
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (* 0.3333333333333333 (* 3.0 (/ (+ x y) (- x y)))))
double code(double x, double y) {
return 0.3333333333333333 * (3.0 * ((x + y) / (x - y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.3333333333333333d0 * (3.0d0 * ((x + y) / (x - y)))
end function
public static double code(double x, double y) {
return 0.3333333333333333 * (3.0 * ((x + y) / (x - y)));
}
def code(x, y): return 0.3333333333333333 * (3.0 * ((x + y) / (x - y)))
function code(x, y) return Float64(0.3333333333333333 * Float64(3.0 * Float64(Float64(x + y) / Float64(x - y)))) end
function tmp = code(x, y) tmp = 0.3333333333333333 * (3.0 * ((x + y) / (x - y))); end
code[x_, y_] := N[(0.3333333333333333 * N[(3.0 * N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.3333333333333333 \cdot \left(3 \cdot \frac{x + y}{x - y}\right)
\end{array}
Initial program 100.0%
add-log-exp100.0%
Applied egg-rr100.0%
add-cbrt-cube100.0%
pow1/398.9%
log-pow100.0%
pow3100.0%
log-pow100.0%
add-log-exp100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -1e-80) (not (<= y 1.12e+72))) (+ (* -2.0 (/ x y)) -1.0) 1.0))
double code(double x, double y) {
double tmp;
if ((y <= -1e-80) || !(y <= 1.12e+72)) {
tmp = (-2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1d-80)) .or. (.not. (y <= 1.12d+72))) then
tmp = ((-2.0d0) * (x / y)) + (-1.0d0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1e-80) || !(y <= 1.12e+72)) {
tmp = (-2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1e-80) or not (y <= 1.12e+72): tmp = (-2.0 * (x / y)) + -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -1e-80) || !(y <= 1.12e+72)) tmp = Float64(Float64(-2.0 * Float64(x / y)) + -1.0); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1e-80) || ~((y <= 1.12e+72))) tmp = (-2.0 * (x / y)) + -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1e-80], N[Not[LessEqual[y, 1.12e+72]], $MachinePrecision]], N[(N[(-2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-80} \lor \neg \left(y \leq 1.12 \cdot 10^{+72}\right):\\
\;\;\;\;-2 \cdot \frac{x}{y} + -1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -9.99999999999999961e-81 or 1.12000000000000001e72 < y Initial program 100.0%
Taylor expanded in x around 0 77.0%
if -9.99999999999999961e-81 < y < 1.12000000000000001e72Initial program 100.0%
Taylor expanded in x around inf 80.1%
Final simplification78.6%
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -1e-80) -1.0 (if (<= y 1.2e+72) 1.0 -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1e-80) {
tmp = -1.0;
} else if (y <= 1.2e+72) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1d-80)) then
tmp = -1.0d0
else if (y <= 1.2d+72) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1e-80) {
tmp = -1.0;
} else if (y <= 1.2e+72) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1e-80: tmp = -1.0 elif y <= 1.2e+72: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1e-80) tmp = -1.0; elseif (y <= 1.2e+72) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1e-80) tmp = -1.0; elseif (y <= 1.2e+72) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1e-80], -1.0, If[LessEqual[y, 1.2e+72], 1.0, -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-80}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 1.2 \cdot 10^{+72}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -9.99999999999999961e-81 or 1.20000000000000005e72 < y Initial program 100.0%
Taylor expanded in x around 0 76.3%
if -9.99999999999999961e-81 < y < 1.20000000000000005e72Initial program 100.0%
Taylor expanded in x around inf 80.1%
Final simplification78.3%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 46.9%
Final simplification46.9%
(FPCore (x y) :precision binary64 (/ 1.0 (- (/ x (+ x y)) (/ y (+ x y)))))
double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x / (x + y)) - (y / (x + y)))
end function
public static double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
def code(x, y): return 1.0 / ((x / (x + y)) - (y / (x + y)))
function code(x, y) return Float64(1.0 / Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y)))) end
function tmp = code(x, y) tmp = 1.0 / ((x / (x + y)) - (y / (x + y))); end
code[x_, y_] := N[(1.0 / N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x}{x + y} - \frac{y}{x + y}}
\end{array}
herbie shell --seed 2023290
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(/ 1.0 (- (/ x (+ x y)) (/ y (+ x y))))
(/ (+ x y) (- x y)))