Linear.Quaternion:$ctan from linear-1.19.1.3

Percentage Accurate: 84.5% → 97.9%
Time: 8.8s
Alternatives: 10
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{\cosh x \cdot \frac{y}{x}}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* (cosh x) (/ y x)) z))
double code(double x, double y, double z) {
	return (cosh(x) * (y / x)) / z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (cosh(x) * (y / x)) / z
end function
public static double code(double x, double y, double z) {
	return (Math.cosh(x) * (y / x)) / z;
}
def code(x, y, z):
	return (math.cosh(x) * (y / x)) / z
function code(x, y, z)
	return Float64(Float64(cosh(x) * Float64(y / x)) / z)
end
function tmp = code(x, y, z)
	tmp = (cosh(x) * (y / x)) / z;
end
code[x_, y_, z_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{\cosh x \cdot \frac{y}{x}}{z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 84.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\cosh x \cdot \frac{y}{x}}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* (cosh x) (/ y x)) z))
double code(double x, double y, double z) {
	return (cosh(x) * (y / x)) / z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (cosh(x) * (y / x)) / z
end function
public static double code(double x, double y, double z) {
	return (Math.cosh(x) * (y / x)) / z;
}
def code(x, y, z):
	return (math.cosh(x) * (y / x)) / z
function code(x, y, z)
	return Float64(Float64(cosh(x) * Float64(y / x)) / z)
end
function tmp = code(x, y, z)
	tmp = (cosh(x) * (y / x)) / z;
end
code[x_, y_, z_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{\cosh x \cdot \frac{y}{x}}{z}
\end{array}

Alternative 1: 97.9% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\cosh x \cdot \frac{y}{x}}{z}\\ \mathbf{if}\;t_0 \leq 4 \cdot 10^{+213}:\\ \;\;\;\;t_0\\ \mathbf{else}:\\ \;\;\;\;\frac{y \cdot \frac{\cosh x}{z}}{x}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (* (cosh x) (/ y x)) z)))
   (if (<= t_0 4e+213) t_0 (/ (* y (/ (cosh x) z)) x))))
double code(double x, double y, double z) {
	double t_0 = (cosh(x) * (y / x)) / z;
	double tmp;
	if (t_0 <= 4e+213) {
		tmp = t_0;
	} else {
		tmp = (y * (cosh(x) / z)) / x;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (cosh(x) * (y / x)) / z
    if (t_0 <= 4d+213) then
        tmp = t_0
    else
        tmp = (y * (cosh(x) / z)) / x
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (Math.cosh(x) * (y / x)) / z;
	double tmp;
	if (t_0 <= 4e+213) {
		tmp = t_0;
	} else {
		tmp = (y * (Math.cosh(x) / z)) / x;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (math.cosh(x) * (y / x)) / z
	tmp = 0
	if t_0 <= 4e+213:
		tmp = t_0
	else:
		tmp = (y * (math.cosh(x) / z)) / x
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(cosh(x) * Float64(y / x)) / z)
	tmp = 0.0
	if (t_0 <= 4e+213)
		tmp = t_0;
	else
		tmp = Float64(Float64(y * Float64(cosh(x) / z)) / x);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (cosh(x) * (y / x)) / z;
	tmp = 0.0;
	if (t_0 <= 4e+213)
		tmp = t_0;
	else
		tmp = (y * (cosh(x) / z)) / x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$0, 4e+213], t$95$0, N[(N[(y * N[(N[Cosh[x], $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{\cosh x \cdot \frac{y}{x}}{z}\\
\mathbf{if}\;t_0 \leq 4 \cdot 10^{+213}:\\
\;\;\;\;t_0\\

\mathbf{else}:\\
\;\;\;\;\frac{y \cdot \frac{\cosh x}{z}}{x}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (*.f64 (cosh.f64 x) (/.f64 y x)) z) < 3.99999999999999994e213

    1. Initial program 99.8%

      \[\frac{\cosh x \cdot \frac{y}{x}}{z} \]

    if 3.99999999999999994e213 < (/.f64 (*.f64 (cosh.f64 x) (/.f64 y x)) z)

