
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (fma 0.125 x (fma (/ y -2.0) z t)))
double code(double x, double y, double z, double t) {
return fma(0.125, x, fma((y / -2.0), z, t));
}
function code(x, y, z, t) return fma(0.125, x, fma(Float64(y / -2.0), z, t)) end
code[x_, y_, z_, t_] := N[(0.125 * x + N[(N[(y / -2.0), $MachinePrecision] * z + t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0.125, x, \mathsf{fma}\left(\frac{y}{-2}, z, t\right)\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
associate-+l+100.0%
fma-def100.0%
metadata-eval100.0%
distribute-frac-neg100.0%
distribute-lft-neg-out100.0%
associate-*l/100.0%
fma-def100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (* y z) 0.5)))
(if (<= (* y z) -5e+98)
(- t t_1)
(if (<= (* y z) 5e+119) (+ t (* 0.125 x)) (- (* 0.125 x) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (y * z) * 0.5;
double tmp;
if ((y * z) <= -5e+98) {
tmp = t - t_1;
} else if ((y * z) <= 5e+119) {
tmp = t + (0.125 * x);
} else {
tmp = (0.125 * x) - t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y * z) * 0.5d0
if ((y * z) <= (-5d+98)) then
tmp = t - t_1
else if ((y * z) <= 5d+119) then
tmp = t + (0.125d0 * x)
else
tmp = (0.125d0 * x) - t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y * z) * 0.5;
double tmp;
if ((y * z) <= -5e+98) {
tmp = t - t_1;
} else if ((y * z) <= 5e+119) {
tmp = t + (0.125 * x);
} else {
tmp = (0.125 * x) - t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y * z) * 0.5 tmp = 0 if (y * z) <= -5e+98: tmp = t - t_1 elif (y * z) <= 5e+119: tmp = t + (0.125 * x) else: tmp = (0.125 * x) - t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y * z) * 0.5) tmp = 0.0 if (Float64(y * z) <= -5e+98) tmp = Float64(t - t_1); elseif (Float64(y * z) <= 5e+119) tmp = Float64(t + Float64(0.125 * x)); else tmp = Float64(Float64(0.125 * x) - t_1); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y * z) * 0.5; tmp = 0.0; if ((y * z) <= -5e+98) tmp = t - t_1; elseif ((y * z) <= 5e+119) tmp = t + (0.125 * x); else tmp = (0.125 * x) - t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * z), $MachinePrecision] * 0.5), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], -5e+98], N[(t - t$95$1), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 5e+119], N[(t + N[(0.125 * x), $MachinePrecision]), $MachinePrecision], N[(N[(0.125 * x), $MachinePrecision] - t$95$1), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y \cdot z\right) \cdot 0.5\\
\mathbf{if}\;y \cdot z \leq -5 \cdot 10^{+98}:\\
\;\;\;\;t - t_1\\
\mathbf{elif}\;y \cdot z \leq 5 \cdot 10^{+119}:\\
\;\;\;\;t + 0.125 \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.125 \cdot x - t_1\\
\end{array}
\end{array}
if (*.f64 y z) < -4.9999999999999998e98Initial program 100.0%
Taylor expanded in x around 0 88.4%
if -4.9999999999999998e98 < (*.f64 y z) < 4.9999999999999999e119Initial program 100.0%
Taylor expanded in y around 0 90.9%
if 4.9999999999999999e119 < (*.f64 y z) Initial program 100.0%
Taylor expanded in t around 0 97.2%
Final simplification91.5%
(FPCore (x y z t) :precision binary64 (if (or (<= (* y z) -5e+98) (not (<= (* y z) 1e+94))) (- t (* (* y z) 0.5)) (+ t (* 0.125 x))))
double code(double x, double y, double z, double t) {
double tmp;
if (((y * z) <= -5e+98) || !((y * z) <= 1e+94)) {
tmp = t - ((y * z) * 0.5);
} else {
tmp = t + (0.125 * x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((y * z) <= (-5d+98)) .or. (.not. ((y * z) <= 1d+94))) then
tmp = t - ((y * z) * 0.5d0)
else
tmp = t + (0.125d0 * x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((y * z) <= -5e+98) || !((y * z) <= 1e+94)) {
tmp = t - ((y * z) * 0.5);
} else {
tmp = t + (0.125 * x);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((y * z) <= -5e+98) or not ((y * z) <= 1e+94): tmp = t - ((y * z) * 0.5) else: tmp = t + (0.125 * x) return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(y * z) <= -5e+98) || !(Float64(y * z) <= 1e+94)) tmp = Float64(t - Float64(Float64(y * z) * 0.5)); else tmp = Float64(t + Float64(0.125 * x)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((y * z) <= -5e+98) || ~(((y * z) <= 1e+94))) tmp = t - ((y * z) * 0.5); else tmp = t + (0.125 * x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(y * z), $MachinePrecision], -5e+98], N[Not[LessEqual[N[(y * z), $MachinePrecision], 1e+94]], $MachinePrecision]], N[(t - N[(N[(y * z), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision], N[(t + N[(0.125 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -5 \cdot 10^{+98} \lor \neg \left(y \cdot z \leq 10^{+94}\right):\\
