
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- (- b) b) (* 2.0 a)))
(t_1 (sqrt (- (* b b) (* c (* a 4.0))))))
(if (<= b -2e+79)
(if (>= b 0.0) t_0 (/ (* 2.0 c) (* b -2.0)))
(if (<= b 4.4e+100)
(if (>= b 0.0) (/ (- (- b) t_1) (* 2.0 a)) (/ (* 2.0 c) (- t_1 b)))
(if (>= b 0.0) t_0 (/ b a))))))
double code(double a, double b, double c) {
double t_0 = (-b - b) / (2.0 * a);
double t_1 = sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -2e+79) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = (2.0 * c) / (b * -2.0);
}
tmp_1 = tmp_2;
} else if (b <= 4.4e+100) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_1) / (2.0 * a);
} else {
tmp_3 = (2.0 * c) / (t_1 - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = b / a;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = (-b - b) / (2.0d0 * a)
t_1 = sqrt(((b * b) - (c * (a * 4.0d0))))
if (b <= (-2d+79)) then
if (b >= 0.0d0) then
tmp_2 = t_0
else
tmp_2 = (2.0d0 * c) / (b * (-2.0d0))
end if
tmp_1 = tmp_2
else if (b <= 4.4d+100) then
if (b >= 0.0d0) then
tmp_3 = (-b - t_1) / (2.0d0 * a)
else
tmp_3 = (2.0d0 * c) / (t_1 - b)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = t_0
else
tmp_1 = b / a
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = (-b - b) / (2.0 * a);
double t_1 = Math.sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -2e+79) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = (2.0 * c) / (b * -2.0);
}
tmp_1 = tmp_2;
} else if (b <= 4.4e+100) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_1) / (2.0 * a);
} else {
tmp_3 = (2.0 * c) / (t_1 - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = b / a;
}
return tmp_1;
}
def code(a, b, c): t_0 = (-b - b) / (2.0 * a) t_1 = math.sqrt(((b * b) - (c * (a * 4.0)))) tmp_1 = 0 if b <= -2e+79: tmp_2 = 0 if b >= 0.0: tmp_2 = t_0 else: tmp_2 = (2.0 * c) / (b * -2.0) tmp_1 = tmp_2 elif b <= 4.4e+100: tmp_3 = 0 if b >= 0.0: tmp_3 = (-b - t_1) / (2.0 * a) else: tmp_3 = (2.0 * c) / (t_1 - b) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = t_0 else: tmp_1 = b / a return tmp_1
function code(a, b, c) t_0 = Float64(Float64(Float64(-b) - b) / Float64(2.0 * a)) t_1 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) tmp_1 = 0.0 if (b <= -2e+79) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_0; else tmp_2 = Float64(Float64(2.0 * c) / Float64(b * -2.0)); end tmp_1 = tmp_2; elseif (b <= 4.4e+100) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_1) / Float64(2.0 * a)); else tmp_3 = Float64(Float64(2.0 * c) / Float64(t_1 - b)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = t_0; else tmp_1 = Float64(b / a); end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = (-b - b) / (2.0 * a); t_1 = sqrt(((b * b) - (c * (a * 4.0)))); tmp_2 = 0.0; if (b <= -2e+79) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = t_0; else tmp_3 = (2.0 * c) / (b * -2.0); end tmp_2 = tmp_3; elseif (b <= 4.4e+100) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (-b - t_1) / (2.0 * a); else tmp_4 = (2.0 * c) / (t_1 - b); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = t_0; else tmp_2 = b / a; end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[((-b) - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -2e+79], If[GreaterEqual[b, 0.0], t$95$0, N[(N[(2.0 * c), $MachinePrecision] / N[(b * -2.0), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 4.4e+100], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$1), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[(t$95$1 - b), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$0, N[(b / a), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(-b\right) - b}{2 \cdot a}\\
t_1 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
\mathbf{if}\;b \leq -2 \cdot 10^{+79}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{b \cdot -2}\\
\end{array}\\
\mathbf{elif}\;b \leq 4.4 \cdot 10^{+100}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_1}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{t_1 - b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{b}{a}\\
\end{array}
\end{array}
if b < -1.99999999999999993e79Initial program 58.1%
Taylor expanded in b around inf 58.1%
Taylor expanded in b around -inf 95.6%
*-commutative95.6%
Simplified95.6%
