
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 98.7%
+-commutative98.7%
fma-def98.8%
associate-+l+98.8%
fma-def99.9%
count-299.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 98.7%
associate-+l+98.7%
associate-+l+98.7%
fma-def99.9%
count-299.9%
distribute-rgt1-in99.9%
metadata-eval99.9%
metadata-eval99.9%
metadata-eval99.9%
*-commutative99.9%
associate-*l*99.9%
metadata-eval99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= (* z z) 5e-90) (and (not (<= (* z z) 5e-21)) (<= (* z z) 5e+44))) (+ (* z z) (+ (* z z) (* x y))) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if (((z * z) <= 5e-90) || (!((z * z) <= 5e-21) && ((z * z) <= 5e+44))) {
tmp = (z * z) + ((z * z) + (x * y));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((z * z) <= 5d-90) .or. (.not. ((z * z) <= 5d-21)) .and. ((z * z) <= 5d+44)) then
tmp = (z * z) + ((z * z) + (x * y))
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((z * z) <= 5e-90) || (!((z * z) <= 5e-21) && ((z * z) <= 5e+44))) {
tmp = (z * z) + ((z * z) + (x * y));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((z * z) <= 5e-90) or (not ((z * z) <= 5e-21) and ((z * z) <= 5e+44)): tmp = (z * z) + ((z * z) + (x * y)) else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(z * z) <= 5e-90) || (!(Float64(z * z) <= 5e-21) && (Float64(z * z) <= 5e+44))) tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y))); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((z * z) <= 5e-90) || (~(((z * z) <= 5e-21)) && ((z * z) <= 5e+44))) tmp = (z * z) + ((z * z) + (x * y)); else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(z * z), $MachinePrecision], 5e-90], And[N[Not[LessEqual[N[(z * z), $MachinePrecision], 5e-21]], $MachinePrecision], LessEqual[N[(z * z), $MachinePrecision], 5e+44]]], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-90} \lor \neg \left(z \cdot z \leq 5 \cdot 10^{-21}\right) \land z \cdot z \leq 5 \cdot 10^{+44}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5.00000000000000019e-90 or 4.99999999999999973e-21 < (*.f64 z z) < 4.9999999999999996e44Initial program 99.9%
Taylor expanded in x around inf 89.2%
if 5.00000000000000019e-90 < (*.f64 z z) < 4.99999999999999973e-21 or 4.9999999999999996e44 < (*.f64 z z) Initial program 97.6%
Taylor expanded in x around 0 91.2%
Simplified91.2%
*-un-lft-identity91.2%
*-un-lft-identity91.2%
distribute-rgt-out91.2%
metadata-eval91.2%
associate-*r*91.2%
*-commutative91.2%
fma-def91.3%
*-commutative91.3%
count-291.3%
Applied egg-rr91.3%
fma-udef91.2%
distribute-rgt-in91.3%
*-commutative91.3%
count-291.3%
metadata-eval91.3%
distribute-lft1-in91.3%
metadata-eval91.3%
metadata-eval91.3%
*-commutative91.3%
Applied egg-rr91.3%
Final simplification90.3%
(FPCore (x y z) :precision binary64 (if (or (<= (* z z) 5e-90) (and (not (<= (* z z) 2e+25)) (<= (* z z) 5e+44))) (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if (((z * z) <= 5e-90) || (!((z * z) <= 2e+25) && ((z * z) <= 5e+44))) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((z * z) <= 5d-90) .or. (.not. ((z * z) <= 2d+25)) .and. ((z * z) <= 5d+44)) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((z * z) <= 5e-90) || (!((z * z) <= 2e+25) && ((z * z) <= 5e+44))) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((z * z) <= 5e-90) or (not ((z * z) <= 2e+25) and ((z * z) <= 5e+44)): tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(z * z) <= 5e-90) || (!(Float64(z * z) <= 2e+25) && (Float64(z * z) <= 5e+44))) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((z * z) <= 5e-90) || (~(((z * z) <= 2e+25)) && ((z * z) <= 5e+44))) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(z * z), $MachinePrecision], 5e-90], And[N[Not[LessEqual[N[(z * z), $MachinePrecision], 2e+25]], $MachinePrecision], LessEqual[N[(z * z), $MachinePrecision], 5e+44]]], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-90} \lor \neg \left(z \cdot z \leq 2 \cdot 10^{+25}\right) \land z \cdot z \leq 5 \cdot 10^{+44}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5.00000000000000019e-90 or 2.00000000000000018e25 < (*.f64 z z) < 4.9999999999999996e44Initial program 100.0%
+-commutative100.0%
fma-def100.0%
associate-+l+100.0%
fma-def100.0%
count-2100.0%
