
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1
(fma
(floor w)
(* dX.u t_0)
(* (floor h) (* (floor h) (* dX.v dX.v)))))
(t_2 (* (floor h) dY.v))
(t_3 (* dY.v t_2))
(t_4 (* (floor w) dY.u)))
(if (>= t_1 (fma (floor h) t_3 (* dY.u (* dY.u (pow (floor w) 2.0)))))
(/
dX.u
(/
(sqrt
(fmax
(+ (pow t_0 2.0) (pow (* (floor h) dX.v) 2.0))
(+ (pow t_4 2.0) (pow t_2 2.0))))
(floor w)))
(/
t_4
(sqrt (fmax t_1 (fma (floor h) t_3 (* dY.u (* (floor w) t_4)))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = fmaf(floorf(w), (dX_46_u * t_0), (floorf(h) * (floorf(h) * (dX_46_v * dX_46_v))));
float t_2 = floorf(h) * dY_46_v;
float t_3 = dY_46_v * t_2;
float t_4 = floorf(w) * dY_46_u;
float tmp;
if (t_1 >= fmaf(floorf(h), t_3, (dY_46_u * (dY_46_u * powf(floorf(w), 2.0f))))) {
tmp = dX_46_u / (sqrtf(fmaxf((powf(t_0, 2.0f) + powf((floorf(h) * dX_46_v), 2.0f)), (powf(t_4, 2.0f) + powf(t_2, 2.0f)))) / floorf(w));
} else {
tmp = t_4 / sqrtf(fmaxf(t_1, fmaf(floorf(h), t_3, (dY_46_u * (floorf(w) * t_4)))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = fma(floor(w), Float32(dX_46_u * t_0), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(dY_46_v * t_2) t_4 = Float32(floor(w) * dY_46_u) tmp = Float32(0.0) if (t_1 >= fma(floor(h), t_3, Float32(dY_46_u * Float32(dY_46_u * (floor(w) ^ Float32(2.0)))))) tmp = Float32(dX_46_u / Float32(sqrt(((Float32((t_0 ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))) != Float32((t_0 ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0)))) ? Float32((t_4 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) : ((Float32((t_4 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) != Float32((t_4 ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))) ? Float32((t_0 ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))) : max(Float32((t_0 ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))), Float32((t_4 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))))))) / floor(w))); else tmp = Float32(t_4 / sqrt(((t_1 != t_1) ? fma(floor(h), t_3, Float32(dY_46_u * Float32(floor(w) * t_4))) : ((fma(floor(h), t_3, Float32(dY_46_u * Float32(floor(w) * t_4))) != fma(floor(h), t_3, Float32(dY_46_u * Float32(floor(w) * t_4)))) ? t_1 : max(t_1, fma(floor(h), t_3, Float32(dY_46_u * Float32(floor(w) * t_4)))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, dX.u \cdot t_0, \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dX.v \cdot dX.v\right)\right)\right)\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := dY.v \cdot t_2\\
t_4 := \left\lfloorw\right\rfloor \cdot dY.u\\
\mathbf{if}\;t_1 \geq \mathsf{fma}\left(\left\lfloorh\right\rfloor, t_3, dY.u \cdot \left(dY.u \cdot {\left(\left\lfloorw\right\rfloor\right)}^{2}\right)\right):\\
\;\;\;\;\frac{dX.u}{\frac{\sqrt{\mathsf{max}\left({t_0}^{2} + {\left(\left\lfloorh\right\rfloor \cdot dX.v\right)}^{2}, {t_4}^{2} + {t_2}^{2}\right)}}{\left\lfloorw\right\rfloor}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_4}{\sqrt{\mathsf{max}\left(t_1, \mathsf{fma}\left(\left\lfloorh\right\rfloor, t_3, dY.u \cdot \left(\left\lfloorw\right\rfloor \cdot t_4\right)\right)\right)}}\\
\end{array}
\end{array}
Initial program 74.0%
Simplified74.2%
Taylor expanded in w around 0 74.2%
*-commutative74.2%
Simplified74.2%
Applied egg-rr60.5%
Simplified74.2%
Final simplification74.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dY.v (* (floor h) dY.v)))
(t_1
(fma
(floor w)
(* dX.u (* (floor w) dX.u))
(* (floor h) (* (floor h) (* dX.v dX.v)))))
(t_2 (pow (floor w) 2.0))
(t_3 (* (floor w) dY.u)))
(if (>= t_1 (fma (floor h) t_0 (* dY.u (* dY.u t_2))))
(*
dX.u
(*
(floor w)
(sqrt
(/
1.0
(fmax
(fma
(floor w)
(* (floor w) (* dX.u dX.u))
(* (* dX.v dX.v) (pow (floor h) 2.0)))
(fma
(floor h)
(* (floor h) (* dY.v dY.v))
