
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -1000000.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- y) x)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -1000000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-1000000.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-y - x)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -1000000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -1000000.0) or not ((1.0 - z) <= 2.0): tmp = z * (-y - x) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -1000000.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-y) - x)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -1000000.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-y - x); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -1000000.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-y) - x), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -1000000 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-y\right) - x\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -1e6 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 97.9%
mul-1-neg97.9%
distribute-lft-neg-out97.9%
*-commutative97.9%
+-commutative97.9%
Simplified97.9%
if -1e6 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 99.3%
+-commutative99.3%
Simplified99.3%
Final simplification98.6%
(FPCore (x y z) :precision binary64 (if (<= z -1.08e+81) (* z (- y)) (if (<= z -11.0) (* x (- z)) (if (<= z 6.5e-15) (+ x y) (* y (- 1.0 z))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.08e+81) {
tmp = z * -y;
} else if (z <= -11.0) {
tmp = x * -z;
} else if (z <= 6.5e-15) {
tmp = x + y;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.08d+81)) then
tmp = z * -y
else if (z <= (-11.0d0)) then
tmp = x * -z
else if (z <= 6.5d-15) then
tmp = x + y
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.08e+81) {
tmp = z * -y;
} else if (z <= -11.0) {
tmp = x * -z;
} else if (z <= 6.5e-15) {
tmp = x + y;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.08e+81: tmp = z * -y elif z <= -11.0: tmp = x * -z elif z <= 6.5e-15: tmp = x + y else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.08e+81) tmp = Float64(z * Float64(-y)); elseif (z <= -11.0) tmp = Float64(x * Float64(-z)); elseif (z <= 6.5e-15) tmp = Float64(x + y); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.08e+81) tmp = z * -y; elseif (z <= -11.0) tmp = x * -z; elseif (z <= 6.5e-15) tmp = x + y; else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.08e+81], N[(z * (-y)), $MachinePrecision], If[LessEqual[z, -11.0], N[(x * (-z)), $MachinePrecision], If[LessEqual[z, 6.5e-15], N[(x + y), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.08 \cdot 10^{+81}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{elif}\;z \leq -11:\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{elif}\;z \leq 6.5 \cdot 10^{-15}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if z < -1.07999999999999993e81Initial program 100.0%
Taylor expanded in z around inf 100.0%
mul-1-neg100.0%
distribute-lft-neg-out100.0%
*-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around inf 56.4%
associate-*r*56.4%
neg-mul-156.4%
Simplified56.4%
if -1.07999999999999993e81 < z < -11Initial program 100.0%
Taylor expanded in z around inf 96.2%
mul-1-neg96.2%
distribute-lft-neg-out96.2%
*-commutative96.2%
+-commutative96.2%
Simplified96.2%
Taylor expanded in y around 0 51.9%
associate-*r*51.9%
neg-mul-151.9%
Simplified51.9%
if -11 < z < 6.49999999999999991e-15Initial program 100.0%
Taylor expanded in z around 0 100.0%
+-commutative100.0%
Simplified100.0%
if 6.49999999999999991e-15 < z Initial program 100.0%
Taylor expanded in x around 0 62.2%
Final simplification77.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- y))))
(if (<= z -1.9e+81)
t_0
(if (<= z -240.0) (* x (- z)) (if (<= z 1.0) (+ x y) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if (z <= -1.9e+81) {
tmp = t_0;
} else if (z <= -240.0) {
tmp = x * -z;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -y
if (z <= (-1.9d+81)) then
tmp = t_0
else if (z <= (-240.0d0)) then
tmp = x * -z
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if (z <= -1.9e+81) {
tmp = t_0;
} else if (z <= -240.0) {
tmp = x * -z;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -y tmp = 0 if z <= -1.9e+81: tmp = t_0 elif z <= -240.0: tmp = x * -z elif z <= 1.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-y)) tmp = 0.0 if (z <= -1.9e+81) tmp = t_0; elseif (z <= -240.0) tmp = Float64(x * Float64(-z)); elseif (z <= 1.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -y; tmp = 0.0; if (z <= -1.9e+81) tmp = t_0; elseif (z <= -240.0) tmp = x * -z; elseif (z <= 1.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-y)), $MachinePrecision]}, If[LessEqual[z, -1.9e+81], t$95$0, If[LessEqual[z, -240.0], N[(x * (-z)), $MachinePrecision], If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-y\right)\\
