
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
Initial program 93.5%
times-frac99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.7) (not (<= x 1.7))) (/ (* (/ x y) (+ x -4.0)) 3.0) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 1.7)) {
tmp = ((x / y) * (x + -4.0)) / 3.0;
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.7d0)) .or. (.not. (x <= 1.7d0))) then
tmp = ((x / y) * (x + (-4.0d0))) / 3.0d0
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 1.7)) {
tmp = ((x / y) * (x + -4.0)) / 3.0;
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.7) or not (x <= 1.7): tmp = ((x / y) * (x + -4.0)) / 3.0 else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.7) || !(x <= 1.7)) tmp = Float64(Float64(Float64(x / y) * Float64(x + -4.0)) / 3.0); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.7) || ~((x <= 1.7))) tmp = ((x / y) * (x + -4.0)) / 3.0; else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.7], N[Not[LessEqual[x, 1.7]], $MachinePrecision]], N[(N[(N[(x / y), $MachinePrecision] * N[(x + -4.0), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7 \lor \neg \left(x \leq 1.7\right):\\
\;\;\;\;\frac{\frac{x}{y} \cdot \left(x + -4\right)}{3}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -1.69999999999999996 or 1.69999999999999996 < x Initial program 87.0%
*-commutative87.0%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
associate-*r/87.0%
frac-times99.8%
associate-*l/99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 75.9%
unpow275.9%
associate-*r/88.8%
distribute-rgt-out99.3%
Simplified99.3%
if -1.69999999999999996 < x < 1.69999999999999996Initial program 99.6%
*-commutative99.6%
associate-*r/99.4%
*-commutative99.4%
Simplified99.4%
Taylor expanded in x around 0 99.3%
Taylor expanded in y around 0 99.3%
*-commutative99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (x y)
:precision binary64
(if (<= x -4.6)
(/ (/ x (/ y x)) 3.0)
(if (<= x 1.3)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* (- 3.0 x) (* (/ x y) -0.3333333333333333)))))
double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = (x / (y / x)) / 3.0;
} else if (x <= 1.3) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (3.0 - x) * ((x / y) * -0.3333333333333333);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.6d0)) then
tmp = (x / (y / x)) / 3.0d0
else if (x <= 1.3d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = (3.0d0 - x) * ((x / y) * (-0.3333333333333333d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = (x / (y / x)) / 3.0;
} else if (x <= 1.3) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (3.0 - x) * ((x / y) * -0.3333333333333333);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.6: tmp = (x / (y / x)) / 3.0 elif x <= 1.3: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = (3.0 - x) * ((x / y) * -0.3333333333333333) return tmp
function code(x, y) tmp = 0.0 if (x <= -4.6) tmp = Float64(Float64(x / Float64(y / x)) / 3.0); elseif (x <= 1.3) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(Float64(3.0 - x) * Float64(Float64(x / y) * -0.3333333333333333)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.6) tmp = (x / (y / x)) / 3.0; elseif (x <= 1.3) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = (3.0 - x) * ((x / y) * -0.3333333333333333); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.6], N[(N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision], If[LessEqual[x, 1.3], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(3.0 - x), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6:\\
\;\;\;\;\frac{\frac{x}{\frac{y}{x}}}{3}\\
\mathbf{elif}\;x \leq 1.3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(3 - x\right) \cdot \left(\frac{x}{y} \cdot -0.3333333333333333\right)\\
\end{array}
\end{array}
if x < -4.5999999999999996Initial program 85.1%
*-commutative85.1%
associate-*r/99.8%
*-commutative99.8%
Simplified99.8%
associate-*r/85.1%
frac-times99.8%
associate-*l/99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 84.4%
unpow284.4%
associate-/l*99.2%
Simplified99.2%
if -4.5999999999999996 < x < 1.30000000000000004Initial program 99.6%
*-commutative99.6%
associate-*r/99.4%
*-commutative99.4%
Simplified99.4%
Taylor expanded in x around 0 99.3%
Taylor expanded in y around 0 99.3%
*-commutative99.3%
Simplified99.3%
if 1.30000000000000004 < x Initial program 88.9%
*-commutative88.9%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 96.3%
Final simplification98.6%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* 0.3333333333333333 (* x (/ x y))) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * (x * (x / y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = 0.3333333333333333d0 * (x * (x / y))
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * (x * (x / y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = 0.3333333333333333 * (x * (x / y)) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(0.3333333333333333 * Float64(x * Float64(x / y))); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = 0.3333333333333333 * (x * (x / y)); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(0.3333333333333333 * N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;0.3333333333333333 \cdot \left(x \cdot \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 87.0%
