
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x y) 100.0)))
double code(double x, double y) {
return x / ((x + y) / 100.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + y) / 100.0d0)
end function
public static double code(double x, double y) {
return x / ((x + y) / 100.0);
}
def code(x, y): return x / ((x + y) / 100.0)
function code(x, y) return Float64(x / Float64(Float64(x + y) / 100.0)) end
function tmp = code(x, y) tmp = x / ((x + y) / 100.0); end
code[x_, y_] := N[(x / N[(N[(x + y), $MachinePrecision] / 100.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + y}{100}}
\end{array}
Initial program 99.0%
associate-/l*99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 (if (or (<= y -7e+92) (not (<= y 2.3e-30))) (* 100.0 (/ x y)) 100.0))
double code(double x, double y) {
double tmp;
if ((y <= -7e+92) || !(y <= 2.3e-30)) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-7d+92)) .or. (.not. (y <= 2.3d-30))) then
tmp = 100.0d0 * (x / y)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -7e+92) || !(y <= 2.3e-30)) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -7e+92) or not (y <= 2.3e-30): tmp = 100.0 * (x / y) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -7e+92) || !(y <= 2.3e-30)) tmp = Float64(100.0 * Float64(x / y)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -7e+92) || ~((y <= 2.3e-30))) tmp = 100.0 * (x / y); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -7e+92], N[Not[LessEqual[y, 2.3e-30]], $MachinePrecision]], N[(100.0 * N[(x / y), $MachinePrecision]), $MachinePrecision], 100.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7 \cdot 10^{+92} \lor \neg \left(y \leq 2.3 \cdot 10^{-30}\right):\\
\;\;\;\;100 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if y < -6.99999999999999972e92 or 2.29999999999999984e-30 < y Initial program 98.9%
associate-*r/99.7%
Simplified99.7%
Taylor expanded in x around 0 82.7%
if -6.99999999999999972e92 < y < 2.29999999999999984e-30Initial program 99.0%
associate-*r/99.7%
Simplified99.7%
Taylor expanded in x around inf 80.2%
Final simplification81.4%
(FPCore (x y) :precision binary64 (if (or (<= y -6.8e+92) (not (<= y 1.1e-32))) (* x (/ 100.0 y)) 100.0))
double code(double x, double y) {
double tmp;
if ((y <= -6.8e+92) || !(y <= 1.1e-32)) {
tmp = x * (100.0 / y);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-6.8d+92)) .or. (.not. (y <= 1.1d-32))) then
tmp = x * (100.0d0 / y)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -6.8e+92) || !(y <= 1.1e-32)) {
tmp = x * (100.0 / y);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -6.8e+92) or not (y <= 1.1e-32): tmp = x * (100.0 / y) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -6.8e+92) || !(y <= 1.1e-32)) tmp = Float64(x * Float64(100.0 / y)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -6.8e+92) || ~((y <= 1.1e-32))) tmp = x * (100.0 / y); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -6.8e+92], N[Not[LessEqual[y, 1.1e-32]], $MachinePrecision]], N[(x * N[(100.0 / y), $MachinePrecision]), $MachinePrecision], 100.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.8 \cdot 10^{+92} \lor \neg \left(y \leq 1.1 \cdot 10^{-32}\right):\\
\;\;\;\;x \cdot \frac{100}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if y < -6.7999999999999996e92 or 1.1e-32 < y Initial program 98.9%
associate-*r/99.7%
Simplified99.7%
Taylor expanded in x around 0 82.8%
if -6.7999999999999996e92 < y < 1.1e-32Initial program 99.0%
associate-*r/99.7%
Simplified99.7%
Taylor expanded in x around inf 80.2%
Final simplification81.4%
(FPCore (x y) :precision binary64 (if (<= y -6.8e+92) (/ x (* y 0.01)) (if (<= y 2.45e-30) 100.0 (* x (/ 100.0 y)))))
double code(double x, double y) {
double tmp;
if (y <= -6.8e+92) {
tmp = x / (y * 0.01);
} else if (y <= 2.45e-30) {
tmp = 100.0;
} else {
tmp = x * (100.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-6.8d+92)) then
tmp = x / (y * 0.01d0)
else if (y <= 2.45d-30) then
tmp = 100.0d0
else
tmp = x * (100.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -6.8e+92) {
tmp = x / (y * 0.01);
} else if (y <= 2.45e-30) {
tmp = 100.0;
} else {
tmp = x * (100.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -6.8e+92: tmp = x / (y * 0.01) elif y <= 2.45e-30: tmp = 100.0 else: tmp = x * (100.0 / y) return tmp
function code(x, y) tmp = 0.0 if (y <= -6.8e+92) tmp = Float64(x / Float64(y * 0.01)); elseif (y <= 2.45e-30) tmp = 100.0; else tmp = Float64(x * Float64(100.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -6.8e+92) tmp = x / (y * 0.01); elseif (y <= 2.45e-30) tmp = 100.0; else tmp = x * (100.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -6.8e+92], N[(x / N[(y * 0.01), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.45e-30], 100.0, N[(x * N[(100.0 / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.8 \cdot 10^{+92}:\\
