
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 97.8%
fma-def97.8%
associate-*r/98.3%
*-rgt-identity98.3%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in normAngle around 0 98.6%
fma-def98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in n0_i around 0 98.6%
+-commutative98.6%
*-commutative98.6%
sub-neg98.6%
distribute-lft-out98.8%
*-rgt-identity98.8%
+-commutative98.8%
associate-+r+99.0%
*-commutative99.0%
distribute-rgt-neg-out99.0%
mul-1-neg99.0%
associate-*r*99.0%
distribute-rgt-in99.0%
fma-def99.1%
mul-1-neg99.1%
unsub-neg99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -4.999999980020986e-13)
(not (<= n1_i 2.000000026702864e-10)))
(* u n1_i)
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -4.999999980020986e-13f) || !(n1_i <= 2.000000026702864e-10f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-4.999999980020986e-13)) .or. (.not. (n1_i <= 2.000000026702864e-10))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-4.999999980020986e-13)) || !(n1_i <= Float32(2.000000026702864e-10))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-4.999999980020986e-13)) || ~((n1_i <= single(2.000000026702864e-10)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -4.999999980020986 \cdot 10^{-13} \lor \neg \left(n1_i \leq 2.000000026702864 \cdot 10^{-10}\right):\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -4.99999998e-13 or 2.00000003e-10 < n1_i Initial program 95.6%
fma-def95.6%
associate-*r/95.8%
*-rgt-identity95.8%
associate-*r/96.1%
*-rgt-identity96.1%
Simplified96.1%
Taylor expanded in normAngle around 0 99.5%
fma-def99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in n0_i around 0 71.5%
if -4.99999998e-13 < n1_i < 2.00000003e-10Initial program 98.3%
fma-def98.3%
associate-*r/98.9%
*-rgt-identity98.9%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in normAngle around 0 98.3%
fma-def98.4%
*-commutative98.4%
Simplified98.4%
Taylor expanded in n0_i around inf 77.5%
Final simplification76.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -4.999999980020986e-13) (* u n1_i) (if (<= n1_i 2.000000026702864e-10) n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -4.999999980020986e-13f) {
tmp = u * n1_i;
} else if (n1_i <= 2.000000026702864e-10f) {
tmp = n0_i;
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-4.999999980020986e-13)) then
tmp = u * n1_i
else if (n1_i <= 2.000000026702864e-10) then
tmp = n0_i
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-4.999999980020986e-13)) tmp = Float32(u * n1_i); elseif (n1_i <= Float32(2.000000026702864e-10)) tmp = n0_i; else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-4.999999980020986e-13)) tmp = u * n1_i; elseif (n1_i <= single(2.000000026702864e-10)) tmp = n0_i; else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -4.999999980020986 \cdot 10^{-13}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{elif}\;n1_i \leq 2.000000026702864 \cdot 10^{-10}:\\
\;\;\;\;n0_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n1_i < -4.99999998e-13 or 2.00000003e-10 < n1_i Initial program 95.6%
fma-def95.6%
associate-*r/95.8%
*-rgt-identity95.8%
associate-*r/96.1%
*-rgt-identity96.1%
Simplified96.1%
Taylor expanded in normAngle around 0 99.5%
fma-def99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in n0_i around 0 71.5%
if -4.99999998e-13 < n1_i < 2.00000003e-10Initial program 98.3%
fma-def98.3%
associate-*r/98.9%
*-rgt-identity98.9%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in u around 0 59.2%
Final simplification61.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i 4.9999998413276127e-20) (+ n0_i (* u n1_i)) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= 4.9999998413276127e-20f) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= 4.9999998413276127e-20) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(4.9999998413276127e-20)) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(4.9999998413276127e-20)) tmp = n0_i + (u * n1_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq 4.9999998413276127 \cdot 10^{-20}:\\
\;\;\;\;n0_i + u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n0_i < 4.99999984e-20Initial program 97.5%
fma-def97.5%
associate-*r/98.0%
*-rgt-identity98.0%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in normAngle around 0 98.5%
fma-def98.5%
*-commutative98.5%
Simplified98.5%
Taylor expanded in u around -inf 98.8%
mul-1-neg98.8%
unsub-neg98.8%
neg-mul-198.8%
unsub-neg98.8%
Simplified98.8%
Taylor expanded in n0_i around 0 81.8%
mul-1-neg81.8%
distribute-lft-neg-out81.8%
*-commutative81.8%
Simplified81.8%
*-commutative81.8%
cancel-sign-sub81.8%
+-commutative81.8%
Applied egg-rr81.8%
if 4.99999984e-20 < n0_i Initial program 98.4%
fma-def98.4%
associate-*r/99.1%
*-rgt-identity99.1%
associate-*r/99.1%
*-rgt-identity99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 98.8%
fma-def98.9%
*-commutative98.9%
Simplified98.9%
Taylor expanded in n0_i around inf 95.5%
Final simplification85.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i 4.9999998413276127e-20) (+ n0_i (* u n1_i)) (- n0_i (* u n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= 4.9999998413276127e-20f) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i - (u * n0_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= 4.9999998413276127e-20) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i - (u * n0_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(4.9999998413276127e-20)) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i - Float32(u * n0_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(4.9999998413276127e-20)) tmp = n0_i + (u * n1_i); else tmp = n0_i - (u * n0_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq 4.9999998413276127 \cdot 10^{-20}:\\
\;\;\;\;n0_i + u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i - u \cdot n0_i\\
\end{array}
\end{array}
if n0_i < 4.99999984e-20Initial program 97.5%
fma-def97.5%
associate-*r/98.0%
*-rgt-identity98.0%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in normAngle around 0 98.5%
fma-def98.5%
*-commutative98.5%
Simplified98.5%
Taylor expanded in u around -inf 98.8%
mul-1-neg98.8%
unsub-neg98.8%
neg-mul-198.8%
unsub-neg98.8%
Simplified98.8%
Taylor expanded in n0_i around 0 81.8%
mul-1-neg81.8%
distribute-lft-neg-out81.8%
*-commutative81.8%
Simplified81.8%
*-commutative81.8%
cancel-sign-sub81.8%
+-commutative81.8%
Applied egg-rr81.8%
if 4.99999984e-20 < n0_i Initial program 98.4%
fma-def98.4%
associate-*r/99.1%
*-rgt-identity99.1%
associate-*r/99.1%
*-rgt-identity99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 98.8%
fma-def98.9%
*-commutative98.9%
Simplified98.9%
Taylor expanded in n0_i around inf 95.5%
sub-neg95.5%
distribute-lft-out95.8%
*-rgt-identity95.8%
distribute-rgt-neg-out95.8%
unsub-neg95.8%
*-commutative95.8%
Simplified95.8%
Final simplification85.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.8%
fma-def97.8%
associate-*r/98.3%
*-rgt-identity98.3%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in normAngle around 0 98.6%
fma-def98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in u around -inf 99.0%
mul-1-neg99.0%
unsub-neg99.0%
neg-mul-199.0%
unsub-neg99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.8%
fma-def97.8%
associate-*r/98.3%
*-rgt-identity98.3%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in u around 0 51.4%
Final simplification51.4%
herbie shell --seed 2023287
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))