\;\;\;\;t - \left(y \cdot z\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t + 0.125 \cdot x\\
\end{array}
\end{array}
if (*.f64 y z) < -4.9999999999999998e98 or 1e94 < (*.f64 y z) Initial program 100.0%
Taylor expanded in x around 0 89.9%
if -4.9999999999999998e98 < (*.f64 y z) < 1e94Initial program 100.0%
Taylor expanded in y around 0 91.3%
Final simplification90.8%
(FPCore (x y z t)
:precision binary64
(if (or (<= y -2.5e+170)
(not
(or (<= y -1.25e+122) (and (not (<= y -2.7e+91)) (<= y 1.75e-39)))))
(* y (* z -0.5))
(+ t (* 0.125 x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -2.5e+170) || !((y <= -1.25e+122) || (!(y <= -2.7e+91) && (y <= 1.75e-39)))) {
tmp = y * (z * -0.5);
} else {
tmp = t + (0.125 * x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-2.5d+170)) .or. (.not. (y <= (-1.25d+122)) .or. (.not. (y <= (-2.7d+91))) .and. (y <= 1.75d-39))) then
tmp = y * (z * (-0.5d0))
else
tmp = t + (0.125d0 * x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -2.5e+170) || !((y <= -1.25e+122) || (!(y <= -2.7e+91) && (y <= 1.75e-39)))) {
tmp = y * (z * -0.5);
} else {
tmp = t + (0.125 * x);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y <= -2.5e+170) or not ((y <= -1.25e+122) or (not (y <= -2.7e+91) and (y <= 1.75e-39))): tmp = y * (z * -0.5) else: tmp = t + (0.125 * x) return tmp
function code(x, y, z, t) tmp = 0.0 if ((y <= -2.5e+170) || !((y <= -1.25e+122) || (!(y <= -2.7e+91) && (y <= 1.75e-39)))) tmp = Float64(y * Float64(z * -0.5)); else tmp = Float64(t + Float64(0.125 * x)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y <= -2.5e+170) || ~(((y <= -1.25e+122) || (~((y <= -2.7e+91)) && (y <= 1.75e-39))))) tmp = y * (z * -0.5); else tmp = t + (0.125 * x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -2.5e+170], N[Not[Or[LessEqual[y, -1.25e+122], And[N[Not[LessEqual[y, -2.7e+91]], $MachinePrecision], LessEqual[y, 1.75e-39]]]], $MachinePrecision]], N[(y * N[(z * -0.5), $MachinePrecision]), $MachinePrecision], N[(t + N[(0.125 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{+170} \lor \neg \left(y \leq -1.25 \cdot 10^{+122} \lor \neg \left(y \leq -2.7 \cdot 10^{+91}\right) \land y \leq 1.75 \cdot 10^{-39}\right):\\
\;\;\;\;y \cdot \left(z \cdot -0.5\right)\\
\mathbf{else}:\\
\;\;\;\;t + 0.125 \cdot x\\
\end{array}
\end{array}
if y < -2.49999999999999988e170 or -1.24999999999999997e122 < y < -2.7e91 or 1.75e-39 < y Initial program 100.0%
Taylor expanded in y around inf 59.7%
*-commutative59.7%
associate-*l*59.7%
Simplified59.7%
if -2.49999999999999988e170 < y < -1.24999999999999997e122 or -2.7e91 < y < 1.75e-39Initial program 100.0%
Taylor expanded in y around 0 82.0%
Final simplification73.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (* z -0.5))))
(if (<= y -1.45e+66)
t_1
(if (<= y -3.2e-166) (* 0.125 x) (if (<= y 1.65e-39) t t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z * -0.5);
double tmp;
if (y <= -1.45e+66) {
tmp = t_1;
} else if (y <= -3.2e-166) {
tmp = 0.125 * x;
} else if (y <= 1.65e-39) {
tmp = t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z * (-0.5d0))
if (y <= (-1.45d+66)) then
tmp = t_1
else if (y <= (-3.2d-166)) then
tmp = 0.125d0 * x
else if (y <= 1.65d-39) then
tmp = t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z * -0.5);
double tmp;
if (y <= -1.45e+66) {
tmp = t_1;
} else if (y <= -3.2e-166) {
tmp = 0.125 * x;
} else if (y <= 1.65e-39) {
tmp = t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z * -0.5) tmp = 0 if y <= -1.45e+66: tmp = t_1 elif y <= -3.2e-166: tmp = 0.125 * x elif y <= 1.65e-39: tmp = t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z * -0.5)) tmp = 0.0 if (y <= -1.45e+66) tmp = t_1; elseif (y <= -3.2e-166) tmp = Float64(0.125 * x); elseif (y <= 1.65e-39) tmp = t; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z * -0.5); tmp = 0.0; if (y <= -1.45e+66) tmp = t_1; elseif (y <= -3.2e-166) tmp = 0.125 * x; elseif (y <= 1.65e-39) tmp = t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z * -0.5), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.45e+66], t$95$1, If[LessEqual[y, -3.2e-166], N[(0.125 * x), $MachinePrecision], If[LessEqual[y, 1.65e-39], t, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(z \cdot -0.5\right)\\