    1. Initial program 75.8%

      \[\frac{\cosh x \cdot \frac{y}{x}}{z} \]
    2. Step-by-step derivation
      1. associate-*r/69.0%

        \[\leadsto \color{blue}{\cosh x \cdot \frac{\frac{y}{x}}{z}} \]
      2. associate-/r*71.1%

        \[\leadsto \cosh x \cdot \color{blue}{\frac{y}{x \cdot z}} \]
    3. Simplified71.1%

      \[\leadsto \color{blue}{\cosh x \cdot \frac{y}{x \cdot z}} \]
    4. Step-by-step derivation
      1. associate-*r/79.8%

        \[\leadsto \color{blue}{\frac{\cosh x \cdot y}{x \cdot z}} \]
      2. *-commutative79.8%

        \[\leadsto \frac{\color{blue}{y \cdot \cosh x}}{x \cdot z} \]
      3. frac-times75.8%

        \[\leadsto \color{blue}{\frac{y}{x} \cdot \frac{\cosh x}{z}} \]
      4. associate-*l/100.0%

        \[\leadsto \color{blue}{\frac{y \cdot \frac{\cosh x}{z}}{x}} \]
    5. Applied egg-rr100.0%

      \[\leadsto \color{blue}{\frac{y \cdot \frac{\cosh x}{z}}{x}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification99.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\cosh x \cdot \frac{y}{x}}{z} \leq 4 \cdot 10^{+213}:\\ \;\;\;\;\frac{\cosh x \cdot \frac{y}{x}}{z}\\ \mathbf{else}:\\ \;\;\;\;\frac{y \cdot \frac{\cosh x}{z}}{x}\\ \end{array} \]

Alternative 2: 77.9% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -4.1 \cdot 10^{+194}:\\ \;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{z}\right)\\ \mathbf{elif}\;x \leq -1.5 \cdot 10^{-8} \lor \neg \left(x \leq 10^{-14}\right):\\ \;\;\;\;\cosh x \cdot \frac{y}{x \cdot z}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{y}{x}}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= x -4.1e+194)
   (* 0.5 (* y (/ x z)))
   (if (or (<= x -1.5e-8) (not (<= x 1e-14)))
     (* (cosh x) (/ y (* x z)))
     (/ (/ y x) z))))
double code(double x, double y, double z) {
	double tmp;
	if (x <= -4.1e+194) {
		tmp = 0.5 * (y * (x / z));
	} else if ((x <= -1.5e-8) || !(x <= 1e-14)) {
		tmp = cosh(x) * (y / (x * z));
	} else {
		tmp = (y / x) / z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (x <= (-4.1d+194)) then
        tmp = 0.5d0 * (y * (x / z))
    else if ((x <= (-1.5d-8)) .or. (.not. (x <= 1d-14))) then
        tmp = cosh(x) * (y / (x * z))
    else
        tmp = (y / x) / z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (x <= -4.1e+194) {
		tmp = 0.5 * (y * (x / z));
	} else if ((x <= -1.5e-8) || !(x <= 1e-14)) {
		tmp = Math.cosh(x) * (y / (x * z));
	} else {
		tmp = (y / x) / z;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if x <= -4.1e+194:
		tmp = 0.5 * (y * (x / z))
	elif (x <= -1.5e-8) or not (x <= 1e-14):
		tmp = math.cosh(x) * (y / (x * z))
	else:
		tmp = (y / x) / z
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (x <= -4.1e+194)
		tmp = Float64(0.5 * Float64(y * Float64(x / z)));
	elseif ((x <= -1.5e-8) || !(x <= 1e-14))
		tmp = Float64(cosh(x) * Float64(y / Float64(x * z)));
	else
		tmp = Float64(Float64(y / x) / z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (x <= -4.1e+194)
		tmp = 0.5 * (y * (x / z));
	elseif ((x <= -1.5e-8) || ~((x <= 1e-14)))
		tmp = cosh(x) * (y / (x * z));
	else
		tmp = (y / x) / z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[x, -4.1e+194], N[(0.5 * N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[x, -1.5e-8], N[Not[LessEqual[x, 1e-14]], $MachinePrecision]], N[(N[Cosh[x], $MachinePrecision] * N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / x), $MachinePrecision] / z), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.1 \cdot 10^{+194}:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{z}\right)\\

