
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t_0}{\sin t_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t_0}{\sin t_0}
\end{array}
\end{array}
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= (/ x (* y 2.0)) 2e+57) (cbrt (pow (cos (* x (/ 0.5 y))) -3.0)) 1.0))
x = abs(x);
y = abs(y);
double code(double x, double y) {
double tmp;
if ((x / (y * 2.0)) <= 2e+57) {
tmp = cbrt(pow(cos((x * (0.5 / y))), -3.0));
} else {
tmp = 1.0;
}
return tmp;
}
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if ((x / (y * 2.0)) <= 2e+57) {
tmp = Math.cbrt(Math.pow(Math.cos((x * (0.5 / y))), -3.0));
} else {
tmp = 1.0;
}
return tmp;
}
x = abs(x) y = abs(y) function code(x, y) tmp = 0.0 if (Float64(x / Float64(y * 2.0)) <= 2e+57) tmp = cbrt((cos(Float64(x * Float64(0.5 / y))) ^ -3.0)); else tmp = 1.0; end return tmp end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], 2e+57], N[Power[N[Power[N[Cos[N[(x * N[(0.5 / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], -3.0], $MachinePrecision], 1/3], $MachinePrecision], 1.0]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y \cdot 2} \leq 2 \cdot 10^{+57}:\\
\;\;\;\;\sqrt[3]{{\cos \left(x \cdot \frac{0.5}{y}\right)}^{-3}}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y 2)) < 2.0000000000000001e57Initial program 50.1%
add-cbrt-cube50.1%
pow350.1%
clear-num50.1%
inv-pow50.1%
metadata-eval50.1%
pow-pow50.1%
Applied egg-rr66.4%
if 2.0000000000000001e57 < (/.f64 x (*.f64 y 2)) Initial program 6.8%
Taylor expanded in x around 0 10.2%
Final simplification55.0%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (let* ((t_0 (cbrt (log (* 0.5 (/ x y)))))) (log1p (expm1 (/ 1.0 (cos (exp (* t_0 (pow t_0 2.0)))))))))
x = abs(x);
y = abs(y);
double code(double x, double y) {
double t_0 = cbrt(log((0.5 * (x / y))));
return log1p(expm1((1.0 / cos(exp((t_0 * pow(t_0, 2.0)))))));
}
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
double t_0 = Math.cbrt(Math.log((0.5 * (x / y))));
return Math.log1p(Math.expm1((1.0 / Math.cos(Math.exp((t_0 * Math.pow(t_0, 2.0)))))));
}
x = abs(x) y = abs(y) function code(x, y) t_0 = cbrt(log(Float64(0.5 * Float64(x / y)))) return log1p(expm1(Float64(1.0 / cos(exp(Float64(t_0 * (t_0 ^ 2.0))))))) end
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
code[x_, y_] := Block[{t$95$0 = N[Power[N[Log[N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 1/3], $MachinePrecision]}, N[Log[1 + N[(Exp[N[(1.0 / N[Cos[N[Exp[N[(t$95$0 * N[Power[t$95$0, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\begin{array}{l}
t_0 := \sqrt[3]{\log \left(0.5 \cdot \frac{x}{y}\right)}\\
\mathsf{log1p}\left(\mathsf{expm1}\left(\frac{1}{\cos \left(e^{t_0 \cdot {t_0}^{2}}\right)}\right)\right)
\end{array}
\end{array}
Initial program 41.3%
log1p-expm1-u41.3%
div-inv40.1%
tan-quot40.1%
associate-*l/40.1%
pow140.1%
inv-pow40.1%
pow-prod-up54.2%
metadata-eval54.2%
metadata-eval54.2%
div-inv54.1%
*-commutative54.1%
associate-/r*54.1%
metadata-eval54.1%
Applied egg-rr54.1%
clear-num54.1%
div-inv54.1%
metadata-eval54.1%
div-inv54.2%
associate-/r*54.2%
div-inv54.2%
metadata-eval54.2%
*-commutative54.2%
add-exp-log34.5%
Applied egg-rr34.5%
add-cube-cbrt35.2%
pow335.3%
Applied egg-rr35.3%
add-cube-cbrt35.1%
rem-cbrt-cube34.8%
rem-cbrt-cube35.1%
pow235.1%
rem-cbrt-cube35.2%
