
(FPCore (x y z) :precision binary64 (* (+ x y) z))
double code(double x, double y, double z) {
return (x + y) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * z
end function
public static double code(double x, double y, double z) {
return (x + y) * z;
}
def code(x, y, z): return (x + y) * z
function code(x, y, z) return Float64(Float64(x + y) * z) end
function tmp = code(x, y, z) tmp = (x + y) * z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) z))
double code(double x, double y, double z) {
return (x + y) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * z
end function
public static double code(double x, double y, double z) {
return (x + y) * z;
}
def code(x, y, z): return (x + y) * z
function code(x, y, z) return Float64(Float64(x + y) * z) end
function tmp = code(x, y, z) tmp = (x + y) * z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (* (+ x y) z))
double code(double x, double y, double z) {
return (x + y) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * z
end function
public static double code(double x, double y, double z) {
return (x + y) * z;
}
def code(x, y, z): return (x + y) * z
function code(x, y, z) return Float64(Float64(x + y) * z) end
function tmp = code(x, y, z) tmp = (x + y) * z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot z
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -6.1e-56) (and (not (<= x -1.7e-98)) (<= x -5.5e-131))) (* x z) (* y z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6.1e-56) || (!(x <= -1.7e-98) && (x <= -5.5e-131))) {
tmp = x * z;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-6.1d-56)) .or. (.not. (x <= (-1.7d-98))) .and. (x <= (-5.5d-131))) then
tmp = x * z
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -6.1e-56) || (!(x <= -1.7e-98) && (x <= -5.5e-131))) {
tmp = x * z;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -6.1e-56) or (not (x <= -1.7e-98) and (x <= -5.5e-131)): tmp = x * z else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -6.1e-56) || (!(x <= -1.7e-98) && (x <= -5.5e-131))) tmp = Float64(x * z); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -6.1e-56) || (~((x <= -1.7e-98)) && (x <= -5.5e-131))) tmp = x * z; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -6.1e-56], And[N[Not[LessEqual[x, -1.7e-98]], $MachinePrecision], LessEqual[x, -5.5e-131]]], N[(x * z), $MachinePrecision], N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.1 \cdot 10^{-56} \lor \neg \left(x \leq -1.7 \cdot 10^{-98}\right) \land x \leq -5.5 \cdot 10^{-131}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if x < -6.0999999999999998e-56 or -1.7000000000000001e-98 < x < -5.4999999999999997e-131Initial program 100.0%
Taylor expanded in x around inf 68.3%
*-commutative68.3%
Simplified68.3%
if -6.0999999999999998e-56 < x < -1.7000000000000001e-98 or -5.4999999999999997e-131 < x Initial program 100.0%
Taylor expanded in x around 0 69.4%
Final simplification69.1%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 60.3%
Final simplification60.3%
herbie shell --seed 2023290
(FPCore (x y z)
:name "Text.Parsec.Token:makeTokenParser from parsec-3.1.9, B"
:precision binary64
(* (+ x y) z))