\;\;\;\;\frac{x}{y \cdot 0.01}\\
\mathbf{elif}\;y \leq 2.45 \cdot 10^{-30}:\\
\;\;\;\;100\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{100}{y}\\
\end{array}
\end{array}
if y < -6.7999999999999996e92Initial program 97.9%
associate-/l*99.8%
remove-double-neg99.8%
sub0-neg99.8%
associate-+l-99.8%
neg-sub099.8%
distribute-frac-neg99.8%
div-sub99.8%
sub-neg99.8%
distribute-neg-frac99.8%
distribute-neg-out99.8%
neg-mul-199.8%
associate-/l*99.7%
associate-/r/99.8%
metadata-eval99.8%
*-inverses99.8%
distribute-frac-neg99.8%
associate-/r*97.9%
distribute-rgt-neg-in97.9%
neg-mul-197.9%
associate-/l*97.8%
associate-/r/97.9%
Simplified99.8%
Taylor expanded in x around 0 87.6%
*-commutative87.6%
Simplified87.6%
if -6.7999999999999996e92 < y < 2.44999999999999985e-30Initial program 99.0%
associate-*r/99.7%
Simplified99.7%
Taylor expanded in x around inf 80.2%
if 2.44999999999999985e-30 < y Initial program 99.7%
associate-*r/99.8%
Simplified99.8%
Taylor expanded in x around 0 79.2%
Final simplification81.5%
(FPCore (x y) :precision binary64 (if (<= y -6.8e+92) (/ (* x 100.0) y) (if (<= y 2.9e-30) 100.0 (* x (/ 100.0 y)))))
double code(double x, double y) {
double tmp;
if (y <= -6.8e+92) {
tmp = (x * 100.0) / y;
} else if (y <= 2.9e-30) {
tmp = 100.0;
} else {
tmp = x * (100.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-6.8d+92)) then
tmp = (x * 100.0d0) / y
else if (y <= 2.9d-30) then
tmp = 100.0d0
else
tmp = x * (100.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -6.8e+92) {
tmp = (x * 100.0) / y;
} else if (y <= 2.9e-30) {
tmp = 100.0;
} else {
tmp = x * (100.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -6.8e+92: tmp = (x * 100.0) / y elif y <= 2.9e-30: tmp = 100.0 else: tmp = x * (100.0 / y) return tmp
function code(x, y) tmp = 0.0 if (y <= -6.8e+92) tmp = Float64(Float64(x * 100.0) / y); elseif (y <= 2.9e-30) tmp = 100.0; else tmp = Float64(x * Float64(100.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -6.8e+92) tmp = (x * 100.0) / y; elseif (y <= 2.9e-30) tmp = 100.0; else tmp = x * (100.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -6.8e+92], N[(N[(x * 100.0), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[y, 2.9e-30], 100.0, N[(x * N[(100.0 / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.8 \cdot 10^{+92}:\\
\;\;\;\;\frac{x \cdot 100}{y}\\
\mathbf{elif}\;y \leq 2.9 \cdot 10^{-30}:\\
\;\;\;\;100\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{100}{y}\\
\end{array}
\end{array}
if y < -6.7999999999999996e92Initial program 97.9%
associate-*r/99.6%
Simplified99.6%
Taylor expanded in x around 0 87.5%
associate-*r/87.7%
Applied egg-rr87.7%
if -6.7999999999999996e92 < y < 2.89999999999999989e-30Initial program 99.0%
associate-*r/99.7%
Simplified99.7%
Taylor expanded in x around inf 80.2%
if 2.89999999999999989e-30 < y Initial program 99.7%
associate-*r/99.8%
Simplified99.8%
Taylor expanded in x around 0 79.2%
Final simplification81.5%
(FPCore (x y) :precision binary64 (* x (/ 100.0 (+ x y))))
double code(double x, double y) {
return x * (100.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (100.0d0 / (x + y))
end function
public static double code(double x, double y) {
return x * (100.0 / (x + y));
}
def code(x, y): return x * (100.0 / (x + y))
function code(x, y) return Float64(x * Float64(100.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = x * (100.0 / (x + y)); end
code[x_, y_] := N[(x * N[(100.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{100}{x + y}
\end{array}
Initial program 99.0%
associate-*r/99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 100.0)
double code(double x, double y) {
return 100.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0
end function
public static double code(double x, double y) {
return 100.0;
}
def code(x, y): return 100.0
function code(x, y) return 100.0 end
function tmp = code(x, y) tmp = 100.0; end
code[x_, y_] := 100.0
\begin{array}{l}
\\
100
\end{array}
Initial program 99.0%
associate-*r/99.7%
Simplified99.7%
Taylor expanded in x around inf 51.5%
Final simplification51.5%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ 100.0 (+ x y))))
double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (100.0d0 / (x + y))
end function
public static double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
def code(x, y): return (x / 1.0) * (100.0 / (x + y))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(100.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / 1.0) * (100.0 / (x + y)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(100.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{100}{x + y}
\end{array}
herbie shell --seed 2023290
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ 100.0 (+ x y)))
(/ (* x 100.0) (+ x y)))