\mathbf{if}\;y \leq -1.45 \cdot 10^{+66}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -3.2 \cdot 10^{-166}:\\
\;\;\;\;0.125 \cdot x\\
\mathbf{elif}\;y \leq 1.65 \cdot 10^{-39}:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -1.44999999999999993e66 or 1.64999999999999992e-39 < y Initial program 100.0%
Taylor expanded in y around inf 58.9%
*-commutative58.9%
associate-*l*58.9%
Simplified58.9%
if -1.44999999999999993e66 < y < -3.20000000000000001e-166Initial program 100.0%
Taylor expanded in x around inf 39.7%
if -3.20000000000000001e-166 < y < 1.64999999999999992e-39Initial program 100.0%
Taylor expanded in t around inf 48.2%
Final simplification51.3%
(FPCore (x y z t) :precision binary64 (+ t (- (* 0.125 x) (/ (* y z) 2.0))))
double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - ((y * z) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + ((0.125d0 * x) - ((y * z) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - ((y * z) / 2.0));
}
def code(x, y, z, t): return t + ((0.125 * x) - ((y * z) / 2.0))
function code(x, y, z, t) return Float64(t + Float64(Float64(0.125 * x) - Float64(Float64(y * z) / 2.0))) end
function tmp = code(x, y, z, t) tmp = t + ((0.125 * x) - ((y * z) / 2.0)); end
code[x_, y_, z_, t_] := N[(t + N[(N[(0.125 * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \left(0.125 \cdot x - \frac{y \cdot z}{2}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (<= x -5.5e-29) (* 0.125 x) (if (<= x 1.15e+89) t (* 0.125 x))))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -5.5e-29) {
tmp = 0.125 * x;
} else if (x <= 1.15e+89) {
tmp = t;
} else {
tmp = 0.125 * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-5.5d-29)) then
tmp = 0.125d0 * x
else if (x <= 1.15d+89) then
tmp = t
else
tmp = 0.125d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -5.5e-29) {
tmp = 0.125 * x;
} else if (x <= 1.15e+89) {
tmp = t;
} else {
tmp = 0.125 * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -5.5e-29: tmp = 0.125 * x elif x <= 1.15e+89: tmp = t else: tmp = 0.125 * x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -5.5e-29) tmp = Float64(0.125 * x); elseif (x <= 1.15e+89) tmp = t; else tmp = Float64(0.125 * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -5.5e-29) tmp = 0.125 * x; elseif (x <= 1.15e+89) tmp = t; else tmp = 0.125 * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -5.5e-29], N[(0.125 * x), $MachinePrecision], If[LessEqual[x, 1.15e+89], t, N[(0.125 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.5 \cdot 10^{-29}:\\
\;\;\;\;0.125 \cdot x\\
\mathbf{elif}\;x \leq 1.15 \cdot 10^{+89}:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;0.125 \cdot x\\
\end{array}
\end{array}
if x < -5.4999999999999999e-29 or 1.1499999999999999e89 < x Initial program 100.0%
Taylor expanded in x around inf 57.6%
if -5.4999999999999999e-29 < x < 1.1499999999999999e89Initial program 100.0%
Taylor expanded in t around inf 50.9%
Final simplification54.1%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 100.0%
Taylor expanded in t around inf 35.3%
Final simplification35.3%
(FPCore (x y z t) :precision binary64 (- (+ (/ x 8.0) t) (* (/ z 2.0) y)))
double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / 8.0d0) + t) - ((z / 2.0d0) * y)
end function
public static double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
def code(x, y, z, t): return ((x / 8.0) + t) - ((z / 2.0) * y)
function code(x, y, z, t) return Float64(Float64(Float64(x / 8.0) + t) - Float64(Float64(z / 2.0) * y)) end
function tmp = code(x, y, z, t) tmp = ((x / 8.0) + t) - ((z / 2.0) * y); end
code[x_, y_, z_, t_] := N[(N[(N[(x / 8.0), $MachinePrecision] + t), $MachinePrecision] - N[(N[(z / 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{8} + t\right) - \frac{z}{2} \cdot y
\end{array}
herbie shell --seed 2023287
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(- (+ (/ x 8.0) t) (* (/ z 2.0) y))
(+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))