
(FPCore (x y) :precision binary64 (+ (+ (* x x) y) y))
double code(double x, double y) {
return ((x * x) + y) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + y) + y
end function
public static double code(double x, double y) {
return ((x * x) + y) + y;
}
def code(x, y): return ((x * x) + y) + y
function code(x, y) return Float64(Float64(Float64(x * x) + y) + y) end
function tmp = code(x, y) tmp = ((x * x) + y) + y; end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + y\right) + y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x x) y) y))
double code(double x, double y) {
return ((x * x) + y) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + y) + y
end function
public static double code(double x, double y) {
return ((x * x) + y) + y;
}
def code(x, y): return ((x * x) + y) + y
function code(x, y) return Float64(Float64(Float64(x * x) + y) + y) end
function tmp = code(x, y) tmp = ((x * x) + y) + y; end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + y\right) + y
\end{array}
(FPCore (x y) :precision binary64 (fma y 2.0 (* x x)))
double code(double x, double y) {
return fma(y, 2.0, (x * x));
}
function code(x, y) return fma(y, 2.0, Float64(x * x)) end
code[x_, y_] := N[(y * 2.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, 2, x \cdot x\right)
\end{array}
Initial program 100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
*-commutative100.0%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= (* x x) 5.4e+52) (+ y y) (+ y (* x x))))
double code(double x, double y) {
double tmp;
if ((x * x) <= 5.4e+52) {
tmp = y + y;
} else {
tmp = y + (x * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 5.4d+52) then
tmp = y + y
else
tmp = y + (x * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 5.4e+52) {
tmp = y + y;
} else {
tmp = y + (x * x);
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 5.4e+52: tmp = y + y else: tmp = y + (x * x) return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 5.4e+52) tmp = Float64(y + y); else tmp = Float64(y + Float64(x * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 5.4e+52) tmp = y + y; else tmp = y + (x * x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 5.4e+52], N[(y + y), $MachinePrecision], N[(y + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 5.4 \cdot 10^{+52}:\\
\;\;\;\;y + y\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 5.4e52Initial program 100.0%
Taylor expanded in x around 0 90.5%
if 5.4e52 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf 90.8%
unpow290.8%
Simplified90.8%
Final simplification90.7%
(FPCore (x y) :precision binary64 (if (<= (* x x) 2.02e-120) y (* x x)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 2.02e-120) {
tmp = y;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 2.02d-120) then
tmp = y
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 2.02e-120) {
tmp = y;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 2.02e-120: tmp = y else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 2.02e-120) tmp = y; else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 2.02e-120) tmp = y; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 2.02e-120], y, N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 2.02 \cdot 10^{-120}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 2.0200000000000001e-120Initial program 100.0%
Taylor expanded in x around inf 20.8%
unpow220.8%
Simplified20.8%
Taylor expanded in x around 0 18.4%
if 2.0200000000000001e-120 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf 80.0%
unpow280.0%
Simplified80.0%
Taylor expanded in x around inf 76.0%
unpow280.0%
Simplified76.0%
Final simplification52.2%
(FPCore (x y) :precision binary64 (if (<= (* x x) 1.85e+52) (+ y y) (* x x)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 1.85e+52) {
tmp = y + y;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 1.85d+52) then
tmp = y + y
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 1.85e+52) {
tmp = y + y;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 1.85e+52: tmp = y + y else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 1.85e+52) tmp = Float64(y + y); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 1.85e+52) tmp = y + y; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 1.85e+52], N[(y + y), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 1.85 \cdot 10^{+52}:\\
\;\;\;\;y + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 1.85e52Initial program 100.0%
Taylor expanded in x around 0 90.5%
if 1.85e52 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf 90.8%
unpow290.8%
Simplified90.8%
Taylor expanded in x around inf 89.1%
unpow290.8%
Simplified89.1%
Final simplification89.9%
(FPCore (x y) :precision binary64 (+ y (+ y (* x x))))
double code(double x, double y) {
return y + (y + (x * x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y + (y + (x * x))
end function
public static double code(double x, double y) {
return y + (y + (x * x));
}
def code(x, y): return y + (y + (x * x))
function code(x, y) return Float64(y + Float64(y + Float64(x * x))) end
function tmp = code(x, y) tmp = y + (y + (x * x)); end
code[x_, y_] := N[(y + N[(y + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \left(y + x \cdot x\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 y)
double code(double x, double y) {
return y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y
end function
public static double code(double x, double y) {
return y;
}
def code(x, y): return y
function code(x, y) return y end
function tmp = code(x, y) tmp = y; end
code[x_, y_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 55.5%
unpow255.5%
Simplified55.5%
Taylor expanded in x around 0 11.5%
Final simplification11.5%
(FPCore (x y) :precision binary64 (+ (+ y y) (* x x)))
double code(double x, double y) {
return (y + y) + (x * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + y) + (x * x)
end function
public static double code(double x, double y) {
return (y + y) + (x * x);
}
def code(x, y): return (y + y) + (x * x)
function code(x, y) return Float64(Float64(y + y) + Float64(x * x)) end
function tmp = code(x, y) tmp = (y + y) + (x * x); end
code[x_, y_] := N[(N[(y + y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + y\right) + x \cdot x
\end{array}
herbie shell --seed 2023290
(FPCore (x y)
:name "Data.Random.Distribution.Normal:normalTail from random-fu-0.2.6.2"
:precision binary64
:herbie-target
(+ (+ y y) (* x x))
(+ (+ (* x x) y) y))