\mathbf{elif}\;x \leq -1.5 \cdot 10^{-8} \lor \neg \left(x \leq 10^{-14}\right):\\
\;\;\;\;\cosh x \cdot \frac{y}{x \cdot z}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{x}}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if x < -4.1e194

    1. Initial program 64.7%

      \[\frac{\cosh x \cdot \frac{y}{x}}{z} \]
    2. Taylor expanded in x around 0 54.5%

      \[\leadsto \frac{\color{blue}{0.5 \cdot \left(x \cdot y\right) + \frac{y}{x}}}{z} \]
    3. Taylor expanded in x around inf 54.5%

      \[\leadsto \color{blue}{0.5 \cdot \frac{x \cdot y}{z}} \]
    4. Step-by-step derivation
      1. associate-/l*43.8%

        \[\leadsto 0.5 \cdot \color{blue}{\frac{x}{\frac{z}{y}}} \]
      2. associate-/r/55.1%

        \[\leadsto 0.5 \cdot \color{blue}{\left(\frac{x}{z} \cdot y\right)} \]
    5. Simplified55.1%

      \[\leadsto \color{blue}{0.5 \cdot \left(\frac{x}{z} \cdot y\right)} \]

    if -4.1e194 < x < -1.49999999999999987e-8 or 9.99999999999999999e-15 < x

    1. Initial program 85.1%

      \[\frac{\cosh x \cdot \frac{y}{x}}{z} \]
    2. Step-by-step derivation
      1. associate-*r/76.3%

        \[\leadsto \color{blue}{\cosh x \cdot \frac{\frac{y}{x}}{z}} \]
      2. associate-/r*78.9%

        \[\leadsto \cosh x \cdot \color{blue}{\frac{y}{x \cdot z}} \]
    3. Simplified78.9%

      \[\leadsto \color{blue}{\cosh x \cdot \frac{y}{x \cdot z}} \]

    if -1.49999999999999987e-8 < x < 9.99999999999999999e-15

    1. Initial program 98.2%

      \[\frac{\cosh x \cdot \frac{y}{x}}{z} \]
    2. Taylor expanded in x around 0 98.2%

      \[\leadsto \frac{\color{blue}{\frac{y}{x}}}{z} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification86.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -4.1 \cdot 10^{+194}:\\ \;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{z}\right)\\ \mathbf{elif}\;x \leq -1.5 \cdot 10^{-8} \lor \neg \left(x \leq 10^{-14}\right):\\ \;\;\;\;\cosh x \cdot \frac{y}{x \cdot z}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{y}{x}}{z}\\ \end{array} \]

Alternative 3: 87.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -1.5 \cdot 10^{+35} \lor \neg \left(z \leq 5 \cdot 10^{-126}\right):\\ \;\;\;\;\frac{y}{x} \cdot \frac{\cosh x}{z}\\ \mathbf{else}:\\ \;\;\;\;\frac{\cosh x}{x \cdot \frac{z}{y}}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= z -1.5e+35) (not (<= z 5e-126)))
   (* (/ y x) (/ (cosh x) z))
   (/ (cosh x) (* x (/ z y)))))
double code(double x, double y, double z) {
	double tmp;
	if ((z <= -1.5e+35) || !(z <= 5e-126)) {
		tmp = (y / x) * (cosh(x) / z);
	} else {
		tmp = cosh(x) / (x * (z / y));
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((z <= (-1.5d+35)) .or. (.not. (z <= 5d-126))) then
        tmp = (y / x) * (cosh(x) / z)
    else
        tmp = cosh(x) / (x * (z / y))
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((z <= -1.5e+35) || !(z <= 5e-126)) {
		tmp = (y / x) * (Math.cosh(x) / z);
	} else {
		tmp = Math.cosh(x) / (x * (z / y));
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (z <= -1.5e+35) or not (z <= 5e-126):
		tmp = (y / x) * (math.cosh(x) / z)
	else:
		tmp = math.cosh(x) / (x * (z / y))
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((z <= -1.5e+35) || !(z <= 5e-126))
		tmp = Float64(Float64(y / x) * Float64(cosh(x) / z));
	else
		tmp = Float64(cosh(x) / Float64(x * Float64(z / y)));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((z <= -1.5e+35) || ~((z <= 5e-126)))
		tmp = (y / x) * (cosh(x) / z);
	else
		tmp = cosh(x) / (x * (z / y));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.5e+35], N[Not[LessEqual[z, 5e-126]], $MachinePrecision]], N[(N[(y / x), $MachinePrecision] * N[(N[Cosh[x], $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(N[Cosh[x], $MachinePrecision] / N[(x * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.5 \cdot 10^{+35} \lor \neg \left(z \leq 5 \cdot 10^{-126}\right):\\
\;\;\;\;\frac{y}{x} \cdot \frac{\cosh x}{z}\\