Applied egg-rr35.2%
Final simplification35.2%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (log1p (expm1 (/ 1.0 (cos (exp (cbrt (pow (log (* 0.5 (/ x y))) 3.0))))))))
x = abs(x);
y = abs(y);
double code(double x, double y) {
return log1p(expm1((1.0 / cos(exp(cbrt(pow(log((0.5 * (x / y))), 3.0)))))));
}
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return Math.log1p(Math.expm1((1.0 / Math.cos(Math.exp(Math.cbrt(Math.pow(Math.log((0.5 * (x / y))), 3.0)))))));
}
x = abs(x) y = abs(y) function code(x, y) return log1p(expm1(Float64(1.0 / cos(exp(cbrt((log(Float64(0.5 * Float64(x / y))) ^ 3.0))))))) end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := N[Log[1 + N[(Exp[N[(1.0 / N[Cos[N[Exp[N[Power[N[Power[N[Log[N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 3.0], $MachinePrecision], 1/3], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\mathsf{log1p}\left(\mathsf{expm1}\left(\frac{1}{\cos \left(e^{\sqrt[3]{{\log \left(0.5 \cdot \frac{x}{y}\right)}^{3}}}\right)}\right)\right)
\end{array}
Initial program 41.3%
log1p-expm1-u41.3%
div-inv40.1%
tan-quot40.1%
associate-*l/40.1%
pow140.1%
inv-pow40.1%
pow-prod-up54.2%
metadata-eval54.2%
metadata-eval54.2%
div-inv54.1%
*-commutative54.1%
associate-/r*54.1%
metadata-eval54.1%
Applied egg-rr54.1%
clear-num54.1%
div-inv54.1%
metadata-eval54.1%
div-inv54.2%
associate-/r*54.2%
div-inv54.2%
metadata-eval54.2%
*-commutative54.2%
add-exp-log34.5%
Applied egg-rr34.5%
add-cbrt-cube34.6%
pow334.6%
Applied egg-rr34.6%
Final simplification34.6%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (log1p (expm1 (/ 1.0 (cos (exp (pow (cbrt (log (* 0.5 (/ x y)))) 3.0)))))))
x = abs(x);
y = abs(y);
double code(double x, double y) {
return log1p(expm1((1.0 / cos(exp(pow(cbrt(log((0.5 * (x / y)))), 3.0))))));
}
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return Math.log1p(Math.expm1((1.0 / Math.cos(Math.exp(Math.pow(Math.cbrt(Math.log((0.5 * (x / y)))), 3.0))))));
}
x = abs(x) y = abs(y) function code(x, y) return log1p(expm1(Float64(1.0 / cos(exp((cbrt(log(Float64(0.5 * Float64(x / y)))) ^ 3.0)))))) end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := N[Log[1 + N[(Exp[N[(1.0 / N[Cos[N[Exp[N[Power[N[Power[N[Log[N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\mathsf{log1p}\left(\mathsf{expm1}\left(\frac{1}{\cos \left(e^{{\left(\sqrt[3]{\log \left(0.5 \cdot \frac{x}{y}\right)}\right)}^{3}}\right)}\right)\right)
\end{array}
Initial program 41.3%
log1p-expm1-u41.3%
div-inv40.1%
tan-quot40.1%
associate-*l/40.1%
pow140.1%
inv-pow40.1%
pow-prod-up54.2%
metadata-eval54.2%
metadata-eval54.2%
div-inv54.1%
*-commutative54.1%
associate-/r*54.1%
metadata-eval54.1%
Applied egg-rr54.1%
clear-num54.1%
div-inv54.1%
metadata-eval54.1%
div-inv54.2%
associate-/r*54.2%
div-inv54.2%
metadata-eval54.2%
*-commutative54.2%
add-exp-log34.5%
Applied egg-rr34.5%
add-cube-cbrt35.2%
pow335.3%
Applied egg-rr35.3%
Final simplification35.3%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (log1p (expm1 (/ 1.0 (cos (/ (sqrt x) (/ (* y 2.0) (sqrt x))))))))
x = abs(x);
y = abs(y);
double code(double x, double y) {
return log1p(expm1((1.0 / cos((sqrt(x) / ((y * 2.0) / sqrt(x)))))));
}
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return Math.log1p(Math.expm1((1.0 / Math.cos((Math.sqrt(x) / ((y * 2.0) / Math.sqrt(x)))))));
