
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
NOTE: x should be positive before calling this function (FPCore (x y z t) :precision binary64 (if (<= x 1.2e+201) (fma x x (* (- (* z z) t) (* y -4.0))) (fma (- t) (* y -4.0) (* x x))))
x = abs(x);
double code(double x, double y, double z, double t) {
double tmp;
if (x <= 1.2e+201) {
tmp = fma(x, x, (((z * z) - t) * (y * -4.0)));
} else {
tmp = fma(-t, (y * -4.0), (x * x));
}
return tmp;
}
x = abs(x) function code(x, y, z, t) tmp = 0.0 if (x <= 1.2e+201) tmp = fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); else tmp = fma(Float64(-t), Float64(y * -4.0), Float64(x * x)); end return tmp end
NOTE: x should be positive before calling this function code[x_, y_, z_, t_] := If[LessEqual[x, 1.2e+201], N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[((-t) * N[(y * -4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x = |x|\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.2 \cdot 10^{+201}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-t, y \cdot -4, x \cdot x\right)\\
\end{array}
\end{array}
if x < 1.19999999999999996e201Initial program 88.3%
fma-neg90.9%
*-commutative90.9%
distribute-rgt-neg-in90.9%
distribute-rgt-neg-in90.9%
metadata-eval90.9%
Simplified90.9%
if 1.19999999999999996e201 < x Initial program 88.0%
Taylor expanded in x around 0 88.0%
unpow288.0%
*-commutative88.0%
*-commutative88.0%
unpow288.0%
associate-*l*88.0%
rem-log-exp88.0%
log-pow68.0%
fma-udef68.0%
log-pow88.0%
rem-log-exp88.0%
Simplified88.0%
Taylor expanded in z around 0 100.0%
neg-mul-1100.0%
Simplified100.0%
Final simplification91.8%
NOTE: x should be positive before calling this function (FPCore (x y z t) :precision binary64 (if (<= x 4.5e+148) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (fma (- t) (* y -4.0) (* x x))))
x = abs(x);
double code(double x, double y, double z, double t) {
double tmp;
if (x <= 4.5e+148) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = fma(-t, (y * -4.0), (x * x));
}
return tmp;
}
x = abs(x) function code(x, y, z, t) tmp = 0.0 if (x <= 4.5e+148) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = fma(Float64(-t), Float64(y * -4.0), Float64(x * x)); end return tmp end
NOTE: x should be positive before calling this function code[x_, y_, z_, t_] := If[LessEqual[x, 4.5e+148], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[((-t) * N[(y * -4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x = |x|\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4.5 \cdot 10^{+148}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-t, y \cdot -4, x \cdot x\right)\\
\end{array}
\end{array}
if x < 4.49999999999999994e148Initial program 89.5%
if 4.49999999999999994e148 < x Initial program 81.1%
Taylor expanded in x around 0 81.1%
unpow281.1%
*-commutative81.1%
*-commutative81.1%
unpow281.1%
associate-*l*81.1%
rem-log-exp81.1%
log-pow59.5%
fma-udef59.5%
log-pow83.8%
rem-log-exp83.8%
Simplified83.8%
Taylor expanded in z around 0 91.9%
neg-mul-191.9%
Simplified91.9%
Final simplification89.9%
NOTE: x should be positive before calling this function
(FPCore (x y z t)
:precision binary64
(if (<= (* x x) 3.8e-44)
(* y (* t 4.0))
(if (<= (* x x) 9000000000000.0)
(* x x)
(if (<= (* x x) 1.76e+152) (* y (* (* z z) -4.0)) (* x x)))))x = abs(x);
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 3.8e-44) {
tmp = y * (t * 4.0);
} else if ((x * x) <= 9000000000000.0) {
tmp = x * x;
} else if ((x * x) <= 1.76e+152) {
tmp = y * ((z * z) * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
NOTE: x should be positive before calling this function
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 3.8d-44) then
tmp = y * (t * 4.0d0)
else if ((x * x) <= 9000000000000.0d0) then
tmp = x * x
else if ((x * x) <= 1.76d+152) then
tmp = y * ((z * z) * (-4.0d0))
else
tmp = x * x
end if
code = tmp
end function
x = Math.abs(x);
