
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma (- z) t (* x y)))
double code(double x, double y, double z, double t) {
return fma(-z, t, (x * y));
}
function code(x, y, z, t) return fma(Float64(-z), t, Float64(x * y)) end
code[x_, y_, z_, t_] := N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, t, x \cdot y\right)
\end{array}
Initial program 99.2%
sub-neg99.2%
+-commutative99.2%
distribute-lft-neg-in99.2%
fma-def99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (x y z t)
:precision binary64
(if (<= (* x y) -1.26e+113)
(* x y)
(if (or (<= (* x y) -6.8e+97)
(and (not (<= (* x y) -1.25e+26))
(or (<= (* x y) -9.5e-25)
(and (not (<= (* x y) -5.7e-64)) (<= (* x y) 1.95e+80)))))
(* z (- t))
(* x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * y) <= -1.26e+113) {
tmp = x * y;
} else if (((x * y) <= -6.8e+97) || (!((x * y) <= -1.25e+26) && (((x * y) <= -9.5e-25) || (!((x * y) <= -5.7e-64) && ((x * y) <= 1.95e+80))))) {
tmp = z * -t;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * y) <= (-1.26d+113)) then
tmp = x * y
else if (((x * y) <= (-6.8d+97)) .or. (.not. ((x * y) <= (-1.25d+26))) .and. ((x * y) <= (-9.5d-25)) .or. (.not. ((x * y) <= (-5.7d-64))) .and. ((x * y) <= 1.95d+80)) then
tmp = z * -t
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * y) <= -1.26e+113) {
tmp = x * y;
} else if (((x * y) <= -6.8e+97) || (!((x * y) <= -1.25e+26) && (((x * y) <= -9.5e-25) || (!((x * y) <= -5.7e-64) && ((x * y) <= 1.95e+80))))) {
tmp = z * -t;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * y) <= -1.26e+113: tmp = x * y elif ((x * y) <= -6.8e+97) or (not ((x * y) <= -1.25e+26) and (((x * y) <= -9.5e-25) or (not ((x * y) <= -5.7e-64) and ((x * y) <= 1.95e+80)))): tmp = z * -t else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * y) <= -1.26e+113) tmp = Float64(x * y); elseif ((Float64(x * y) <= -6.8e+97) || (!(Float64(x * y) <= -1.25e+26) && ((Float64(x * y) <= -9.5e-25) || (!(Float64(x * y) <= -5.7e-64) && (Float64(x * y) <= 1.95e+80))))) tmp = Float64(z * Float64(-t)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * y) <= -1.26e+113) tmp = x * y; elseif (((x * y) <= -6.8e+97) || (~(((x * y) <= -1.25e+26)) && (((x * y) <= -9.5e-25) || (~(((x * y) <= -5.7e-64)) && ((x * y) <= 1.95e+80))))) tmp = z * -t; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * y), $MachinePrecision], -1.26e+113], N[(x * y), $MachinePrecision], If[Or[LessEqual[N[(x * y), $MachinePrecision], -6.8e+97], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], -1.25e+26]], $MachinePrecision], Or[LessEqual[N[(x * y), $MachinePrecision], -9.5e-25], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], -5.7e-64]], $MachinePrecision], LessEqual[N[(x * y), $MachinePrecision], 1.95e+80]]]]], N[(z * (-t)), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.26 \cdot 10^{+113}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq -6.8 \cdot 10^{+97} \lor \neg \left(x \cdot y \leq -1.25 \cdot 10^{+26}\right) \land \left(x \cdot y \leq -9.5 \cdot 10^{-25} \lor \neg \left(x \cdot y \leq -5.7 \cdot 10^{-64}\right) \land x \cdot y \leq 1.95 \cdot 10^{+80}\right):\\
\;\;\;\;z \cdot \left(-t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -1.2599999999999999e113 or -6.8000000000000002e97 < (*.f64 x y) < -1.25e26 or -9.50000000000000065e-25 < (*.f64 x y) < -5.7000000000000003e-64 or 1.94999999999999999e80 < (*.f64 x y) Initial program 98.2%
Taylor expanded in x around inf 83.7%
if -1.2599999999999999e113 < (*.f64 x y) < -6.8000000000000002e97 or -1.25e26 < (*.f64 x y) < -9.50000000000000065e-25 or -5.7000000000000003e-64 < (*.f64 x y) < 1.94999999999999999e80Initial program 100.0%
Taylor expanded in x around 0 84.1%
associate-*r*84.1%
neg-mul-184.1%
*-commutative84.1%
Simplified84.1%
Final simplification83.9%
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.2%
Taylor expanded in x around inf 49.0%
Final simplification49.0%
herbie shell --seed 2023287
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))