}
x = abs(x) y = abs(y) def code(x, y): return math.log1p(math.expm1((1.0 / math.cos((math.sqrt(x) / ((y * 2.0) / math.sqrt(x)))))))
x = abs(x) y = abs(y) function code(x, y) return log1p(expm1(Float64(1.0 / cos(Float64(sqrt(x) / Float64(Float64(y * 2.0) / sqrt(x))))))) end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := N[Log[1 + N[(Exp[N[(1.0 / N[Cos[N[(N[Sqrt[x], $MachinePrecision] / N[(N[(y * 2.0), $MachinePrecision] / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\mathsf{log1p}\left(\mathsf{expm1}\left(\frac{1}{\cos \left(\frac{\sqrt{x}}{\frac{y \cdot 2}{\sqrt{x}}}\right)}\right)\right)
\end{array}
Initial program 41.3%
log1p-expm1-u41.3%
div-inv40.1%
tan-quot40.1%
associate-*l/40.1%
pow140.1%
inv-pow40.1%
pow-prod-up54.2%
metadata-eval54.2%
metadata-eval54.2%
div-inv54.1%
*-commutative54.1%
associate-/r*54.1%
metadata-eval54.1%
Applied egg-rr54.1%
clear-num54.1%
div-inv54.1%
metadata-eval54.1%
div-inv54.2%
associate-/r*54.2%
div-inv54.2%
metadata-eval54.2%
*-commutative54.2%
add-exp-log34.5%
Applied egg-rr34.5%
add-exp-log54.2%
metadata-eval54.2%
times-frac54.2%
*-un-lft-identity54.2%
*-commutative54.2%
add-sqr-sqrt22.8%
associate-/l*22.8%
Applied egg-rr22.8%
Final simplification22.8%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (log1p (expm1 (/ 1.0 (cos (exp (log (* 0.5 (/ x y)))))))))
x = abs(x);
y = abs(y);
double code(double x, double y) {
return log1p(expm1((1.0 / cos(exp(log((0.5 * (x / y))))))));
}
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return Math.log1p(Math.expm1((1.0 / Math.cos(Math.exp(Math.log((0.5 * (x / y))))))));
}
x = abs(x) y = abs(y) def code(x, y): return math.log1p(math.expm1((1.0 / math.cos(math.exp(math.log((0.5 * (x / y))))))))
x = abs(x) y = abs(y) function code(x, y) return log1p(expm1(Float64(1.0 / cos(exp(log(Float64(0.5 * Float64(x / y)))))))) end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := N[Log[1 + N[(Exp[N[(1.0 / N[Cos[N[Exp[N[Log[N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\mathsf{log1p}\left(\mathsf{expm1}\left(\frac{1}{\cos \left(e^{\log \left(0.5 \cdot \frac{x}{y}\right)}\right)}\right)\right)
\end{array}
Initial program 41.3%
log1p-expm1-u41.3%
div-inv40.1%
tan-quot40.1%
associate-*l/40.1%
pow140.1%
inv-pow40.1%
pow-prod-up54.2%
metadata-eval54.2%
metadata-eval54.2%
div-inv54.1%
*-commutative54.1%
associate-/r*54.1%
metadata-eval54.1%
Applied egg-rr54.1%
clear-num54.1%
div-inv54.1%
metadata-eval54.1%
div-inv54.2%
associate-/r*54.2%
div-inv54.2%
metadata-eval54.2%
*-commutative54.2%
add-exp-log34.5%
Applied egg-rr34.5%
Final simplification34.5%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (/ 1.0 (cos (exp (- (log (* 0.5 x)) (log y))))))
x = abs(x);
y = abs(y);
double code(double x, double y) {
return 1.0 / cos(exp((log((0.5 * x)) - log(y))));
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / cos(exp((log((0.5d0 * x)) - log(y))))
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return 1.0 / Math.cos(Math.exp((Math.log((0.5 * x)) - Math.log(y))));
}
x = abs(x) y = abs(y) def code(x, y): return 1.0 / math.cos(math.exp((math.log((0.5 * x)) - math.log(y))))
x = abs(x) y = abs(y) function code(x, y) return Float64(1.0 / cos(exp(Float64(log(Float64(0.5 * x)) - log(y))))) end