\mathbf{else}:\\
\;\;\;\;\frac{\cosh x}{x \cdot \frac{z}{y}}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < -1.49999999999999995e35 or 5.00000000000000006e-126 < z

    1. Initial program 90.7%

      \[\frac{\cosh x \cdot \frac{y}{x}}{z} \]
    2. Step-by-step derivation
      1. associate-*l/90.7%

        \[\leadsto \color{blue}{\frac{\cosh x}{z} \cdot \frac{y}{x}} \]
    3. Simplified90.7%

      \[\leadsto \color{blue}{\frac{\cosh x}{z} \cdot \frac{y}{x}} \]

    if -1.49999999999999995e35 < z < 5.00000000000000006e-126

    1. Initial program 89.6%

      \[\frac{\cosh x \cdot \frac{y}{x}}{z} \]
    2. Step-by-step derivation
      1. associate-/l*89.5%

        \[\leadsto \color{blue}{\frac{\cosh x}{\frac{z}{\frac{y}{x}}}} \]
    3. Simplified89.5%

      \[\leadsto \color{blue}{\frac{\cosh x}{\frac{z}{\frac{y}{x}}}} \]
    4. Step-by-step derivation
      1. associate-/r/96.7%

        \[\leadsto \frac{\cosh x}{\color{blue}{\frac{z}{y} \cdot x}} \]
    5. Applied egg-rr96.7%

      \[\leadsto \frac{\cosh x}{\color{blue}{\frac{z}{y} \cdot x}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification93.6%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -1.5 \cdot 10^{+35} \lor \neg \left(z \leq 5 \cdot 10^{-126}\right):\\ \;\;\;\;\frac{y}{x} \cdot \frac{\cosh x}{z}\\ \mathbf{else}:\\ \;\;\;\;\frac{\cosh x}{x \cdot \frac{z}{y}}\\ \end{array} \]

Alternative 4: 84.4% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{y}{x} \cdot \frac{\cosh x}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (* (/ y x) (/ (cosh x) z)))
double code(double x, double y, double z) {
	return (y / x) * (cosh(x) / z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (y / x) * (cosh(x) / z)
end function
public static double code(double x, double y, double z) {
	return (y / x) * (Math.cosh(x) / z);
}
def code(x, y, z):
	return (y / x) * (math.cosh(x) / z)
function code(x, y, z)
	return Float64(Float64(y / x) * Float64(cosh(x) / z))
end
function tmp = code(x, y, z)
	tmp = (y / x) * (cosh(x) / z);
end
code[x_, y_, z_] := N[(N[(y / x), $MachinePrecision] * N[(N[Cosh[x], $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{y}{x} \cdot \frac{\cosh x}{z}
\end{array}
Derivation
  1. Initial program 90.1%

    \[\frac{\cosh x \cdot \frac{y}{x}}{z} \]
  2. Step-by-step derivation
    1. associate-*l/90.1%

      \[\leadsto \color{blue}{\frac{\cosh x}{z} \cdot \frac{y}{x}} \]
  3. Simplified90.1%

    \[\leadsto \color{blue}{\frac{\cosh x}{z} \cdot \frac{y}{x}} \]
  4. Final simplification90.1%

    \[\leadsto \frac{y}{x} \cdot \frac{\cosh x}{z} \]