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 3.8e-44) {
tmp = y * (t * 4.0);
} else if ((x * x) <= 9000000000000.0) {
tmp = x * x;
} else if ((x * x) <= 1.76e+152) {
tmp = y * ((z * z) * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
x = abs(x) def code(x, y, z, t): tmp = 0 if (x * x) <= 3.8e-44: tmp = y * (t * 4.0) elif (x * x) <= 9000000000000.0: tmp = x * x elif (x * x) <= 1.76e+152: tmp = y * ((z * z) * -4.0) else: tmp = x * x return tmp
x = abs(x) function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 3.8e-44) tmp = Float64(y * Float64(t * 4.0)); elseif (Float64(x * x) <= 9000000000000.0) tmp = Float64(x * x); elseif (Float64(x * x) <= 1.76e+152) tmp = Float64(y * Float64(Float64(z * z) * -4.0)); else tmp = Float64(x * x); end return tmp end
x = abs(x) function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 3.8e-44) tmp = y * (t * 4.0); elseif ((x * x) <= 9000000000000.0) tmp = x * x; elseif ((x * x) <= 1.76e+152) tmp = y * ((z * z) * -4.0); else tmp = x * x; end tmp_2 = tmp; end
NOTE: x should be positive before calling this function code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 3.8e-44], N[(y * N[(t * 4.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 9000000000000.0], N[(x * x), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 1.76e+152], N[(y * N[(N[(z * z), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]]]
\begin{array}{l}
x = |x|\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 3.8 \cdot 10^{-44}:\\
\;\;\;\;y \cdot \left(t \cdot 4\right)\\
\mathbf{elif}\;x \cdot x \leq 9000000000000:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;x \cdot x \leq 1.76 \cdot 10^{+152}:\\
\;\;\;\;y \cdot \left(\left(z \cdot z\right) \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 3.8000000000000001e-44Initial program 90.7%
Taylor expanded in t around inf 54.6%
associate-*r*54.6%
*-commutative54.6%
Simplified54.6%
if 3.8000000000000001e-44 < (*.f64 x x) < 9e12 or 1.76000000000000005e152 < (*.f64 x x) Initial program 84.7%
Taylor expanded in x around inf 79.0%
unpow279.0%
Simplified79.0%
if 9e12 < (*.f64 x x) < 1.76000000000000005e152Initial program 92.1%
Taylor expanded in z around inf 55.7%
*-commutative55.7%
unpow255.7%
associate-*l*55.7%
Simplified55.7%
Final simplification65.3%
NOTE: x should be positive before calling this function
(FPCore (x y z t)
:precision binary64
(if (<= (* z z) 8e-73)
(- (* x x) (* y (* t -4.0)))
(if (<= (* z z) 2.65e+306)
(- (* x x) (* (* z z) (* y 4.0)))
(* y (* (* z z) -4.0)))))x = abs(x);
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 8e-73) {
tmp = (x * x) - (y * (t * -4.0));
} else if ((z * z) <= 2.65e+306) {
tmp = (x * x) - ((z * z) * (y * 4.0));
} else {
tmp = y * ((z * z) * -4.0);
}
return tmp;
}
NOTE: x should be positive before calling this function
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 8d-73) then
tmp = (x * x) - (y * (t * (-4.0d0)))
else if ((z * z) <= 2.65d+306) then
tmp = (x * x) - ((z * z) * (y * 4.0d0))
else
tmp = y * ((z * z) * (-4.0d0))
end if
code = tmp
end function
x = Math.abs(x);
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 8e-73) {
tmp = (x * x) - (y * (t * -4.0));
} else if ((z * z) <= 2.65e+306) {
tmp = (x * x) - ((z * z) * (y * 4.0));
} else {
tmp = y * ((z * z) * -4.0);
}
return tmp;
}
x = abs(x) def code(x, y, z, t): tmp = 0 if (z * z) <= 8e-73: tmp = (x * x) - (y * (t * -4.0)) elif (z * z) <= 2.65e+306: tmp = (x * x) - ((z * z) * (y * 4.0)) else: tmp = y * ((z * z) * -4.0) return tmp
x = abs(x) function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 8e-73) tmp = Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))); elseif (Float64(z * z) <= 2.65e+306) tmp = Float64(Float64(x * x) - Float64(Float64(z * z) * Float64(y * 4.0))); else tmp = Float64(y * Float64(Float64(z * z) * -4.0)); end return tmp end