x = abs(x) y = abs(y) function tmp = code(x, y) tmp = 1.0 / cos(exp((log((0.5 * x)) - log(y)))); end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := N[(1.0 / N[Cos[N[Exp[N[(N[Log[N[(0.5 * x), $MachinePrecision]], $MachinePrecision] - N[Log[y], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\frac{1}{\cos \left(e^{\log \left(0.5 \cdot x\right) - \log y}\right)}
\end{array}
Initial program 41.3%
log1p-expm1-u41.3%
div-inv40.1%
tan-quot40.1%
associate-*l/40.1%
pow140.1%
inv-pow40.1%
pow-prod-up54.2%
metadata-eval54.2%
metadata-eval54.2%
div-inv54.1%
*-commutative54.1%
associate-/r*54.1%
metadata-eval54.1%
Applied egg-rr54.1%
clear-num54.1%
div-inv54.1%
metadata-eval54.1%
div-inv54.2%
associate-/r*54.2%
div-inv54.2%
metadata-eval54.2%
*-commutative54.2%
add-exp-log34.5%
Applied egg-rr34.5%
add-cbrt-cube34.6%
pow1/33.7%
pow33.5%
Applied egg-rr3.5%
Taylor expanded in y around 0 13.2%
Final simplification13.2%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= (/ x (* y 2.0)) 2e+57) (/ 1.0 (cos (* x (/ 0.5 y)))) 1.0))
x = abs(x);
y = abs(y);
double code(double x, double y) {
double tmp;
if ((x / (y * 2.0)) <= 2e+57) {
tmp = 1.0 / cos((x * (0.5 / y)));
} else {
tmp = 1.0;
}
return tmp;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x / (y * 2.0d0)) <= 2d+57) then
tmp = 1.0d0 / cos((x * (0.5d0 / y)))
else
tmp = 1.0d0
end if
code = tmp
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if ((x / (y * 2.0)) <= 2e+57) {
tmp = 1.0 / Math.cos((x * (0.5 / y)));
} else {
tmp = 1.0;
}
return tmp;
}
x = abs(x) y = abs(y) def code(x, y): tmp = 0 if (x / (y * 2.0)) <= 2e+57: tmp = 1.0 / math.cos((x * (0.5 / y))) else: tmp = 1.0 return tmp
x = abs(x) y = abs(y) function code(x, y) tmp = 0.0 if (Float64(x / Float64(y * 2.0)) <= 2e+57) tmp = Float64(1.0 / cos(Float64(x * Float64(0.5 / y)))); else tmp = 1.0; end return tmp end
x = abs(x) y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if ((x / (y * 2.0)) <= 2e+57) tmp = 1.0 / cos((x * (0.5 / y))); else tmp = 1.0; end tmp_2 = tmp; end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], 2e+57], N[(1.0 / N[Cos[N[(x * N[(0.5 / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1.0]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y \cdot 2} \leq 2 \cdot 10^{+57}:\\
\;\;\;\;\frac{1}{\cos \left(x \cdot \frac{0.5}{y}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y 2)) < 2.0000000000000001e57Initial program 50.1%
add-log-exp8.5%
add-sqr-sqrt8.4%
log-prod8.4%
div-inv8.2%
*-commutative8.2%
associate-/r*8.2%
metadata-eval8.2%
div-inv7.9%
*-commutative7.9%
associate-/r*7.9%
metadata-eval7.9%
Applied egg-rr7.9%
count-27.9%
Simplified7.9%
add-cube-cbrt7.9%
pow37.9%
pow1/27.9%
log-pow8.0%
add-log-exp48.1%
clear-num48.1%
div-inv48.1%
metadata-eval48.1%
div-inv48.6%
*-un-lft-identity48.6%
*-commutative48.6%
times-frac48.6%
metadata-eval48.6%
Applied egg-rr48.6%
Taylor expanded in x around inf 66.3%
*-commutative66.3%
associate-*l/66.3%
associate-*r/66.4%
Simplified66.4%
if 2.0000000000000001e57 < (/.f64 x (*.f64 y 2)) Initial program 6.8%
Taylor expanded in x around 0 10.2%
Final simplification55.0%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (/ 1.0 (cos (* 0.5 (/ x y)))))
x = abs(x);
y = abs(y);
double code(double x, double y) {
return 1.0 / cos((0.5 * (x / y)));
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / cos((0.5d0 * (x / y)))