\mathbf{if}\;z \leq -1.9 \cdot 10^{+81}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -240:\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if z < -1.9e81 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 98.3%
mul-1-neg98.3%
distribute-lft-neg-out98.3%
*-commutative98.3%
+-commutative98.3%
Simplified98.3%
Taylor expanded in y around inf 59.0%
associate-*r*59.0%
neg-mul-159.0%
Simplified59.0%
if -1.9e81 < z < -240Initial program 100.0%
Taylor expanded in z around inf 96.2%
mul-1-neg96.2%
distribute-lft-neg-out96.2%
*-commutative96.2%
+-commutative96.2%
Simplified96.2%
Taylor expanded in y around 0 51.9%
associate-*r*51.9%
neg-mul-151.9%
Simplified51.9%
if -240 < z < 1Initial program 100.0%
Taylor expanded in z around 0 99.3%
+-commutative99.3%
Simplified99.3%
Final simplification77.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -50.0) (not (<= z 1.0))) (* x (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -50.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-50.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -50.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -50.0) or not (z <= 1.0): tmp = x * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -50.0) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -50.0) || ~((z <= 1.0))) tmp = x * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -50.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -50 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -50 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 97.9%
mul-1-neg97.9%
distribute-lft-neg-out97.9%
*-commutative97.9%
+-commutative97.9%
Simplified97.9%
Taylor expanded in y around 0 47.8%
associate-*r*47.8%
neg-mul-147.8%
Simplified47.8%
if -50 < z < 1Initial program 100.0%
Taylor expanded in z around 0 99.3%
+-commutative99.3%
Simplified99.3%
Final simplification72.2%
(FPCore (x y z) :precision binary64 (if (<= x -6.1e-56) (- x (* x z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -6.1e-56) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-6.1d-56)) then
tmp = x - (x * z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -6.1e-56) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -6.1e-56: tmp = x - (x * z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -6.1e-56) tmp = Float64(x - Float64(x * z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -6.1e-56) tmp = x - (x * z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -6.1e-56], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.1 \cdot 10^{-56}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if x < -6.0999999999999998e-56Initial program 100.0%
Taylor expanded in x around inf 68.6%
sub-neg68.6%
distribute-rgt-in68.6%
distribute-lft-neg-out68.6%
unsub-neg68.6%
*-lft-identity68.6%
Simplified68.6%
if -6.0999999999999998e-56 < x Initial program 100.0%
Taylor expanded in x around 0 67.3%
Final simplification67.6%
(FPCore (x y z) :precision binary64 (if (<= x -4.7e-207) x y))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.7e-207) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.7d-207)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.7e-207) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.7e-207: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.7e-207) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.7e-207) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.7e-207], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.7 \cdot 10^{-207}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -4.70000000000000029e-207Initial program 100.0%
Taylor expanded in x around inf 53.4%
sub-neg53.4%
distribute-rgt-in53.4%
distribute-lft-neg-out53.4%
unsub-neg53.4%
*-lft-identity53.4%
Simplified53.4%
Taylor expanded in z around 0 27.2%
if -4.70000000000000029e-207 < x Initial program 100.0%
Taylor expanded in x around 0 64.6%
Taylor expanded in z around 0 36.2%
Final simplification32.7%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 48.9%
+-commutative48.9%
Simplified48.9%
Final simplification48.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 44.4%
sub-neg44.4%
distribute-rgt-in44.4%
distribute-lft-neg-out44.4%
unsub-neg44.4%
*-lft-identity44.4%
Simplified44.4%
Taylor expanded in z around 0 20.1%
Final simplification20.1%
herbie shell --seed 2023290
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))