if -1.99999999999999993e79 < b < 4.4000000000000001e100Initial program 87.9%
if 4.4000000000000001e100 < b Initial program 36.9%
Taylor expanded in b around inf 100.0%
Taylor expanded in b around -inf 100.0%
Taylor expanded in c around inf 100.0%
Final simplification92.5%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- (- b) b) (* 2.0 a))))
(if (<= b -2e+78)
(if (>= b 0.0) t_0 (/ (* 2.0 c) (* b -2.0)))
(if (>= b 0.0)
t_0
(/ (* 2.0 c) (- (sqrt (- (* b b) (* c (* a 4.0)))) b))))))
double code(double a, double b, double c) {
double t_0 = (-b - b) / (2.0 * a);
double tmp_1;
if (b <= -2e+78) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = (2.0 * c) / (b * -2.0);
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = (2.0 * c) / (sqrt(((b * b) - (c * (a * 4.0)))) - b);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
t_0 = (-b - b) / (2.0d0 * a)
if (b <= (-2d+78)) then
if (b >= 0.0d0) then
tmp_2 = t_0
else
tmp_2 = (2.0d0 * c) / (b * (-2.0d0))
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = t_0
else
tmp_1 = (2.0d0 * c) / (sqrt(((b * b) - (c * (a * 4.0d0)))) - b)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = (-b - b) / (2.0 * a);
double tmp_1;
if (b <= -2e+78) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = (2.0 * c) / (b * -2.0);
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = (2.0 * c) / (Math.sqrt(((b * b) - (c * (a * 4.0)))) - b);
}
return tmp_1;
}
def code(a, b, c): t_0 = (-b - b) / (2.0 * a) tmp_1 = 0 if b <= -2e+78: tmp_2 = 0 if b >= 0.0: tmp_2 = t_0 else: tmp_2 = (2.0 * c) / (b * -2.0) tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = t_0 else: tmp_1 = (2.0 * c) / (math.sqrt(((b * b) - (c * (a * 4.0)))) - b) return tmp_1
function code(a, b, c) t_0 = Float64(Float64(Float64(-b) - b) / Float64(2.0 * a)) tmp_1 = 0.0 if (b <= -2e+78) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_0; else tmp_2 = Float64(Float64(2.0 * c) / Float64(b * -2.0)); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = t_0; else tmp_1 = Float64(Float64(2.0 * c) / Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b)); end return tmp_1 end
function tmp_4 = code(a, b, c) t_0 = (-b - b) / (2.0 * a); tmp_2 = 0.0; if (b <= -2e+78) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = t_0; else tmp_3 = (2.0 * c) / (b * -2.0); end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = t_0; else tmp_2 = (2.0 * c) / (sqrt(((b * b) - (c * (a * 4.0)))) - b); end tmp_4 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[((-b) - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, -2e+78], If[GreaterEqual[b, 0.0], t$95$0, N[(N[(2.0 * c), $MachinePrecision] / N[(b * -2.0), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$0, N[(N[(2.0 * c), $MachinePrecision] / N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(-b\right) - b}{2 \cdot a}\\
\mathbf{if}\;b \leq -2 \cdot 10^{+78}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{b \cdot -2}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}\\
\end{array}
\end{array}
if b < -2.00000000000000002e78Initial program 58.1%
Taylor expanded in b around inf 58.1%
Taylor expanded in b around -inf 95.6%
*-commutative95.6%
Simplified95.6%
if -2.00000000000000002e78 < b Initial program 72.8%
Taylor expanded in b around inf 79.9%
Final simplification83.7%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (fma -1.0 (/ b a) (/ c b)) (/ (* 2.0 c) (fma -2.0 b (* 2.0 (/ a (/ b c)))))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = fma(-1.0, (b / a), (c / b));
} else {
tmp = (2.0 * c) / fma(-2.0, b, (2.0 * (a / (b / c))));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = fma(-1.0, Float64(b / a), Float64(c / b)); else tmp = Float64(Float64(2.0 * c) / fma(-2.0, b, Float64(2.0 * Float64(a / Float64(b / c))))); end return tmp end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(-1.0 * N[(b / a), $MachinePrecision] + N[(c / b), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[(-2.0 * b + N[(2.0 * N[(a / N[(b / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\mathsf{fma}\left(-1, \frac{b}{a}, \frac{c}{b}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\mathsf{fma}\left(-2, b, 2 \cdot \frac{a}{\frac{b}{c}}\right)}\\
\end{array}
\end{array}
Initial program 69.2%
Taylor expanded in b around inf 74.7%
fma-def74.7%