Alternative 5: 95.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{y \cdot \frac{\cosh x}{z}}{x} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* y (/ (cosh x) z)) x))
double code(double x, double y, double z) {
	return (y * (cosh(x) / z)) / x;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (y * (cosh(x) / z)) / x
end function
public static double code(double x, double y, double z) {
	return (y * (Math.cosh(x) / z)) / x;
}
def code(x, y, z):
	return (y * (math.cosh(x) / z)) / x
function code(x, y, z)
	return Float64(Float64(y * Float64(cosh(x) / z)) / x)
end
function tmp = code(x, y, z)
	tmp = (y * (cosh(x) / z)) / x;
end
code[x_, y_, z_] := N[(N[(y * N[(N[Cosh[x], $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}

\\
\frac{y \cdot \frac{\cosh x}{z}}{x}
\end{array}
Derivation
  1. Initial program 90.1%

    \[\frac{\cosh x \cdot \frac{y}{x}}{z} \]
  2. Step-by-step derivation
    1. associate-*r/85.4%

      \[\leadsto \color{blue}{\cosh x \cdot \frac{\frac{y}{x}}{z}} \]
    2. associate-/r*79.2%

      \[\leadsto \cosh x \cdot \color{blue}{\frac{y}{x \cdot z}} \]
  3. Simplified79.2%

    \[\leadsto \color{blue}{\cosh x \cdot \frac{y}{x \cdot z}} \]
  4. Step-by-step derivation
    1. associate-*r/83.5%

      \[\leadsto \color{blue}{\frac{\cosh x \cdot y}{x \cdot z}} \]
    2. *-commutative83.5%

      \[\leadsto \frac{\color{blue}{y \cdot \cosh x}}{x \cdot z} \]
    3. frac-times90.1%

      \[\leadsto \color{blue}{\frac{y}{x} \cdot \frac{\cosh x}{z}} \]
    4. associate-*l/97.0%

      \[\leadsto \color{blue}{\frac{y \cdot \frac{\cosh x}{z}}{x}} \]
  5. Applied egg-rr97.0%

    \[\leadsto \color{blue}{\frac{y \cdot \frac{\cosh x}{z}}{x}} \]
  6. Final simplification97.0%

    \[\leadsto \frac{y \cdot \frac{\cosh x}{z}}{x} \]

Alternative 6: 64.4% accurate, 9.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -1.4 \lor \neg \left(x \leq 1.42\right):\\ \;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{y}{x}}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= x -1.4) (not (<= x 1.42))) (* 0.5 (* y (/ x z))) (/ (/ y x) z)))
double code(double x, double y, double z) {
	double tmp;
	if ((x <= -1.4) || !(x <= 1.42)) {
		tmp = 0.5 * (y * (x / z));
	} else {
		tmp = (y / x) / z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((x <= (-1.4d0)) .or. (.not. (x <= 1.42d0))) then
        tmp = 0.5d0 * (y * (x / z))
    else
        tmp = (y / x) / z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((x <= -1.4) || !(x <= 1.42)) {
		tmp = 0.5 * (y * (x / z));
	} else {
		tmp = (y / x) / z;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (x <= -1.4) or not (x <= 1.42):
		tmp = 0.5 * (y * (x / z))
	else:
		tmp = (y / x) / z
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((x <= -1.4) || !(x <= 1.42))
		tmp = Float64(0.5 * Float64(y * Float64(x / z)));
	else
		tmp = Float64(Float64(y / x) / z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((x <= -1.4) || ~((x <= 1.42)))
		tmp = 0.5 * (y * (x / z));
	else
		tmp = (y / x) / z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.4], N[Not[LessEqual[x, 1.42]], $MachinePrecision]], N[(0.5 * N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \lor \neg \left(x \leq 1.42\right):\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{z}\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{x}}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -1.3999999999999999 or 1.4199999999999999 < x