*-commutative87.0%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 84.8%
unpow284.8%
Simplified84.8%
associate-/l*97.6%
associate-/r/97.5%
Applied egg-rr97.5%
if -3.7999999999999998 < x < 3Initial program 99.6%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 97.9%
Final simplification97.7%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* (/ x (/ y x)) 0.3333333333333333) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x / (y / x)) * 0.3333333333333333;
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (x / (y / x)) * 0.3333333333333333d0
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x / (y / x)) * 0.3333333333333333;
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = (x / (y / x)) * 0.3333333333333333 else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(Float64(x / Float64(y / x)) * 0.3333333333333333); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = (x / (y / x)) * 0.3333333333333333; else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\frac{x}{\frac{y}{x}} \cdot 0.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 87.0%
*-commutative87.0%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 84.8%
unpow284.8%
Simplified84.8%
associate-/l*97.6%
add-sqr-sqrt47.2%
*-un-lft-identity47.2%
times-frac47.1%
Applied egg-rr47.1%
/-rgt-identity47.1%
associate-*r/47.2%
rem-square-sqrt97.6%
Simplified97.6%
if -3.7999999999999998 < x < 3Initial program 99.6%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 97.9%
Final simplification97.7%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* (/ x y) (* x 0.3333333333333333)) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x / y) * (x * 0.3333333333333333);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (x / y) * (x * 0.3333333333333333d0)
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x / y) * (x * 0.3333333333333333);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = (x / y) * (x * 0.3333333333333333) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(Float64(x / y) * Float64(x * 0.3333333333333333)); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = (x / y) * (x * 0.3333333333333333); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\frac{x}{y} \cdot \left(x \cdot 0.3333333333333333\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 87.0%
*-commutative87.0%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
associate-*r/87.0%
frac-times99.8%
associate-*l/99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 84.8%
unpow284.8%
*-commutative84.8%
associate-*l/97.5%
associate-*r*97.6%
Simplified97.6%
if -3.7999999999999998 < x < 3Initial program 99.6%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 97.9%
Final simplification97.8%
(FPCore (x y) :precision binary64 (if (or (<= x -4.6) (not (<= x 3.0))) (/ (/ x 3.0) (/ y x)) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -4.6) || !(x <= 3.0)) {
tmp = (x / 3.0) / (y / x);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-4.6d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (x / 3.0d0) / (y / x)
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -4.6) || !(x <= 3.0)) {
tmp = (x / 3.0) / (y / x);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -4.6) or not (x <= 3.0): tmp = (x / 3.0) / (y / x) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -4.6) || !(x <= 3.0)) tmp = Float64(Float64(x / 3.0) / Float64(y / x)); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -4.6) || ~((x <= 3.0))) tmp = (x / 3.0) / (y / x); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -4.6], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(x / 3.0), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\frac{\frac{x}{3}}{\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -4.5999999999999996 or 3 < x Initial program 87.0%
*-commutative87.0%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
associate-*r/87.0%
frac-times99.8%
associate-*l/99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 84.8%
unpow284.8%
*-commutative84.8%
associate-*l/97.5%
associate-*r*97.6%
Simplified97.6%
associate-*r*97.5%
associate-/r/97.6%
metadata-eval97.6%
div-inv97.7%
associate-/l/97.6%
associate-/r*97.7%
Applied egg-rr97.7%
if -4.5999999999999996 < x < 3Initial program 99.6%
*-commutative99.6%
associate-*r/99.4%
*-commutative99.4%
Simplified99.4%
Taylor expanded in x around 0 99.3%
Taylor expanded in y around 0 99.3%
*-commutative99.3%
Simplified99.3%
Final simplification98.5%
(FPCore (x y) :precision binary64 (if (or (<= x -4.6) (not (<= x 3.0))) (/ (/ x (/ y x)) 3.0) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -4.6) || !(x <= 3.0)) {
tmp = (x / (y / x)) / 3.0;
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-4.6d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (x / (y / x)) / 3.0d0
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -4.6) || !(x <= 3.0)) {
tmp = (x / (y / x)) / 3.0;
