) * cbrt((z * t))), 3.0) / 16.0)));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0)) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+281) tmp = Float64(t_1 * Float64(x * cos(Float64((Float64(cbrt(fma(2.0, y, 1.0)) * cbrt(Float64(z * t))) ^ 3.0) / 16.0)))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision], 5e+281], N[(t$95$1 * N[(x * N[Cos[N[(N[Power[N[(N[Power[N[(2.0 * y + 1.0), $MachinePrecision], 1/3], $MachinePrecision] * N[Power[N[(z * t), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision], 3.0], $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t_1 \leq 5 \cdot 10^{+281}:\\
\;\;\;\;t_1 \cdot \left(x \cdot \cos \left(\frac{{\left(\sqrt[3]{\mathsf{fma}\left(2, y, 1\right)} \cdot \sqrt[3]{z \cdot t}\right)}^{3}}{16}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 5.00000000000000016e281Initial program 48.2%
add-cube-cbrt49.3%
pow349.2%
associate-*l*49.2%
*-commutative49.2%
fma-def49.2%
Applied egg-rr49.2%
cbrt-prod49.4%
Applied egg-rr49.4%
if 5.00000000000000016e281 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
associate-*l*0.0%
*-commutative0.0%
*-commutative0.0%
associate-*l/0.0%
fma-def0.0%
associate-*l/0.0%
*-commutative0.0%
fma-def0.0%
Simplified0.0%
Taylor expanded in b around 0 3.2%
Taylor expanded in z around 0 11.2%
Final simplification33.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))))
(if (<= (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) t_1) 5e+281)
(* t_1 (* x (cos (/ (pow (cbrt (* (fma 2.0 y 1.0) (* z t))) 3.0) 16.0))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+281) {
tmp = t_1 * (x * cos((pow(cbrt((fma(2.0, y, 1.0) * (z * t))), 3.0) / 16.0)));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0)) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+281) tmp = Float64(t_1 * Float64(x * cos(Float64((cbrt(Float64(fma(2.0, y, 1.0) * Float64(z * t))) ^ 3.0) / 16.0)))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision], 5e+281], N[(t$95$1 * N[(x * N[Cos[N[(N[Power[N[Power[N[(N[(2.0 * y + 1.0), $MachinePrecision] * N[(z * t), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t_1 \leq 5 \cdot 10^{+281}:\\
\;\;\;\;t_1 \cdot \left(x \cdot \cos \left(\frac{{\left(\sqrt[3]{\mathsf{fma}\left(2, y, 1\right) \cdot \left(z \cdot t\right)}\right)}^{3}}{16}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 5.00000000000000016e281Initial program 48.2%
add-cube-cbrt49.3%
pow349.2%
associate-*l*49.2%
*-commutative49.2%
fma-def49.2%
Applied egg-rr49.2%
if 5.00000000000000016e281 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
associate-*l*0.0%
*-commutative0.0%
*-commutative0.0%
associate-*l/0.0%
fma-def0.0%
associate-*l/0.0%
*-commutative0.0%
fma-def0.0%
Simplified0.0%
Taylor expanded in b around 0 3.2%
Taylor expanded in z around 0 11.2%
Final simplification33.6%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
5e+281)
(*
x
(*
(cos (/ 1.0 (/ (/ (/ 16.0 t) z) (fma 2.0 y 1.0))))
(cos (* t (/ (* b (fma 2.0 a 1.0)) 16.0)))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+281) {
tmp = x * (cos((1.0 / (((16.0 / t) / z) / fma(2.0, y, 1.0)))) * cos((t * ((b * fma(2.0, a, 1.0)) / 16.0))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 5e+281) tmp = Float64(x * Float64(cos(Float64(1.0 / Float64(Float64(Float64(16.0 / t) / z) / fma(2.0, y, 1.0)))) * cos(Float64(t * Float64(Float64(b * fma(2.0, a, 1.0)) / 16.0))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 5e+281], N[(x * N[(N[Cos[N[(1.0 / N[(N[(N[(16.0 / t), $MachinePrecision] / z), $MachinePrecision] / N[(2.0 * y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(t * N[(N[(b * N[(2.0 * a + 1.0), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 5 \cdot 10^{+281}:\\
\;\;\;\;x \cdot \left(\cos \left(\frac{1}{\frac{\frac{\frac{16}{t}}{z}}{\mathsf{fma}\left(2, y, 1\right)}}\right) \cdot \cos \left(t \cdot \frac{b \cdot \mathsf{fma}\left(2, a, 1\right)}{16}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 5.00000000000000016e281Initial program 48.2%
associate-*l*48.2%
*-commutative48.2%
*-commutative48.2%
associate-*l/48.2%
fma-def48.2%
associate-*l/48.2%
*-commutative48.2%
fma-def48.2%
Simplified48.2%
associate-/r/48.2%
fma-def48.2%
associate-/l*48.7%
clear-num49.2%
*-commutative49.2%
fma-def49.2%
Applied egg-rr49.2%
if 5.00000000000000016e281 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
associate-*l*0.0%
*-commutative0.0%
*-commutative0.0%
associate-*l/0.0%