x = abs(x) function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 8e-73) tmp = (x * x) - (y * (t * -4.0)); elseif ((z * z) <= 2.65e+306) tmp = (x * x) - ((z * z) * (y * 4.0)); else tmp = y * ((z * z) * -4.0); end tmp_2 = tmp; end
NOTE: x should be positive before calling this function code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 8e-73], N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * z), $MachinePrecision], 2.65e+306], N[(N[(x * x), $MachinePrecision] - N[(N[(z * z), $MachinePrecision] * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(z * z), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
x = |x|\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 8 \cdot 10^{-73}:\\
\;\;\;\;x \cdot x - y \cdot \left(t \cdot -4\right)\\
\mathbf{elif}\;z \cdot z \leq 2.65 \cdot 10^{+306}:\\
\;\;\;\;x \cdot x - \left(z \cdot z\right) \cdot \left(y \cdot 4\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(\left(z \cdot z\right) \cdot -4\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 7.99999999999999998e-73Initial program 98.2%
Taylor expanded in z around 0 97.4%
associate-*r*97.4%
Simplified97.4%
if 7.99999999999999998e-73 < (*.f64 z z) < 2.65000000000000013e306Initial program 95.9%
Taylor expanded in z around inf 81.6%
unpow281.6%
Simplified81.6%
if 2.65000000000000013e306 < (*.f64 z z) Initial program 63.5%
Taylor expanded in z around inf 69.3%
*-commutative69.3%
unpow269.3%
associate-*l*69.3%
Simplified69.3%
Final simplification85.4%
NOTE: x should be positive before calling this function (FPCore (x y z t) :precision binary64 (if (<= (* x x) 5e+301) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (* x x)))
x = abs(x);
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 5e+301) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = x * x;
}
return tmp;
}
NOTE: x should be positive before calling this function
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 5d+301) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = x * x
end if
code = tmp
end function
x = Math.abs(x);
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 5e+301) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = x * x;
}
return tmp;
}
x = abs(x) def code(x, y, z, t): tmp = 0 if (x * x) <= 5e+301: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = x * x return tmp
x = abs(x) function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 5e+301) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(x * x); end return tmp end
x = abs(x) function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 5e+301) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = x * x; end tmp_2 = tmp; end
NOTE: x should be positive before calling this function code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 5e+301], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
x = |x|\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 5 \cdot 10^{+301}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 5.0000000000000004e301Initial program 92.7%
if 5.0000000000000004e301 < (*.f64 x x) Initial program 75.0%
Taylor expanded in x around inf 90.6%
unpow290.6%
Simplified90.6%
Final simplification92.2%
NOTE: x should be positive before calling this function (FPCore (x y z t) :precision binary64 (if (<= z 2.2e+84) (- (* x x) (* y (* t -4.0))) (* y (* (* z z) -4.0))))
x = abs(x);
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 2.2e+84) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = y * ((z * z) * -4.0);
}
return tmp;
}
NOTE: x should be positive before calling this function
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 2.2d+84) then
tmp = (x * x) - (y * (t * (-4.0d0)))
else
tmp = y * ((z * z) * (-4.0d0))
end if
code = tmp
end function
x = Math.abs(x);
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 2.2e+84) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = y * ((z * z) * -4.0);
}
return tmp;
}
