
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -360000000000.0) (not (<= y 8e-7))) (* x (sin y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -360000000000.0) || !(y <= 8e-7)) {
tmp = x * sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-360000000000.0d0)) .or. (.not. (y <= 8d-7))) then
tmp = x * sin(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -360000000000.0) || !(y <= 8e-7)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -360000000000.0) or not (y <= 8e-7): tmp = x * math.sin(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -360000000000.0) || !(y <= 8e-7)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -360000000000.0) || ~((y <= 8e-7))) tmp = x * sin(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -360000000000.0], N[Not[LessEqual[y, 8e-7]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -360000000000 \lor \neg \left(y \leq 8 \cdot 10^{-7}\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if y < -3.6e11 or 7.9999999999999996e-7 < y Initial program 99.7%
Taylor expanded in x around inf 49.9%
if -3.6e11 < y < 7.9999999999999996e-7Initial program 100.0%
Taylor expanded in y around 0 99.4%
+-commutative99.4%
Simplified99.4%
Final simplification76.4%
(FPCore (x y z) :precision binary64 (if (<= y -0.0014) (* z (cos y)) (if (<= y 8e-7) (+ (* x y) (+ z (* (* y y) (* z -0.5)))) (* x (sin y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.0014) {
tmp = z * cos(y);
} else if (y <= 8e-7) {
tmp = (x * y) + (z + ((y * y) * (z * -0.5)));
} else {
tmp = x * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.0014d0)) then
tmp = z * cos(y)
else if (y <= 8d-7) then
tmp = (x * y) + (z + ((y * y) * (z * (-0.5d0))))
else
tmp = x * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.0014) {
tmp = z * Math.cos(y);
} else if (y <= 8e-7) {
tmp = (x * y) + (z + ((y * y) * (z * -0.5)));
} else {
tmp = x * Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.0014: tmp = z * math.cos(y) elif y <= 8e-7: tmp = (x * y) + (z + ((y * y) * (z * -0.5))) else: tmp = x * math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.0014) tmp = Float64(z * cos(y)); elseif (y <= 8e-7) tmp = Float64(Float64(x * y) + Float64(z + Float64(Float64(y * y) * Float64(z * -0.5)))); else tmp = Float64(x * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.0014) tmp = z * cos(y); elseif (y <= 8e-7) tmp = (x * y) + (z + ((y * y) * (z * -0.5))); else tmp = x * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.0014], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 8e-7], N[(N[(x * y), $MachinePrecision] + N[(z + N[(N[(y * y), $MachinePrecision] * N[(z * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0014:\\
\;\;\;\;z \cdot \cos y\\
\mathbf{elif}\;y \leq 8 \cdot 10^{-7}:\\
\;\;\;\;x \cdot y + \left(z + \left(y \cdot y\right) \cdot \left(z \cdot -0.5\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \sin y\\
\end{array}
\end{array}
if y < -0.00139999999999999999Initial program 99.7%
Taylor expanded in x around 0 62.6%
if -0.00139999999999999999 < y < 7.9999999999999996e-7Initial program 100.0%
add-cube-cbrt98.6%
pow398.6%
Applied egg-rr98.6%
Taylor expanded in y around 0 98.6%
Taylor expanded in y around 0 100.0%
pow-base-1100.0%
*-lft-identity100.0%
unpow2100.0%
distribute-rgt-out100.0%
pow-base-1100.0%
*-lft-identity100.0%
metadata-eval100.0%
Simplified100.0%
if 7.9999999999999996e-7 < y Initial program 99.7%
Taylor expanded in x around inf 56.5%
Final simplification80.8%
(FPCore (x y z) :precision binary64 (if (<= z -4.8e-157) z (if (<= z 1.1e-194) (* x y) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -4.8e-157) {
tmp = z;
} else if (z <= 1.1e-194) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4.8d-157)) then
tmp = z
else if (z <= 1.1d-194) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -4.8e-157) {
tmp = z;
} else if (z <= 1.1e-194) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -4.8e-157: tmp = z elif z <= 1.1e-194: tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -4.8e-157) tmp = z; elseif (z <= 1.1e-194) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -4.8e-157) tmp = z; elseif (z <= 1.1e-194) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -4.8e-157], z, If[LessEqual[z, 1.1e-194], N[(x * y), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.8 \cdot 10^{-157}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 1.1 \cdot 10^{-194}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -4.8e-157 or 1.1000000000000001e-194 < z Initial program 99.9%
add-cube-cbrt98.4%
pow398.4%
Applied egg-rr98.4%
Taylor expanded in y around 0 72.9%
Taylor expanded in y around 0 52.4%
pow-base-152.4%
*-lft-identity52.4%
Simplified52.4%
if -4.8e-157 < z < 1.1000000000000001e-194Initial program 99.9%
add-cube-cbrt99.6%
pow399.6%
Applied egg-rr99.6%
Taylor expanded in y around 0 54.6%
Taylor expanded in x around inf 38.9%
Final simplification49.5%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 57.0%
+-commutative57.0%
Simplified57.0%
Final simplification57.0%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.9%
add-cube-cbrt98.7%
pow398.7%
Applied egg-rr98.7%
Taylor expanded in y around 0 68.9%
Taylor expanded in y around 0 44.5%
pow-base-144.5%
*-lft-identity44.5%
Simplified44.5%
Final simplification44.5%
herbie shell --seed 2023287
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))