    1. Initial program 81.7%

      \[\frac{\cosh x \cdot \frac{y}{x}}{z} \]
    2. Taylor expanded in x around 0 41.3%

      \[\leadsto \frac{\color{blue}{0.5 \cdot \left(x \cdot y\right) + \frac{y}{x}}}{z} \]
    3. Taylor expanded in x around inf 41.3%

      \[\leadsto \color{blue}{0.5 \cdot \frac{x \cdot y}{z}} \]
    4. Step-by-step derivation
      1. associate-/l*35.5%

        \[\leadsto 0.5 \cdot \color{blue}{\frac{x}{\frac{z}{y}}} \]
      2. associate-/r/43.0%

        \[\leadsto 0.5 \cdot \color{blue}{\left(\frac{x}{z} \cdot y\right)} \]
    5. Simplified43.0%

      \[\leadsto \color{blue}{0.5 \cdot \left(\frac{x}{z} \cdot y\right)} \]

    if -1.3999999999999999 < x < 1.4199999999999999

    1. Initial program 98.3%

      \[\frac{\cosh x \cdot \frac{y}{x}}{z} \]
    2. Taylor expanded in x around 0 97.0%

      \[\leadsto \frac{\color{blue}{\frac{y}{x}}}{z} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification70.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1.4 \lor \neg \left(x \leq 1.42\right):\\ \;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{y}{x}}{z}\\ \end{array} \]

Alternative 7: 65.1% accurate, 9.7× speedup?

\[\begin{array}{l} \\ \frac{\frac{y}{x} + 0.5 \cdot \left(x \cdot y\right)}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (+ (/ y x) (* 0.5 (* x y))) z))
double code(double x, double y, double z) {
	return ((y / x) + (0.5 * (x * y))) / z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = ((y / x) + (0.5d0 * (x * y))) / z
end function
public static double code(double x, double y, double z) {
	return ((y / x) + (0.5 * (x * y))) / z;
}
def code(x, y, z):
	return ((y / x) + (0.5 * (x * y))) / z
function code(x, y, z)
	return Float64(Float64(Float64(y / x) + Float64(0.5 * Float64(x * y))) / z)
end
function tmp = code(x, y, z)
	tmp = ((y / x) + (0.5 * (x * y))) / z;
end
code[x_, y_, z_] := N[(N[(N[(y / x), $MachinePrecision] + N[(0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{\frac{y}{x} + 0.5 \cdot \left(x \cdot y\right)}{z}
\end{array}
Derivation
  1. Initial program 90.1%

    \[\frac{\cosh x \cdot \frac{y}{x}}{z} \]
  2. Taylor expanded in x around 0 69.8%

    \[\leadsto \frac{\color{blue}{0.5 \cdot \left(x \cdot y\right) + \frac{y}{x}}}{z} \]
  3. Final simplification69.8%

    \[\leadsto \frac{\frac{y}{x} + 0.5 \cdot \left(x \cdot y\right)}{z} \]

Alternative 8: 53.7% accurate, 15.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -5 \cdot 10^{+63}:\\ \;\;\;\;\frac{y}{x \cdot z}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{y}{z}}{x}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= z -5e+63) (/ y (* x z)) (/ (/ y z) x)))
double code(double x, double y, double z) {
	double tmp;
	if (z <= -5e+63) {
		tmp = y / (x * z);
	} else {
		tmp = (y / z) / x;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (z <= (-5d+63)) then
        tmp = y / (x * z)
    else
        tmp = (y / z) / x
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (z <= -5e+63) {
		tmp = y / (x * z);
	} else {
		tmp = (y / z) / x;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if z <= -5e+63:
		tmp = y / (x * z)
	else:
		tmp = (y / z) / x
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (z <= -5e+63)
		tmp = Float64(y / Float64(x * z));
	else
		tmp = Float64(Float64(y / z) / x);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (z <= -5e+63)
		tmp = y / (x * z);
	else
		tmp = (y / z) / x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[z, -5e+63], N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;z \leq -5 \cdot 10^{+63}:\\
\;\;\;\;\frac{y}{x \cdot z}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < -5.00000000000000011e63