(* t_2 (* dY.u dY.u))))))))
(/
t_3
(sqrt (fmax t_1 (fma (floor h) t_0 (* dY.u (* (floor w) t_3)))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dY_46_v * (floorf(h) * dY_46_v);
float t_1 = fmaf(floorf(w), (dX_46_u * (floorf(w) * dX_46_u)), (floorf(h) * (floorf(h) * (dX_46_v * dX_46_v))));
float t_2 = powf(floorf(w), 2.0f);
float t_3 = floorf(w) * dY_46_u;
float tmp;
if (t_1 >= fmaf(floorf(h), t_0, (dY_46_u * (dY_46_u * t_2)))) {
tmp = dX_46_u * (floorf(w) * sqrtf((1.0f / fmaxf(fmaf(floorf(w), (floorf(w) * (dX_46_u * dX_46_u)), ((dX_46_v * dX_46_v) * powf(floorf(h), 2.0f))), fmaf(floorf(h), (floorf(h) * (dY_46_v * dY_46_v)), (t_2 * (dY_46_u * dY_46_u)))))));
} else {
tmp = t_3 / sqrtf(fmaxf(t_1, fmaf(floorf(h), t_0, (dY_46_u * (floorf(w) * t_3)))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dY_46_v * Float32(floor(h) * dY_46_v)) t_1 = fma(floor(w), Float32(dX_46_u * Float32(floor(w) * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) t_2 = floor(w) ^ Float32(2.0) t_3 = Float32(floor(w) * dY_46_u) tmp = Float32(0.0) if (t_1 >= fma(floor(h), t_0, Float32(dY_46_u * Float32(dY_46_u * t_2)))) tmp = Float32(dX_46_u * Float32(floor(w) * sqrt(Float32(Float32(1.0) / ((fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0)))) != fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0))))) ? fma(floor(h), Float32(floor(h) * Float32(dY_46_v * dY_46_v)), Float32(t_2 * Float32(dY_46_u * dY_46_u))) : ((fma(floor(h), Float32(floor(h) * Float32(dY_46_v * dY_46_v)), Float32(t_2 * Float32(dY_46_u * dY_46_u))) != fma(floor(h), Float32(floor(h) * Float32(dY_46_v * dY_46_v)), Float32(t_2 * Float32(dY_46_u * dY_46_u)))) ? fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0)))) : max(fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0)))), fma(floor(h), Float32(floor(h) * Float32(dY_46_v * dY_46_v)), Float32(t_2 * Float32(dY_46_u * dY_46_u)))))))))); else tmp = Float32(t_3 / sqrt(((t_1 != t_1) ? fma(floor(h), t_0, Float32(dY_46_u * Float32(floor(w) * t_3))) : ((fma(floor(h), t_0, Float32(dY_46_u * Float32(floor(w) * t_3))) != fma(floor(h), t_0, Float32(dY_46_u * Float32(floor(w) * t_3)))) ? t_1 : max(t_1, fma(floor(h), t_0, Float32(dY_46_u * Float32(floor(w) * t_3)))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dY.v \cdot \left(\left\lfloorh\right\rfloor \cdot dY.v\right)\\
t_1 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, dX.u \cdot \left(\left\lfloorw\right\rfloor \cdot dX.u\right), \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dX.v \cdot dX.v\right)\right)\right)\\
t_2 := {\left(\left\lfloorw\right\rfloor\right)}^{2}\\
t_3 := \left\lfloorw\right\rfloor \cdot dY.u\\
\mathbf{if}\;t_1 \geq \mathsf{fma}\left(\left\lfloorh\right\rfloor, t_0, dY.u \cdot \left(dY.u \cdot t_2\right)\right):\\
\;\;\;\;dX.u \cdot \left(\left\lfloorw\right\rfloor \cdot \sqrt{\frac{1}{\mathsf{max}\left(\mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right), \left(dX.v \cdot dX.v\right) \cdot {\left(\left\lfloorh\right\rfloor\right)}^{2}\right), \mathsf{fma}\left(\left\lfloorh\right\rfloor, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot dY.v\right), t_2 \cdot \left(dY.u \cdot dY.u\right)\right)\right)}}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t_3}{\sqrt{\mathsf{max}\left(t_1, \mathsf{fma}\left(\left\lfloorh\right\rfloor, t_0, dY.u \cdot \left(\left\lfloorw\right\rfloor \cdot t_3\right)\right)\right)}}\\
\end{array}
\end{array}
Initial program 74.0%
Simplified74.2%
Taylor expanded in w around 0 74.2%
*-commutative74.2%
Simplified74.2%
Taylor expanded in w around 0 74.1%
Simplified74.1%
Final simplification74.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (* t_2 t_2))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4))))
