
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b)))
(t_2 (* 2.0 (sqrt x)))
(t_3 (* z (* t 0.3333333333333333))))
(if (<= (* t_2 (cos (- y (/ (* z t) 3.0)))) 5e+51)
(- (+ (* t_2 (* (cos y) (cos t_3))) (* t_2 (* (sin t_3) (sin y)))) t_1)
(- (sqrt (* (pow (cos y) 2.0) (* x 4.0))) t_1))))assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * sqrt(x);
double t_3 = z * (t * 0.3333333333333333);
double tmp;
if ((t_2 * cos((y - ((z * t) / 3.0)))) <= 5e+51) {
tmp = ((t_2 * (cos(y) * cos(t_3))) + (t_2 * (sin(t_3) * sin(y)))) - t_1;
} else {
tmp = sqrt((pow(cos(y), 2.0) * (x * 4.0))) - t_1;
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = 2.0d0 * sqrt(x)
t_3 = z * (t * 0.3333333333333333d0)
if ((t_2 * cos((y - ((z * t) / 3.0d0)))) <= 5d+51) then
tmp = ((t_2 * (cos(y) * cos(t_3))) + (t_2 * (sin(t_3) * sin(y)))) - t_1
else
tmp = sqrt(((cos(y) ** 2.0d0) * (x * 4.0d0))) - t_1
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * Math.sqrt(x);
double t_3 = z * (t * 0.3333333333333333);
double tmp;
if ((t_2 * Math.cos((y - ((z * t) / 3.0)))) <= 5e+51) {
tmp = ((t_2 * (Math.cos(y) * Math.cos(t_3))) + (t_2 * (Math.sin(t_3) * Math.sin(y)))) - t_1;
} else {
tmp = Math.sqrt((Math.pow(Math.cos(y), 2.0) * (x * 4.0))) - t_1;
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = 2.0 * math.sqrt(x) t_3 = z * (t * 0.3333333333333333) tmp = 0 if (t_2 * math.cos((y - ((z * t) / 3.0)))) <= 5e+51: tmp = ((t_2 * (math.cos(y) * math.cos(t_3))) + (t_2 * (math.sin(t_3) * math.sin(y)))) - t_1 else: tmp = math.sqrt((math.pow(math.cos(y), 2.0) * (x * 4.0))) - t_1 return tmp
z, t = sort([z, t]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(2.0 * sqrt(x)) t_3 = Float64(z * Float64(t * 0.3333333333333333)) tmp = 0.0 if (Float64(t_2 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) <= 5e+51) tmp = Float64(Float64(Float64(t_2 * Float64(cos(y) * cos(t_3))) + Float64(t_2 * Float64(sin(t_3) * sin(y)))) - t_1); else tmp = Float64(sqrt(Float64((cos(y) ^ 2.0) * Float64(x * 4.0))) - t_1); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = a / (3.0 * b);
t_2 = 2.0 * sqrt(x);
t_3 = z * (t * 0.3333333333333333);
tmp = 0.0;
if ((t_2 * cos((y - ((z * t) / 3.0)))) <= 5e+51)
tmp = ((t_2 * (cos(y) * cos(t_3))) + (t_2 * (sin(t_3) * sin(y)))) - t_1;
else
tmp = sqrt(((cos(y) ^ 2.0) * (x * 4.0))) - t_1;
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(z * N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$2 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 5e+51], N[(N[(N[(t$95$2 * N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$2 * N[(N[Sin[t$95$3], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[Sqrt[N[(N[Power[N[Cos[y], $MachinePrecision], 2.0], $MachinePrecision] * N[(x * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - t$95$1), $MachinePrecision]]]]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
t_3 := z \cdot \left(t \cdot 0.3333333333333333\right)\\
\mathbf{if}\;t_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 5 \cdot 10^{+51}:\\
\;\;\;\;\left(t_2 \cdot \left(\cos y \cdot \cos t_3\right) + t_2 \cdot \left(\sin t_3 \cdot \sin y\right)\right) - t_1\\
\mathbf{else}:\\
\;\;\;\;\sqrt{{\cos y}^{2} \cdot \left(x \cdot 4\right)} - t_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 2 (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3)))) < 5e51Initial program 77.7%
add-exp-log49.5%
*-commutative49.5%
div-inv48.9%
metadata-eval48.9%
Applied egg-rr48.9%
Applied egg-rr79.5%
if 5e51 < (*.f64 (*.f64 2 (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3)))) Initial program 45.9%
Taylor expanded in z around 0 71.6%
add-sqr-sqrt65.0%
sqrt-unprod71.7%
