
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 98.0%
*-commutative98.0%
distribute-lft-out--98.0%
*-rgt-identity98.0%
cancel-sign-sub-inv98.0%
+-commutative98.0%
+-commutative98.0%
associate-+l+98.0%
+-commutative98.0%
*-commutative98.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- x))))
(if (<= x -4.8e+48)
t_0
(if (<= x -4e-30)
(* x z)
(if (<= x 8.2e-69)
y
(if (<= x 1.7e+187) (* x z) (if (<= x 2.05e+245) t_0 (* x z))))))))
double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -4.8e+48) {
tmp = t_0;
} else if (x <= -4e-30) {
tmp = x * z;
} else if (x <= 8.2e-69) {
tmp = y;
} else if (x <= 1.7e+187) {
tmp = x * z;
} else if (x <= 2.05e+245) {
tmp = t_0;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -x
if (x <= (-4.8d+48)) then
tmp = t_0
else if (x <= (-4d-30)) then
tmp = x * z
else if (x <= 8.2d-69) then
tmp = y
else if (x <= 1.7d+187) then
tmp = x * z
else if (x <= 2.05d+245) then
tmp = t_0
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -4.8e+48) {
tmp = t_0;
} else if (x <= -4e-30) {
tmp = x * z;
} else if (x <= 8.2e-69) {
tmp = y;
} else if (x <= 1.7e+187) {
tmp = x * z;
} else if (x <= 2.05e+245) {
tmp = t_0;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): t_0 = y * -x tmp = 0 if x <= -4.8e+48: tmp = t_0 elif x <= -4e-30: tmp = x * z elif x <= 8.2e-69: tmp = y elif x <= 1.7e+187: tmp = x * z elif x <= 2.05e+245: tmp = t_0 else: tmp = x * z return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-x)) tmp = 0.0 if (x <= -4.8e+48) tmp = t_0; elseif (x <= -4e-30) tmp = Float64(x * z); elseif (x <= 8.2e-69) tmp = y; elseif (x <= 1.7e+187) tmp = Float64(x * z); elseif (x <= 2.05e+245) tmp = t_0; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -x; tmp = 0.0; if (x <= -4.8e+48) tmp = t_0; elseif (x <= -4e-30) tmp = x * z; elseif (x <= 8.2e-69) tmp = y; elseif (x <= 1.7e+187) tmp = x * z; elseif (x <= 2.05e+245) tmp = t_0; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-x)), $MachinePrecision]}, If[LessEqual[x, -4.8e+48], t$95$0, If[LessEqual[x, -4e-30], N[(x * z), $MachinePrecision], If[LessEqual[x, 8.2e-69], y, If[LessEqual[x, 1.7e+187], N[(x * z), $MachinePrecision], If[LessEqual[x, 2.05e+245], t$95$0, N[(x * z), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -4.8 \cdot 10^{+48}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -4 \cdot 10^{-30}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 8.2 \cdot 10^{-69}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 1.7 \cdot 10^{+187}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 2.05 \cdot 10^{+245}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -4.8000000000000002e48 or 1.7e187 < x < 2.05000000000000002e245Initial program 94.5%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
sub-neg100.0%
Simplified100.0%
Taylor expanded in z around 0 60.8%
associate-*r*60.8%
mul-1-neg60.8%
Simplified60.8%
if -4.8000000000000002e48 < x < -4e-30 or 8.1999999999999998e-69 < x < 1.7e187 or 2.05000000000000002e245 < x Initial program 97.5%
Taylor expanded in y around 0 63.6%
if -4e-30 < x < 8.1999999999999998e-69Initial program 100.0%
Taylor expanded in x around 0 80.9%
Final simplification71.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -4e-29) (not (<= x 8e-69))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4e-29) || !(x <= 8e-69)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4d-29)) .or. (.not. (x <= 8d-69))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4e-29) || !(x <= 8e-69)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4e-29) or not (x <= 8e-69): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4e-29) || !(x <= 8e-69)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4e-29) || ~((x <= 8e-69))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4e-29], N[Not[LessEqual[x, 8e-69]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-29} \lor \neg \left(x \leq 8 \cdot 10^{-69}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -3.99999999999999977e-29 or 7.9999999999999997e-69 < x Initial program 96.3%
Taylor expanded in x around inf 95.8%
mul-1-neg95.8%
sub-neg95.8%
Simplified95.8%
if -3.99999999999999977e-29 < x < 7.9999999999999997e-69Initial program 100.0%
Taylor expanded in x around 0 80.9%
Final simplification88.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 95.9%
Taylor expanded in x around inf 99.2%
mul-1-neg99.2%
sub-neg99.2%
Simplified99.2%
if -1 < x < 1Initial program 100.0%
*-commutative100.0%
distribute-lft-out--100.0%
*-rgt-identity100.0%
cancel-sign-sub-inv100.0%
+-commutative100.0%
+-commutative100.0%
associate-+l+100.0%
+-commutative100.0%
*-commutative100.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in z around inf 99.3%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (if (<= x -3.8e-29) (* x z) (if (<= x 8.2e-69) y (* x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.8e-29) {
tmp = x * z;
} else if (x <= 8.2e-69) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.8d-29)) then
tmp = x * z
else if (x <= 8.2d-69) then
tmp = y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.8e-29) {
tmp = x * z;
} else if (x <= 8.2e-69) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.8e-29: tmp = x * z elif x <= 8.2e-69: tmp = y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.8e-29) tmp = Float64(x * z); elseif (x <= 8.2e-69) tmp = y; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.8e-29) tmp = x * z; elseif (x <= 8.2e-69) tmp = y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.8e-29], N[(x * z), $MachinePrecision], If[LessEqual[x, 8.2e-69], y, N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \cdot 10^{-29}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 8.2 \cdot 10^{-69}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -3.79999999999999976e-29 or 8.1999999999999998e-69 < x Initial program 96.3%
Taylor expanded in y around 0 55.1%
if -3.79999999999999976e-29 < x < 8.1999999999999998e-69Initial program 100.0%
Taylor expanded in x around 0 80.9%
Final simplification67.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 98.0%
Taylor expanded in x around 0 40.5%
Final simplification40.5%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2023290
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))