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -4.6) or not (x <= 3.0): tmp = (x / (y / x)) / 3.0 else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -4.6) || !(x <= 3.0)) tmp = Float64(Float64(x / Float64(y / x)) / 3.0); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -4.6) || ~((x <= 3.0))) tmp = (x / (y / x)) / 3.0; else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -4.6], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\frac{\frac{x}{\frac{y}{x}}}{3}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -4.5999999999999996 or 3 < x Initial program 87.0%
*-commutative87.0%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
associate-*r/87.0%
frac-times99.8%
associate-*l/99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 84.8%
unpow284.8%
associate-/l*97.7%
Simplified97.7%
if -4.5999999999999996 < x < 3Initial program 99.6%
*-commutative99.6%
associate-*r/99.4%
*-commutative99.4%
Simplified99.4%
Taylor expanded in x around 0 99.3%
Taylor expanded in y around 0 99.3%
*-commutative99.3%
Simplified99.3%
Final simplification98.5%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (* (/ x y) (* x 0.3333333333333333)) (if (<= x 3.0) (/ (- 1.0 x) y) (/ x (* 3.0 (/ y x))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = (x / y) * (x * 0.3333333333333333);
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x / (3.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = (x / y) * (x * 0.3333333333333333d0)
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = x / (3.0d0 * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = (x / y) * (x * 0.3333333333333333);
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x / (3.0 * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = (x / y) * (x * 0.3333333333333333) elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = x / (3.0 * (y / x)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(Float64(x / y) * Float64(x * 0.3333333333333333)); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(x / Float64(3.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = (x / y) * (x * 0.3333333333333333); elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = x / (3.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(N[(x / y), $MachinePrecision] * N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(x / N[(3.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;\frac{x}{y} \cdot \left(x \cdot 0.3333333333333333\right)\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{3 \cdot \frac{y}{x}}\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 85.1%
*-commutative85.1%
associate-*r/99.8%
*-commutative99.8%
Simplified99.8%
associate-*r/85.1%
frac-times99.8%
associate-*l/99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 84.4%
unpow284.4%
*-commutative84.4%
associate-*l/99.0%
associate-*r*99.1%
Simplified99.1%
if -3.7999999999999998 < x < 3Initial program 99.6%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 97.9%
if 3 < x Initial program 88.9%
*-commutative88.9%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 85.2%
unpow285.2%
Simplified85.2%
associate-/l*96.0%
add-sqr-sqrt95.9%
*-un-lft-identity95.9%
times-frac95.8%
Applied egg-rr95.8%
/-rgt-identity95.8%
associate-*r/95.9%
rem-square-sqrt96.0%
Simplified96.0%
*-commutative96.0%
associate-/r/96.1%
div-inv96.1%
metadata-eval96.1%
Applied egg-rr96.1%
Final simplification97.8%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (/ (* x 0.3333333333333333) (/ y x)) (if (<= x 3.0) (/ (- 1.0 x) y) (/ x (* 3.0 (/ y x))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = (x * 0.3333333333333333) / (y / x);
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x / (3.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = (x * 0.3333333333333333d0) / (y / x)
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = x / (3.0d0 * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = (x * 0.3333333333333333) / (y / x);
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x / (3.0 * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = (x * 0.3333333333333333) / (y / x) elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = x / (3.0 * (y / x)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(Float64(x * 0.3333333333333333) / Float64(y / x)); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(x / Float64(3.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = (x * 0.3333333333333333) / (y / x); elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = x / (3.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(N[(x * 0.3333333333333333), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(x / N[(3.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;\frac{x \cdot 0.3333333333333333}{\frac{y}{x}}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{3 \cdot \frac{y}{x}}\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 85.1%
*-commutative85.1%
associate-*r/99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around inf 84.4%
unpow284.4%
Simplified84.4%
*-commutative84.4%
associate-/l*99.1%
associate-*l/99.1%
Applied egg-rr99.1%
if -3.7999999999999998 < x < 3Initial program 99.6%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 97.9%
if 3 < x Initial program 88.9%
*-commutative88.9%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 85.2%