*-commutative71.7%
*-commutative71.7%
swap-sqr71.7%
pow271.7%
*-commutative71.7%
*-commutative71.7%
swap-sqr71.7%
add-sqr-sqrt71.6%
metadata-eval71.6%
Applied egg-rr71.6%
Final simplification77.0%
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b)))
(t_2 (* 2.0 (sqrt x)))
(t_3 (* (* z t) 0.3333333333333333)))
(if (<= (* t_2 (cos (- y (/ (* z t) 3.0)))) 1e+100)
(- (* t_2 (+ (* (cos y) (cos t_3)) (* (sin y) (sin t_3)))) t_1)
(- (sqrt (* (pow (cos y) 2.0) (* x 4.0))) t_1))))assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * sqrt(x);
double t_3 = (z * t) * 0.3333333333333333;
double tmp;
if ((t_2 * cos((y - ((z * t) / 3.0)))) <= 1e+100) {
tmp = (t_2 * ((cos(y) * cos(t_3)) + (sin(y) * sin(t_3)))) - t_1;
} else {
tmp = sqrt((pow(cos(y), 2.0) * (x * 4.0))) - t_1;
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = 2.0d0 * sqrt(x)
t_3 = (z * t) * 0.3333333333333333d0
if ((t_2 * cos((y - ((z * t) / 3.0d0)))) <= 1d+100) then
tmp = (t_2 * ((cos(y) * cos(t_3)) + (sin(y) * sin(t_3)))) - t_1
else
tmp = sqrt(((cos(y) ** 2.0d0) * (x * 4.0d0))) - t_1
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * Math.sqrt(x);
double t_3 = (z * t) * 0.3333333333333333;
double tmp;
if ((t_2 * Math.cos((y - ((z * t) / 3.0)))) <= 1e+100) {
tmp = (t_2 * ((Math.cos(y) * Math.cos(t_3)) + (Math.sin(y) * Math.sin(t_3)))) - t_1;
} else {
tmp = Math.sqrt((Math.pow(Math.cos(y), 2.0) * (x * 4.0))) - t_1;
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = 2.0 * math.sqrt(x) t_3 = (z * t) * 0.3333333333333333 tmp = 0 if (t_2 * math.cos((y - ((z * t) / 3.0)))) <= 1e+100: tmp = (t_2 * ((math.cos(y) * math.cos(t_3)) + (math.sin(y) * math.sin(t_3)))) - t_1 else: tmp = math.sqrt((math.pow(math.cos(y), 2.0) * (x * 4.0))) - t_1 return tmp
z, t = sort([z, t]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(2.0 * sqrt(x)) t_3 = Float64(Float64(z * t) * 0.3333333333333333) tmp = 0.0 if (Float64(t_2 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) <= 1e+100) tmp = Float64(Float64(t_2 * Float64(Float64(cos(y) * cos(t_3)) + Float64(sin(y) * sin(t_3)))) - t_1); else tmp = Float64(sqrt(Float64((cos(y) ^ 2.0) * Float64(x * 4.0))) - t_1); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = a / (3.0 * b);
t_2 = 2.0 * sqrt(x);
t_3 = (z * t) * 0.3333333333333333;
tmp = 0.0;
if ((t_2 * cos((y - ((z * t) / 3.0)))) <= 1e+100)
tmp = (t_2 * ((cos(y) * cos(t_3)) + (sin(y) * sin(t_3)))) - t_1;
else
tmp = sqrt(((cos(y) ^ 2.0) * (x * 4.0))) - t_1;
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(z * t), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]}, If[LessEqual[N[(t$95$2 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+100], N[(N[(t$95$2 * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$3], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[Sqrt[N[(N[Power[N[Cos[y], $MachinePrecision], 2.0], $MachinePrecision] * N[(x * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - t$95$1), $MachinePrecision]]]]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
t_3 := \left(z \cdot t\right) \cdot 0.3333333333333333\\
\mathbf{if}\;t_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 10^{+100}:\\
\;\;\;\;t_2 \cdot \left(\cos y \cdot \cos t_3 + \sin y \cdot \sin t_3\right) - t_1\\
\mathbf{else}:\\
\;\;\;\;\sqrt{{\cos y}^{2} \cdot \left(x \cdot 4\right)} - t_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 2 (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3)))) < 1.00000000000000002e100Initial program 77.8%
cos-diff79.7%
div-inv79.7%
metadata-eval79.7%
div-inv79.5%
metadata-eval79.5%
Applied egg-rr79.5%
if 1.00000000000000002e100 < (*.f64 (*.f64 2 (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3)))) Initial program 33.5%