    1. Initial program 95.4%

      \[\frac{\cosh x \cdot \frac{y}{x}}{z} \]
    2. Step-by-step derivation
      1. associate-*r/81.8%

        \[\leadsto \color{blue}{\cosh x \cdot \frac{\frac{y}{x}}{z}} \]
      2. associate-/r*72.5%

        \[\leadsto \cosh x \cdot \color{blue}{\frac{y}{x \cdot z}} \]
    3. Simplified72.5%

      \[\leadsto \color{blue}{\cosh x \cdot \frac{y}{x \cdot z}} \]
    4. Taylor expanded in x around 0 53.5%

      \[\leadsto \color{blue}{\frac{y}{x \cdot z}} \]

    if -5.00000000000000011e63 < z

    1. Initial program 89.0%

      \[\frac{\cosh x \cdot \frac{y}{x}}{z} \]
    2. Step-by-step derivation
      1. associate-*r/86.2%

        \[\leadsto \color{blue}{\cosh x \cdot \frac{\frac{y}{x}}{z}} \]
      2. associate-/r*80.6%

        \[\leadsto \cosh x \cdot \color{blue}{\frac{y}{x \cdot z}} \]
    3. Simplified80.6%

      \[\leadsto \color{blue}{\cosh x \cdot \frac{y}{x \cdot z}} \]
    4. Step-by-step derivation
      1. associate-*r/84.9%

        \[\leadsto \color{blue}{\frac{\cosh x \cdot y}{x \cdot z}} \]
      2. *-commutative84.9%

        \[\leadsto \frac{\color{blue}{y \cdot \cosh x}}{x \cdot z} \]
      3. frac-times89.0%

        \[\leadsto \color{blue}{\frac{y}{x} \cdot \frac{\cosh x}{z}} \]
      4. associate-*l/98.9%

        \[\leadsto \color{blue}{\frac{y \cdot \frac{\cosh x}{z}}{x}} \]
    5. Applied egg-rr98.9%

      \[\leadsto \color{blue}{\frac{y \cdot \frac{\cosh x}{z}}{x}} \]
    6. Taylor expanded in x around 0 59.0%

      \[\leadsto \frac{\color{blue}{\frac{y}{z}}}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification58.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -5 \cdot 10^{+63}:\\ \;\;\;\;\frac{y}{x \cdot z}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{y}{z}}{x}\\ \end{array} \]

Alternative 9: 48.4% accurate, 21.4× speedup?

\[\begin{array}{l} \\ \frac{y}{x \cdot z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ y (* x z)))
double code(double x, double y, double z) {
	return y / (x * z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = y / (x * z)
end function
public static double code(double x, double y, double z) {
	return y / (x * z);
}
def code(x, y, z):
	return y / (x * z)
function code(x, y, z)
	return Float64(y / Float64(x * z))
end
function tmp = code(x, y, z)
	tmp = y / (x * z);
end
code[x_, y_, z_] := N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{y}{x \cdot z}
\end{array}
Derivation
  1. Initial program 90.1%

    \[\frac{\cosh x \cdot \frac{y}{x}}{z} \]
  2. Step-by-step derivation
    1. associate-*r/85.4%

      \[\leadsto \color{blue}{\cosh x \cdot \frac{\frac{y}{x}}{z}} \]
    2. associate-/r*79.2%

      \[\leadsto \cosh x \cdot \color{blue}{\frac{y}{x \cdot z}} \]
  3. Simplified79.2%

    \[\leadsto \color{blue}{\cosh x \cdot \frac{y}{x \cdot z}} \]
  4. Taylor expanded in x around 0 47.1%

    \[\leadsto \color{blue}{\frac{y}{x \cdot z}} \]
  5. Final simplification47.1%

    \[\leadsto \frac{y}{x \cdot z} \]

Alternative 10: 48.5% accurate, 21.4× speedup?