fma-def0.0%
associate-*l/0.0%
*-commutative0.0%
fma-def0.0%
Simplified0.0%
Taylor expanded in b around 0 3.2%
Taylor expanded in z around 0 11.2%
Final simplification33.6%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
5e+281)
(*
x
(*
(cos (* t (/ (* b (fma 2.0 a 1.0)) 16.0)))
(cos (/ (fma 2.0 y 1.0) (/ (/ 16.0 t) z)))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+281) {
tmp = x * (cos((t * ((b * fma(2.0, a, 1.0)) / 16.0))) * cos((fma(2.0, y, 1.0) / ((16.0 / t) / z))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 5e+281) tmp = Float64(x * Float64(cos(Float64(t * Float64(Float64(b * fma(2.0, a, 1.0)) / 16.0))) * cos(Float64(fma(2.0, y, 1.0) / Float64(Float64(16.0 / t) / z))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 5e+281], N[(x * N[(N[Cos[N[(t * N[(N[(b * N[(2.0 * a + 1.0), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[(2.0 * y + 1.0), $MachinePrecision] / N[(N[(16.0 / t), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 5 \cdot 10^{+281}:\\
\;\;\;\;x \cdot \left(\cos \left(t \cdot \frac{b \cdot \mathsf{fma}\left(2, a, 1\right)}{16}\right) \cdot \cos \left(\frac{\mathsf{fma}\left(2, y, 1\right)}{\frac{\frac{16}{t}}{z}}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 5.00000000000000016e281Initial program 48.2%
associate-*l*48.2%
*-commutative48.2%
*-commutative48.2%
associate-*l/48.2%
fma-def48.2%
associate-*l/48.2%
*-commutative48.2%
fma-def48.2%
Simplified48.2%
associate-/r/48.2%
fma-def48.2%
associate-/l*48.7%
*-commutative48.7%
fma-def48.7%
Applied egg-rr48.7%
if 5.00000000000000016e281 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
associate-*l*0.0%
*-commutative0.0%
*-commutative0.0%
associate-*l/0.0%
fma-def0.0%
associate-*l/0.0%
*-commutative0.0%
fma-def0.0%
Simplified0.0%
Taylor expanded in b around 0 3.2%
Taylor expanded in z around 0 11.2%
Final simplification33.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))))
(if (<= (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) t_1) 5e+281)
(* t_1 (* x (cos (/ (* z t) 16.0))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+281) {
tmp = t_1 * (x * cos(((z * t) / 16.0)));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))
if (((x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * t_1) <= 5d+281) then
tmp = t_1 * (x * cos(((z * t) / 16.0d0)))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (((x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+281) {
tmp = t_1 * (x * Math.cos(((z * t) / 16.0)));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)) tmp = 0 if ((x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+281: tmp = t_1 * (x * math.cos(((z * t) / 16.0))) else: tmp = x return tmp
function code(x, y, z, t, a, b) t_1 = cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0)) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+281) tmp = Float64(t_1 * Float64(x * cos(Float64(Float64(z * t) / 16.0)))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)); tmp = 0.0; if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+281) tmp = t_1 * (x * cos(((z * t) / 16.0))); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision], 5e+281], N[(t$95$1 * N[(x * N[Cos[N[(N[(z * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t_1 \leq 5 \cdot 10^{+281}:\\
\;\;\;\;t_1 \cdot \left(x \cdot \cos \left(\frac{z \cdot t}{16}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 5.00000000000000016e281Initial program 48.2%
Taylor expanded in y around 0 48.5%
if 5.00000000000000016e281 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
associate-*l*0.0%
*-commutative0.0%
*-commutative0.0%
associate-*l/0.0%
fma-def0.0%
associate-*l/0.0%
*-commutative0.0%
fma-def0.0%
Simplified0.0%
Taylor expanded in b around 0 3.2%
Taylor expanded in z around 0 11.2%
Final simplification33.2%
(FPCore (x y z t a b) :precision binary64 (if (<= t 3.7e+101) (* x (* (cos (* t (/ z 16.0))) (cos (/ 1.0 (/ (/ 16.0 b) t))))) x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 3.7e+101) {
tmp = x * (cos((t * (z / 16.0))) * cos((1.0 / ((16.0 / b) / t))));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (t <= 3.7d+101) then
tmp = x * (cos((t * (z / 16.0d0))) * cos((1.0d0 / ((16.0d0 / b) / t))))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 3.7e+101) {