unpow285.2%
Simplified85.2%
associate-/l*96.0%
add-sqr-sqrt95.9%
*-un-lft-identity95.9%
times-frac95.8%
Applied egg-rr95.8%
/-rgt-identity95.8%
associate-*r/95.9%
rem-square-sqrt96.0%
Simplified96.0%
*-commutative96.0%
associate-/r/96.1%
div-inv96.1%
metadata-eval96.1%
Applied egg-rr96.1%
Final simplification97.8%
(FPCore (x y)
:precision binary64
(if (<= x -4.6)
(/ (* x 0.3333333333333333) (/ y x))
(if (<= x 3.0)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(/ x (* 3.0 (/ y x))))))
double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = (x * 0.3333333333333333) / (y / x);
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x / (3.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.6d0)) then
tmp = (x * 0.3333333333333333d0) / (y / x)
else if (x <= 3.0d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = x / (3.0d0 * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = (x * 0.3333333333333333) / (y / x);
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x / (3.0 * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.6: tmp = (x * 0.3333333333333333) / (y / x) elif x <= 3.0: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = x / (3.0 * (y / x)) return tmp
function code(x, y) tmp = 0.0 if (x <= -4.6) tmp = Float64(Float64(x * 0.3333333333333333) / Float64(y / x)); elseif (x <= 3.0) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(x / Float64(3.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.6) tmp = (x * 0.3333333333333333) / (y / x); elseif (x <= 3.0) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = x / (3.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.6], N[(N[(x * 0.3333333333333333), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(x / N[(3.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6:\\
\;\;\;\;\frac{x \cdot 0.3333333333333333}{\frac{y}{x}}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{3 \cdot \frac{y}{x}}\\
\end{array}
\end{array}
if x < -4.5999999999999996Initial program 85.1%
*-commutative85.1%
associate-*r/99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around inf 84.4%
unpow284.4%
Simplified84.4%
*-commutative84.4%
associate-/l*99.1%
associate-*l/99.1%
Applied egg-rr99.1%
if -4.5999999999999996 < x < 3Initial program 99.6%
*-commutative99.6%
associate-*r/99.4%
*-commutative99.4%
Simplified99.4%
Taylor expanded in x around 0 99.3%
Taylor expanded in y around 0 99.3%
*-commutative99.3%
Simplified99.3%
if 3 < x Initial program 88.9%
*-commutative88.9%
associate-*r/99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 85.2%
unpow285.2%
Simplified85.2%
associate-/l*96.0%
add-sqr-sqrt95.9%
*-un-lft-identity95.9%
times-frac95.8%
Applied egg-rr95.8%
/-rgt-identity95.8%
associate-*r/95.9%
rem-square-sqrt96.0%
Simplified96.0%
*-commutative96.0%
associate-/r/96.1%
div-inv96.1%
metadata-eval96.1%
Applied egg-rr96.1%
Final simplification98.5%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (- 1.0 x) (* y 3.0))))
double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * ((1.0d0 - x) / (y * 3.0d0))
end function
public static double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
def code(x, y): return (3.0 - x) * ((1.0 - x) / (y * 3.0))
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(1.0 - x) / Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (3.0 - x) * ((1.0 - x) / (y * 3.0)); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{1 - x}{y \cdot 3}
\end{array}
Initial program 93.5%
*-commutative93.5%
associate-*r/99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* (/ x y) -1.3333333333333333) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (x / y) * (-1.3333333333333333d0)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = (x / y) * -1.3333333333333333 else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(Float64(x / y) * -1.3333333333333333); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = (x / y) * -1.3333333333333333; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;\frac{x}{y} \cdot -1.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 85.1%
*-commutative85.1%
associate-*r/99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 35.9%
Taylor expanded in x around inf 35.9%
if -0.75 < x Initial program 96.2%
*-commutative96.2%
associate-*r/99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 68.4%
Final simplification60.4%
(FPCore (x y) :precision binary64 (/ (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / y
end function
public static double code(double x, double y) {
return (1.0 - x) / y;
}
def code(x, y): return (1.0 - x) / y
function code(x, y) return Float64(Float64(1.0 - x) / y) end
function tmp = code(x, y) tmp = (1.0 - x) / y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y}
\end{array}
Initial program 93.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 59.5%
Final simplification59.5%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 93.5%
*-commutative93.5%
associate-*r/99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in x around 0 52.8%
Final simplification52.8%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023287
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))