Taylor expanded in z around 0 68.9%
add-sqr-sqrt61.4%
sqrt-unprod68.9%
*-commutative68.9%
*-commutative68.9%
swap-sqr68.9%
pow268.9%
*-commutative68.9%
*-commutative68.9%
swap-sqr68.9%
add-sqr-sqrt68.9%
metadata-eval68.9%
Applied egg-rr68.9%
Final simplification77.0%
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))))
(if (or (<= t_1 -2e-107) (not (<= t_1 5e-54)))
(- (* 2.0 (sqrt x)) t_1)
(* (sqrt x) (* 2.0 (cos y))))))assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if ((t_1 <= -2e-107) || !(t_1 <= 5e-54)) {
tmp = (2.0 * sqrt(x)) - t_1;
} else {
tmp = sqrt(x) * (2.0 * cos(y));
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (3.0d0 * b)
if ((t_1 <= (-2d-107)) .or. (.not. (t_1 <= 5d-54))) then
tmp = (2.0d0 * sqrt(x)) - t_1
else
tmp = sqrt(x) * (2.0d0 * cos(y))
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if ((t_1 <= -2e-107) || !(t_1 <= 5e-54)) {
tmp = (2.0 * Math.sqrt(x)) - t_1;
} else {
tmp = Math.sqrt(x) * (2.0 * Math.cos(y));
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) tmp = 0 if (t_1 <= -2e-107) or not (t_1 <= 5e-54): tmp = (2.0 * math.sqrt(x)) - t_1 else: tmp = math.sqrt(x) * (2.0 * math.cos(y)) return tmp
z, t = sort([z, t]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if ((t_1 <= -2e-107) || !(t_1 <= 5e-54)) tmp = Float64(Float64(2.0 * sqrt(x)) - t_1); else tmp = Float64(sqrt(x) * Float64(2.0 * cos(y))); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = a / (3.0 * b);
tmp = 0.0;
if ((t_1 <= -2e-107) || ~((t_1 <= 5e-54)))
tmp = (2.0 * sqrt(x)) - t_1;
else
tmp = sqrt(x) * (2.0 * cos(y));
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e-107], N[Not[LessEqual[t$95$1, 5e-54]], $MachinePrecision]], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t_1 \leq -2 \cdot 10^{-107} \lor \neg \left(t_1 \leq 5 \cdot 10^{-54}\right):\\
\;\;\;\;2 \cdot \sqrt{x} - t_1\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(2 \cdot \cos y\right)\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b 3)) < -2e-107 or 5.00000000000000015e-54 < (/.f64 a (*.f64 b 3)) Initial program 76.4%
Taylor expanded in z around 0 88.2%
Taylor expanded in y around 0 85.7%
if -2e-107 < (/.f64 a (*.f64 b 3)) < 5.00000000000000015e-54Initial program 51.3%
fma-neg51.3%
distribute-frac-neg51.3%
*-commutative51.3%
Simplified51.3%
Taylor expanded in z around 0 52.3%
associate-*r/52.3%
Applied egg-rr52.3%
Taylor expanded in a around 0 52.3%
*-commutative52.3%
associate-*l*52.3%
Simplified52.3%
Final simplification73.7%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (+ (* 2.0 (* (sqrt x) (cos y))) (* -0.3333333333333333 (/ a b))))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * (sqrt(x) * cos(y))) + (-0.3333333333333333 * (a / b));
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * (sqrt(x) * cos(y))) + ((-0.3333333333333333d0) * (a / b))
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * (Math.sqrt(x) * Math.cos(y))) + (-0.3333333333333333 * (a / b));
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return (2.0 * (math.sqrt(x) * math.cos(y))) + (-0.3333333333333333 * (a / b))
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * Float64(sqrt(x) * cos(y))) + Float64(-0.3333333333333333 * Float64(a / b))) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * (sqrt(x) * cos(y))) + (-0.3333333333333333 * (a / b));
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
2 \cdot \left(\sqrt{x} \cdot \cos y\right) + -0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 67.4%
fma-neg67.4%
distribute-frac-neg67.4%
*-commutative67.4%
Simplified67.4%
Taylor expanded in z around 0 75.3%