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return 1.0 / Math.cos((0.5 * (x / y)));
}
x = abs(x) y = abs(y) def code(x, y): return 1.0 / math.cos((0.5 * (x / y)))
x = abs(x) y = abs(y) function code(x, y) return Float64(1.0 / cos(Float64(0.5 * Float64(x / y)))) end
x = abs(x) y = abs(y) function tmp = code(x, y) tmp = 1.0 / cos((0.5 * (x / y))); end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := N[(1.0 / N[Cos[N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\frac{1}{\cos \left(0.5 \cdot \frac{x}{y}\right)}
\end{array}
Initial program 41.3%
Taylor expanded in x around inf 54.2%
Final simplification54.2%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 1.0)
x = abs(x);
y = abs(y);
double code(double x, double y) {
return 1.0;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return 1.0;
}
x = abs(x) y = abs(y) def code(x, y): return 1.0
x = abs(x) y = abs(y) function code(x, y) return 1.0 end
x = abs(x) y = abs(y) function tmp = code(x, y) tmp = 1.0; end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := 1.0
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
1
\end{array}
Initial program 41.3%
Taylor expanded in x around 0 53.4%
Final simplification53.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (* y 2.0))) (t_1 (sin t_0)))
(if (< y -1.2303690911306994e+114)
1.0
(if (< y -9.102852406811914e-222)
(/ t_1 (* t_1 (log (exp (cos t_0)))))
1.0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * log(exp(cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 2.0d0)
t_1 = sin(t_0)
if (y < (-1.2303690911306994d+114)) then
tmp = 1.0d0
else if (y < (-9.102852406811914d-222)) then
tmp = t_1 / (t_1 * log(exp(cos(t_0))))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = Math.sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * Math.log(Math.exp(Math.cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (y * 2.0) t_1 = math.sin(t_0) tmp = 0 if y < -1.2303690911306994e+114: tmp = 1.0 elif y < -9.102852406811914e-222: tmp = t_1 / (t_1 * math.log(math.exp(math.cos(t_0)))) else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) t_1 = sin(t_0) tmp = 0.0 if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = Float64(t_1 / Float64(t_1 * log(exp(cos(t_0))))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 2.0); t_1 = sin(t_0); tmp = 0.0; if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = t_1 / (t_1 * log(exp(cos(t_0)))); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, If[Less[y, -1.2303690911306994e+114], 1.0, If[Less[y, -9.102852406811914e-222], N[(t$95$1 / N[(t$95$1 * N[Log[N[Exp[N[Cos[t$95$0], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
t_1 := \sin t_0\\
\mathbf{if}\;y < -1.2303690911306994 \cdot 10^{+114}:\\
\;\;\;\;1\\
\mathbf{elif}\;y < -9.102852406811914 \cdot 10^{-222}:\\
\;\;\;\;\frac{t_1}{t_1 \cdot \log \left(e^{\cos t_0}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
herbie shell --seed 2023290
(FPCore (x y)
:name "Diagrams.TwoD.Layout.CirclePacking:approxRadius from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(if (< y -1.2303690911306994e+114) 1.0 (if (< y -9.102852406811914e-222) (/ (sin (/ x (* y 2.0))) (* (sin (/ x (* y 2.0))) (log (exp (cos (/ x (* y 2.0))))))) 1.0))
(/ (tan (/ x (* y 2.0))) (sin (/ x (* y 2.0)))))