
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z (* y -4.0) x))
double code(double x, double y, double z) {
return fma(z, (y * -4.0), x);
}
function code(x, y, z) return fma(z, Float64(y * -4.0), x) end
code[x_, y_, z_] := N[(z * N[(y * -4.0), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, y \cdot -4, x\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-rgt-neg-out100.0%
+-commutative100.0%
distribute-rgt-neg-out100.0%
distribute-lft-neg-in100.0%
*-commutative100.0%
fma-def100.0%
distribute-rgt-neg-in100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= y -4.2e+83)
(not (or (<= y -4.7e+51) (and (not (<= y -0.0003)) (<= y 4.1e-73)))))
(* -4.0 (* z y))
x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.2e+83) || !((y <= -4.7e+51) || (!(y <= -0.0003) && (y <= 4.1e-73)))) {
tmp = -4.0 * (z * y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.2d+83)) .or. (.not. (y <= (-4.7d+51)) .or. (.not. (y <= (-0.0003d0))) .and. (y <= 4.1d-73))) then
tmp = (-4.0d0) * (z * y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.2e+83) || !((y <= -4.7e+51) || (!(y <= -0.0003) && (y <= 4.1e-73)))) {
tmp = -4.0 * (z * y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.2e+83) or not ((y <= -4.7e+51) or (not (y <= -0.0003) and (y <= 4.1e-73))): tmp = -4.0 * (z * y) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.2e+83) || !((y <= -4.7e+51) || (!(y <= -0.0003) && (y <= 4.1e-73)))) tmp = Float64(-4.0 * Float64(z * y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.2e+83) || ~(((y <= -4.7e+51) || (~((y <= -0.0003)) && (y <= 4.1e-73))))) tmp = -4.0 * (z * y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.2e+83], N[Not[Or[LessEqual[y, -4.7e+51], And[N[Not[LessEqual[y, -0.0003]], $MachinePrecision], LessEqual[y, 4.1e-73]]]], $MachinePrecision]], N[(-4.0 * N[(z * y), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.2 \cdot 10^{+83} \lor \neg \left(y \leq -4.7 \cdot 10^{+51} \lor \neg \left(y \leq -0.0003\right) \land y \leq 4.1 \cdot 10^{-73}\right):\\
\;\;\;\;-4 \cdot \left(z \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -4.20000000000000005e83 or -4.7000000000000002e51 < y < -2.99999999999999974e-4 or 4.10000000000000016e-73 < y Initial program 99.9%
Taylor expanded in x around 0 71.4%
if -4.20000000000000005e83 < y < -4.7000000000000002e51 or -2.99999999999999974e-4 < y < 4.10000000000000016e-73Initial program 100.0%
Taylor expanded in x around inf 74.5%
Final simplification72.8%
(FPCore (x y z) :precision binary64 (- x (* z (* y 4.0))))
double code(double x, double y, double z) {
return x - (z * (y * 4.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * (y * 4.0d0))
end function
public static double code(double x, double y, double z) {
return x - (z * (y * 4.0));
}
def code(x, y, z): return x - (z * (y * 4.0))
function code(x, y, z) return Float64(x - Float64(z * Float64(y * 4.0))) end
function tmp = code(x, y, z) tmp = x - (z * (y * 4.0)); end
code[x_, y_, z_] := N[(x - N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot \left(y \cdot 4\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 49.1%
Final simplification49.1%
herbie shell --seed 2023285
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4.0) z)))