Final simplification75.3%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (+ (/ (* a -0.3333333333333333) b) (* 2.0 (* (sqrt x) (cos y)))))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return ((a * -0.3333333333333333) / b) + (2.0 * (sqrt(x) * cos(y)));
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((a * (-0.3333333333333333d0)) / b) + (2.0d0 * (sqrt(x) * cos(y)))
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((a * -0.3333333333333333) / b) + (2.0 * (Math.sqrt(x) * Math.cos(y)));
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return ((a * -0.3333333333333333) / b) + (2.0 * (math.sqrt(x) * math.cos(y)))
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(a * -0.3333333333333333) / b) + Float64(2.0 * Float64(sqrt(x) * cos(y)))) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((a * -0.3333333333333333) / b) + (2.0 * (sqrt(x) * cos(y)));
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision] + N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\frac{a \cdot -0.3333333333333333}{b} + 2 \cdot \left(\sqrt{x} \cdot \cos y\right)
\end{array}
Initial program 67.4%
fma-neg67.4%
distribute-frac-neg67.4%
*-commutative67.4%
Simplified67.4%
Taylor expanded in z around 0 75.3%
associate-*r/75.3%
Applied egg-rr75.3%
Final simplification75.3%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b))) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Initial program 67.4%
Taylor expanded in z around 0 75.3%
Final simplification75.3%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (+ (* 2.0 (sqrt x)) (* -0.3333333333333333 (/ a b))))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) + (-0.3333333333333333 * (a / b));
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) + ((-0.3333333333333333d0) * (a / b))
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) + (-0.3333333333333333 * (a / b));
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) + (-0.3333333333333333 * (a / b))
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) + Float64(-0.3333333333333333 * Float64(a / b))) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) + (-0.3333333333333333 * (a / b));
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
2 \cdot \sqrt{x} + -0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 67.4%
fma-neg67.4%
distribute-frac-neg67.4%
*-commutative67.4%
Simplified67.4%
Taylor expanded in z around 0 75.3%
Taylor expanded in y around 0 65.1%
Final simplification65.1%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (+ (* 2.0 (sqrt x)) (/ (* a -0.3333333333333333) b)))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) + ((a * -0.3333333333333333) / b);
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) + ((a * (-0.3333333333333333d0)) / b)
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) + ((a * -0.3333333333333333) / b);
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) + ((a * -0.3333333333333333) / b)
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) + Float64(Float64(a * -0.3333333333333333) / b)) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) + ((a * -0.3333333333333333) / b);
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
2 \cdot \sqrt{x} + \frac{a \cdot -0.3333333333333333}{b}
\end{array}
Initial program 67.4%
fma-neg67.4%
distribute-frac-neg67.4%
*-commutative67.4%
Simplified67.4%
Taylor expanded in z around 0 75.3%
associate-*r/75.3%
Applied egg-rr75.3%
Taylor expanded in y around 0 65.1%
Final simplification65.1%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 67.4%
Taylor expanded in z around 0 75.3%
Taylor expanded in y around 0 65.1%