\[\begin{array}{l} \\ \frac{\frac{y}{x}}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (/ y x) z))
double code(double x, double y, double z) {
	return (y / x) / z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (y / x) / z
end function
public static double code(double x, double y, double z) {
	return (y / x) / z;
}
def code(x, y, z):
	return (y / x) / z
function code(x, y, z)
	return Float64(Float64(y / x) / z)
end
function tmp = code(x, y, z)
	tmp = (y / x) / z;
end
code[x_, y_, z_] := N[(N[(y / x), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{\frac{y}{x}}{z}
\end{array}
Derivation
  1. Initial program 90.1%

    \[\frac{\cosh x \cdot \frac{y}{x}}{z} \]
  2. Taylor expanded in x around 0 53.0%

    \[\leadsto \frac{\color{blue}{\frac{y}{x}}}{z} \]
  3. Final simplification53.0%

    \[\leadsto \frac{\frac{y}{x}}{z} \]

Developer target: 96.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\frac{y}{z}}{x} \cdot \cosh x\\ \mathbf{if}\;y < -4.618902267687042 \cdot 10^{-52}:\\ \;\;\;\;t_0\\ \mathbf{elif}\;y < 1.038530535935153 \cdot 10^{-39}:\\ \;\;\;\;\frac{\frac{\cosh x \cdot y}{x}}{z}\\ \mathbf{else}:\\ \;\;\;\;t_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* (/ (/ y z) x) (cosh x))))
   (if (< y -4.618902267687042e-52)
     t_0
     (if (< y 1.038530535935153e-39) (/ (/ (* (cosh x) y) x) z) t_0))))
double code(double x, double y, double z) {
	double t_0 = ((y / z) / x) * cosh(x);
	double tmp;
	if (y < -4.618902267687042e-52) {
		tmp = t_0;
	} else if (y < 1.038530535935153e-39) {
		tmp = ((cosh(x) * y) / x) / z;
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = ((y / z) / x) * cosh(x)
    if (y < (-4.618902267687042d-52)) then
        tmp = t_0
    else if (y < 1.038530535935153d-39) then
        tmp = ((cosh(x) * y) / x) / z
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = ((y / z) / x) * Math.cosh(x);
	double tmp;
	if (y < -4.618902267687042e-52) {
		tmp = t_0;
	} else if (y < 1.038530535935153e-39) {
		tmp = ((Math.cosh(x) * y) / x) / z;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = ((y / z) / x) * math.cosh(x)
	tmp = 0
	if y < -4.618902267687042e-52:
		tmp = t_0
	elif y < 1.038530535935153e-39:
		tmp = ((math.cosh(x) * y) / x) / z
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(Float64(y / z) / x) * cosh(x))
	tmp = 0.0
	if (y < -4.618902267687042e-52)
		tmp = t_0;
	elseif (y < 1.038530535935153e-39)
		tmp = Float64(Float64(Float64(cosh(x) * y) / x) / z);
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = ((y / z) / x) * cosh(x);
	tmp = 0.0;
	if (y < -4.618902267687042e-52)
		tmp = t_0;
	elseif (y < 1.038530535935153e-39)
		tmp = ((cosh(x) * y) / x) / z;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision] * N[Cosh[x], $MachinePrecision]), $MachinePrecision]}, If[Less[y, -4.618902267687042e-52], t$95$0, If[Less[y, 1.038530535935153e-39], N[(N[(N[(N[Cosh[x], $MachinePrecision] * y), $MachinePrecision] / x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{\frac{y}{z}}{x} \cdot \cosh x\\
\mathbf{if}\;y < -4.618902267687042 \cdot 10^{-52}:\\
\;\;\;\;t_0\\

\mathbf{elif}\;y < 1.038530535935153 \cdot 10^{-39}:\\
\;\;\;\;\frac{\frac{\cosh x \cdot y}{x}}{z}\\

\mathbf{else}:\\
\;\;\;\;t_0\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2023287 
(FPCore (x y z)
  :name "Linear.Quaternion:$ctan from linear-1.19.1.3"
  :precision binary64

  :herbie-target
  (if (< y -4.618902267687042e-52) (* (/ (/ y z) x) (cosh x)) (if (< y 1.038530535935153e-39) (/ (/ (* (cosh x) y) x) z) (* (/ (/ y z) x) (cosh x))))

  (/ (* (cosh x) (/ y x)) z))