tmp = x * (Math.cos((t * (z / 16.0))) * Math.cos((1.0 / ((16.0 / b) / t))));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if t <= 3.7e+101: tmp = x * (math.cos((t * (z / 16.0))) * math.cos((1.0 / ((16.0 / b) / t)))) else: tmp = x return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 3.7e+101) tmp = Float64(x * Float64(cos(Float64(t * Float64(z / 16.0))) * cos(Float64(1.0 / Float64(Float64(16.0 / b) / t))))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (t <= 3.7e+101) tmp = x * (cos((t * (z / 16.0))) * cos((1.0 / ((16.0 / b) / t)))); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 3.7e+101], N[(x * N[(N[Cos[N[(t * N[(z / 16.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(1.0 / N[(N[(16.0 / b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 3.7 \cdot 10^{+101}:\\
\;\;\;\;x \cdot \left(\cos \left(t \cdot \frac{z}{16}\right) \cdot \cos \left(\frac{1}{\frac{\frac{16}{b}}{t}}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 3.6999999999999997e101Initial program 32.1%
associate-*l*32.1%
*-commutative32.1%
*-commutative32.1%
associate-*l/32.1%
fma-def32.1%
associate-*l/32.1%
*-commutative32.1%
fma-def32.1%
Simplified32.1%
associate-*l/32.1%
fma-udef32.1%
*-commutative32.1%
clear-num32.2%
associate-*l*32.7%
*-commutative32.7%
fma-udef32.7%
Applied egg-rr32.7%
Taylor expanded in y around 0 34.0%
Taylor expanded in a around 0 34.4%
*-commutative34.4%
Simplified34.4%
Taylor expanded in t around 0 34.4%
associate-/r*34.5%
Simplified34.5%
if 3.6999999999999997e101 < t Initial program 6.1%
associate-*l*6.1%
*-commutative6.1%
*-commutative6.1%
associate-*l/6.1%
fma-def6.1%
associate-*l/6.1%
*-commutative6.1%
fma-def6.1%
Simplified6.1%
Taylor expanded in b around 0 9.0%
Taylor expanded in z around 0 13.8%
Final simplification31.6%
(FPCore (x y z t a b) :precision binary64 (if (<= t 5.5e+98) (* x (* (cos (* t (/ z 16.0))) (cos (* t (* b 0.0625))))) x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 5.5e+98) {
tmp = x * (cos((t * (z / 16.0))) * cos((t * (b * 0.0625))));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (t <= 5.5d+98) then
tmp = x * (cos((t * (z / 16.0d0))) * cos((t * (b * 0.0625d0))))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 5.5e+98) {
tmp = x * (Math.cos((t * (z / 16.0))) * Math.cos((t * (b * 0.0625))));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if t <= 5.5e+98: tmp = x * (math.cos((t * (z / 16.0))) * math.cos((t * (b * 0.0625)))) else: tmp = x return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 5.5e+98) tmp = Float64(x * Float64(cos(Float64(t * Float64(z / 16.0))) * cos(Float64(t * Float64(b * 0.0625))))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (t <= 5.5e+98) tmp = x * (cos((t * (z / 16.0))) * cos((t * (b * 0.0625)))); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 5.5e+98], N[(x * N[(N[Cos[N[(t * N[(z / 16.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(t * N[(b * 0.0625), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 5.5 \cdot 10^{+98}:\\
\;\;\;\;x \cdot \left(\cos \left(t \cdot \frac{z}{16}\right) \cdot \cos \left(t \cdot \left(b \cdot 0.0625\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 5.49999999999999946e98Initial program 32.1%
associate-*l*32.1%
*-commutative32.1%
*-commutative32.1%
associate-*l/32.1%
fma-def32.1%
associate-*l/32.1%
*-commutative32.1%
fma-def32.1%
Simplified32.1%
associate-*l/32.1%
fma-udef32.1%
*-commutative32.1%
clear-num32.2%
associate-*l*32.7%
*-commutative32.7%
fma-udef32.7%
Applied egg-rr32.7%
Taylor expanded in y around 0 34.0%
Taylor expanded in a around 0 34.3%
associate-*r*34.3%
Simplified34.3%
if 5.49999999999999946e98 < t Initial program 6.1%
associate-*l*6.1%
*-commutative6.1%
*-commutative6.1%
associate-*l/6.1%
fma-def6.1%
associate-*l/6.1%
*-commutative6.1%
fma-def6.1%
Simplified6.1%
Taylor expanded in b around 0 9.0%
Taylor expanded in z around 0 13.8%
Final simplification31.4%
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
return x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x;
}
def code(x, y, z, t, a, b): return x
function code(x, y, z, t, a, b) return x end
function tmp = code(x, y, z, t, a, b) tmp = x; end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 28.4%
associate-*l*28.4%
*-commutative28.4%
*-commutative28.4%
associate-*l/28.4%
fma-def28.4%
associate-*l/28.4%
*-commutative28.4%
fma-def28.4%
Simplified28.4%
Taylor expanded in b around 0 28.5%
Taylor expanded in z around 0 31.0%
Final simplification31.0%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2023290
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))