(if (>= (+ t_3 (pow t_0 2.0)) t_5)
(*
t_2
(/ 1.0 (sqrt (fmax (+ (* (* dX.v dX.v) (pow (floor h) 2.0)) t_3) t_5))))
(* t_1 (/ 1.0 (sqrt (fmax (+ t_3 (* t_0 t_0)) t_5)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = t_2 * t_2;
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float tmp;
if ((t_3 + powf(t_0, 2.0f)) >= t_5) {
tmp = t_2 * (1.0f / sqrtf(fmaxf((((dX_46_v * dX_46_v) * powf(floorf(h), 2.0f)) + t_3), t_5)));
} else {
tmp = t_1 * (1.0f / sqrtf(fmaxf((t_3 + (t_0 * t_0)), t_5)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(t_2 * t_2) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) tmp = Float32(0.0) if (Float32(t_3 + (t_0 ^ Float32(2.0))) >= t_5) tmp = Float32(t_2 * Float32(Float32(1.0) / sqrt(((Float32(Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0))) + t_3) != Float32(Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0))) + t_3)) ? t_5 : ((t_5 != t_5) ? Float32(Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0))) + t_3) : max(Float32(Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0))) + t_3), t_5)))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((Float32(t_3 + Float32(t_0 * t_0)) != Float32(t_3 + Float32(t_0 * t_0))) ? t_5 : ((t_5 != t_5) ? Float32(t_3 + Float32(t_0 * t_0)) : max(Float32(t_3 + Float32(t_0 * t_0)), t_5)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = t_2 * t_2; t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); tmp = single(0.0); if ((t_3 + (t_0 ^ single(2.0))) >= t_5) tmp = t_2 * (single(1.0) / sqrt(max((((dX_46_v * dX_46_v) * (floor(h) ^ single(2.0))) + t_3), t_5))); else tmp = t_1 * (single(1.0) / sqrt(max((t_3 + (t_0 * t_0)), t_5))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
\mathbf{if}\;t_3 + {t_0}^{2} \geq t_5:\\
\;\;\;\;t_2 \cdot \frac{1}{\sqrt{\mathsf{max}\left(\left(dX.v \cdot dX.v\right) \cdot {\left(\left\lfloorh\right\rfloor\right)}^{2} + t_3, t_5\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_3 + t_0 \cdot t_0, t_5\right)}}\\
\end{array}
\end{array}
Initial program 74.0%
pow274.0%
Applied egg-rr74.0%
Taylor expanded in h around 0 74.1%
unpow274.1%
Simplified74.1%
Final simplification74.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (* t_2 t_2))
(t_4 (* (floor h) dY.v))
(t_5
(/
1.0
(sqrt (fmax (+ t_3 (* t_0 t_0)) (+ (* t_1 t_1) (* t_4 t_4)))))))
(if (>= (+ t_3 (pow t_0 2.0)) (+ (pow t_1 2.0) (pow t_4 2.0)))
(* t_2 t_5)
(* t_1 t_5))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = t_2 * t_2;
float t_4 = floorf(h) * dY_46_v;
float t_5 = 1.0f / sqrtf(fmaxf((t_3 + (t_0 * t_0)), ((t_1 * t_1) + (t_4 * t_4))));
float tmp;
if ((t_3 + powf(t_0, 2.0f)) >= (powf(t_1, 2.0f) + powf(t_4, 2.0f))) {
tmp = t_2 * t_5;
} else {
tmp = t_1 * t_5;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(t_2 * t_2) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(1.0) / sqrt(((Float32(t_3 + Float32(t_0 * t_0)) != Float32(t_3 + Float32(t_0 * t_0))) ? Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) : ((Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) != Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4))) ? Float32(t_3 + Float32(t_0 * t_0)) : max(Float32(t_3 + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4))))))) tmp = Float32(0.0) if (Float32(t_3 + (t_0 ^ Float32(2.0))) >= Float32((t_1 ^ Float32(2.0)) + (t_4 ^ Float32(2.0)))) tmp = Float32(t_2 * t_5); else tmp = Float32(t_1 * t_5); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = t_2 * t_2; t_4 = floor(h) * dY_46_v; t_5 = single(1.0) / sqrt(max((t_3 + (t_0 * t_0)), ((t_1 * t_1) + (t_4 * t_4)))); tmp = single(0.0); if ((t_3 + (t_0 ^ single(2.0))) >= ((t_1 ^ single(2.0)) + (t_4 ^ single(2.0)))) tmp = t_2 * t_5; else tmp = t_1 * t_5; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := \frac{1}{\sqrt{\mathsf{max}\left(t_3 + t_0 \cdot t_0, t_1 \cdot t_1 + t_4 \cdot t_4\right)}}\\