Simplified74.7%
Taylor expanded in b around -inf 70.9%
fma-def70.9%
associate-/l*72.5%
Simplified72.5%
Final simplification72.5%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (- (- b) b) (* 2.0 a)) (/ (* 2.0 c) (+ (* b -2.0) (* 2.0 (/ c (/ b a)))))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (-b - b) / (2.0 * a);
} else {
tmp = (2.0 * c) / ((b * -2.0) + (2.0 * (c / (b / a))));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (-b - b) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / ((b * (-2.0d0)) + (2.0d0 * (c / (b / a))))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (-b - b) / (2.0 * a);
} else {
tmp = (2.0 * c) / ((b * -2.0) + (2.0 * (c / (b / a))));
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (-b - b) / (2.0 * a) else: tmp = (2.0 * c) / ((b * -2.0) + (2.0 * (c / (b / a)))) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - b) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(b * -2.0) + Float64(2.0 * Float64(c / Float64(b / a))))); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (-b - b) / (2.0 * a); else tmp = (2.0 * c) / ((b * -2.0) + (2.0 * (c / (b / a)))); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[((-b) - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[(N[(b * -2.0), $MachinePrecision] + N[(2.0 * N[(c / N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - b}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{b \cdot -2 + 2 \cdot \frac{c}{\frac{b}{a}}}\\
\end{array}
\end{array}
Initial program 69.2%
Taylor expanded in b around inf 74.5%
Taylor expanded in b around -inf 70.8%
associate-/l*72.4%
associate-*r/72.4%
Applied egg-rr72.4%
associate-*r/72.4%
associate-/l*70.8%
*-commutative70.8%
associate-/l*72.4%
Simplified72.4%
Final simplification72.4%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (- (- b) b) (* 2.0 a)) (/ b a)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (-b - b) / (2.0 * a);
} else {
tmp = b / a;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (-b - b) / (2.0d0 * a)
else
tmp = b / a
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (-b - b) / (2.0 * a);
} else {
tmp = b / a;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (-b - b) / (2.0 * a) else: tmp = b / a return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - b) / Float64(2.0 * a)); else tmp = Float64(b / a); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (-b - b) / (2.0 * a); else tmp = b / a; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[((-b) - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(b / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - b}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{b}{a}\\
\end{array}
\end{array}
Initial program 69.2%
Taylor expanded in b around inf 74.5%
Taylor expanded in b around -inf 70.8%
Taylor expanded in c around inf 39.1%
Final simplification39.1%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (- (- b) b) (* 2.0 a)) (/ (* 2.0 c) (* b -2.0))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (-b - b) / (2.0 * a);
} else {
tmp = (2.0 * c) / (b * -2.0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (-b - b) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (b * (-2.0d0))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (-b - b) / (2.0 * a);
} else {
tmp = (2.0 * c) / (b * -2.0);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (-b - b) / (2.0 * a) else: tmp = (2.0 * c) / (b * -2.0) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - b) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(b * -2.0)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (-b - b) / (2.0 * a); else tmp = (2.0 * c) / (b * -2.0); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[((-b) - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[(b * -2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - b}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{b \cdot -2}\\
\end{array}
\end{array}
Initial program 69.2%
Taylor expanded in b around inf 74.5%
Taylor expanded in b around -inf 72.4%
*-commutative72.4%
Simplified72.4%
Final simplification72.4%
herbie shell --seed 2023290
(FPCore (a b c)
:name "jeff quadratic root 1"
:precision binary64
(if (>= b 0.0) (/ (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))))))