
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma z t (* x y)))
double code(double x, double y, double z, double t) {
return fma(z, t, (x * y));
}
function code(x, y, z, t) return fma(z, t, Float64(x * y)) end
code[x_, y_, z_, t_] := N[(z * t + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, t, x \cdot y\right)
\end{array}
Initial program 98.8%
+-commutative98.8%
fma-def99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (x y z t) :precision binary64 (fma x y (* z t)))
double code(double x, double y, double z, double t) {
return fma(x, y, (z * t));
}
function code(x, y, z, t) return fma(x, y, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot t\right)
\end{array}
Initial program 98.8%
fma-def99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y z t)
:precision binary64
(if (<= (* x y) -1.12e+113)
(* x y)
(if (or (<= (* x y) -6.8e+97)
(and (not (<= (* x y) -4.2e+46))
(or (<= (* x y) -3.8e-26)
(and (not (<= (* x y) -1.95e-61)) (<= (* x y) 5.2e+51)))))
(* z t)
(* x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * y) <= -1.12e+113) {
tmp = x * y;
} else if (((x * y) <= -6.8e+97) || (!((x * y) <= -4.2e+46) && (((x * y) <= -3.8e-26) || (!((x * y) <= -1.95e-61) && ((x * y) <= 5.2e+51))))) {
tmp = z * t;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * y) <= (-1.12d+113)) then
tmp = x * y
else if (((x * y) <= (-6.8d+97)) .or. (.not. ((x * y) <= (-4.2d+46))) .and. ((x * y) <= (-3.8d-26)) .or. (.not. ((x * y) <= (-1.95d-61))) .and. ((x * y) <= 5.2d+51)) then
tmp = z * t
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * y) <= -1.12e+113) {
tmp = x * y;
} else if (((x * y) <= -6.8e+97) || (!((x * y) <= -4.2e+46) && (((x * y) <= -3.8e-26) || (!((x * y) <= -1.95e-61) && ((x * y) <= 5.2e+51))))) {
tmp = z * t;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * y) <= -1.12e+113: tmp = x * y elif ((x * y) <= -6.8e+97) or (not ((x * y) <= -4.2e+46) and (((x * y) <= -3.8e-26) or (not ((x * y) <= -1.95e-61) and ((x * y) <= 5.2e+51)))): tmp = z * t else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * y) <= -1.12e+113) tmp = Float64(x * y); elseif ((Float64(x * y) <= -6.8e+97) || (!(Float64(x * y) <= -4.2e+46) && ((Float64(x * y) <= -3.8e-26) || (!(Float64(x * y) <= -1.95e-61) && (Float64(x * y) <= 5.2e+51))))) tmp = Float64(z * t); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * y) <= -1.12e+113) tmp = x * y; elseif (((x * y) <= -6.8e+97) || (~(((x * y) <= -4.2e+46)) && (((x * y) <= -3.8e-26) || (~(((x * y) <= -1.95e-61)) && ((x * y) <= 5.2e+51))))) tmp = z * t; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * y), $MachinePrecision], -1.12e+113], N[(x * y), $MachinePrecision], If[Or[LessEqual[N[(x * y), $MachinePrecision], -6.8e+97], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], -4.2e+46]], $MachinePrecision], Or[LessEqual[N[(x * y), $MachinePrecision], -3.8e-26], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], -1.95e-61]], $MachinePrecision], LessEqual[N[(x * y), $MachinePrecision], 5.2e+51]]]]], N[(z * t), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.12 \cdot 10^{+113}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq -6.8 \cdot 10^{+97} \lor \neg \left(x \cdot y \leq -4.2 \cdot 10^{+46}\right) \land \left(x \cdot y \leq -3.8 \cdot 10^{-26} \lor \neg \left(x \cdot y \leq -1.95 \cdot 10^{-61}\right) \land x \cdot y \leq 5.2 \cdot 10^{+51}\right):\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -1.1200000000000001e113 or -6.8000000000000002e97 < (*.f64 x y) < -4.2e46 or -3.80000000000000015e-26 < (*.f64 x y) < -1.95000000000000016e-61 or 5.2000000000000002e51 < (*.f64 x y) Initial program 97.3%
Taylor expanded in x around inf 84.2%
if -1.1200000000000001e113 < (*.f64 x y) < -6.8000000000000002e97 or -4.2e46 < (*.f64 x y) < -3.80000000000000015e-26 or -1.95000000000000016e-61 < (*.f64 x y) < 5.2000000000000002e51Initial program 100.0%
Taylor expanded in x around 0 83.6%
Final simplification83.9%
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Initial program 98.8%
Final simplification98.8%
(FPCore (x y z t) :precision binary64 (* z t))
double code(double x, double y, double z, double t) {
return z * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * t
end function
public static double code(double x, double y, double z, double t) {
return z * t;
}
def code(x, y, z, t): return z * t
function code(x, y, z, t) return Float64(z * t) end
function tmp = code(x, y, z, t) tmp = z * t; end
code[x_, y_, z_, t_] := N[(z * t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t
\end{array}
Initial program 98.8%
Taylor expanded in x around 0 55.7%
Final simplification55.7%
herbie shell --seed 2023287
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))