Final simplification65.1%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (if (<= b 2.35e+91) (/ (* a -0.3333333333333333) b) (* 2.0 (sqrt x))))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (b <= 2.35e+91) {
tmp = (a * -0.3333333333333333) / b;
} else {
tmp = 2.0 * sqrt(x);
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 2.35d+91) then
tmp = (a * (-0.3333333333333333d0)) / b
else
tmp = 2.0d0 * sqrt(x)
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (b <= 2.35e+91) {
tmp = (a * -0.3333333333333333) / b;
} else {
tmp = 2.0 * Math.sqrt(x);
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): tmp = 0 if b <= 2.35e+91: tmp = (a * -0.3333333333333333) / b else: tmp = 2.0 * math.sqrt(x) return tmp
z, t = sort([z, t]) function code(x, y, z, t, a, b) tmp = 0.0 if (b <= 2.35e+91) tmp = Float64(Float64(a * -0.3333333333333333) / b); else tmp = Float64(2.0 * sqrt(x)); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a, b)
tmp = 0.0;
if (b <= 2.35e+91)
tmp = (a * -0.3333333333333333) / b;
else
tmp = 2.0 * sqrt(x);
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := If[LessEqual[b, 2.35e+91], N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;b \leq 2.35 \cdot 10^{+91}:\\
\;\;\;\;\frac{a \cdot -0.3333333333333333}{b}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{x}\\
\end{array}
\end{array}
if b < 2.3499999999999999e91Initial program 68.4%
Taylor expanded in z around 0 77.7%
div-inv77.6%
*-commutative77.6%
Applied egg-rr77.6%
Taylor expanded in x around 0 61.0%
associate-*r/61.0%
Simplified61.0%
if 2.3499999999999999e91 < b Initial program 62.1%
fma-neg62.1%
distribute-frac-neg62.1%
*-commutative62.1%
Simplified62.1%
Taylor expanded in z around 0 63.3%
Taylor expanded in y around 0 38.9%
Taylor expanded in a around 0 27.8%
Final simplification55.5%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) * (a / b)
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return -0.3333333333333333 * (a / b)
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 * Float64(a / b)) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = -0.3333333333333333 * (a / b);
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
-0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 67.4%
Taylor expanded in z around 0 75.3%
div-inv75.2%
*-commutative75.2%
Applied egg-rr75.2%
Taylor expanded in x around 0 53.2%
Final simplification53.2%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (/ (* a -0.3333333333333333) b))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return (a * -0.3333333333333333) / b;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a * (-0.3333333333333333d0)) / b
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return (a * -0.3333333333333333) / b;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return (a * -0.3333333333333333) / b
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(Float64(a * -0.3333333333333333) / b) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (a * -0.3333333333333333) / b;
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\frac{a \cdot -0.3333333333333333}{b}
\end{array}
Initial program 67.4%
Taylor expanded in z around 0 75.3%
div-inv75.2%
*-commutative75.2%
Applied egg-rr75.2%
Taylor expanded in x around 0 53.2%
associate-*r/53.2%
Simplified53.2%
Final simplification53.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t_3 \cdot \cos \left(\frac{1}{y} - t_1\right) - t_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t_1\right) \cdot t_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2023287
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:herbie-target
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))