x = abs(x) def code(x, y, z, t): tmp = 0 if z <= 2.2e+84: tmp = (x * x) - (y * (t * -4.0)) else: tmp = y * ((z * z) * -4.0) return tmp
x = abs(x) function code(x, y, z, t) tmp = 0.0 if (z <= 2.2e+84) tmp = Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))); else tmp = Float64(y * Float64(Float64(z * z) * -4.0)); end return tmp end
x = abs(x) function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 2.2e+84) tmp = (x * x) - (y * (t * -4.0)); else tmp = y * ((z * z) * -4.0); end tmp_2 = tmp; end
NOTE: x should be positive before calling this function code[x_, y_, z_, t_] := If[LessEqual[z, 2.2e+84], N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(z * z), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x = |x|\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2.2 \cdot 10^{+84}:\\
\;\;\;\;x \cdot x - y \cdot \left(t \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(\left(z \cdot z\right) \cdot -4\right)\\
\end{array}
\end{array}
if z < 2.1999999999999998e84Initial program 93.4%
Taylor expanded in z around 0 77.2%
associate-*r*77.2%
Simplified77.2%
if 2.1999999999999998e84 < z Initial program 66.6%
Taylor expanded in z around inf 70.8%
*-commutative70.8%
unpow270.8%
associate-*l*70.8%
Simplified70.8%
Final simplification76.0%
NOTE: x should be positive before calling this function (FPCore (x y z t) :precision binary64 (if (<= (* x x) 1.48e-52) (* y (* t 4.0)) (* x x)))
x = abs(x);
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 1.48e-52) {
tmp = y * (t * 4.0);
} else {
tmp = x * x;
}
return tmp;
}
NOTE: x should be positive before calling this function
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 1.48d-52) then
tmp = y * (t * 4.0d0)
else
tmp = x * x
end if
code = tmp
end function
x = Math.abs(x);
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 1.48e-52) {
tmp = y * (t * 4.0);
} else {
tmp = x * x;
}
return tmp;
}
x = abs(x) def code(x, y, z, t): tmp = 0 if (x * x) <= 1.48e-52: tmp = y * (t * 4.0) else: tmp = x * x return tmp
x = abs(x) function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 1.48e-52) tmp = Float64(y * Float64(t * 4.0)); else tmp = Float64(x * x); end return tmp end
x = abs(x) function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 1.48e-52) tmp = y * (t * 4.0); else tmp = x * x; end tmp_2 = tmp; end
NOTE: x should be positive before calling this function code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 1.48e-52], N[(y * N[(t * 4.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
x = |x|\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 1.48 \cdot 10^{-52}:\\
\;\;\;\;y \cdot \left(t \cdot 4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 1.47999999999999993e-52Initial program 90.7%
Taylor expanded in t around inf 54.6%
associate-*r*54.6%
*-commutative54.6%
Simplified54.6%
if 1.47999999999999993e-52 < (*.f64 x x) Initial program 86.5%
Taylor expanded in x around inf 64.9%
unpow264.9%
Simplified64.9%
Final simplification60.5%
NOTE: x should be positive before calling this function (FPCore (x y z t) :precision binary64 (* x x))
x = abs(x);
double code(double x, double y, double z, double t) {
return x * x;
}
NOTE: x should be positive before calling this function
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * x
end function
x = Math.abs(x);
public static double code(double x, double y, double z, double t) {
return x * x;
}
x = abs(x) def code(x, y, z, t): return x * x
x = abs(x) function code(x, y, z, t) return Float64(x * x) end
x = abs(x) function tmp = code(x, y, z, t) tmp = x * x; end
NOTE: x should be positive before calling this function code[x_, y_, z_, t_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
x = |x|\\
\\
x \cdot x
\end{array}
Initial program 88.3%
Taylor expanded in x around inf 43.0%
unpow243.0%
Simplified43.0%
Final simplification43.0%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2023287
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))