Simplified100.0%
add-cube-cbrt99.8%
pow399.8%
*-commutative99.8%
associate-*l*99.8%
Applied egg-rr99.8%
Taylor expanded in z around 0 89.9%
if 5.00000000000000019e-90 < (*.f64 z z) < 2.00000000000000018e25 or 4.9999999999999996e44 < (*.f64 z z) Initial program 97.7%
Taylor expanded in x around 0 89.0%
Simplified89.0%
*-un-lft-identity89.0%
*-un-lft-identity89.0%
distribute-rgt-out89.0%
metadata-eval89.0%
associate-*r*89.0%
*-commutative89.0%
fma-def89.2%
*-commutative89.2%
count-289.2%
Applied egg-rr89.2%
fma-udef89.0%
distribute-rgt-in89.1%
*-commutative89.1%
count-289.1%
metadata-eval89.1%
distribute-lft1-in89.1%
metadata-eval89.1%
metadata-eval89.1%
*-commutative89.1%
Applied egg-rr89.1%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))))
double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((z * z) + (x * y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) + ((z * z) + ((z * z) + (x * y)))
end function
public static double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((z * z) + (x * y)));
}
def code(x, y, z): return (z * z) + ((z * z) + ((z * z) + (x * y)))
function code(x, y, z) return Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))) end
function tmp = code(x, y, z) tmp = (z * z) + ((z * z) + ((z * z) + (x * y))); end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)
\end{array}
Initial program 98.7%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1.3e+189) (* x y) (* z z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1.3e+189) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1.3d+189) then
tmp = x * y
else
tmp = z * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1.3e+189) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1.3e+189: tmp = x * y else: tmp = z * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1.3e+189) tmp = Float64(x * y); else tmp = Float64(z * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1.3e+189) tmp = x * y; else tmp = z * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1.3e+189], N[(x * y), $MachinePrecision], N[(z * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1.3 \cdot 10^{+189}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 1.29999999999999991e189Initial program 99.9%
+-commutative99.9%
fma-def100.0%
associate-+l+100.0%
fma-def100.0%
count-2100.0%
Simplified100.0%
add-cube-cbrt99.5%
pow399.5%
*-commutative99.5%
associate-*l*99.5%
Applied egg-rr99.5%
Taylor expanded in z around 0 71.1%
if 1.29999999999999991e189 < (*.f64 z z) Initial program 96.6%
Taylor expanded in x around 0 98.8%
Simplified98.8%
*-un-lft-identity98.8%
*-un-lft-identity98.8%
distribute-rgt-out98.8%
metadata-eval98.8%
associate-*r*98.8%
*-commutative98.8%
fma-def98.9%
*-commutative98.9%
count-298.9%
Applied egg-rr98.9%
fma-udef98.8%
distribute-rgt-in98.8%
*-commutative98.8%
count-298.8%
metadata-eval98.8%
distribute-lft1-in98.8%
metadata-eval98.8%
metadata-eval98.8%
*-commutative98.8%
Applied egg-rr98.8%
log1p-expm1-u72.1%
expm1-udef72.1%
add-cube-cbrt72.1%
fma-neg72.1%
Applied egg-rr75.0%
+-rgt-identity75.0%
Simplified75.0%
Final simplification72.5%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.7%
+-commutative98.7%
fma-def98.8%
associate-+l+98.8%
fma-def99.9%
count-299.9%
Simplified99.9%
add-cube-cbrt99.5%
pow399.5%
*-commutative99.5%
associate-*l*99.5%
Applied egg-rr99.5%
Taylor expanded in z around 0 48.2%
Final simplification48.2%
(FPCore (x y z) :precision binary64 -3.0)
double code(double x, double y, double z) {
return -3.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -3.0d0
end function
public static double code(double x, double y, double z) {
return -3.0;
}
def code(x, y, z): return -3.0
function code(x, y, z) return -3.0 end
function tmp = code(x, y, z) tmp = -3.0; end
code[x_, y_, z_] := -3.0
\begin{array}{l}
\\
-3
\end{array}
Initial program 98.7%
+-commutative98.7%
fma-def98.8%
associate-+l+98.8%
fma-def99.9%
count-299.9%
Simplified99.9%
add-cube-cbrt99.5%
pow399.5%
*-commutative99.5%
associate-*l*99.5%
Applied egg-rr99.5%
Taylor expanded in z around inf 35.0%
Simplified2.1%
Final simplification2.1%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2023287
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))