
(FPCore (x y) :precision binary64 (/ x (+ x y)))
double code(double x, double y) {
return x / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (x + y)
end function
public static double code(double x, double y) {
return x / (x + y);
}
def code(x, y): return x / (x + y)
function code(x, y) return Float64(x / Float64(x + y)) end
function tmp = code(x, y) tmp = x / (x + y); end
code[x_, y_] := N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ x (+ x y)))
double code(double x, double y) {
return x / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (x + y)
end function
public static double code(double x, double y) {
return x / (x + y);
}
def code(x, y): return x / (x + y)
function code(x, y) return Float64(x / Float64(x + y)) end
function tmp = code(x, y) tmp = x / (x + y); end
code[x_, y_] := N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ x (+ x y)))
double code(double x, double y) {
return x / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (x + y)
end function
public static double code(double x, double y) {
return x / (x + y);
}
def code(x, y): return x / (x + y)
function code(x, y) return Float64(x / Float64(x + y)) end
function tmp = code(x, y) tmp = x / (x + y); end
code[x_, y_] := N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -6.8e+92) (/ x y) (if (<= y 5.8e-31) (- 1.0 (/ y x)) (/ x y))))
double code(double x, double y) {
double tmp;
if (y <= -6.8e+92) {
tmp = x / y;
} else if (y <= 5.8e-31) {
tmp = 1.0 - (y / x);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-6.8d+92)) then
tmp = x / y
else if (y <= 5.8d-31) then
tmp = 1.0d0 - (y / x)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -6.8e+92) {
tmp = x / y;
} else if (y <= 5.8e-31) {
tmp = 1.0 - (y / x);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -6.8e+92: tmp = x / y elif y <= 5.8e-31: tmp = 1.0 - (y / x) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (y <= -6.8e+92) tmp = Float64(x / y); elseif (y <= 5.8e-31) tmp = Float64(1.0 - Float64(y / x)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -6.8e+92) tmp = x / y; elseif (y <= 5.8e-31) tmp = 1.0 - (y / x); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -6.8e+92], N[(x / y), $MachinePrecision], If[LessEqual[y, 5.8e-31], N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.8 \cdot 10^{+92}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;y \leq 5.8 \cdot 10^{-31}:\\
\;\;\;\;1 - \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if y < -6.7999999999999996e92 or 5.8000000000000001e-31 < y Initial program 100.0%
Taylor expanded in x around 0 83.0%
if -6.7999999999999996e92 < y < 5.8000000000000001e-31Initial program 100.0%
Taylor expanded in x around inf 81.0%
mul-1-neg81.0%
unsub-neg81.0%
Simplified81.0%
Final simplification81.9%
(FPCore (x y) :precision binary64 (if (<= y -6.8e+92) (/ x y) (if (<= y 2.45e-30) 1.0 (/ x y))))
double code(double x, double y) {
double tmp;
if (y <= -6.8e+92) {
tmp = x / y;
} else if (y <= 2.45e-30) {
tmp = 1.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-6.8d+92)) then
tmp = x / y
else if (y <= 2.45d-30) then
tmp = 1.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -6.8e+92) {
tmp = x / y;
} else if (y <= 2.45e-30) {
tmp = 1.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -6.8e+92: tmp = x / y elif y <= 2.45e-30: tmp = 1.0 else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (y <= -6.8e+92) tmp = Float64(x / y); elseif (y <= 2.45e-30) tmp = 1.0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -6.8e+92) tmp = x / y; elseif (y <= 2.45e-30) tmp = 1.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -6.8e+92], N[(x / y), $MachinePrecision], If[LessEqual[y, 2.45e-30], 1.0, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.8 \cdot 10^{+92}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;y \leq 2.45 \cdot 10^{-30}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if y < -6.7999999999999996e92 or 2.44999999999999985e-30 < y Initial program 100.0%
Taylor expanded in x around 0 83.0%
if -6.7999999999999996e92 < y < 2.44999999999999985e-30Initial program 100.0%
Taylor expanded in x around inf 80.2%
Final simplification81.6%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 51.5%
Final simplification51.5%
herbie shell --seed 2023290
(FPCore (x y)
:name "AI.Clustering.Hierarchical.Internal:average from clustering-0.2.1, A"
:precision binary64
(/ x (+ x y)))