\mathbf{if}\;t_3 + {t_0}^{2} \geq {t_1}^{2} + {t_4}^{2}:\\
\;\;\;\;t_2 \cdot t_5\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot t_5\\
\end{array}
\end{array}
Initial program 74.0%
pow274.0%
Applied egg-rr74.0%
Taylor expanded in w around 0 74.0%
*-commutative74.0%
unpow274.0%
unpow274.0%
swap-sqr74.0%
unpow274.0%
Simplified74.0%
Taylor expanded in h around 0 74.0%
*-commutative74.0%
unpow274.0%
unpow274.0%
swap-sqr74.0%
unpow274.0%
Simplified74.0%
Final simplification74.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (pow t_1 2.0))
(t_3 (* (floor h) dY.v))
(t_4 (* (floor w) dX.u)))
(if (>= (+ (* t_4 t_4) (* t_0 t_0)) (+ (* t_1 t_1) (* t_3 t_3)))
(* t_4 (/ 1.0 (exp (* (log (fmax (pow (hypot t_4 t_0) 2.0) t_2)) 0.5))))
(*
t_1
(/
1.0
(sqrt (fmax (+ (pow t_4 2.0) (pow t_0 2.0)) (+ t_2 (pow t_3 2.0)))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf(t_1, 2.0f);
float t_3 = floorf(h) * dY_46_v;
float t_4 = floorf(w) * dX_46_u;
float tmp;
if (((t_4 * t_4) + (t_0 * t_0)) >= ((t_1 * t_1) + (t_3 * t_3))) {
tmp = t_4 * (1.0f / expf((logf(fmaxf(powf(hypotf(t_4, t_0), 2.0f), t_2)) * 0.5f)));
} else {
tmp = t_1 * (1.0f / sqrtf(fmaxf((powf(t_4, 2.0f) + powf(t_0, 2.0f)), (t_2 + powf(t_3, 2.0f)))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(h) * dY_46_v) t_4 = Float32(floor(w) * dX_46_u) tmp = Float32(0.0) if (Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)) >= Float32(Float32(t_1 * t_1) + Float32(t_3 * t_3))) tmp = Float32(t_4 * Float32(Float32(1.0) / exp(Float32(log((((hypot(t_4, t_0) ^ Float32(2.0)) != (hypot(t_4, t_0) ^ Float32(2.0))) ? t_2 : ((t_2 != t_2) ? (hypot(t_4, t_0) ^ Float32(2.0)) : max((hypot(t_4, t_0) ^ Float32(2.0)), t_2)))) * Float32(0.5))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) != Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0)))) ? Float32(t_2 + (t_3 ^ Float32(2.0))) : ((Float32(t_2 + (t_3 ^ Float32(2.0))) != Float32(t_2 + (t_3 ^ Float32(2.0)))) ? Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) : max(Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))), Float32(t_2 + (t_3 ^ Float32(2.0))))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = t_1 ^ single(2.0); t_3 = floor(h) * dY_46_v; t_4 = floor(w) * dX_46_u; tmp = single(0.0); if (((t_4 * t_4) + (t_0 * t_0)) >= ((t_1 * t_1) + (t_3 * t_3))) tmp = t_4 * (single(1.0) / exp((log(max((hypot(t_4, t_0) ^ single(2.0)), t_2)) * single(0.5)))); else tmp = t_1 * (single(1.0) / sqrt(max(((t_4 ^ single(2.0)) + (t_0 ^ single(2.0))), (t_2 + (t_3 ^ single(2.0)))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := {t_1}^{2}\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := \left\lfloorw\right\rfloor \cdot dX.u\\
\mathbf{if}\;t_4 \cdot t_4 + t_0 \cdot t_0 \geq t_1 \cdot t_1 + t_3 \cdot t_3:\\
\;\;\;\;t_4 \cdot \frac{1}{e^{\log \left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t_4, t_0\right)\right)}^{2}, t_2\right)\right) \cdot 0.5}}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left({t_4}^{2} + {t_0}^{2}, t_2 + {t_3}^{2}\right)}}\\
\end{array}
\end{array}
Initial program 74.0%
Applied egg-rr71.9%
Applied egg-rr71.9%
log-prod71.9%
rem-square-sqrt71.9%
Simplified71.9%
Taylor expanded in dY.u around inf 71.9%
*-commutative71.9%
unpow271.9%
unpow271.9%
swap-sqr71.9%
unpow271.9%
Simplified71.9%
Taylor expanded in w around 0 71.7%
*-commutative71.7%
unpow271.7%
unpow271.7%
swap-sqr71.7%
unpow271.7%
*-commutative71.7%
*-commutative71.7%
unpow271.7%
unpow271.7%
swap-sqr71.7%
unpow271.7%
*-commutative71.7%
*-commutative71.7%
unpow271.7%
unpow271.7%
Simplified71.9%
Final simplification71.9%
herbie shell --seed 2023287
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))